Fiks
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Commander
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{"ops":[{"insert":{"card-link":"Narci, Fable Singer"}},{"insert":" leads an "},{"attributes":{"bold":true},"insert":"Abzan "},{"insert":"enchantress , saga and graveyard deck built around the isekai fantasy of a Demon Lord rising to power.\nThe deck treats "},{"attributes":{"bold":true},"insert":"sagas as chapters of the Demon Lord's story"},{"insert":". Enchantress effects keep the story flowing by drawing cards whenever enchantments enter the battlefield, while mana acceleration allows the Demon Lord to quickly establish her kingdom and unleash increasingly powerful magic.\n\nWhen a Saga reaches its final chapter, the"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"Otherworldly Demon Lord of a Thousand Summons"},{"insert":" turns its ending into additional value, draining the life of her enemies as each story comes to an end. \nPowerful enchantments can then be brought back with recursion, and their stories told once more, allowing the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord"},{"insert":" to repeatedly exploit the cycle of "},{"attributes":{"bold":true},"insert":"creation, destruction, "},{"insert":"and"},{"attributes":{"bold":true},"insert":" rebirth."},{"insert":"\n\n\nThe Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAct I: First Time in Another World"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The story begins with the"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord's"},{"insert":" arrival in another world.\nAt first, her power must be "},{"attributes":{"bold":true},"insert":"built from nothing"},{"insert":". \nMana auras, land-searching enchantments, and early enchantress creatures establish the foundations of the kingdom while steadily building card advantage. \nThe"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord "},{"insert":"begins to understand the strange magic of this new world.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Act II: Research of the Continent"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once the kingdom has been established, the "},{"attributes":{"bold":true},"insert":"Arcane Research"},{"insert":" begins.\nAs more enchantments and sagas are played, drawing deeper into the deck and advancing the story. Each completed saga is another chapter of "},{"attributes":{"italic":true},"insert":"the"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord's"},{"insert":" legend, and with"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Narci, Fable Singer"}},{"insert":"on the throne, even the ending of a story becomes a source of power and despair.\nBut her majesty"},{"attributes":{"italic":true,"bold":true},"insert":" "},{"insert":"the"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord"},{"insert":" knows that a kingdom cannot be ruled alone.\n\nAct III: Expansion of the Demon Lord's Forces"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The next step is to gather"},{"attributes":{"italic":true},"insert":" "},{"insert":"her"},{"attributes":{"bold":true},"insert":" generals"},{"insert":".\n\nAnd at her side stands"},{"insert":{"card-link":"Anikthea, Hand of Erebos"}},{"insert":"as the"},{"attributes":{"italic":true,"bold":true},"insert":" Harbinger of Death."},{"attributes":{"italic":true},"insert":" "},{"insert":"Who commands the forces of the graveyard, returning fallen enchantments and ancient powers to the battlefield. \nUnder her command, death is no longer an ending, it is simply another opportunity to serve.\nWhen these servants fall, the graveyard becomes a second army. Through recursion and reanimation, the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord"},{"insert":" calls her fallen powers back to the battlefield and continue their story.\n\nMeanwhile"},{"insert":{"card-link":"Yuna, Hope of Spira"}},{"insert":", a saintess from a forgotten world, joins the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord's"},{"insert":" cause as the "},{"attributes":{"italic":true,"bold":true},"insert":"Dark Saint of a Forgotten Age"},{"insert":". \nHer arrival brings with it the power and wisdom of another age, adding yet another legendary figure to the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord's"},{"insert":" growing court.\n\nAct IV: Conquest of the World"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As the"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord's"},{"insert":" power grows, so does the scale of her magic.\nProtection and various seal of removal ensure that opposing kingdoms cannot simply stop her conquest.\n"},{"attributes":{"italic":true,"bold":true},"insert":"Weaver of Harmony"},{"insert":" and "},{"attributes":{"italic":true,"bold":true},"insert":"The Crimson Grand Sorceress"},{"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Yenna, Redtooth Regent"}},{"insert":" allow powerful enchantments and their effects to be duplicated, while the deck's numerous enchantment creatures keep the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord's"},{"insert":" arsenal growing. \n\nAct V: Opposing Forces Arrive"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Eventually, word spreads across the world.\nThe"},{"attributes":{"italic":true,"bold":true},"insert":" Hero's Party"},{"insert":" has arrived.\nThey believe they have a chance to defeat the Demn Lord before the world falls.\nThey are sorely mistaken.\nThe "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord "},{"insert":"unleashes her accumulated army of legendary "},{"attributes":{"bold":true},"insert":"monsters and knights"},{"attributes":{"italic":true,"bold":true},"insert":". "},{"insert":"The battlefield becomes the culmination of every chapter that came before.\nAnd even if that isn't nearly enough...\n\nAct VI: "},{"attributes":{"color":"#003700"},"insert":"The Final Invocation Begins."},{"attributes":{"header":3},"insert":"\n"},{"insert":"The final seal is completed.\nTheir ancient magic answers.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Summon: Bahamut"}},{"attributes":{"bold":true},"insert":" descends."},{"attributes":{"header":2},"insert":"\n"},{"insert":"The story that began with a mysterious summoning ends with a "},{"attributes":{"italic":true,"bold":true},"insert":"calamity beyond the heavens."},{"insert":"\n"}]}
The Otherworldly Demon Lord of a Thousand Summons
Seraphel, the Hollow Throne
Lifelink
Whenever you sacrifice an enchantment, draw a card.
Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga’s mana value.Fight? You said fight? Amusing, amusing, how utterly amusing.
Whenever you sacrifice an enchantment, draw a card.
Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga’s mana value.Fight? You said fight? Amusing, amusing, how utterly amusing.
Legendary Creature - Human Bard
3 / 3
The Otherworldly Demon Lord of a Thousand Summons
(CTRL to add secondary)
Absolute Barrier (Protection Spells)
Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Absolute Barrier (Protection Spells)
(CTRL to add secondary)
Annexed Land (Lands)
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Annexed Land (Lands)
(CTRL to add secondary)
Arcane Research (Card Advantage)
Fall of the First Civilization
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
Enchantment - Saga

Love Song of Night and Day
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Create a 1/1 white Bird creature token with flying.
III — Put a +1/+1 counter on each of up to two target creatures.
I — You and target opponent each draw two cards.
II — Create a 1/1 white Bird creature token with flying.
III — Put a +1/+1 counter on each of up to two target creatures.
Enchantment - Saga

The War in Heaven
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You draw three cards and you lose 3 life.
II — Mill three cards.
III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
I — You draw three cards and you lose 3 life.
II — Mill three cards.
III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
Enchantment - Saga

Arcane Research (Card Advantage)
(CTRL to add secondary)
Conquer New Lands (Ramp Spells)
Composer of Spring
Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
Creature - Satyr Bard

Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment

The Weatherseed Treaty
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Create a 1/1 green Saproling creature token.
III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Create a 1/1 green Saproling creature token.
III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Enchantment - Saga

Conquer New Lands (Ramp Spells)
(CTRL to add secondary)
Double Invocation (Triggers + Copies)
Barbara Wright
History Teacher — Sagas you control have read ahead. (As a Saga enters, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human Advisor

Double Invocation (Triggers + Copies)
(CTRL to add secondary)
Erasure Magic (Removal Spells)
Erasure Magic (Removal Spells)
(CTRL to add secondary)
Monsters of Might and Magic (Creature Bombs)
Battle at the Helvault
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield.
III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield.
III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
Enchantment - Saga

Summon: Anima
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Pain — You draw a card and you lose 1 life.
IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life.
Menace
I, II, III — Pain — You draw a card and you lose 1 life.
IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life.
Menace
Creature Enchantment - Saga Horror

Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf

Summon: Ixion
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
First strike
I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
First strike
Creature Enchantment - Saga Unicorn

Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga

Summon: Magus Sisters
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Choose one at random —
• Combine Powers! — Put three +1/+1 counters on target creature.
• Defense! — Put a shield counter on target creature. You gain 3 life.
• Fight! — This creature fights up to one target creature an opponent controls.
Haste
I, II, III — Choose one at random —
• Combine Powers! — Put three +1/+1 counters on target creature.
• Defense! — Put a shield counter on target creature. You gain 3 life.
• Fight! — This creature fights up to one target creature an opponent controls.
Haste
Creature Enchantment - Saga Faerie

Summon: Primal Garuda
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
Creature Enchantment - Saga Harpy

Summon: Primal Odin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
Creature Enchantment - Knight Saga

Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant

Summon: Yojimbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Creature Enchantment - Saga Samurai

The Coming of Galactus
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
Enchantment - Saga

Monsters of Might and Magic (Creature Bombs)
(CTRL to add secondary)
Narrative Convenience (Cost Reduction)
Demon of Fate's Design
Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Creature Enchantment - Demon

Narrative Convenience (Cost Reduction)
(CTRL to add secondary)
Return by Death (Recursion)
Ascent of the Worthy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Enchantment - Saga

Resurgent Belief
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Sorcery

The Eldest Reborn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a creature or planeswalker of their choice.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
I — Each opponent sacrifices a creature or planeswalker of their choice.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Enchantment - Saga

Return by Death (Recursion)
(CTRL to add secondary)
The Crimson Grand Sorceress
Yenna, Redtooth Regent
, : Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.
Legendary Creature - Elf Noble

The Crimson Grand Sorceress
(CTRL to add secondary)
The Dark Saint of a Forgotten Age
Yuna, Hope of Spira
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward .
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
Legendary Creature - Human Cleric

The Dark Saint of a Forgotten Age
(CTRL to add secondary)
The Harbinger of Death
Anikthea, Hand of Erebos
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
Other enchantment creatures you control have menace.
Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
Legendary Creature Enchantment - Demigod

The Harbinger of Death
(CTRL to add secondary)
The Hero Party Has Fallen (Boardwipe)
The Hero Party Has Fallen (Boardwipe)
(CTRL to add secondary)
Ultimate Invocation: Calamity Beyond the Heavens
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Ultimate Invocation: Calamity Beyond the Heavens
(CTRL to add secondary)
In the Treasury (Maybeboard)
Clash of the Eikons
Choose one or more —
• Target creature you control fights target creature an opponent controls.
• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)
• Put a lore counter on target Saga you control.
• Target creature you control fights target creature an opponent controls.
• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)
• Put a lore counter on target Saga you control.
Sorcery

Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout

Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

In the Treasury (Maybeboard)
(CTRL to add secondary)
Relics of the Demon Realm
Relics of the Demon Realm
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Narci, Fable Singer"}},{"insert":" leads an "},{"attributes":{"bold":true},"insert":"Abzan "},{"insert":"enchantress , saga and graveyard deck built around the isekai fantasy of a Demon Lord rising to power.\nThe deck treats "},{"attributes":{"bold":true},"insert":"sagas as chapters of the Demon Lord's story"},{"insert":". Enchantress effects keep the story flowing by drawing cards whenever enchantments enter the battlefield, while mana acceleration allows the Demon Lord to quickly establish her kingdom and unleash increasingly powerful magic.\n\nWhen a Saga reaches its final chapter, the"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"Otherworldly Demon Lord of a Thousand Summons"},{"insert":" turns its ending into additional value, draining the life of her enemies as each story comes to an end. \nPowerful enchantments can then be brought back with recursion, and their stories told once more, allowing the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord"},{"insert":" to repeatedly exploit the cycle of "},{"attributes":{"bold":true},"insert":"creation, destruction, "},{"insert":"and"},{"attributes":{"bold":true},"insert":" rebirth."},{"insert":"\n\n\nThe Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAct I: First Time in Another World"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The story begins with the"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord's"},{"insert":" arrival in another world.\nAt first, her power must be "},{"attributes":{"bold":true},"insert":"built from nothing"},{"insert":". \nMana auras, land-searching enchantments, and early enchantress creatures establish the foundations of the kingdom while steadily building card advantage. \nThe"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord "},{"insert":"begins to understand the strange magic of this new world.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Act II: Research of the Continent"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once the kingdom has been established, the "},{"attributes":{"bold":true},"insert":"Arcane Research"},{"insert":" begins.\nAs more enchantments and sagas are played, drawing deeper into the deck and advancing the story. Each completed saga is another chapter of "},{"attributes":{"italic":true},"insert":"the"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord's"},{"insert":" legend, and with"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Narci, Fable Singer"}},{"insert":"on the throne, even the ending of a story becomes a source of power and despair.\nBut her majesty"},{"attributes":{"italic":true,"bold":true},"insert":" "},{"insert":"the"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord"},{"insert":" knows that a kingdom cannot be ruled alone.\n\nAct III: Expansion of the Demon Lord's Forces"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The next step is to gather"},{"attributes":{"italic":true},"insert":" "},{"insert":"her"},{"attributes":{"bold":true},"insert":" generals"},{"insert":".\n\nAnd at her side stands"},{"insert":{"card-link":"Anikthea, Hand of Erebos"}},{"insert":"as the"},{"attributes":{"italic":true,"bold":true},"insert":" Harbinger of Death."},{"attributes":{"italic":true},"insert":" "},{"insert":"Who commands the forces of the graveyard, returning fallen enchantments and ancient powers to the battlefield. \nUnder her command, death is no longer an ending, it is simply another opportunity to serve.\nWhen these servants fall, the graveyard becomes a second army. Through recursion and reanimation, the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord"},{"insert":" calls her fallen powers back to the battlefield and continue their story.\n\nMeanwhile"},{"insert":{"card-link":"Yuna, Hope of Spira"}},{"insert":", a saintess from a forgotten world, joins the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord's"},{"insert":" cause as the "},{"attributes":{"italic":true,"bold":true},"insert":"Dark Saint of a Forgotten Age"},{"insert":". \nHer arrival brings with it the power and wisdom of another age, adding yet another legendary figure to the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord's"},{"insert":" growing court.\n\nAct IV: Conquest of the World"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As the"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord's"},{"insert":" power grows, so does the scale of her magic.\nProtection and various seal of removal ensure that opposing kingdoms cannot simply stop her conquest.\n"},{"attributes":{"italic":true,"bold":true},"insert":"Weaver of Harmony"},{"insert":" and "},{"attributes":{"italic":true,"bold":true},"insert":"The Crimson Grand Sorceress"},{"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Yenna, Redtooth Regent"}},{"insert":" allow powerful enchantments and their effects to be duplicated, while the deck's numerous enchantment creatures keep the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord's"},{"insert":" arsenal growing. \n\nAct V: Opposing Forces Arrive"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Eventually, word spreads across the world.\nThe"},{"attributes":{"italic":true,"bold":true},"insert":" Hero's Party"},{"insert":" has arrived.\nThey believe they have a chance to defeat the Demn Lord before the world falls.\nThey are sorely mistaken.\nThe "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord "},{"insert":"unleashes her accumulated army of legendary "},{"attributes":{"bold":true},"insert":"monsters and knights"},{"attributes":{"italic":true,"bold":true},"insert":". "},{"insert":"The battlefield becomes the culmination of every chapter that came before.\nAnd even if that isn't nearly enough...\n\nAct VI: "},{"attributes":{"color":"#003700"},"insert":"The Final Invocation Begins."},{"attributes":{"header":3},"insert":"\n"},{"insert":"The final seal is completed.\nTheir ancient magic answers.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Summon: Bahamut"}},{"attributes":{"bold":true},"insert":" descends."},{"attributes":{"header":2},"insert":"\n"},{"insert":"The story that began with a mysterious summoning ends with a "},{"attributes":{"italic":true,"bold":true},"insert":"calamity beyond the heavens."},{"insert":"\n"}]}










































































