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Commander
Size: 100Salt sum: 45.02
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127 views23 hrs ago
Commander
Size: 100Salt sum: 45.02

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{"ops":[{"insert":"This deck is built around using cascade to tutor and cast a free "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" /"},{"insert":{"card-link":"Eureka"}},{"insert":" . For the interaction to work every card in the deck needs to have a mana value greater than 4 except for "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" and "},{"insert":{"card-link":"Eureka"}},{"insert":" . When we cast "},{"insert":{"card-link":"The First Sliver"}},{"insert":" we reveal cards from the top of our deck until we reveal one of those two cards and then everyone at the table drops all of the permanents in their hands onto the battlefield. Since the deck runs almost entirely expensive permanents we're likely to cheat out the better cards. This deck is about playing "},{"insert":{"card-link":"The Great Henge"}},{"insert":" , "},{"insert":{"card-link":"Etali, Primal Conqueror // Etali, Primal Sickness"}},{"insert":", "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" and "},{"insert":{"card-link":"Troll of Khazad-dûm"}},{"insert":" all on the same turn.\n\nPlease note: This deck requires a lot of shuffling/deck manipulation. It runs all ten fetchlands, All five landcyclers from the Lord of the Rings set and a half a dozen ramp spells besides. In order to play the combo you have to reveal as many as 30-80 cards off the top of your deck to cascade into the one card you need. If you don't want to be constantly fiddling with your deck this deck is not a good choice.\n\n\n"},{"insert":{"card-link":"Eureka"}},{"insert":" tutorial:\n\n"},{"insert":{"card-link":"Eureka"}},{"insert":"/"},{"insert":{"card-link":"Hypergenesis"}},{"insert":" have several weird interactions with the rules. \nCards go into play in the order you set them down, so the later cards won't see the earlier cards you play. This means for example you want to play "},{"insert":{"card-link":"The Great Henge"}},{"insert":" or "},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":" before any other creatures. You'll want to play "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" or"},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" before you play lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"All abilities triggered by these permanents entering don't happen until after every permanent enters and "},{"insert":{"card-link":"Eureka"}},{"insert":" finishes resolving. You stack your triggers first, then each opponent stacks their triggers. This goes in turn order, so the opponent who goes immediately before you in turn order will have their triggers resolve first and your triggers will resolve last."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Abilities that trigger when you cast them don't trigger. "},{"insert":{"card-link":"Herigast, Erupting Nullkite"}},{"insert":"'s card draw ability won't trigger and any room enchantments enter the battlefield with zero rooms unlocked."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The First Sliver"}},{"insert":" is the last thing to enter the battlefield, after everything else has resolved."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"So let's say you cast "},{"insert":{"card-link":"The First Sliver"}},{"insert":" which cascades into "},{"insert":{"card-link":"Hypergenesis"}},{"insert":". The "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" begins to resolve and you place "},{"insert":{"card-link":"The Great Henge"}},{"insert":" , then your opponent places "},{"insert":{"card-link":"Guardian Project"}},{"insert":". You place "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" and your opponent places "},{"insert":{"card-link":"Wood Elves"}},{"insert":". You place "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" and your opponent passes. You finish up by playing 3 lands. "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" finishes resolving.\n\nThe cards would trigger at this point with your opponents' triggers in any order then your triggers any order. First your opponent's "},{"insert":{"card-link":"Wood Elves"}},{"insert":" and "},{"insert":{"card-link":"Guardian Project"}},{"insert":" would trigger, then you would have to stack two "},{"insert":{"card-link":"The Great Henge"}},{"insert":" triggers, three landfall triggers from "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" and a "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" trigger. In this situation I'd put "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":"'s trigger on the stack first, then "},{"insert":{"card-link":"The Great Henge"}},{"insert":"'s triggers and finally the three "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" triggers. The landfall would trigger first, then the three 5/5 elemental tokens would entering, triggering "},{"insert":{"card-link":"The Great Henge"}},{"insert":" three more times, putting a +1/+1 counter and drawing a card for each. Then the additional two "},{"insert":{"card-link":"The Great Henge"}},{"insert":" triggers happen drawing two more cards and putting two more counters. Finally the "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" would sacrifice a 6/6 token to draw draw six cards, gain six life, and trigger "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" to deal 3 damage to any target. Finally the last the that happens is "},{"insert":{"card-link":"The First Sliver"}},{"insert":" resolves, triggering one last "},{"insert":{"card-link":"The Great Henge"}},{"insert":" trigger. Note that you can never sacrifice "},{"insert":{"card-link":"The First Sliver"}},{"insert":" to "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" because it's enter the battlefield ability triggers before "},{"insert":{"card-link":"The First Sliver"}},{"insert":" is on the battlefield. In total, this line puts 29 power into play, draws 12 cards, gains 6 life, plays 3 and deals 3 damage, all for 5 mana. Because your hand is full of 5+ Mana Value spells you'll be able to abuse the lands you played and cards you drew better than your opponent.\n\n "},{"insert":{"card-link":"Eureka"}},{"insert":" !\n\n\n\nThis deck produces powerful turns but the downside is equally intense. How do you play Commander without "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Counterspell"}},{"insert":" , "},{"insert":{"card-link":"Stock Up"}},{"insert":" , or any powerful low mana value cards? This deck uses high mana value cards with cheaper abilities to have something to do in the early game. Here's a quick rundown:\n\n\nInteraction: "},{"insert":{"card-link":"Virtue of Persistence // Locthwain Scorn"}},{"insert":", "},{"insert":{"card-link":"Trumpeting Carnosaur"}},{"insert":" ,"},{"insert":{"card-link":"Shriekmaw"}},{"insert":" ,"},{"insert":{"card-link":"Leyline Binding"}},{"insert":" , and "},{"insert":{"card-link":"Harvester of Misery"}},{"insert":" can kill creatures. "},{"insert":{"card-link":"Consign // Oblivion"}},{"insert":" and "},{"insert":{"card-link":"Colossal Skyturtle"}},{"insert":" can bounce things. "},{"insert":{"card-link":"Leyline Binding"}},{"insert":", "},{"insert":{"card-link":"Commit // Memory"}},{"insert":", and "},{"insert":{"card-link":"Stormkeld Vanguard // Bear Down"}},{"insert":" can hit noncreature permanents. "},{"insert":{"card-link":"Mirrorshell Crab"}},{"insert":", "},{"insert":{"card-link":"Force of Will"}},{"insert":" and "},{"insert":{"card-link":"Commit // Memory"}},{"insert":" interact with the stack and "},{"insert":{"card-link":"Bound // Determined"}},{"insert":" prevents them from interacting with you."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp: "},{"insert":{"card-link":"Spring // Mind"}},{"insert":" ,"},{"insert":{"card-link":"Moldering Gym // Weight Room"}},{"insert":" ,"},{"insert":{"card-link":"Avatar of Growth"}},{"insert":" ,"},{"insert":{"card-link":"Beanstalk Giant // Fertile Footsteps"}},{"insert":" , and "},{"insert":{"card-link":"Greater Tanuki"}},{"insert":" grab lands for 3 mana. "},{"insert":{"card-link":"Cradle Clearcutter"}},{"insert":" can be a 3 mana ramp spell. "},{"insert":{"card-link":"Magma Opus"}},{"insert":", "},{"insert":{"card-link":"Elemental Masterpiece"}},{"insert":", and "},{"insert":{"card-link":"Creative Outburst"}},{"insert":" can be discarded to make treasure."},{"insert":{"card-link":"Altanak, the Thrice-Called"}},{"insert":" can grab a fetch land from the graveyard and let you sacrifice it again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card Draw: "},{"insert":{"card-link":"Wavesifter"}},{"insert":" ,"},{"insert":{"card-link":"Young Blue Dragon // Sand Augury"}},{"insert":" ,"},{"insert":{"card-link":"Unholy Annex // Ritual Chamber"}},{"insert":" ,"},{"insert":{"card-link":"Quantum Riddler"}},{"insert":" ,"},{"insert":{"card-link":"Discovery // Dispersal"}},{"insert":" ,"},{"insert":{"card-link":"Mulldrifter"}},{"insert":" , and "},{"insert":{"card-link":"Derelict Attic // Widow's Walk"}},{"insert":" draw cards for 2 or 3 mana, while "},{"insert":{"card-link":"Greenhouse // Rickety Gazebo"}},{"insert":" gives you card advantage for 4. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\nA note on "},{"insert":{"card-link":"Grozoth"}},{"insert":":\nProbably the strangest card in the deck, "},{"insert":{"card-link":"Grozoth"}},{"insert":" is a powerful tutor engine that grabs nine drops. Before you "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" you can transmute "},{"insert":{"card-link":"Grozoth"}},{"insert":" into "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" to slow the game down or "},{"insert":{"card-link":"Spring // Mind"}},{"insert":" /"},{"insert":{"card-link":"Moldering Gym // Weight Room"}},{"insert":" to ramp into your Commander. After you "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" this card tutors 7 cards out of your deck: "},{"insert":{"card-link":"The Great Henge"}},{"insert":", "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" ,"},{"insert":{"card-link":"Herigast, Erupting Nullkite"}},{"insert":" ,"},{"insert":{"card-link":"Spring // Mind"}},{"insert":" ,"},{"insert":{"card-link":"Moldering Gym // Weight Room"}},{"insert":", "},{"insert":{"card-link":"Portal to Phyrexia"}},{"insert":" and "},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":" . From there you can play "},{"insert":{"card-link":"The Great Henge"}},{"insert":" for GG, start playing your fatties or even sacrifice "},{"insert":{"card-link":"Grozoth"}},{"insert":" for a discount on "},{"insert":{"card-link":"Herigast, Erupting Nullkite"}},{"insert":".\n\n\nMana Value Matters:\n\nThis deck has an absurdly high average Mana Value of 6.65. We have several ways to abuse this fact. "},{"insert":{"card-link":"Gwenom, Remorseless"}},{"insert":", "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":","},{"insert":{"card-link":"Creative Technique"}},{"insert":", and "},{"insert":{"card-link":"Etali, Primal Conqueror // Etali, Primal Sickness"}},{"insert":" are highly likely to hit powerful cards. "},{"insert":{"card-link":"Combustible Gearhulk"}},{"insert":" could deal 15-20 off one trigger if your opponent is brave enough to take the damage. With 35 creatures, all with a high Mana Value, "},{"insert":{"card-link":"Lurking Predators"}},{"insert":" and"},{"insert":{"card-link":"Raph & Mikey, Troublemakers"}},{"insert":" are likely to pull good things off the top as well. "},{"insert":{"card-link":"Trumpeting Carnosaur"}},{"insert":" will either hit a five drop or a "},{"insert":{"card-link":"Eureka"}},{"insert":" /"},{"insert":{"card-link":"Hypergenesis"}},{"insert":". Because this deck draws so many cards when it goes off you'll often be able to discard powerful creatures to hand size and bring them back with "},{"insert":{"card-link":"Virtue of Persistence // Locthwain Scorn"}},{"insert":" and "},{"insert":{"card-link":"Portal to Phyrexia"}},{"insert":". The high Mana Values maximize the discount from "},{"insert":{"card-link":"Herigast, Erupting Nullkite"}},{"insert":". \n\nFinal notes:\n\nThis deck is a heady mix of combo, group hug and chaos that's the perfect way to make sure something big happens every game. While the combo is extremely consistent it doesn't just end the game on its own because everyone got to play cards with the "},{"insert":{"card-link":"Hypergenesis"}},{"insert":". There's nothing quite like the sheer density of high Mana Value spells contained within this deck.\n\n\n\n\n\n\n\n"}]}

Commander

Qty: 1 Price: $34.99
The First Sliver
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sliver spells you cast have cascade.
Legendary Creature - Sliver
The First Sliver (h1r) 26

Commander

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Board Wipe

Qty: 2 Price: $0.99
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (plst) DRC-101
Realm-Cloaked Giant
Vigilance
Creature - Giant
Realm-Cloaked Giant // Cast Off (afc) 70

Board Wipe

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card draw

Qty: 9 Price: $140.71
Derelict Attic
When you unlock this door, you draw two cards and you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Derelict Attic // Widow's Walk (dsk) 93
Discovery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Discovery // Dispersal (clu) 187
Greenhouse
Lands you control have "
: Add one mana of any color."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Greenhouse // Rickety Gazebo (dsk) 181
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (ecc) 67
Quantum Riddler
Flying
When this creature enters, draw a card.
As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead.
Warp
Creature - Sphinx
Quantum Riddler (eoe) 72
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294
Unholy Annex
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Unholy Annex // Ritual Chamber (dsk) 118
Wavesifter
Flying
When this creature enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Wavesifter (mkc) 220
Young Blue Dragon
Flying
Creature - Dragon
Young Blue Dragon // Sand Augury (clb) 106

card draw

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Combo Piece

Qty: 4 Price: $652.12
Bituminous Blast
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
Instant
Bituminous Blast (afc) 181
Bound
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
Instant
Bound // Determined (dis) 149
Eureka
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Sorcery
Eureka (leg) 185
Hypergenesis
Suspend 3—

Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Sorcery
Hypergenesis (tsr) 210

Combo Piece

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Cost Cheating

Qty: 5 Price: $43.45
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (war) 79
Creative Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Sorcery
Creative Technique (soc) 241
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Spider Hero Symbiote
Gwenom, Remorseless (spm) 56
Herigast, Erupting Nullkite
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may exile your hand. If you do, draw three cards.
Flying
Each creature spell you cast has emerge. The emerge cost is equal to its mana cost.
Legendary Creature - Dragon Eldrazi
Herigast, Erupting Nullkite (mh3) 8
Lurking Predators
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Enchantment
Lurking Predators (jmp) 410

Cost Cheating

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Fatties

Qty: 17 Price: $331.93
Archon of Cruelty
Flying
Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
Creature - Archon
Archon of Cruelty (mh2) 75
Atraxa, Grand Unifier
Flying, vigilance, deathtouch, lifelink
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
Legendary Creature - Angel Phyrexian
Atraxa, Grand Unifier (one) 196
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ecc) 98
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (2xm) 235
Combustible Gearhulk
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Creature Artifact - Construct
Combustible Gearhulk (fic) 292
Coveted Jewel
When this artifact enters, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Artifact
Coveted Jewel (c18) 54
Crabomination
Emerge from artifact
(You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.)
When this creature enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
Creature - Demon Crab
Crabomination (mh3) 85
Elesh Norn, Grand Cenobite
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Grand Cenobite (ima) 18
Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur
Etali, Primal Conqueror // Etali, Primal Sickness (mom) 137Etali, Primal Conqueror // Etali, Primal Sickness (mom) 137
Grozoth
Defender (This creature can't attack.)
When this creature enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.
: This creature loses defender until end of turn.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Leviathan
Grozoth (rav) 53
Omnath, Locus of Rage
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Legendary Creature - Elemental
Omnath, Locus of Rage (ecc) 129
Portal to Phyrexia
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
Artifact
Portal to Phyrexia (bro) 240
Raph & Mikey, Troublemakers
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Legendary Creature - Mutant Ninja Turtle
Raph & Mikey, Troublemakers (tmt) 167
Smaug the Impenetrable
Flying, indestructible, haste
Whenever Smaug is dealt noncombat damage, create that many Treasure tokens.
Legendary Creature - Dragon
Smaug the Impenetrable (hoc) 9
Torsten, Founder of Benalia
When Torsten enters, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.
When Torsten dies, create seven 1/1 white Soldier creature tokens.
Legendary Creature - Human Soldier
Torsten, Founder of Benalia (dmc) 47
Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon
Valgavoth, Terror Eater (dsk) 120
Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur
Vaultborn Tyrant (big) 20

Fatties

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Interaction

Qty: 11 Price: $95.61
Colossal Skyturtle
Flying, ward

Channel —
, Discard this card: Return target card from your graveyard to your hand.
Channel —
, Discard this card: Return target creature to its owner's hand.
Creature Enchantment - Turtle
Colossal Skyturtle (neo) 216
Commit
Put target spell or nonland permanent into its owner's library second from the top.
Instant
Commit // Memory (lcc) 147
Consign
Return target nonland permanent to its owner's hand.
Instant
Consign // Oblivion (plst) HOU-149
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (2xm) 51
Harvester of Misery
Menace
When this creature enters, other creatures get -2/-2 until end of turn.
, Discard this card: Target creature gets -2/-2 until end of turn.
Creature - Spirit
Harvester of Misery (big) 9
Leyline Binding
Flash
Domain — This spell costs
less to cast for each basic land type among lands you control.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Leyline Binding (dmu) 24
Mirrorshell Crab
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Channel —
, Discard this card: Counter target spell or ability unless its controller pays
.
Creature Artifact - Crab
Mirrorshell Crab (neo) 63
Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Shriekmaw (ecc) 85
Stormkeld Vanguard
This creature can't be blocked by creatures with power 2 or less.
Creature - Warrior Giant
Stormkeld Vanguard // Bear Down (woe) 187
Trumpeting Carnosaur
Trample
When this creature enters, discover 5.
, Discard this card: It deals 3 damage to target creature or planeswalker.
Creature - Dinosaur
Trumpeting Carnosaur (lci) 171
Virtue of Persistence
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Enchantment
Virtue of Persistence // Locthwain Scorn (woe) 115

Interaction

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Land

Qty: 41 Price: $969.27
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (unf) 279
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 435
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 278
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (chr) 112
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (dsc) 96
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Eagles of the North
Flying
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Soldier Bird
Eagles of the North (ltr) 7
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Forest
(
: Add
.)
Basic Land - Forest
Forest (eoe) 266
Generous Ent
Reach
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Forestcycling
(
, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature - Treefolk
Generous Ent (ltr) 169
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 280
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (unf) 277
Horizon of Progress
, Pay 1 life: Add one mana of any type that a land you control could produce.
,
: You may put a land card from your hand onto the battlefield tapped.
,
, Sacrifice this land: Draw a card.
Land
Horizon of Progress (m3c) 78
Island
(
: Add
.)
Basic Land - Island
Island (eoe) 263
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (prm) 99691
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (iko) 310
Lórien Revealed
Draw three cards.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Lórien Revealed (hoc) 179
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (eoe) 265
Oliphaunt
Trample
Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn.
Mountaincycling
(
, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature - Elephant
Oliphaunt (ltr) 139
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (unf) 284
Plains
(
: Add
.)
Basic Land - Plains
Plains (eoe) 262
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 438
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 292
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 282
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (unf) 283
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 283
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (eoe) 264
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (unf) 281
Troll of Khazad-dûm
This creature can't be blocked except by three or more creatures.
Swampcycling
(
, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature - Troll
Troll of Khazad-dûm (ltr) 111
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 286
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 441
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 313

Land

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Ramp

Qty: 10 Price: $38.82
Altanak, the Thrice-Called
Trample
Whenever Altanak becomes the target of a spell or ability an opponent controls, draw a card.
, Discard this card: Return target land card from your graveyard to the battlefield tapped.
Legendary Creature - Beast Insect
Altanak, the Thrice-Called (dsk) 166
Avatar of Growth
This spell costs
less to cast for each opponent you have.
Trample
When this creature enters, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
Creature - Avatar Elemental
Avatar of Growth (gnt) 5
Beanstalk Giant
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
Creature - Giant
Beanstalk Giant // Fertile Footsteps (dsc) 172
Cradle Clearcutter
Prototype
— 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
: Add an amount of
equal to this creature's power.
Creature Artifact - Golem
Cradle Clearcutter (bro) 198
Creative Outburst
Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
, Discard this card: Create a Treasure token.
Instant
Creative Outburst (stx) 171
Elemental Masterpiece
Create two 4/4 blue and red Elemental creature tokens.
, Discard this card: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Elemental Masterpiece (stx) 182
Greater Tanuki
Trample
Channel —
, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature Enchantment - Dog
Greater Tanuki (dsc) 181
Magma Opus
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
, Discard this card: Create a Treasure token.
Instant
Magma Opus (soc) 318
Moldering Gym
When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Moldering Gym // Weight Room (dsk) 190
Spring
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Spring // Mind (akh) 219

Ramp

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Deck Info

Deck stats

11 pips - 7 cards
17 mana - 15 cards
31 pips - 19 cards
18 mana - 16 cards
32 pips - 18 cards
17 mana - 15 cards
20 pips - 14 cards
17 mana - 15 cards
42 pips - 23 cards
23 mana - 20 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is built around using cascade to tutor and cast a free "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" /"},{"insert":{"card-link":"Eureka"}},{"insert":" . For the interaction to work every card in the deck needs to have a mana value greater than 4 except for "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" and "},{"insert":{"card-link":"Eureka"}},{"insert":" . When we cast "},{"insert":{"card-link":"The First Sliver"}},{"insert":" we reveal cards from the top of our deck until we reveal one of those two cards and then everyone at the table drops all of the permanents in their hands onto the battlefield. Since the deck runs almost entirely expensive permanents we're likely to cheat out the better cards. This deck is about playing "},{"insert":{"card-link":"The Great Henge"}},{"insert":" , "},{"insert":{"card-link":"Etali, Primal Conqueror // Etali, Primal Sickness"}},{"insert":", "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" and "},{"insert":{"card-link":"Troll of Khazad-dûm"}},{"insert":" all on the same turn.\n\nPlease note: This deck requires a lot of shuffling/deck manipulation. It runs all ten fetchlands, All five landcyclers from the Lord of the Rings set and a half a dozen ramp spells besides. In order to play the combo you have to reveal as many as 30-80 cards off the top of your deck to cascade into the one card you need. If you don't want to be constantly fiddling with your deck this deck is not a good choice.\n\n\n"},{"insert":{"card-link":"Eureka"}},{"insert":" tutorial:\n\n"},{"insert":{"card-link":"Eureka"}},{"insert":"/"},{"insert":{"card-link":"Hypergenesis"}},{"insert":" have several weird interactions with the rules. \nCards go into play in the order you set them down, so the later cards won't see the earlier cards you play. This means for example you want to play "},{"insert":{"card-link":"The Great Henge"}},{"insert":" or "},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":" before any other creatures. You'll want to play "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" or"},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" before you play lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"All abilities triggered by these permanents entering don't happen until after every permanent enters and "},{"insert":{"card-link":"Eureka"}},{"insert":" finishes resolving. You stack your triggers first, then each opponent stacks their triggers. This goes in turn order, so the opponent who goes immediately before you in turn order will have their triggers resolve first and your triggers will resolve last."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Abilities that trigger when you cast them don't trigger. "},{"insert":{"card-link":"Herigast, Erupting Nullkite"}},{"insert":"'s card draw ability won't trigger and any room enchantments enter the battlefield with zero rooms unlocked."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The First Sliver"}},{"insert":" is the last thing to enter the battlefield, after everything else has resolved."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"So let's say you cast "},{"insert":{"card-link":"The First Sliver"}},{"insert":" which cascades into "},{"insert":{"card-link":"Hypergenesis"}},{"insert":". The "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" begins to resolve and you place "},{"insert":{"card-link":"The Great Henge"}},{"insert":" , then your opponent places "},{"insert":{"card-link":"Guardian Project"}},{"insert":". You place "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" and your opponent places "},{"insert":{"card-link":"Wood Elves"}},{"insert":". You place "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" and your opponent passes. You finish up by playing 3 lands. "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" finishes resolving.\n\nThe cards would trigger at this point with your opponents' triggers in any order then your triggers any order. First your opponent's "},{"insert":{"card-link":"Wood Elves"}},{"insert":" and "},{"insert":{"card-link":"Guardian Project"}},{"insert":" would trigger, then you would have to stack two "},{"insert":{"card-link":"The Great Henge"}},{"insert":" triggers, three landfall triggers from "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" and a "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" trigger. In this situation I'd put "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":"'s trigger on the stack first, then "},{"insert":{"card-link":"The Great Henge"}},{"insert":"'s triggers and finally the three "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" triggers. The landfall would trigger first, then the three 5/5 elemental tokens would entering, triggering "},{"insert":{"card-link":"The Great Henge"}},{"insert":" three more times, putting a +1/+1 counter and drawing a card for each. Then the additional two "},{"insert":{"card-link":"The Great Henge"}},{"insert":" triggers happen drawing two more cards and putting two more counters. Finally the "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" would sacrifice a 6/6 token to draw draw six cards, gain six life, and trigger "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" to deal 3 damage to any target. Finally the last the that happens is "},{"insert":{"card-link":"The First Sliver"}},{"insert":" resolves, triggering one last "},{"insert":{"card-link":"The Great Henge"}},{"insert":" trigger. Note that you can never sacrifice "},{"insert":{"card-link":"The First Sliver"}},{"insert":" to "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" because it's enter the battlefield ability triggers before "},{"insert":{"card-link":"The First Sliver"}},{"insert":" is on the battlefield. In total, this line puts 29 power into play, draws 12 cards, gains 6 life, plays 3 and deals 3 damage, all for 5 mana. Because your hand is full of 5+ Mana Value spells you'll be able to abuse the lands you played and cards you drew better than your opponent.\n\n "},{"insert":{"card-link":"Eureka"}},{"insert":" !\n\n\n\nThis deck produces powerful turns but the downside is equally intense. How do you play Commander without "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Counterspell"}},{"insert":" , "},{"insert":{"card-link":"Stock Up"}},{"insert":" , or any powerful low mana value cards? This deck uses high mana value cards with cheaper abilities to have something to do in the early game. Here's a quick rundown:\n\n\nInteraction: "},{"insert":{"card-link":"Virtue of Persistence // Locthwain Scorn"}},{"insert":", "},{"insert":{"card-link":"Trumpeting Carnosaur"}},{"insert":" ,"},{"insert":{"card-link":"Shriekmaw"}},{"insert":" ,"},{"insert":{"card-link":"Leyline Binding"}},{"insert":" , and "},{"insert":{"card-link":"Harvester of Misery"}},{"insert":" can kill creatures. "},{"insert":{"card-link":"Consign // Oblivion"}},{"insert":" and "},{"insert":{"card-link":"Colossal Skyturtle"}},{"insert":" can bounce things. "},{"insert":{"card-link":"Leyline Binding"}},{"insert":", "},{"insert":{"card-link":"Commit // Memory"}},{"insert":", and "},{"insert":{"card-link":"Stormkeld Vanguard // Bear Down"}},{"insert":" can hit noncreature permanents. "},{"insert":{"card-link":"Mirrorshell Crab"}},{"insert":", "},{"insert":{"card-link":"Force of Will"}},{"insert":" and "},{"insert":{"card-link":"Commit // Memory"}},{"insert":" interact with the stack and "},{"insert":{"card-link":"Bound // Determined"}},{"insert":" prevents them from interacting with you."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp: "},{"insert":{"card-link":"Spring // Mind"}},{"insert":" ,"},{"insert":{"card-link":"Moldering Gym // Weight Room"}},{"insert":" ,"},{"insert":{"card-link":"Avatar of Growth"}},{"insert":" ,"},{"insert":{"card-link":"Beanstalk Giant // Fertile Footsteps"}},{"insert":" , and "},{"insert":{"card-link":"Greater Tanuki"}},{"insert":" grab lands for 3 mana. "},{"insert":{"card-link":"Cradle Clearcutter"}},{"insert":" can be a 3 mana ramp spell. "},{"insert":{"card-link":"Magma Opus"}},{"insert":", "},{"insert":{"card-link":"Elemental Masterpiece"}},{"insert":", and "},{"insert":{"card-link":"Creative Outburst"}},{"insert":" can be discarded to make treasure."},{"insert":{"card-link":"Altanak, the Thrice-Called"}},{"insert":" can grab a fetch land from the graveyard and let you sacrifice it again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card Draw: "},{"insert":{"card-link":"Wavesifter"}},{"insert":" ,"},{"insert":{"card-link":"Young Blue Dragon // Sand Augury"}},{"insert":" ,"},{"insert":{"card-link":"Unholy Annex // Ritual Chamber"}},{"insert":" ,"},{"insert":{"card-link":"Quantum Riddler"}},{"insert":" ,"},{"insert":{"card-link":"Discovery // Dispersal"}},{"insert":" ,"},{"insert":{"card-link":"Mulldrifter"}},{"insert":" , and "},{"insert":{"card-link":"Derelict Attic // Widow's Walk"}},{"insert":" draw cards for 2 or 3 mana, while "},{"insert":{"card-link":"Greenhouse // Rickety Gazebo"}},{"insert":" gives you card advantage for 4. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\nA note on "},{"insert":{"card-link":"Grozoth"}},{"insert":":\nProbably the strangest card in the deck, "},{"insert":{"card-link":"Grozoth"}},{"insert":" is a powerful tutor engine that grabs nine drops. Before you "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" you can transmute "},{"insert":{"card-link":"Grozoth"}},{"insert":" into "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" to slow the game down or "},{"insert":{"card-link":"Spring // Mind"}},{"insert":" /"},{"insert":{"card-link":"Moldering Gym // Weight Room"}},{"insert":" to ramp into your Commander. After you "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" this card tutors 7 cards out of your deck: "},{"insert":{"card-link":"The Great Henge"}},{"insert":", "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" ,"},{"insert":{"card-link":"Herigast, Erupting Nullkite"}},{"insert":" ,"},{"insert":{"card-link":"Spring // Mind"}},{"insert":" ,"},{"insert":{"card-link":"Moldering Gym // Weight Room"}},{"insert":", "},{"insert":{"card-link":"Portal to Phyrexia"}},{"insert":" and "},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":" . From there you can play "},{"insert":{"card-link":"The Great Henge"}},{"insert":" for GG, start playing your fatties or even sacrifice "},{"insert":{"card-link":"Grozoth"}},{"insert":" for a discount on "},{"insert":{"card-link":"Herigast, Erupting Nullkite"}},{"insert":".\n\n\nMana Value Matters:\n\nThis deck has an absurdly high average Mana Value of 6.65. We have several ways to abuse this fact. "},{"insert":{"card-link":"Gwenom, Remorseless"}},{"insert":", "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":","},{"insert":{"card-link":"Creative Technique"}},{"insert":", and "},{"insert":{"card-link":"Etali, Primal Conqueror // Etali, Primal Sickness"}},{"insert":" are highly likely to hit powerful cards. "},{"insert":{"card-link":"Combustible Gearhulk"}},{"insert":" could deal 15-20 off one trigger if your opponent is brave enough to take the damage. With 35 creatures, all with a high Mana Value, "},{"insert":{"card-link":"Lurking Predators"}},{"insert":" and"},{"insert":{"card-link":"Raph & Mikey, Troublemakers"}},{"insert":" are likely to pull good things off the top as well. "},{"insert":{"card-link":"Trumpeting Carnosaur"}},{"insert":" will either hit a five drop or a "},{"insert":{"card-link":"Eureka"}},{"insert":" /"},{"insert":{"card-link":"Hypergenesis"}},{"insert":". Because this deck draws so many cards when it goes off you'll often be able to discard powerful creatures to hand size and bring them back with "},{"insert":{"card-link":"Virtue of Persistence // Locthwain Scorn"}},{"insert":" and "},{"insert":{"card-link":"Portal to Phyrexia"}},{"insert":". The high Mana Values maximize the discount from "},{"insert":{"card-link":"Herigast, Erupting Nullkite"}},{"insert":". \n\nFinal notes:\n\nThis deck is a heady mix of combo, group hug and chaos that's the perfect way to make sure something big happens every game. While the combo is extremely consistent it doesn't just end the game on its own because everyone got to play cards with the "},{"insert":{"card-link":"Hypergenesis"}},{"insert":". There's nothing quite like the sheer density of high Mana Value spells contained within this deck.\n\n\n\n\n\n\n\n"}]}
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