YourLocalBeaver
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Commander
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{"ops":[{"insert":"My Ashaya's Enduring Bond deck is built around winning with bobbleheads.\n\nThe deck consists of several categories of cards:\n\nThe Bobbleheads"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t- These are the core of the deck, they can be discovered into by the commander the turn you cast it, meaning you can get started on collecting them as soon as you hit turn three.\n\t\t- They tap for mana, allowing you to cast the commander on your next turn, since it pays for half of the added commander tax, and your land drop on the next turn pays for the other half (Which you'll statistically have due to the high land count)\n\nCascade/Discover Spells"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t- These allow you to cascade and discover into several cards per tun cycle, allowing you to have additional creatures or effects to help you from being totally helpless to attacks.\n\t\t- Several of these cards have multiple cascades, allowing you to cascade into way more cards each turn, helping you to get to your bobbleheads even faster.\n\t\t- Several of these cards have ways to cast them again, allowing you to get extra cascades in each turn\n\nSupport Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t- Several cards give you additional discover triggers each turn, helping you get more and more value each turn\n\t\t- Several cards give you additional dice rolls when rolling dice, helping you to with with the Luck Bobblehead\n\t\t- Several cards allow you to untap artifacts, allowing to use the Luck Bobblehead multiple times each turn\n\n\nImportant Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\tThe Bobbleheads"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t\t- "},{"insert":{"card-link":"Luck Bobblehead"}},{"insert":" Allows you to win the game if you roll seven 6's with its second ability, otherwise can help ramp you\n\t\t\t- "},{"insert":{"card-link":"Strength Bobblehead"}},{"insert":" Allows you to buff a creature equal to the amount of bobbleheads you control, which can help you win with damage if the Luck Bobblehead doesn't win you the game\n\t\t\t- "},{"insert":{"card-link":"Charisma Bobblehead"}},{"insert":" Allows you to build a large board of tokens, to chump block attacks, or to overrun your opponents if the Luck Bobblehead doesn't win you the game\n\n\tCascade/Discover Spells"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t\t- "},{"insert":{"card-link":"Call Forth the Tempest"}},{"insert":" Gives two cascade triggers, allowing you to run into your bobbleheads even faster. It also can board wipe your opponent's, helping keep you alive even longer\n\t\t\t- "},{"insert":{"card-link":"Apex Devastator"}},{"insert":" Gives four cascade triggers, allowing you to run into your bobbleheads even faster\n\t\t\t- "},{"insert":{"card-link":"Ingenuity Engine"}},{"insert":" Allows you to cast it again if needed, or sacrifice a treasure made by the Luck Bobblehead to protect a Bobblehead from removal\n\t\t\t- "},{"insert":{"card-link":"Aurora Phoenix"}},{"insert":" "},{"insert":{"card-link":"Bloodbraid Challenger"}},{"insert":" "},{"insert":{"card-link":"Into the Time Vortex"}},{"insert":" "},{"insert":{"card-link":"Throes of Chaos"}},{"insert":" Have ways to be cast multiple times, allowing you to cascade even more times in a turn\n\n\tSupport Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t\t- "},{"insert":{"card-link":"Chimil, the Inner Sun"}},{"insert":" Makes your spells uncounterable, along with giving you a discover trigger on your end step\n\t\t\t- "},{"insert":{"card-link":"Curator of Sun's Creation"}},{"insert":" Gives you an additional discover trigger to the first discover trigger each turn\n\t\t\t- "},{"insert":{"card-link":"Unwinding Clock"}},{"insert":" Untaps each of your artifacts on your opponent's turns, allowing you to activate the Luck Bobblehead on each opponent's turn, allowing higher success odds\n\t\t\t- "},{"insert":{"card-link":"Clock of Omens"}},{"insert":" Allows you to tap two of your other bobbleheads to untap the Luck Bobblehead, giving you additional chances to win each turn\n\t\t\t- "},{"insert":{"card-link":"Sonic Screwdriver"}},{"insert":" Allows you to untap the Luck Bobblehead each turn allowing you to get an additional activation. I went with this over something like "},{"insert":{"card-link":"Manifold Key"}},{"insert":" due to it being a mana rock which helps pay for commander tax\n\t\t\t- "},{"insert":{"card-link":"Barbarian Class"}},{"insert":" "},{"insert":{"card-link":"Wyll, Blade of Frontiers"}},{"insert":" Gives additional rolls, giving a higher chance to win with the Luck Bobblehead\n\t\t\t- "},{"insert":{"card-link":"Franklin Richards, Ascendant"}},{"insert":" Gives you an additional discover trigger each combat just for casting your commander\n\t\t\t- "},{"insert":{"card-link":"Buried Ruin"}},{"insert":" Allows you to recur a bobblehead if one or more gets removed\n\t\t\t- "},{"insert":{"card-link":"The Mycosynth Gardens"}},{"insert":" Can become a copy of the Luck Bobblehead, increasing your bobblehead count along with giving it the Luck Bobblehead's ability for additional activations\n\t\t\t- "},{"insert":{"card-link":"Fury Storm"}},{"insert":" Copies your commander for each time you've cast it this game, allowing for a large amount of discover triggers\n\nLast Thoughts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The biggest issues with the deck are speed, and its lack of protection to protect your bobbleheads from removal. Only a small handful of cards allow for recursion, with two of the three being lands you cannot cascade or discover into to get them easily. Adding more recursion or protection for the bobbleheads is a possibility, however the deck is already slow enough as it is getting to all of them, that they will slow down the deck even more, making it even harder to win with. Even so, I think it's a fun, unique use of the commander and the bobbleheads, and if everything goes well, can be a fun deck to play.\n"}]}
Ashaya's Enduring Bond
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Discover X, where X is the amount of mana spent to cast this spell. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Ashaya's Enduring Bond can be your commander.
Discover X, where X is the amount of mana spent to cast this spell. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Ashaya's Enduring Bond can be your commander.
Legendary Sorcery

Commander
(Ctrl to add secondary)
Agility Bobblehead
: Add one mana of any color.
, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Artifact - Bobblehead

Perception Bobblehead
: Add one mana of any color.
, : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
, : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact - Bobblehead

Bobbleheads
(Ctrl to add secondary)
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera

Aurora Phoenix
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
Creature - Phoenix

Bloodbraid Elf
Haste (This creature can attack and as soon as it comes under your control.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Elf Berserker

Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery

Geological Appraiser
When this creature enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature - Human Artificer

Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery

Ingenuity Engine
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
, , Sacrifice an artifact: Return target artifact you control to its owner's hand.
, , Sacrifice an artifact: Return target artifact you control to its owner's hand.
Artifact

Into the Time Vortex
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Natural Reclamation
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target artifact or enchantment.
Destroy target artifact or enchantment.
Instant

Noise Marine
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sonic Blaster — When this creature enters, it deals damage equal to the number of spells you've cast this turn to any target.
Sonic Blaster — When this creature enters, it deals damage equal to the number of spells you've cast this turn to any target.
Creature - Warrior Astartes

Throes of Chaos
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery

Volcanic Torrent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Sorcery

Walk with the Ancestors
Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery

Cascade/Discover
(Ctrl to add secondary)
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(Ctrl to add secondary)
Barbarian Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
Enchantment - Class

Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Franklin Richards, Ascendant
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, discover 6. (Exile cards from the top of your library until you exile a nonland card with mana value 6 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Creature - Mutant Hero

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Wyll, Blade of Frontiers
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll.
Choose a Background (You can have a Background as a second commander.)
Whenever you roll one or more dice, put a +1/+1 counter on Wyll.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warlock

Support Cards
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"My Ashaya's Enduring Bond deck is built around winning with bobbleheads.\n\nThe deck consists of several categories of cards:\n\nThe Bobbleheads"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t- These are the core of the deck, they can be discovered into by the commander the turn you cast it, meaning you can get started on collecting them as soon as you hit turn three.\n\t\t- They tap for mana, allowing you to cast the commander on your next turn, since it pays for half of the added commander tax, and your land drop on the next turn pays for the other half (Which you'll statistically have due to the high land count)\n\nCascade/Discover Spells"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t- These allow you to cascade and discover into several cards per tun cycle, allowing you to have additional creatures or effects to help you from being totally helpless to attacks.\n\t\t- Several of these cards have multiple cascades, allowing you to cascade into way more cards each turn, helping you to get to your bobbleheads even faster.\n\t\t- Several of these cards have ways to cast them again, allowing you to get extra cascades in each turn\n\nSupport Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t- Several cards give you additional discover triggers each turn, helping you get more and more value each turn\n\t\t- Several cards give you additional dice rolls when rolling dice, helping you to with with the Luck Bobblehead\n\t\t- Several cards allow you to untap artifacts, allowing to use the Luck Bobblehead multiple times each turn\n\n\nImportant Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\tThe Bobbleheads"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t\t- "},{"insert":{"card-link":"Luck Bobblehead"}},{"insert":" Allows you to win the game if you roll seven 6's with its second ability, otherwise can help ramp you\n\t\t\t- "},{"insert":{"card-link":"Strength Bobblehead"}},{"insert":" Allows you to buff a creature equal to the amount of bobbleheads you control, which can help you win with damage if the Luck Bobblehead doesn't win you the game\n\t\t\t- "},{"insert":{"card-link":"Charisma Bobblehead"}},{"insert":" Allows you to build a large board of tokens, to chump block attacks, or to overrun your opponents if the Luck Bobblehead doesn't win you the game\n\n\tCascade/Discover Spells"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t\t- "},{"insert":{"card-link":"Call Forth the Tempest"}},{"insert":" Gives two cascade triggers, allowing you to run into your bobbleheads even faster. It also can board wipe your opponent's, helping keep you alive even longer\n\t\t\t- "},{"insert":{"card-link":"Apex Devastator"}},{"insert":" Gives four cascade triggers, allowing you to run into your bobbleheads even faster\n\t\t\t- "},{"insert":{"card-link":"Ingenuity Engine"}},{"insert":" Allows you to cast it again if needed, or sacrifice a treasure made by the Luck Bobblehead to protect a Bobblehead from removal\n\t\t\t- "},{"insert":{"card-link":"Aurora Phoenix"}},{"insert":" "},{"insert":{"card-link":"Bloodbraid Challenger"}},{"insert":" "},{"insert":{"card-link":"Into the Time Vortex"}},{"insert":" "},{"insert":{"card-link":"Throes of Chaos"}},{"insert":" Have ways to be cast multiple times, allowing you to cascade even more times in a turn\n\n\tSupport Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t\t- "},{"insert":{"card-link":"Chimil, the Inner Sun"}},{"insert":" Makes your spells uncounterable, along with giving you a discover trigger on your end step\n\t\t\t- "},{"insert":{"card-link":"Curator of Sun's Creation"}},{"insert":" Gives you an additional discover trigger to the first discover trigger each turn\n\t\t\t- "},{"insert":{"card-link":"Unwinding Clock"}},{"insert":" Untaps each of your artifacts on your opponent's turns, allowing you to activate the Luck Bobblehead on each opponent's turn, allowing higher success odds\n\t\t\t- "},{"insert":{"card-link":"Clock of Omens"}},{"insert":" Allows you to tap two of your other bobbleheads to untap the Luck Bobblehead, giving you additional chances to win each turn\n\t\t\t- "},{"insert":{"card-link":"Sonic Screwdriver"}},{"insert":" Allows you to untap the Luck Bobblehead each turn allowing you to get an additional activation. I went with this over something like "},{"insert":{"card-link":"Manifold Key"}},{"insert":" due to it being a mana rock which helps pay for commander tax\n\t\t\t- "},{"insert":{"card-link":"Barbarian Class"}},{"insert":" "},{"insert":{"card-link":"Wyll, Blade of Frontiers"}},{"insert":" Gives additional rolls, giving a higher chance to win with the Luck Bobblehead\n\t\t\t- "},{"insert":{"card-link":"Franklin Richards, Ascendant"}},{"insert":" Gives you an additional discover trigger each combat just for casting your commander\n\t\t\t- "},{"insert":{"card-link":"Buried Ruin"}},{"insert":" Allows you to recur a bobblehead if one or more gets removed\n\t\t\t- "},{"insert":{"card-link":"The Mycosynth Gardens"}},{"insert":" Can become a copy of the Luck Bobblehead, increasing your bobblehead count along with giving it the Luck Bobblehead's ability for additional activations\n\t\t\t- "},{"insert":{"card-link":"Fury Storm"}},{"insert":" Copies your commander for each time you've cast it this game, allowing for a large amount of discover triggers\n\nLast Thoughts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The biggest issues with the deck are speed, and its lack of protection to protect your bobbleheads from removal. Only a small handful of cards allow for recursion, with two of the three being lands you cannot cascade or discover into to get them easily. Adding more recursion or protection for the bobbleheads is a possibility, however the deck is already slow enough as it is getting to all of them, that they will slow down the deck even more, making it even harder to win with. Even so, I think it's a fun, unique use of the commander and the bobbleheads, and if everything goes well, can be a fun deck to play.\n"}]}














































