Anti_Gravidade
806 views13 days ago
Commander
Size: 100Salt sum: 61.16
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{"ops":[{"insert":"This deck looks to help the table and generally have a good time doing some wacky shenanigans. The main objective is to be a \"true group hug\" where it helps the table with lots of resources and getting it three fold for yourself with (almost) no taxes to the other players.\n\nIt has a big focus on drawing lots of cards with pieces like "},{"insert":{"card-link":"Font of Mythos"}},{"insert":", "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":" and "},{"insert":{"card-link":"Selvala, Explorer Returned"}},{"insert":", and payoffs with the likes of "},{"insert":{"card-link":"Smuggler's Share"}},{"insert":" and "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":" .\nWhile it does looks forward to bringing many resources to the table (and sometimes confusion also), some people might try to run wild with those, so it has quite a bit of control, with some focused on giving things in exchange. Think more like \"I'm giving you 2 cards/a basic\" rather than \"I'm exiling your Zopandrel\" when using cards of the likesof "},{"insert":{"card-link":"Argent Dais"}},{"insert":" and "},{"insert":{"card-link":"Path to Exile"}},{"insert":".\n\nThe deck is composed of five main creatures that may work as commanders depending of the situation (those are found in the category \"Commanders et al.\"). Big creatures are stopped by Socrates, while the old guys of the Counsel give you payback for the free stuff you give, the second Doctor may help you pillow for for a little bit when people are desperate for cards, Kynaios and Tiro don't ask anything from the table and just give, so their value is constant. And at last, the group hug deamon #1: Bumbleflower, giving you the extra draws needed in some situations to get to your alternative win cons.\n\nFor critical pieces that help further settle your advantage we have: "},{"insert":{"card-link":"Xyris, the Writhing Storm"}},{"insert":" and his army of snakes; "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":", the great synergiser with most of the creatures of the deck; "},{"insert":{"card-link":"Selvala, Explorer Returned"}},{"insert":" with the mana and life that sometimes is just what you need; "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" and his huge selfish draw; the likes of Círdan, Kwain, Emeritus of Abundance and some others that will bring a little spice to the game.\n\nAnd finally, for win cons, we have the infamous "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":", that can close games as fast as make you the main threat of on the table, accompanied by "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":"and a hand full of cards. Other very solid way to win come in the form of a copied Smothering Tithe and "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":", which can be achieved with cards like "},{"insert":{"card-link":"Mirrormade"}},{"insert":" and "},{"insert":{"card-link":"Extravagant Replication"}},{"insert":". The least used, but still sometimes reliable, way to win is found via combat damage, be it snakes, knights or the very handy "},{"insert":{"card-link":"Homunculus Horde"}},{"insert":" and it's duplication capabilities.\n\nAs per protection, we go from the classic fogs and pillow enchantments and aetherise, to more niche spells like my beloved"},{"insert":{"card-link":"Illusionist's Gambit"}},{"insert":" (that does work on 1v1s), a not so popular propaganda-like enchantment called "},{"insert":{"card-link":"Collective Restraint"}},{"insert":" that works off of the basic land types you control. Also the infamous spells "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" and "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" can help you survive time enough to get to your winning turn or simply annoy the rest of the table enough to get them to want to start a new game. Honourable mention goes to one of my favourites: "},{"insert":{"card-link":"Everybody Lives!"}},{"insert":" , and it's capacity to stop a dire situation.\n\nAlso, there are some little spells that may bring a funny amount of chaos, with the main one being "},{"insert":{"card-link":"Fractured Identity"}},{"insert":" , which works with way too many things. \"If you bringing a One ring to the table, you'll need to share with the rest of the class\". A situation like this or a triple font of Mythos making players draw 7 cards per turn are very interesting and can be unique depending only on creativity. And the other one comes in the form of a soft reset, returning graveyards and hands to the deck and drawing a brand new hand to all, being "},{"insert":{"card-link":"Timetwister"}},{"insert":" a lovely card that can be used in the early to refresh your hand, or the late game to take care of threatening graves and/or returning your removals to your reach.\n\nOn the sideboard you'll find some options to vary the taste of the deck a little bit. Extra fogs, blood payment for the many draws or a little funny gal named "},{"insert":{"card-link":"Braids, Conjurer Adept"}},{"insert":" , that may speed things a lot depending on the others decks on the table.\n\nBy the end, remember that the main focus is to have fun and create ridiculous board states happen way earlier than they should so that you can laugh with the pod (or get scolded for playing cyc rift for the third time in the game).\n\nGood game and have fun!\n"}]}
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog

Alternative Wincons
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Sokrates, Athenian Teacher
Defender
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Legendary Creature - Human Advisor

Commanders et al.
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Yes Man, Personal Securitron
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Legendary Creature Artifact - Robot

Communism
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Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Human Archer Noble

Círdan the Shipwright
Vigilance
Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
Legendary Creature - Elf Noble

Xyris, the Writhing Storm
Flying
Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.
Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.
Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.
Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.
Legendary Creature - Snake Leviathan

Drawing is Fun
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No Violence Allowed
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Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

One for Thee = One for Me
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Illusionist's Gambit
Cast this spell only during the declare blockers step on an opponent’s turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can’t attack you or planeswalkers you control that combat.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can’t attack you or planeswalkers you control that combat.
Instant
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Touch Not
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Trinkets for Mana
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Zee Lands
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Sideboard
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Illusionist's Gambit
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Instant

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck looks to help the table and generally have a good time doing some wacky shenanigans. The main objective is to be a \"true group hug\" where it helps the table with lots of resources and getting it three fold for yourself with (almost) no taxes to the other players.\n\nIt has a big focus on drawing lots of cards with pieces like "},{"insert":{"card-link":"Font of Mythos"}},{"insert":", "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":" and "},{"insert":{"card-link":"Selvala, Explorer Returned"}},{"insert":", and payoffs with the likes of "},{"insert":{"card-link":"Smuggler's Share"}},{"insert":" and "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":" .\nWhile it does looks forward to bringing many resources to the table (and sometimes confusion also), some people might try to run wild with those, so it has quite a bit of control, with some focused on giving things in exchange. Think more like \"I'm giving you 2 cards/a basic\" rather than \"I'm exiling your Zopandrel\" when using cards of the likesof "},{"insert":{"card-link":"Argent Dais"}},{"insert":" and "},{"insert":{"card-link":"Path to Exile"}},{"insert":".\n\nThe deck is composed of five main creatures that may work as commanders depending of the situation (those are found in the category \"Commanders et al.\"). Big creatures are stopped by Socrates, while the old guys of the Counsel give you payback for the free stuff you give, the second Doctor may help you pillow for for a little bit when people are desperate for cards, Kynaios and Tiro don't ask anything from the table and just give, so their value is constant. And at last, the group hug deamon #1: Bumbleflower, giving you the extra draws needed in some situations to get to your alternative win cons.\n\nFor critical pieces that help further settle your advantage we have: "},{"insert":{"card-link":"Xyris, the Writhing Storm"}},{"insert":" and his army of snakes; "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":", the great synergiser with most of the creatures of the deck; "},{"insert":{"card-link":"Selvala, Explorer Returned"}},{"insert":" with the mana and life that sometimes is just what you need; "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" and his huge selfish draw; the likes of Círdan, Kwain, Emeritus of Abundance and some others that will bring a little spice to the game.\n\nAnd finally, for win cons, we have the infamous "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":", that can close games as fast as make you the main threat of on the table, accompanied by "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":"and a hand full of cards. Other very solid way to win come in the form of a copied Smothering Tithe and "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":", which can be achieved with cards like "},{"insert":{"card-link":"Mirrormade"}},{"insert":" and "},{"insert":{"card-link":"Extravagant Replication"}},{"insert":". The least used, but still sometimes reliable, way to win is found via combat damage, be it snakes, knights or the very handy "},{"insert":{"card-link":"Homunculus Horde"}},{"insert":" and it's duplication capabilities.\n\nAs per protection, we go from the classic fogs and pillow enchantments and aetherise, to more niche spells like my beloved"},{"insert":{"card-link":"Illusionist's Gambit"}},{"insert":" (that does work on 1v1s), a not so popular propaganda-like enchantment called "},{"insert":{"card-link":"Collective Restraint"}},{"insert":" that works off of the basic land types you control. Also the infamous spells "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" and "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" can help you survive time enough to get to your winning turn or simply annoy the rest of the table enough to get them to want to start a new game. Honourable mention goes to one of my favourites: "},{"insert":{"card-link":"Everybody Lives!"}},{"insert":" , and it's capacity to stop a dire situation.\n\nAlso, there are some little spells that may bring a funny amount of chaos, with the main one being "},{"insert":{"card-link":"Fractured Identity"}},{"insert":" , which works with way too many things. \"If you bringing a One ring to the table, you'll need to share with the rest of the class\". A situation like this or a triple font of Mythos making players draw 7 cards per turn are very interesting and can be unique depending only on creativity. And the other one comes in the form of a soft reset, returning graveyards and hands to the deck and drawing a brand new hand to all, being "},{"insert":{"card-link":"Timetwister"}},{"insert":" a lovely card that can be used in the early to refresh your hand, or the late game to take care of threatening graves and/or returning your removals to your reach.\n\nOn the sideboard you'll find some options to vary the taste of the deck a little bit. Extra fogs, blood payment for the many draws or a little funny gal named "},{"insert":{"card-link":"Braids, Conjurer Adept"}},{"insert":" , that may speed things a lot depending on the others decks on the table.\n\nBy the end, remember that the main focus is to have fun and create ridiculous board states happen way earlier than they should so that you can laugh with the pod (or get scolded for playing cyc rift for the third time in the game).\n\nGood game and have fun!\n"}]}
































































































