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Commander
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{"ops":[{"insert":"This deck is built around using cascade to tutor and cast a free "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" /"},{"insert":{"card-link":"Eureka"}},{"insert":" . For the interaction to work every card in the deck needs to have a mana value greater than 4 except for "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" and "},{"insert":{"card-link":"Eureka"}},{"insert":" . When we cast "},{"insert":{"card-link":"The First Sliver"}},{"insert":" we reveal cards from the top of our deck until we reveal one of those two cards and then everyone at the table drops all of the permanents in their hands onto the battlefield. Since the deck runs almost entirely expensive permanents we're likely to cheat out the better cards. This deck is about playing "},{"insert":{"card-link":"The Great Henge"}},{"insert":" , "},{"insert":{"card-link":"Etali, Primal Conqueror // Etali, Primal Sickness"}},{"insert":", "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" and "},{"insert":{"card-link":"Troll of Khazad-dûm"}},{"insert":" all on the same turn.\n\nPlease note: This deck requires a lot of shuffling/deck manipulation. It runs all ten fetchlands, All five landcyclers from the Lord of the Rings set and a half a dozen ramp spells besides. In order to play the combo you have to reveal as many as 30-80 cards off the top of your deck to cascade into the one card you need. If you don't want to be constantly fiddling with your deck this deck is not a good choice.\n\n\n"},{"insert":{"card-link":"Eureka"}},{"insert":" tutorial:\n\n"},{"insert":{"card-link":"Eureka"}},{"insert":"/"},{"insert":{"card-link":"Hypergenesis"}},{"insert":" have several weird interactions with the rules. \nCards go into play in the order you set them down, so the later cards won't see the earlier cards you play. This means for example you want to play "},{"insert":{"card-link":"The Great Henge"}},{"insert":" or "},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":" before any other creatures. You'll want to play "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" or"},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" before you play lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"All abilities triggered by these permanents entering don't happen until after every permanent enters and "},{"insert":{"card-link":"Eureka"}},{"insert":" finishes resolving. You stack your triggers first, then each opponent stacks their triggers. This goes in turn order, so the opponent who goes immediately before you in turn order will have their triggers resolve first and your triggers will resolve last."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Abilities that trigger when you cast them don't trigger. "},{"insert":{"card-link":"Herigast, Erupting Nullkite"}},{"insert":"'s card draw ability won't trigger and any room enchantments enter the battlefield with zero rooms unlocked."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The First Sliver"}},{"insert":" is the last thing to enter the battlefield, after everything else has resolved."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"So let's say you cast "},{"insert":{"card-link":"The First Sliver"}},{"insert":" which cascades into "},{"insert":{"card-link":"Hypergenesis"}},{"insert":". The "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" begins to resolve and you place "},{"insert":{"card-link":"The Great Henge"}},{"insert":" , then your opponent places "},{"insert":{"card-link":"Guardian Project"}},{"insert":". You place "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" and your opponent places "},{"insert":{"card-link":"Wood Elves"}},{"insert":". You place "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" and your opponent passes. You finish up by playing 3 lands. "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" finishes resolving.\n\nThe cards would trigger at this point with your opponents' triggers in any order then your triggers any order. First your opponent's "},{"insert":{"card-link":"Wood Elves"}},{"insert":" and "},{"insert":{"card-link":"Guardian Project"}},{"insert":" would trigger, then you would have to stack two "},{"insert":{"card-link":"The Great Henge"}},{"insert":" triggers, three landfall triggers from "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" and a "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" trigger. In this situation I'd put "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":"'s trigger on the stack first, then "},{"insert":{"card-link":"The Great Henge"}},{"insert":"'s triggers and finally the three "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" triggers. The landfall would trigger first, then the three 5/5 elemental tokens would entering, triggering "},{"insert":{"card-link":"The Great Henge"}},{"insert":" three more times, putting a +1/+1 counter and drawing a card for each. Then the additional two "},{"insert":{"card-link":"The Great Henge"}},{"insert":" triggers happen drawing two more cards and putting two more counters. Finally the "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" would sacrifice a 6/6 token to draw draw six cards, gain six life, and trigger "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" to deal 3 damage to any target. Finally the last the that happens is "},{"insert":{"card-link":"The First Sliver"}},{"insert":" resolves, triggering one last "},{"insert":{"card-link":"The Great Henge"}},{"insert":" trigger. Note that you can never sacrifice "},{"insert":{"card-link":"The First Sliver"}},{"insert":" to "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" because it's enter the battlefield ability triggers before "},{"insert":{"card-link":"The First Sliver"}},{"insert":" is on the battlefield. In total, this line puts 29 power into play, draws 12 cards, gains 6 life, plays 3 and deals 3 damage, all for 5 mana. Because your hand is full of 5+ Mana Value spells you'll be able to abuse the lands you played and cards you drew better than your opponent.\n\n "},{"insert":{"card-link":"Eureka"}},{"insert":" !\n\n\n\nThis deck produces powerful turns but the downside is equally intense. How do you play Commander without "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Counterspell"}},{"insert":" , "},{"insert":{"card-link":"Stock Up"}},{"insert":" , or any powerful low mana value cards? This deck uses high mana value cards with cheaper abilities to have something to do in the early game. Here's a quick rundown:\n\n\nInteraction: "},{"insert":{"card-link":"Virtue of Persistence // Locthwain Scorn"}},{"insert":", "},{"insert":{"card-link":"Trumpeting Carnosaur"}},{"insert":" ,"},{"insert":{"card-link":"Shriekmaw"}},{"insert":" ,"},{"insert":{"card-link":"Leyline Binding"}},{"insert":" , and "},{"insert":{"card-link":"Harvester of Misery"}},{"insert":" can kill creatures. "},{"insert":{"card-link":"Consign // Oblivion"}},{"insert":" and "},{"insert":{"card-link":"Colossal Skyturtle"}},{"insert":" can bounce things. "},{"insert":{"card-link":"Leyline Binding"}},{"insert":", "},{"insert":{"card-link":"Commit // Memory"}},{"insert":", and "},{"insert":{"card-link":"Stormkeld Vanguard // Bear Down"}},{"insert":" can hit noncreature permanents. "},{"insert":{"card-link":"Mirrorshell Crab"}},{"insert":", "},{"insert":{"card-link":"Force of Will"}},{"insert":" and "},{"insert":{"card-link":"Commit // Memory"}},{"insert":" interact with the stack and "},{"insert":{"card-link":"Bound // Determined"}},{"insert":" prevents them from interacting with you."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp: "},{"insert":{"card-link":"Spring // Mind"}},{"insert":" ,"},{"insert":{"card-link":"Moldering Gym // Weight Room"}},{"insert":" ,"},{"insert":{"card-link":"Avatar of Growth"}},{"insert":" ,"},{"insert":{"card-link":"Beanstalk Giant // Fertile Footsteps"}},{"insert":" , and "},{"insert":{"card-link":"Greater Tanuki"}},{"insert":" grab lands for 3 mana. "},{"insert":{"card-link":"Cradle Clearcutter"}},{"insert":" can be a 3 mana ramp spell. "},{"insert":{"card-link":"Magma Opus"}},{"insert":", "},{"insert":{"card-link":"Elemental Masterpiece"}},{"insert":", and "},{"insert":{"card-link":"Creative Outburst"}},{"insert":" can be discarded to make treasure."},{"insert":{"card-link":"Altanak, the Thrice-Called"}},{"insert":" can grab a fetch land from the graveyard and let you sacrifice it again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card Draw: "},{"insert":{"card-link":"Wavesifter"}},{"insert":" ,"},{"insert":{"card-link":"Young Blue Dragon // Sand Augury"}},{"insert":" ,"},{"insert":{"card-link":"Unholy Annex // Ritual Chamber"}},{"insert":" ,"},{"insert":{"card-link":"Quantum Riddler"}},{"insert":" ,"},{"insert":{"card-link":"Discovery // Dispersal"}},{"insert":" ,"},{"insert":{"card-link":"Mulldrifter"}},{"insert":" , and "},{"insert":{"card-link":"Derelict Attic // Widow's Walk"}},{"insert":" draw cards for 2 or 3 mana, while "},{"insert":{"card-link":"Greenhouse // Rickety Gazebo"}},{"insert":" gives you card advantage for 4. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\nA note on "},{"insert":{"card-link":"Grozoth"}},{"insert":":\nProbably the strangest card in the deck, "},{"insert":{"card-link":"Grozoth"}},{"insert":" is a powerful tutor engine that grabs nine drops. Before you "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" you can transmute "},{"insert":{"card-link":"Grozoth"}},{"insert":" into "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" to slow the game down or "},{"insert":{"card-link":"Spring // Mind"}},{"insert":" /"},{"insert":{"card-link":"Moldering Gym // Weight Room"}},{"insert":" to ramp into your Commander. After you "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" this card tutors 7 cards out of your deck: "},{"insert":{"card-link":"The Great Henge"}},{"insert":", "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" ,"},{"insert":{"card-link":"Herigast, Erupting Nullkite"}},{"insert":" ,"},{"insert":{"card-link":"Spring // Mind"}},{"insert":" ,"},{"insert":{"card-link":"Moldering Gym // Weight Room"}},{"insert":", "},{"insert":{"card-link":"Portal to Phyrexia"}},{"insert":" and "},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":" . From there you can play "},{"insert":{"card-link":"The Great Henge"}},{"insert":" for GG, start playing your fatties or even sacrifice "},{"insert":{"card-link":"Grozoth"}},{"insert":" for a discount on "},{"insert":{"card-link":"Herigast, Erupting Nullkite"}},{"insert":".\n\n\nMana Value Matters:\n\nThis deck has an absurdly high average Mana Value of 6.65. We have several ways to abuse this fact. "},{"insert":{"card-link":"Gwenom, Remorseless"}},{"insert":", "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":","},{"insert":{"card-link":"Creative Technique"}},{"insert":", and "},{"insert":{"card-link":"Etali, Primal Conqueror // Etali, Primal Sickness"}},{"insert":" are highly likely to hit powerful cards. "},{"insert":{"card-link":"Combustible Gearhulk"}},{"insert":" could deal 15-20 off one trigger if your opponent is brave enough to take the damage. With 35 creatures, all with a high Mana Value, "},{"insert":{"card-link":"Lurking Predators"}},{"insert":" and"},{"insert":{"card-link":"Raph & Mikey, Troublemakers"}},{"insert":" are likely to pull good things off the top as well. "},{"insert":{"card-link":"Trumpeting Carnosaur"}},{"insert":" will either hit a five drop or a "},{"insert":{"card-link":"Eureka"}},{"insert":" /"},{"insert":{"card-link":"Hypergenesis"}},{"insert":". Because this deck draws so many cards when it goes off you'll often be able to discard powerful creatures to hand size and bring them back with "},{"insert":{"card-link":"Virtue of Persistence // Locthwain Scorn"}},{"insert":" and "},{"insert":{"card-link":"Portal to Phyrexia"}},{"insert":". The high Mana Values maximize the discount from "},{"insert":{"card-link":"Herigast, Erupting Nullkite"}},{"insert":". \n\nFinal notes:\n\nThis deck is a heady mix of combo, group hug and chaos that's the perfect way to make sure something big happens every game. While the combo is extremely consistent it doesn't just end the game on its own because everyone got to play cards with the "},{"insert":{"card-link":"Hypergenesis"}},{"insert":". There's nothing quite like the sheer density of high Mana Value spells contained within this deck.\n\n\n\n\n\n\n\n"}]}
Commander
The First Sliver
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sliver spells you cast have cascade.
Sliver spells you cast have cascade.
Legendary Creature - Sliver

Commander
(CTRL to add secondary)
card draw
Unholy Annex
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

card draw
(CTRL to add secondary)
Combo Piece
Bituminous Blast
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
Bituminous Blast deals 4 damage to target creature.
Instant

Combo Piece
(CTRL to add secondary)
Cost Cheating
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Creative Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Sorcery

Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Spider Hero Symbiote

Herigast, Erupting Nullkite
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may exile your hand. If you do, draw three cards.
Flying
Each creature spell you cast has emerge. The emerge cost is equal to its mana cost.
When you cast this spell, you may exile your hand. If you do, draw three cards.
Flying
Each creature spell you cast has emerge. The emerge cost is equal to its mana cost.
Legendary Creature - Dragon Eldrazi

Cost Cheating
(CTRL to add secondary)
Fatties
Atraxa, Grand Unifier
Flying, vigilance, deathtouch, lifelink
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
Legendary Creature - Angel Phyrexian

Crabomination
Emerge from artifact (You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.)
When this creature enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
When this creature enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
Creature - Demon Crab

Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur


Grozoth
Defender (This creature can't attack.)
When this creature enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.
: This creature loses defender until end of turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
When this creature enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.
: This creature loses defender until end of turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Leviathan

Raph & Mikey, Troublemakers
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Legendary Creature - Mutant Ninja Turtle

Torsten, Founder of Benalia
When Torsten enters, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.
When Torsten dies, create seven 1/1 white Soldier creature tokens.
When Torsten dies, create seven 1/1 white Soldier creature tokens.
Legendary Creature - Human Soldier

Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon

Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur

Fatties
(CTRL to add secondary)
Interaction
Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental

Interaction
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Ramp
Moldering Gym
When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Ramp
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is built around using cascade to tutor and cast a free "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" /"},{"insert":{"card-link":"Eureka"}},{"insert":" . For the interaction to work every card in the deck needs to have a mana value greater than 4 except for "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" and "},{"insert":{"card-link":"Eureka"}},{"insert":" . When we cast "},{"insert":{"card-link":"The First Sliver"}},{"insert":" we reveal cards from the top of our deck until we reveal one of those two cards and then everyone at the table drops all of the permanents in their hands onto the battlefield. Since the deck runs almost entirely expensive permanents we're likely to cheat out the better cards. This deck is about playing "},{"insert":{"card-link":"The Great Henge"}},{"insert":" , "},{"insert":{"card-link":"Etali, Primal Conqueror // Etali, Primal Sickness"}},{"insert":", "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" and "},{"insert":{"card-link":"Troll of Khazad-dûm"}},{"insert":" all on the same turn.\n\nPlease note: This deck requires a lot of shuffling/deck manipulation. It runs all ten fetchlands, All five landcyclers from the Lord of the Rings set and a half a dozen ramp spells besides. In order to play the combo you have to reveal as many as 30-80 cards off the top of your deck to cascade into the one card you need. If you don't want to be constantly fiddling with your deck this deck is not a good choice.\n\n\n"},{"insert":{"card-link":"Eureka"}},{"insert":" tutorial:\n\n"},{"insert":{"card-link":"Eureka"}},{"insert":"/"},{"insert":{"card-link":"Hypergenesis"}},{"insert":" have several weird interactions with the rules. \nCards go into play in the order you set them down, so the later cards won't see the earlier cards you play. This means for example you want to play "},{"insert":{"card-link":"The Great Henge"}},{"insert":" or "},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":" before any other creatures. You'll want to play "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" or"},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" before you play lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"All abilities triggered by these permanents entering don't happen until after every permanent enters and "},{"insert":{"card-link":"Eureka"}},{"insert":" finishes resolving. You stack your triggers first, then each opponent stacks their triggers. This goes in turn order, so the opponent who goes immediately before you in turn order will have their triggers resolve first and your triggers will resolve last."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Abilities that trigger when you cast them don't trigger. "},{"insert":{"card-link":"Herigast, Erupting Nullkite"}},{"insert":"'s card draw ability won't trigger and any room enchantments enter the battlefield with zero rooms unlocked."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The First Sliver"}},{"insert":" is the last thing to enter the battlefield, after everything else has resolved."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"So let's say you cast "},{"insert":{"card-link":"The First Sliver"}},{"insert":" which cascades into "},{"insert":{"card-link":"Hypergenesis"}},{"insert":". The "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" begins to resolve and you place "},{"insert":{"card-link":"The Great Henge"}},{"insert":" , then your opponent places "},{"insert":{"card-link":"Guardian Project"}},{"insert":". You place "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" and your opponent places "},{"insert":{"card-link":"Wood Elves"}},{"insert":". You place "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" and your opponent passes. You finish up by playing 3 lands. "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" finishes resolving.\n\nThe cards would trigger at this point with your opponents' triggers in any order then your triggers any order. First your opponent's "},{"insert":{"card-link":"Wood Elves"}},{"insert":" and "},{"insert":{"card-link":"Guardian Project"}},{"insert":" would trigger, then you would have to stack two "},{"insert":{"card-link":"The Great Henge"}},{"insert":" triggers, three landfall triggers from "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" and a "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" trigger. In this situation I'd put "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":"'s trigger on the stack first, then "},{"insert":{"card-link":"The Great Henge"}},{"insert":"'s triggers and finally the three "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" triggers. The landfall would trigger first, then the three 5/5 elemental tokens would entering, triggering "},{"insert":{"card-link":"The Great Henge"}},{"insert":" three more times, putting a +1/+1 counter and drawing a card for each. Then the additional two "},{"insert":{"card-link":"The Great Henge"}},{"insert":" triggers happen drawing two more cards and putting two more counters. Finally the "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" would sacrifice a 6/6 token to draw draw six cards, gain six life, and trigger "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" to deal 3 damage to any target. Finally the last the that happens is "},{"insert":{"card-link":"The First Sliver"}},{"insert":" resolves, triggering one last "},{"insert":{"card-link":"The Great Henge"}},{"insert":" trigger. Note that you can never sacrifice "},{"insert":{"card-link":"The First Sliver"}},{"insert":" to "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" because it's enter the battlefield ability triggers before "},{"insert":{"card-link":"The First Sliver"}},{"insert":" is on the battlefield. In total, this line puts 29 power into play, draws 12 cards, gains 6 life, plays 3 and deals 3 damage, all for 5 mana. Because your hand is full of 5+ Mana Value spells you'll be able to abuse the lands you played and cards you drew better than your opponent.\n\n "},{"insert":{"card-link":"Eureka"}},{"insert":" !\n\n\n\nThis deck produces powerful turns but the downside is equally intense. How do you play Commander without "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Counterspell"}},{"insert":" , "},{"insert":{"card-link":"Stock Up"}},{"insert":" , or any powerful low mana value cards? This deck uses high mana value cards with cheaper abilities to have something to do in the early game. Here's a quick rundown:\n\n\nInteraction: "},{"insert":{"card-link":"Virtue of Persistence // Locthwain Scorn"}},{"insert":", "},{"insert":{"card-link":"Trumpeting Carnosaur"}},{"insert":" ,"},{"insert":{"card-link":"Shriekmaw"}},{"insert":" ,"},{"insert":{"card-link":"Leyline Binding"}},{"insert":" , and "},{"insert":{"card-link":"Harvester of Misery"}},{"insert":" can kill creatures. "},{"insert":{"card-link":"Consign // Oblivion"}},{"insert":" and "},{"insert":{"card-link":"Colossal Skyturtle"}},{"insert":" can bounce things. "},{"insert":{"card-link":"Leyline Binding"}},{"insert":", "},{"insert":{"card-link":"Commit // Memory"}},{"insert":", and "},{"insert":{"card-link":"Stormkeld Vanguard // Bear Down"}},{"insert":" can hit noncreature permanents. "},{"insert":{"card-link":"Mirrorshell Crab"}},{"insert":", "},{"insert":{"card-link":"Force of Will"}},{"insert":" and "},{"insert":{"card-link":"Commit // Memory"}},{"insert":" interact with the stack and "},{"insert":{"card-link":"Bound // Determined"}},{"insert":" prevents them from interacting with you."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp: "},{"insert":{"card-link":"Spring // Mind"}},{"insert":" ,"},{"insert":{"card-link":"Moldering Gym // Weight Room"}},{"insert":" ,"},{"insert":{"card-link":"Avatar of Growth"}},{"insert":" ,"},{"insert":{"card-link":"Beanstalk Giant // Fertile Footsteps"}},{"insert":" , and "},{"insert":{"card-link":"Greater Tanuki"}},{"insert":" grab lands for 3 mana. "},{"insert":{"card-link":"Cradle Clearcutter"}},{"insert":" can be a 3 mana ramp spell. "},{"insert":{"card-link":"Magma Opus"}},{"insert":", "},{"insert":{"card-link":"Elemental Masterpiece"}},{"insert":", and "},{"insert":{"card-link":"Creative Outburst"}},{"insert":" can be discarded to make treasure."},{"insert":{"card-link":"Altanak, the Thrice-Called"}},{"insert":" can grab a fetch land from the graveyard and let you sacrifice it again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card Draw: "},{"insert":{"card-link":"Wavesifter"}},{"insert":" ,"},{"insert":{"card-link":"Young Blue Dragon // Sand Augury"}},{"insert":" ,"},{"insert":{"card-link":"Unholy Annex // Ritual Chamber"}},{"insert":" ,"},{"insert":{"card-link":"Quantum Riddler"}},{"insert":" ,"},{"insert":{"card-link":"Discovery // Dispersal"}},{"insert":" ,"},{"insert":{"card-link":"Mulldrifter"}},{"insert":" , and "},{"insert":{"card-link":"Derelict Attic // Widow's Walk"}},{"insert":" draw cards for 2 or 3 mana, while "},{"insert":{"card-link":"Greenhouse // Rickety Gazebo"}},{"insert":" gives you card advantage for 4. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\nA note on "},{"insert":{"card-link":"Grozoth"}},{"insert":":\nProbably the strangest card in the deck, "},{"insert":{"card-link":"Grozoth"}},{"insert":" is a powerful tutor engine that grabs nine drops. Before you "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" you can transmute "},{"insert":{"card-link":"Grozoth"}},{"insert":" into "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" to slow the game down or "},{"insert":{"card-link":"Spring // Mind"}},{"insert":" /"},{"insert":{"card-link":"Moldering Gym // Weight Room"}},{"insert":" to ramp into your Commander. After you "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" this card tutors 7 cards out of your deck: "},{"insert":{"card-link":"The Great Henge"}},{"insert":", "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" ,"},{"insert":{"card-link":"Herigast, Erupting Nullkite"}},{"insert":" ,"},{"insert":{"card-link":"Spring // Mind"}},{"insert":" ,"},{"insert":{"card-link":"Moldering Gym // Weight Room"}},{"insert":", "},{"insert":{"card-link":"Portal to Phyrexia"}},{"insert":" and "},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":" . From there you can play "},{"insert":{"card-link":"The Great Henge"}},{"insert":" for GG, start playing your fatties or even sacrifice "},{"insert":{"card-link":"Grozoth"}},{"insert":" for a discount on "},{"insert":{"card-link":"Herigast, Erupting Nullkite"}},{"insert":".\n\n\nMana Value Matters:\n\nThis deck has an absurdly high average Mana Value of 6.65. We have several ways to abuse this fact. "},{"insert":{"card-link":"Gwenom, Remorseless"}},{"insert":", "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":","},{"insert":{"card-link":"Creative Technique"}},{"insert":", and "},{"insert":{"card-link":"Etali, Primal Conqueror // Etali, Primal Sickness"}},{"insert":" are highly likely to hit powerful cards. "},{"insert":{"card-link":"Combustible Gearhulk"}},{"insert":" could deal 15-20 off one trigger if your opponent is brave enough to take the damage. With 35 creatures, all with a high Mana Value, "},{"insert":{"card-link":"Lurking Predators"}},{"insert":" and"},{"insert":{"card-link":"Raph & Mikey, Troublemakers"}},{"insert":" are likely to pull good things off the top as well. "},{"insert":{"card-link":"Trumpeting Carnosaur"}},{"insert":" will either hit a five drop or a "},{"insert":{"card-link":"Eureka"}},{"insert":" /"},{"insert":{"card-link":"Hypergenesis"}},{"insert":". Because this deck draws so many cards when it goes off you'll often be able to discard powerful creatures to hand size and bring them back with "},{"insert":{"card-link":"Virtue of Persistence // Locthwain Scorn"}},{"insert":" and "},{"insert":{"card-link":"Portal to Phyrexia"}},{"insert":". The high Mana Values maximize the discount from "},{"insert":{"card-link":"Herigast, Erupting Nullkite"}},{"insert":". \n\nFinal notes:\n\nThis deck is a heady mix of combo, group hug and chaos that's the perfect way to make sure something big happens every game. While the combo is extremely consistent it doesn't just end the game on its own because everyone got to play cards with the "},{"insert":{"card-link":"Hypergenesis"}},{"insert":". There's nothing quite like the sheer density of high Mana Value spells contained within this deck.\n\n\n\n\n\n\n\n"}]}


















































































