401 views3 months ago
Commander
Size: 100Salt sum: 33.04
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YourLocalBeaver

401 views3 months ago
Commander
Size: 100Salt sum: 33.04

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{"ops":[{"insert":"My Ashaya's Enduring Bond deck is built around winning with bobbleheads.\n\nThe deck consists of several categories of cards:\n\nThe Bobbleheads"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t- These are the core of the deck, they can be discovered into by the commander the turn you cast it, meaning you can get started on collecting them as soon as you hit turn three.\n\t\t- They tap for mana, allowing you to cast the commander on your next turn, since it pays for half of the added commander tax, and your land drop on the next turn pays for the other half (Which you'll statistically have due to the high land count)\n\nCascade/Discover Spells"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t- These allow you to cascade and discover into several cards per tun cycle, allowing you to have additional creatures or effects to help you from being totally helpless to attacks.\n\t\t- Several of these cards have multiple cascades, allowing you to cascade into way more cards each turn, helping you to get to your bobbleheads even faster.\n\t\t- Several of these cards have ways to cast them again, allowing you to get extra cascades in each turn\n\nSupport Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t- Several cards give you additional discover triggers each turn, helping you get more and more value each turn\n\t\t- Several cards give you additional dice rolls when rolling dice, helping you to with with the Luck Bobblehead\n\t\t- Several cards allow you to untap artifacts, allowing to use the Luck Bobblehead multiple times each turn\n\n\nImportant Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\tThe Bobbleheads"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t\t- "},{"insert":{"card-link":"Luck Bobblehead"}},{"insert":" Allows you to win the game if you roll seven 6's with its second ability, otherwise can help ramp you\n\t\t\t- "},{"insert":{"card-link":"Strength Bobblehead"}},{"insert":" Allows you to buff a creature equal to the amount of bobbleheads you control, which can help you win with damage if the Luck Bobblehead doesn't win you the game\n\t\t\t- "},{"insert":{"card-link":"Charisma Bobblehead"}},{"insert":" Allows you to build a large board of tokens, to chump block attacks, or to overrun your opponents if the Luck Bobblehead doesn't win you the game\n\n\tCascade/Discover Spells"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t\t- "},{"insert":{"card-link":"Call Forth the Tempest"}},{"insert":" Gives two cascade triggers, allowing you to run into your bobbleheads even faster. It also can board wipe your opponent's, helping keep you alive even longer\n\t\t\t- "},{"insert":{"card-link":"Apex Devastator"}},{"insert":" Gives four cascade triggers, allowing you to run into your bobbleheads even faster\n\t\t\t- "},{"insert":{"card-link":"Ingenuity Engine"}},{"insert":" Allows you to cast it again if needed, or sacrifice a treasure made by the Luck Bobblehead to protect a Bobblehead from removal\n\t\t\t- "},{"insert":{"card-link":"Aurora Phoenix"}},{"insert":" "},{"insert":{"card-link":"Bloodbraid Challenger"}},{"insert":" "},{"insert":{"card-link":"Into the Time Vortex"}},{"insert":" "},{"insert":{"card-link":"Throes of Chaos"}},{"insert":" Have ways to be cast multiple times, allowing you to cascade even more times in a turn\n\n\tSupport Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t\t- "},{"insert":{"card-link":"Chimil, the Inner Sun"}},{"insert":" Makes your spells uncounterable, along with giving you a discover trigger on your end step\n\t\t\t- "},{"insert":{"card-link":"Curator of Sun's Creation"}},{"insert":" Gives you an additional discover trigger to the first discover trigger each turn\n\t\t\t- "},{"insert":{"card-link":"Unwinding Clock"}},{"insert":" Untaps each of your artifacts on your opponent's turns, allowing you to activate the Luck Bobblehead on each opponent's turn, allowing higher success odds\n\t\t\t- "},{"insert":{"card-link":"Clock of Omens"}},{"insert":" Allows you to tap two of your other bobbleheads to untap the Luck Bobblehead, giving you additional chances to win each turn\n\t\t\t- "},{"insert":{"card-link":"Sonic Screwdriver"}},{"insert":" Allows you to untap the Luck Bobblehead each turn allowing you to get an additional activation. I went with this over something like "},{"insert":{"card-link":"Manifold Key"}},{"insert":" due to it being a mana rock which helps pay for commander tax\n\t\t\t- "},{"insert":{"card-link":"Barbarian Class"}},{"insert":" "},{"insert":{"card-link":"Wyll, Blade of Frontiers"}},{"insert":" Gives additional rolls, giving a higher chance to win with the Luck Bobblehead\n\t\t\t- "},{"insert":{"card-link":"Franklin Richards, Ascendant"}},{"insert":" Gives you an additional discover trigger each combat just for casting your commander\n\t\t\t- "},{"insert":{"card-link":"Buried Ruin"}},{"insert":" Allows you to recur a bobblehead if one or more gets removed\n\t\t\t- "},{"insert":{"card-link":"The Mycosynth Gardens"}},{"insert":" Can become a copy of the Luck Bobblehead, increasing your bobblehead count along with giving it the Luck Bobblehead's ability for additional activations\n\t\t\t- "},{"insert":{"card-link":"Fury Storm"}},{"insert":" Copies your commander for each time you've cast it this game, allowing for a large amount of discover triggers\n\nLast Thoughts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The biggest issues with the deck are speed, and its lack of protection to protect your bobbleheads from removal. Only a small handful of cards allow for recursion, with two of the three being lands you cannot cascade or discover into to get them easily. Adding more recursion or protection for the bobbleheads is a possibility, however the deck is already slow enough as it is getting to all of them, that they will slow down the deck even more, making it even harder to win with. Even so, I think it's a fun, unique use of the commander and the bobbleheads, and if everything goes well, can be a fun deck to play.\n"}]}
Ashaya's Enduring Bond
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Discover X, where X is the amount of mana spent to cast this spell. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Ashaya's Enduring Bond can be your commander.
Legendary Sorcery
Ashaya's Enduring Bond (mbc) 34

Commander

(Ctrl to add secondary)
Agility Bobblehead
: Add one mana of any color.
,
: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Artifact - Bobblehead
Agility Bobblehead (pip) 126
Charisma Bobblehead
: Add one mana of any color.
,
: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Artifact - Bobblehead
Charisma Bobblehead (pip) 130
Endurance Bobblehead
: Add one mana of any color.
,
: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
Artifact - Bobblehead
Endurance Bobblehead (pip) 132
Intelligence Bobblehead
: Add one mana of any color.
,
: Draw X cards, where X is the number of Bobbleheads you control.
Artifact - Bobblehead
Intelligence Bobblehead (pip) 134
Luck Bobblehead
: Add one mana of any color.
,
: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Artifact - Bobblehead
Luck Bobblehead (pip) 135
Perception Bobblehead
: Add one mana of any color.
,
: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact - Bobblehead
Perception Bobblehead (pip) 139
Strength Bobblehead
: Add one mana of any color.
,
: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Artifact - Bobblehead
Strength Bobblehead (pip) 143

Bobbleheads

(Ctrl to add secondary)
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera
Apex Devastator (m3c) 220
Aurora Phoenix
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
Creature - Phoenix
Aurora Phoenix (clb) 778
Bloodbraid Challenger
Cascade
Haste
Escape—
, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Creature - Elf Berserker
Bloodbraid Challenger (m3c) 122
Bloodbraid Elf
Haste (This creature can attack and
as soon as it comes under your control.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Elf Berserker
Bloodbraid Elf (j25) 743
Boarding Party
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Human Pirate
Boarding Party (cmr) 163
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery
Call Forth the Tempest (hoc) 22
Geological Appraiser
When this creature enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature - Human Artificer
Geological Appraiser (lci) 150
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Hit the Mother Lode (lci) 153
Ingenuity Engine
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
,
, Sacrifice an artifact: Return target artifact you control to its owner's hand.
Artifact
Ingenuity Engine (cmr) 317
Into the Time Vortex
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Into the Time Vortex (msc) 165
Maelstrom Colossus
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature Artifact - Golem
Maelstrom Colossus (j25) 754
Natural Reclamation
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target artifact or enchantment.
Instant
Natural Reclamation (clb) 829
Noise Marine
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sonic Blaster — When this creature enters, it deals damage equal to the number of spells you've cast this turn to any target.
Creature - Warrior Astartes
Noise Marine (40k) 82
Sweet-Gum Recluse
Flash
Cascade
Reach
When this creature enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
Creature - Spider
Sweet-Gum Recluse (clb) 835
Throes of Chaos
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Throes of Chaos (soc) 257
Trumpeting Carnosaur
Trample
When this creature enters, discover 5.
, Discard this card: It deals 3 damage to target creature or planeswalker.
Creature - Dinosaur
Trumpeting Carnosaur (lci) 171
Volcanic Torrent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Sorcery
Volcanic Torrent (soc) 260
Walk with the Ancestors
Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Walk with the Ancestors (lci) 218

Cascade/Discover

(Ctrl to add secondary)
Fury Storm
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Fury Storm (c18) 22

Copy

(Ctrl to add secondary)
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (dsc) 273

Creature

(Ctrl to add secondary)
Abstergo Entertainment
: Add
.
,
: Add one mana of any color.
,
, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Legendary Land
Abstergo Entertainment (acr) 79
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add
.
,
: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
Ba Sing Se (tla) 266
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Boseiju, Who Shelters All
Boseiju enters tapped.
, Pay 2 life: Add
. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Legendary Land
Boseiju, Who Shelters All (chk) 273
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (msc) 230
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 236
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 259
Fomori Vault
: Add
.
,
, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Land
Fomori Vault (big) 29
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 193
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (fic) 398
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (ecc) 152
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (eoc) 164
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (fic) 407
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 192
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (tdc) 387
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (msc) 261
Sequestered Stash
: Add
.
,
, Sacrifice this land: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.
Land
Sequestered Stash (kld) 248
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 270
Tree of Tales
: Add
.
Artifact Land
Tree of Tales (dsc) 319
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Urza's Factory
: Add
.
,
: Create a 2/2 colorless Assembly-Worker artifact creature token.
Land - Urza's
Urza's Factory (j22) 828
Urza's Mine
: Add
. If you control an Urza's Power-Plant and an Urza's Tower, add
instead.
Land - Mine Urza's
Urza's Mine (m3c) 401
Urza's Power Plant
: Add
. If you control an Urza's Mine and an Urza's Tower, add
instead.
Land - Power-Plant Urza's
Urza's Power Plant (m3c) 402
Urza's Tower
: Add
. If you control an Urza's Mine and an Urza's Power-Plant, add
instead.
Land - Tower Urza's
Urza's Tower (m3c) 403
Urza's Workshop
: Add
.
Metalcraft —
: Add
for each Urza's land you control. Activate only if you control three or more artifacts.
Land - Urza's
Urza's Workshop (brc) 28
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

(Ctrl to add secondary)
Barbarian Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
Enchantment - Class
Barbarian Class (afr) 131
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Chimil, the Inner Sun (ecc) 137
Clock of Omens
Tap two untapped artifacts you control: Untap target artifact.
Artifact
Clock of Omens (plst) M13-202
Curator of Sun's Creation
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
Creature - Human Artificer
Curator of Sun's Creation (lci) 141
Franklin Richards, Ascendant
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, discover 6. (Exile cards from the top of your library until you exile a nonland card with mana value 6 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Creature - Mutant Hero
Franklin Richards, Ascendant (msc) 52
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Sonic Screwdriver
: Add one mana of any color.
,
: Untap another target artifact.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
,
: Target creature can't be blocked this turn.
Artifact
Sonic Screwdriver (who) 184
The Mycosynth Gardens
: Add
.
,
: Add one mana of any color.
,
: This land becomes a copy of target nontoken artifact you control with mana value X.
Land - Sphere
The Mycosynth Gardens (eoc) 168
Unwinding Clock
Untap all artifacts you control during each other player's untap step.
Artifact
Unwinding Clock (plst) NPH-164
Wyll, Blade of Frontiers
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warlock
Wyll, Blade of Frontiers (clb) 208

Support Cards

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
0 mana - 12 cards
26 pips - 18 cards
42 mana - 42 cards
9 pips - 7 cards
42 mana - 42 cards
0 pips - 0 cards
23 mana - 15 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"My Ashaya's Enduring Bond deck is built around winning with bobbleheads.\n\nThe deck consists of several categories of cards:\n\nThe Bobbleheads"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t- These are the core of the deck, they can be discovered into by the commander the turn you cast it, meaning you can get started on collecting them as soon as you hit turn three.\n\t\t- They tap for mana, allowing you to cast the commander on your next turn, since it pays for half of the added commander tax, and your land drop on the next turn pays for the other half (Which you'll statistically have due to the high land count)\n\nCascade/Discover Spells"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t- These allow you to cascade and discover into several cards per tun cycle, allowing you to have additional creatures or effects to help you from being totally helpless to attacks.\n\t\t- Several of these cards have multiple cascades, allowing you to cascade into way more cards each turn, helping you to get to your bobbleheads even faster.\n\t\t- Several of these cards have ways to cast them again, allowing you to get extra cascades in each turn\n\nSupport Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t- Several cards give you additional discover triggers each turn, helping you get more and more value each turn\n\t\t- Several cards give you additional dice rolls when rolling dice, helping you to with with the Luck Bobblehead\n\t\t- Several cards allow you to untap artifacts, allowing to use the Luck Bobblehead multiple times each turn\n\n\nImportant Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\tThe Bobbleheads"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t\t- "},{"insert":{"card-link":"Luck Bobblehead"}},{"insert":" Allows you to win the game if you roll seven 6's with its second ability, otherwise can help ramp you\n\t\t\t- "},{"insert":{"card-link":"Strength Bobblehead"}},{"insert":" Allows you to buff a creature equal to the amount of bobbleheads you control, which can help you win with damage if the Luck Bobblehead doesn't win you the game\n\t\t\t- "},{"insert":{"card-link":"Charisma Bobblehead"}},{"insert":" Allows you to build a large board of tokens, to chump block attacks, or to overrun your opponents if the Luck Bobblehead doesn't win you the game\n\n\tCascade/Discover Spells"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t\t- "},{"insert":{"card-link":"Call Forth the Tempest"}},{"insert":" Gives two cascade triggers, allowing you to run into your bobbleheads even faster. It also can board wipe your opponent's, helping keep you alive even longer\n\t\t\t- "},{"insert":{"card-link":"Apex Devastator"}},{"insert":" Gives four cascade triggers, allowing you to run into your bobbleheads even faster\n\t\t\t- "},{"insert":{"card-link":"Ingenuity Engine"}},{"insert":" Allows you to cast it again if needed, or sacrifice a treasure made by the Luck Bobblehead to protect a Bobblehead from removal\n\t\t\t- "},{"insert":{"card-link":"Aurora Phoenix"}},{"insert":" "},{"insert":{"card-link":"Bloodbraid Challenger"}},{"insert":" "},{"insert":{"card-link":"Into the Time Vortex"}},{"insert":" "},{"insert":{"card-link":"Throes of Chaos"}},{"insert":" Have ways to be cast multiple times, allowing you to cascade even more times in a turn\n\n\tSupport Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t\t- "},{"insert":{"card-link":"Chimil, the Inner Sun"}},{"insert":" Makes your spells uncounterable, along with giving you a discover trigger on your end step\n\t\t\t- "},{"insert":{"card-link":"Curator of Sun's Creation"}},{"insert":" Gives you an additional discover trigger to the first discover trigger each turn\n\t\t\t- "},{"insert":{"card-link":"Unwinding Clock"}},{"insert":" Untaps each of your artifacts on your opponent's turns, allowing you to activate the Luck Bobblehead on each opponent's turn, allowing higher success odds\n\t\t\t- "},{"insert":{"card-link":"Clock of Omens"}},{"insert":" Allows you to tap two of your other bobbleheads to untap the Luck Bobblehead, giving you additional chances to win each turn\n\t\t\t- "},{"insert":{"card-link":"Sonic Screwdriver"}},{"insert":" Allows you to untap the Luck Bobblehead each turn allowing you to get an additional activation. I went with this over something like "},{"insert":{"card-link":"Manifold Key"}},{"insert":" due to it being a mana rock which helps pay for commander tax\n\t\t\t- "},{"insert":{"card-link":"Barbarian Class"}},{"insert":" "},{"insert":{"card-link":"Wyll, Blade of Frontiers"}},{"insert":" Gives additional rolls, giving a higher chance to win with the Luck Bobblehead\n\t\t\t- "},{"insert":{"card-link":"Franklin Richards, Ascendant"}},{"insert":" Gives you an additional discover trigger each combat just for casting your commander\n\t\t\t- "},{"insert":{"card-link":"Buried Ruin"}},{"insert":" Allows you to recur a bobblehead if one or more gets removed\n\t\t\t- "},{"insert":{"card-link":"The Mycosynth Gardens"}},{"insert":" Can become a copy of the Luck Bobblehead, increasing your bobblehead count along with giving it the Luck Bobblehead's ability for additional activations\n\t\t\t- "},{"insert":{"card-link":"Fury Storm"}},{"insert":" Copies your commander for each time you've cast it this game, allowing for a large amount of discover triggers\n\nLast Thoughts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The biggest issues with the deck are speed, and its lack of protection to protect your bobbleheads from removal. Only a small handful of cards allow for recursion, with two of the three being lands you cannot cascade or discover into to get them easily. Adding more recursion or protection for the bobbleheads is a possibility, however the deck is already slow enough as it is getting to all of them, that they will slow down the deck even more, making it even harder to win with. Even so, I think it's a fun, unique use of the commander and the bobbleheads, and if everything goes well, can be a fun deck to play.\n"}]}
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