806 views13 days ago
Commander
Size: 100Salt sum: 61.16
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Anti_Gravidade

806 views13 days ago
Commander
Size: 100Salt sum: 61.16

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{"ops":[{"insert":"This deck looks to help the table and generally have a good time doing some wacky shenanigans. The main objective is to be a \"true group hug\" where it helps the table with lots of resources and getting it three fold for yourself with (almost) no taxes to the other players.\n\nIt has a big focus on drawing lots of cards with pieces like "},{"insert":{"card-link":"Font of Mythos"}},{"insert":", "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":" and "},{"insert":{"card-link":"Selvala, Explorer Returned"}},{"insert":", and payoffs with the likes of "},{"insert":{"card-link":"Smuggler's Share"}},{"insert":" and "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":" .\nWhile it does looks forward to bringing many resources to the table (and sometimes confusion also), some people might try to run wild with those, so it has quite a bit of control, with some focused on giving things in exchange. Think more like \"I'm giving you 2 cards/a basic\" rather than \"I'm exiling your Zopandrel\" when using cards of the likesof "},{"insert":{"card-link":"Argent Dais"}},{"insert":" and "},{"insert":{"card-link":"Path to Exile"}},{"insert":".\n\nThe deck is composed of five main creatures that may work as commanders depending of the situation (those are found in the category \"Commanders et al.\"). Big creatures are stopped by Socrates, while the old guys of the Counsel give you payback for the free stuff you give, the second Doctor may help you pillow for for a little bit when people are desperate for cards, Kynaios and Tiro don't ask anything from the table and just give, so their value is constant. And at last, the group hug deamon #1: Bumbleflower, giving you the extra draws needed in some situations to get to your alternative win cons.\n\nFor critical pieces that help further settle your advantage we have: "},{"insert":{"card-link":"Xyris, the Writhing Storm"}},{"insert":" and his army of snakes; "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":", the great synergiser with most of the creatures of the deck; "},{"insert":{"card-link":"Selvala, Explorer Returned"}},{"insert":" with the mana and life that sometimes is just what you need; "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" and his huge selfish draw; the likes of Círdan, Kwain, Emeritus of Abundance and some others that will bring a little spice to the game.\n\nAnd finally, for win cons, we have the infamous "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":", that can close games as fast as make you the main threat of on the table, accompanied by "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":"and a hand full of cards. Other very solid way to win come in the form of a copied Smothering Tithe and "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":", which can be achieved with cards like "},{"insert":{"card-link":"Mirrormade"}},{"insert":" and "},{"insert":{"card-link":"Extravagant Replication"}},{"insert":". The least used, but still sometimes reliable, way to win is found via combat damage, be it snakes, knights or the very handy "},{"insert":{"card-link":"Homunculus Horde"}},{"insert":" and it's duplication capabilities.\n\nAs per protection, we go from the classic fogs and pillow enchantments and aetherise, to more niche spells like my beloved"},{"insert":{"card-link":"Illusionist's Gambit"}},{"insert":" (that does work on 1v1s), a not so popular propaganda-like enchantment called "},{"insert":{"card-link":"Collective Restraint"}},{"insert":" that works off of the basic land types you control. Also the infamous spells "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" and "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" can help you survive time enough to get to your winning turn or simply annoy the rest of the table enough to get them to want to start a new game. Honourable mention goes to one of my favourites: "},{"insert":{"card-link":"Everybody Lives!"}},{"insert":" , and it's capacity to stop a dire situation.\n\nAlso, there are some little spells that may bring a funny amount of chaos, with the main one being "},{"insert":{"card-link":"Fractured Identity"}},{"insert":" , which works with way too many things. \"If you bringing a One ring to the table, you'll need to share with the rest of the class\". A situation like this or a triple font of Mythos making players draw 7 cards per turn are very interesting and can be unique depending only on creativity. And the other one comes in the form of a soft reset, returning graveyards and hands to the deck and drawing a brand new hand to all, being "},{"insert":{"card-link":"Timetwister"}},{"insert":" a lovely card that can be used in the early to refresh your hand, or the late game to take care of threatening graves and/or returning your removals to your reach.\n\nOn the sideboard you'll find some options to vary the taste of the deck a little bit. Extra fogs, blood payment for the many draws or a little funny gal named "},{"insert":{"card-link":"Braids, Conjurer Adept"}},{"insert":" , that may speed things a lot depending on the others decks on the table.\n\nBy the end, remember that the main focus is to have fun and create ridiculous board states happen way earlier than they should so that you can laugh with the pod (or get scolded for playing cyc rift for the third time in the game).\n\nGood game and have fun!\n"}]}
Kynaios and Tiro of Meletis
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
Legendary Creature - Human Soldier
Kynaios and Tiro of Meletis (c16) 36

Commander

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Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (sta) 1
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (blc) 16

Alternative Wincons

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Ms. Bumbleflower
Vigilance
Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
Legendary Creature - Rabbit Citizen
Ms. Bumbleflower (blc) 3
Sokrates, Athenian Teacher
Defender
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue —
: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Legendary Creature - Human Advisor
Sokrates, Athenian Teacher (acr) 121
The Council of Four
Whenever a player draws their second card during their turn, you draw a card.
Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
Legendary Creature - Human Noble
The Council of Four (clb) 271
The Second Doctor
Players have no maximum hand size.
How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
Legendary Creature - Doctor Time Lord
The Second Doctor (who) 440

Commanders et al.

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Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (mkm) 12
Font of Mythos
At the beginning of each player's draw step, that player draws two additional cards.
Artifact
Font of Mythos (con) 136
Fractured Identity
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Sorcery
Fractured Identity (sld) 272
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (brr) 20
Marching Duodrone
Whenever this creature attacks, each player creates a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature Artifact - Construct
Marching Duodrone (clb) 321
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (blc) 122
Selvala, Explorer Returned
Parley —
: Each player reveals the top card of their library. For each nonland card revealed this way, add
and you gain 1 life. Then each player draws a card. (Activate only as an instant.)
Legendary Creature - Elf Scout
Selvala, Explorer Returned (cns) 51
Tidal Barracuda
Any player may cast spells as though they had flash.
Your opponents can't cast spells during your turn.
Creature - Fish
Tidal Barracuda (c20) 39
Yes Man, Personal Securitron
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Legendary Creature Artifact - Robot
Yes Man, Personal Securitron (pip) 373

Communism

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Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (dsc) 210
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Human Archer Noble
Bard, King of Dale (hob) 144
Círdan the Shipwright
Vigilance
Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
Legendary Creature - Elf Noble
Círdan the Shipwright (ltc) 50
Homunculus Horde
Whenever you draw your second card each turn, create a token that's a copy of this creature.
Creature - Homunculus
Homunculus Horde (fdn) 41
Kwain, Itinerant Meddler
: Each player may draw a card, then each player who drew a card this way gains 1 life.
Legendary Creature - Wizard Rabbit
Kwain, Itinerant Meddler (blc) 254
Timetwister
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Sorcery
Timetwister (ovnt) 2012
Xyris, the Writhing Storm
Flying
Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.
Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.
Legendary Creature - Snake Leviathan
Xyris, the Writhing Storm (dmc) 175

Drawing is Fun

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Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (rvr) 448
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (blc) 170
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (cmr) 393
Argent Dais
This artifact enters with two oil counters on it.
Whenever two or more creatures attack, put an oil counter on this artifact.
,
, Remove two oil counters from this artifact: Exile another target nonland permanent. Its controller draws two cards.
Artifact
Argent Dais (mh3) 20
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (c16) 141
Council's Judgment
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Sorcery
Council's Judgment (cns) 16
Counterspell
Counter target spell.
Instant
Counterspell (sta) 15
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (soa) 14
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Emeritus of Abundance
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
Creature - Elf Druid
Emeritus of Abundance // Regrowth (sos) 145
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (pf20) 1
Silence
Your opponents can't cast spells this turn.
Instant
Silence (sld) 2300
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (c16) 98
Wear Down
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
Sorcery
Wear Down (blb) 203

No Violence Allowed

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Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (c16) 143
Extravagant Replication
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
Enchantment
Extravagant Replication (fdn) 154
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15
Heartwood Storyteller
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
Creature - Treefolk
Heartwood Storyteller (plst) FUT-127
Mirrormade
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Enchantment
Mirrormade (dsc) 120
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 693
Smuggler's Share
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Enchantment
Smuggler's Share (mkc) 84
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf
Tataru Taru (fic) 30
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (c16) 170
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15

One for Thee = One for Me

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Collective Restraint
Domain — Creatures can't attack you unless their controller pays
for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Enchantment
Collective Restraint (plst) INV-49
Everybody Lives!
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Instant
Everybody Lives! (who) 18
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (afc) 161
Illusionist's Gambit
Cast this spell only during the declare blockers step on an opponent’s turn.

Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can’t attack you or planeswalkers you control that combat.
Instant
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (drc) 55
Orbs of Warding
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If a creature would deal damage to you, prevent 1 of that damage.
Artifact
Orbs of Warding (ori) 234
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (c16) 77
Tangle
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Instant
Tangle (plst) INV-213
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Touch Not

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (clb) 298
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 324
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1696

Trinkets for Mana

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Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (2x2) 400
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (unf) 286
Brokers Hideout
When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Brokers Hideout (snc) 248
Cabaretti Courtyard
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Cabaretti Courtyard (eoc) 151
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cc1) 8
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (c19) 242
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (zne) 1
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (c16) 296
Forest
(
: Add
.)
Basic Land - Forest
Forest (dft) 291
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 280
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 347
Hushwood Verge
: Add
.
: Add
. Activate only if you control a Forest or a Plains.
Land
Hushwood Verge (dsk) 261
Island
(
: Add
.)
Basic Land - Island
Island (c17) 298
Island
(
: Add
.)
Basic Land - Island
Island (c18) 298
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 250
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (plst) IKO-250
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (plst) CHK-279
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (zne) 10
Plains
(
: Add
.)
Basic Land - Plains
Plains (c18) 293
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (olgc) 2018A
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmr) 354
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (sld) 695
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (vma) 311
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (spg) 112
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (2x2) 412
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (olgc) 2017EU
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (rvr) 300
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (vma) 321
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (vma) 322
Turbulent Wilderness
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Forest
Turbulent Wilderness (soc) 59
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (vma) 324
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (zne) 5
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (zne) 4
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Zee Lands

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Braids, Conjurer Adept
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
Legendary Creature - Human Wizard
Braids, Conjurer Adept (cmm) 76
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (plst) EMA-167
Ghirapur Orrery
Each player may play an additional land on each of their turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Artifact
Ghirapur Orrery (kld) 216
Helm of Awakening
Spells cost
less to cast.
Artifact
Helm of Awakening (dmr) 379
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Creature Artifact - Construct Phyrexian
Scrawling Crawler (fdn) 354
Wandering Archaic
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
Creature - Avatar
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6

Sideboard

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Illusionist's Gambit
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Instant
Illusionist's Gambit (blc) 166

Maybeboard

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Deck Info

Deck stats

27 pips - 25 cards
20 mana - 20 cards
31 pips - 26 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 9 cards
3 pips - 3 cards
15 mana - 15 cards
19 pips - 17 cards
25 mana - 25 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck looks to help the table and generally have a good time doing some wacky shenanigans. The main objective is to be a \"true group hug\" where it helps the table with lots of resources and getting it three fold for yourself with (almost) no taxes to the other players.\n\nIt has a big focus on drawing lots of cards with pieces like "},{"insert":{"card-link":"Font of Mythos"}},{"insert":", "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":" and "},{"insert":{"card-link":"Selvala, Explorer Returned"}},{"insert":", and payoffs with the likes of "},{"insert":{"card-link":"Smuggler's Share"}},{"insert":" and "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":" .\nWhile it does looks forward to bringing many resources to the table (and sometimes confusion also), some people might try to run wild with those, so it has quite a bit of control, with some focused on giving things in exchange. Think more like \"I'm giving you 2 cards/a basic\" rather than \"I'm exiling your Zopandrel\" when using cards of the likesof "},{"insert":{"card-link":"Argent Dais"}},{"insert":" and "},{"insert":{"card-link":"Path to Exile"}},{"insert":".\n\nThe deck is composed of five main creatures that may work as commanders depending of the situation (those are found in the category \"Commanders et al.\"). Big creatures are stopped by Socrates, while the old guys of the Counsel give you payback for the free stuff you give, the second Doctor may help you pillow for for a little bit when people are desperate for cards, Kynaios and Tiro don't ask anything from the table and just give, so their value is constant. And at last, the group hug deamon #1: Bumbleflower, giving you the extra draws needed in some situations to get to your alternative win cons.\n\nFor critical pieces that help further settle your advantage we have: "},{"insert":{"card-link":"Xyris, the Writhing Storm"}},{"insert":" and his army of snakes; "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":", the great synergiser with most of the creatures of the deck; "},{"insert":{"card-link":"Selvala, Explorer Returned"}},{"insert":" with the mana and life that sometimes is just what you need; "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" and his huge selfish draw; the likes of Círdan, Kwain, Emeritus of Abundance and some others that will bring a little spice to the game.\n\nAnd finally, for win cons, we have the infamous "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":", that can close games as fast as make you the main threat of on the table, accompanied by "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":"and a hand full of cards. Other very solid way to win come in the form of a copied Smothering Tithe and "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":", which can be achieved with cards like "},{"insert":{"card-link":"Mirrormade"}},{"insert":" and "},{"insert":{"card-link":"Extravagant Replication"}},{"insert":". The least used, but still sometimes reliable, way to win is found via combat damage, be it snakes, knights or the very handy "},{"insert":{"card-link":"Homunculus Horde"}},{"insert":" and it's duplication capabilities.\n\nAs per protection, we go from the classic fogs and pillow enchantments and aetherise, to more niche spells like my beloved"},{"insert":{"card-link":"Illusionist's Gambit"}},{"insert":" (that does work on 1v1s), a not so popular propaganda-like enchantment called "},{"insert":{"card-link":"Collective Restraint"}},{"insert":" that works off of the basic land types you control. Also the infamous spells "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" and "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" can help you survive time enough to get to your winning turn or simply annoy the rest of the table enough to get them to want to start a new game. Honourable mention goes to one of my favourites: "},{"insert":{"card-link":"Everybody Lives!"}},{"insert":" , and it's capacity to stop a dire situation.\n\nAlso, there are some little spells that may bring a funny amount of chaos, with the main one being "},{"insert":{"card-link":"Fractured Identity"}},{"insert":" , which works with way too many things. \"If you bringing a One ring to the table, you'll need to share with the rest of the class\". A situation like this or a triple font of Mythos making players draw 7 cards per turn are very interesting and can be unique depending only on creativity. And the other one comes in the form of a soft reset, returning graveyards and hands to the deck and drawing a brand new hand to all, being "},{"insert":{"card-link":"Timetwister"}},{"insert":" a lovely card that can be used in the early to refresh your hand, or the late game to take care of threatening graves and/or returning your removals to your reach.\n\nOn the sideboard you'll find some options to vary the taste of the deck a little bit. Extra fogs, blood payment for the many draws or a little funny gal named "},{"insert":{"card-link":"Braids, Conjurer Adept"}},{"insert":" , that may speed things a lot depending on the others decks on the table.\n\nBy the end, remember that the main focus is to have fun and create ridiculous board states happen way earlier than they should so that you can laugh with the pod (or get scolded for playing cyc rift for the third time in the game).\n\nGood game and have fun!\n"}]}
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