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Commander
Size: 100Salt sum: 29.53
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Fiks

637 views46 hrs ago
Commander
Size: 100Salt sum: 29.53

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{"ops":[{"insert":{"card-link":"Narci, Fable Singer"}},{"insert":" leads an "},{"attributes":{"bold":true},"insert":"Abzan "},{"insert":"enchantress , saga and graveyard deck built around the isekai fantasy of a Demon Lord rising to power.\nThe deck treats "},{"attributes":{"bold":true},"insert":"sagas as chapters of the Demon Lord's story"},{"insert":". Enchantress effects keep the story flowing by drawing cards whenever enchantments enter the battlefield, while mana acceleration allows the Demon Lord to quickly establish her kingdom and unleash increasingly powerful magic.\n\nWhen a Saga reaches its final chapter, the"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"Otherworldly Demon Lord of a Thousand Summons"},{"insert":" turns its ending into additional value, draining the life of her enemies as each story comes to an end. \nPowerful enchantments can then be brought back with recursion, and their stories told once more, allowing the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord"},{"insert":" to repeatedly exploit the cycle of "},{"attributes":{"bold":true},"insert":"creation, destruction, "},{"insert":"and"},{"attributes":{"bold":true},"insert":" rebirth."},{"insert":"\n\n\nThe Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAct I: First Time in Another World"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The story begins with the"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord's"},{"insert":" arrival in another world.\nAt first, her power must be "},{"attributes":{"bold":true},"insert":"built from nothing"},{"insert":". \nMana auras, land-searching enchantments, and early enchantress creatures establish the foundations of the kingdom while steadily building card advantage. \nThe"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord "},{"insert":"begins to understand the strange magic of this new world.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Act II: Research of the Continent"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once the kingdom has been established, the "},{"attributes":{"bold":true},"insert":"Arcane Research"},{"insert":" begins.\nAs more enchantments and sagas are played, drawing deeper into the deck and advancing the story. Each completed saga is another chapter of "},{"attributes":{"italic":true},"insert":"the"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord's"},{"insert":" legend, and with"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Narci, Fable Singer"}},{"insert":"on the throne, even the ending of a story becomes a source of power and despair.\nBut her majesty"},{"attributes":{"italic":true,"bold":true},"insert":" "},{"insert":"the"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord"},{"insert":" knows that a kingdom cannot be ruled alone.\n\nAct III: Expansion of the Demon Lord's Forces"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The next step is to gather"},{"attributes":{"italic":true},"insert":" "},{"insert":"her"},{"attributes":{"bold":true},"insert":" generals"},{"insert":".\n\nAnd at her side stands"},{"insert":{"card-link":"Anikthea, Hand of Erebos"}},{"insert":"as the"},{"attributes":{"italic":true,"bold":true},"insert":" Harbinger of Death."},{"attributes":{"italic":true},"insert":" "},{"insert":"Who commands the forces of the graveyard, returning fallen enchantments and ancient powers to the battlefield. \nUnder her command, death is no longer an ending, it is simply another opportunity to serve.\nWhen these servants fall, the graveyard becomes a second army. Through recursion and reanimation, the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord"},{"insert":" calls her fallen powers back to the battlefield and continue their story.\n\nMeanwhile"},{"insert":{"card-link":"Yuna, Hope of Spira"}},{"insert":", a saintess from a forgotten world, joins the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord's"},{"insert":" cause as the "},{"attributes":{"italic":true,"bold":true},"insert":"Dark Saint of a Forgotten Age"},{"insert":". \nHer arrival brings with it the power and wisdom of another age, adding yet another legendary figure to the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord's"},{"insert":" growing court.\n\nAct IV: Conquest of the World"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As the"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord's"},{"insert":" power grows, so does the scale of her magic.\nProtection and various seal of removal ensure that opposing kingdoms cannot simply stop her conquest.\n"},{"attributes":{"italic":true,"bold":true},"insert":"Weaver of Harmony"},{"insert":" and "},{"attributes":{"italic":true,"bold":true},"insert":"The Crimson Grand Sorceress"},{"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Yenna, Redtooth Regent"}},{"insert":" allow powerful enchantments and their effects to be duplicated, while the deck's numerous enchantment creatures keep the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord's"},{"insert":" arsenal growing. \n\nAct V: Opposing Forces Arrive"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Eventually, word spreads across the world.\nThe"},{"attributes":{"italic":true,"bold":true},"insert":" Hero's Party"},{"insert":" has arrived.\nThey believe they have a chance to defeat the Demn Lord before the world falls.\nThey are sorely mistaken.\nThe "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord "},{"insert":"unleashes her accumulated army of legendary "},{"attributes":{"bold":true},"insert":"monsters and knights"},{"attributes":{"italic":true,"bold":true},"insert":". "},{"insert":"The battlefield becomes the culmination of every chapter that came before.\nAnd even if that isn't nearly enough...\n\nAct VI: "},{"attributes":{"color":"#003700"},"insert":"The Final Invocation Begins."},{"attributes":{"header":3},"insert":"\n"},{"insert":"The final seal is completed.\nTheir ancient magic answers.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Summon: Bahamut"}},{"attributes":{"bold":true},"insert":" descends."},{"attributes":{"header":2},"insert":"\n"},{"insert":"The story that began with a mysterious summoning ends with a "},{"attributes":{"italic":true,"bold":true},"insert":"calamity beyond the heavens."},{"insert":"\n"}]}

The Otherworldly Demon Lord of a Thousand Summons

Qty: 1 Price: $0.00
Seraphel, the Hollow Throne
Lifelink
Whenever you sacrifice an enchantment, draw a card.
Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga’s mana value.
Fight? You said fight? Amusing, amusing, how utterly amusing.
Legendary Creature - Human Bard
3 / 3

The Otherworldly Demon Lord of a Thousand Summons

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Absolute Barrier (Protection Spells)

Qty: 4 Price: $15.56
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30
Revitalizing Repast
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256
Sheltered by Ghosts
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward
.
Enchantment - Aura
Sheltered by Ghosts (soc) 171
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (mh2) 293

Absolute Barrier (Protection Spells)

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Annexed Land (Lands)

Qty: 35 Price: $110.95
Adagia, Windswept Bastion
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet
Adagia, Windswept Bastion (eoe) 250
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (ltc) 297
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (tdc) 343
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (tdc) 348
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 253
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (who) 276
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (blb) 252
Forest
(
: Add
.)
Basic Land - Forest
Forest (woe) 266
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (fic) 405
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (c21) 297
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (mh3) 302
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (rvr) 283
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (ltc) 322
Plains
(
: Add
.)
Basic Land - Plains
Plains (woe) 262
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (cmm) 1024
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (tdc) 399
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (woe) 264
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (rvr) 290
Wastewood Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Forest.
Land
Wastewood Verge (dft) 268
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (ltc) 346

Annexed Land (Lands)

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Arcane Research (Card Advantage)

Qty: 11 Price: $47.85
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Eidolon of Blossoms
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Creature Enchantment - Spirit
Eidolon of Blossoms (woc) 124
Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
Enchantment
Enchantress's Presence (woc) 125
Fall of the First Civilization
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
Enchantment - Saga
Fall of the First Civilization (acr) 4
Femeref Enchantress
Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
Creature - Human Druid
Femeref Enchantress (vis) 129
Love Song of Night and Day
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Create a 1/1 white Bird creature token with flying.
III — Put a +1/+1 counter on each of up to two target creatures.
Enchantment - Saga
Love Song of Night and Day (cmm) 827
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Mesa Enchantress (dsc) 68
Setessan Champion
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
Creature - Human Warrior
Setessan Champion (woc) 132
Sythis, Harvest's Hand
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Legendary Creature Enchantment - Nymph
Sythis, Harvest's Hand (cmm) 938
The War in Heaven
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You draw three cards and you lose 3 life.
II — Mill three cards.
III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
Enchantment - Saga
The War in Heaven (40k) 69
Verduran Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Verduran Enchantress (cmm) 915

Arcane Research (Card Advantage)

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Conquer New Lands (Ramp Spells)

Qty: 12 Price: $54.00
Composer of Spring
Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
Creature - Satyr Bard
Composer of Spring (cmm) 739
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (pip) 198
Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment
Khalni Heart Expedition (j22) 90
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (mkc) 178
Overgrowth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Overgrowth (40k) 219
Sanctum Weaver
: Add X mana of any one color, where X is the number of enchantments you control.
Creature Enchantment - Dryad
Sanctum Weaver (cmm) 910
Shimmerwilds Growth
Enchant land
As this Aura enters, choose a color.
Enchanted land is the chosen color.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Shimmerwilds Growth (ecl) 194
The Weatherseed Treaty
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Create a 1/1 green Saproling creature token.
III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Enchantment - Saga
The Weatherseed Treaty (dmu) 188
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 159
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208
Wolfwillow Haven
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.
Enchantment - Aura
Wolfwillow Haven (blc) 246

Conquer New Lands (Ramp Spells)

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Double Invocation (Triggers + Copies)

Qty: 3 Price: $4.83
Barbara Wright
History Teacher — Sagas you control have read ahead. (As a Saga enters, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human Advisor
Barbara Wright (who) 14
Garnet, Princess of Alexandria
Lifelink
Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.
Legendary Creature - Human Cleric Noble
Garnet, Princess of Alexandria (fin) 222
Weaver of Harmony
Other enchantment creatures you control get +1/+1.
,
: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature Enchantment - Druid Snake
Weaver of Harmony (neo) 213

Double Invocation (Triggers + Copies)

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Erasure Magic (Removal Spells)

Qty: 4 Price: $3.84
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (woc) 128
Seal of Cleansing
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Cleansing (mkc) 80
Seal of Doom
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
Enchantment
Seal of Doom (plst) C15-135
Seal of Primordium
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Primordium (tsr) 228

Erasure Magic (Removal Spells)

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Monsters of Might and Magic (Creature Bombs)

Qty: 12 Price: $89.48
Battle at the Helvault
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield.
III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
Enchantment - Saga
Battle at the Helvault (cmm) 719
Summon: Anima
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Pain — You draw a card and you lose 1 life.
IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life.
Menace
Creature Enchantment - Saga Horror
Summon: Anima (fin) 364
Summon: Choco/Mog
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
Creature Enchantment - Saga Bird Moogle
Summon: Choco/Mog (fin) 358
Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf
Summon: Fenrir (fin) 372
Summon: Ixion
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
First strike
Creature Enchantment - Saga Unicorn
Summon: Ixion (fic) 195
Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga
Summon: Knights of Round (fin) 359
Summon: Magus Sisters
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Choose one at random —
• Combine Powers! — Put three +1/+1 counters on target creature.
• Defense! — Put a shield counter on target creature. You gain 3 life.
• Fight! — This creature fights up to one target creature an opponent controls.
Haste
Creature Enchantment - Saga Faerie
Summon: Magus Sisters (fic) 200
Summon: Primal Garuda
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
Creature Enchantment - Saga Harpy
Summon: Primal Garuda (fin) 360
Summon: Primal Odin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
Creature Enchantment - Knight Saga
Summon: Primal Odin (fin) 365
Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant
Summon: Titan (fin) 373
Summon: Yojimbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays
for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Creature Enchantment - Saga Samurai
Summon: Yojimbo (fic) 196
The Coming of Galactus
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
Enchantment - Saga
The Coming of Galactus (msh) 212

Monsters of Might and Magic (Creature Bombs)

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Narrative Convenience (Cost Reduction)

Qty: 5 Price: $9.65
Demon of Fate's Design
Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Creature Enchantment - Demon
Demon of Fate's Design (cmm) 731
Heartless Summoning
Creature spells you cast cost
less to cast.
Creatures you control get -1/-1.
Enchantment
Heartless Summoning (inr) 117
Herald of the Pantheon
Enchantment spells you cast cost
less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
Creature - Shaman Centaur
Herald of the Pantheon (cmm) 898
Jukai Naturalist
Lifelink
Enchantment spells you cast cost
less to cast.
Creature Enchantment - Human Monk
Jukai Naturalist (woc) 140
Starfield Mystic
Enchantment spells you cast cost
less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Creature - Human Cleric
Starfield Mystic (soc) 177

Narrative Convenience (Cost Reduction)

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Return by Death (Recursion)

Qty: 8 Price: $28.14
Angelic Renewal
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.
Enchantment
Angelic Renewal (uma) 10
Ascent of the Worthy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Enchantment - Saga
Ascent of the Worthy (khm) 202
Brought Back
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Instant
Brought Back (plst) M20-9
Eiganjo Dynastorian
Vigilance
Whenever you attack with two or more creatures, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Advisor Fox
Eiganjo Dynastorian // Replenish (soc) 13
Journey to Eternity
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control.
Legendary Enchantment - Aura
Journey to Eternity // Atzal, Cave of Eternity (plst) RIX-160Journey to Eternity // Atzal, Cave of Eternity (plst) RIX-160
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Resurgent Belief
Suspend 2—
(Rather than cast this card from your hand, pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Sorcery
Resurgent Belief (mh2) 26
The Eldest Reborn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a creature or planeswalker of their choice.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Enchantment - Saga
The Eldest Reborn (dsc) 139

Return by Death (Recursion)

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The Crimson Grand Sorceress

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Yenna, Redtooth Regent
,
: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.
Legendary Creature - Elf Noble
Yenna, Redtooth Regent (woe) 365

The Crimson Grand Sorceress

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The Dark Saint of a Forgotten Age

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Yuna, Hope of Spira
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward
.
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
Legendary Creature - Human Cleric
Yuna, Hope of Spira (fin) 517

The Dark Saint of a Forgotten Age

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The Harbinger of Death

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Anikthea, Hand of Erebos
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
Legendary Creature Enchantment - Demigod
Anikthea, Hand of Erebos (cmm) 773

The Harbinger of Death

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The Hero Party Has Fallen (Boardwipe)

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Blasphemous Edict
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Sorcery
Blasphemous Edict (fdn) 57

The Hero Party Has Fallen (Boardwipe)

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Ultimate Invocation: Calamity Beyond the Heavens

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Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon
Summon: Bahamut (fin) 356

Ultimate Invocation: Calamity Beyond the Heavens

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In the Treasury (Maybeboard)

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Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
City of Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — Create a Treasure token.
II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
Enchantment - Saga
City of Death (who) 99
Clash of the Eikons
Choose one or more —
• Target creature you control fights target creature an opponent controls.
• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)
• Put a lore counter on target Saga you control.
Sorcery
Clash of the Eikons (fin) 180
Eerie Ultimatum
Return any number of permanent cards with different names from your graveyard to the battlefield.
Sorcery
Eerie Ultimatum (plst) IKO-184
Extinguish All Hope
Destroy all nonenchantment creatures.
Sorcery
Extinguish All Hope (cmm) 157
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (40k) 220
Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Restoration Seminar (sos) 30
Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout
Scholar of New Horizons (fic) 252
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (moc) 384
Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Ultimate Magic: Holy (fic) 32

In the Treasury (Maybeboard)

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Relics of the Demon Realm

Qty: 7 Price: $8.85
Avacyn
Flying, vigilance, indestructible
Legendary Creature Token - Angel
Avacyn (tcmm) 60
Bird
Flying
Creature Token - Bird
Bird (ttdm) 2
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tsos) 1
Galactus
Flying, trample
Whenever Galactus attacks, destroy target land.
Legendary Creature Token - Elder Alien
Galactus (tmsh) 8
Knight
Creature Token - Knight
Knight (tfin) 10
Saproling
Creature Token - Saproling
Saproling (tdmr) 11
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tcmm) 48

Relics of the Demon Realm

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Deck Info

Deck stats

34 pips - 28 cards
21 mana - 21 cards
0 pips - 0 cards
5 mana - 5 cards
22 pips - 15 cards
20 mana - 20 cards
0 pips - 0 cards
5 mana - 5 cards
41 pips - 36 cards
27 mana - 23 cards
0 pips - 0 cards
4 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":{"card-link":"Narci, Fable Singer"}},{"insert":" leads an "},{"attributes":{"bold":true},"insert":"Abzan "},{"insert":"enchantress , saga and graveyard deck built around the isekai fantasy of a Demon Lord rising to power.\nThe deck treats "},{"attributes":{"bold":true},"insert":"sagas as chapters of the Demon Lord's story"},{"insert":". Enchantress effects keep the story flowing by drawing cards whenever enchantments enter the battlefield, while mana acceleration allows the Demon Lord to quickly establish her kingdom and unleash increasingly powerful magic.\n\nWhen a Saga reaches its final chapter, the"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"Otherworldly Demon Lord of a Thousand Summons"},{"insert":" turns its ending into additional value, draining the life of her enemies as each story comes to an end. \nPowerful enchantments can then be brought back with recursion, and their stories told once more, allowing the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord"},{"insert":" to repeatedly exploit the cycle of "},{"attributes":{"bold":true},"insert":"creation, destruction, "},{"insert":"and"},{"attributes":{"bold":true},"insert":" rebirth."},{"insert":"\n\n\nThe Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAct I: First Time in Another World"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The story begins with the"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord's"},{"insert":" arrival in another world.\nAt first, her power must be "},{"attributes":{"bold":true},"insert":"built from nothing"},{"insert":". \nMana auras, land-searching enchantments, and early enchantress creatures establish the foundations of the kingdom while steadily building card advantage. \nThe"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord "},{"insert":"begins to understand the strange magic of this new world.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Act II: Research of the Continent"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once the kingdom has been established, the "},{"attributes":{"bold":true},"insert":"Arcane Research"},{"insert":" begins.\nAs more enchantments and sagas are played, drawing deeper into the deck and advancing the story. Each completed saga is another chapter of "},{"attributes":{"italic":true},"insert":"the"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord's"},{"insert":" legend, and with"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Narci, Fable Singer"}},{"insert":"on the throne, even the ending of a story becomes a source of power and despair.\nBut her majesty"},{"attributes":{"italic":true,"bold":true},"insert":" "},{"insert":"the"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord"},{"insert":" knows that a kingdom cannot be ruled alone.\n\nAct III: Expansion of the Demon Lord's Forces"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The next step is to gather"},{"attributes":{"italic":true},"insert":" "},{"insert":"her"},{"attributes":{"bold":true},"insert":" generals"},{"insert":".\n\nAnd at her side stands"},{"insert":{"card-link":"Anikthea, Hand of Erebos"}},{"insert":"as the"},{"attributes":{"italic":true,"bold":true},"insert":" Harbinger of Death."},{"attributes":{"italic":true},"insert":" "},{"insert":"Who commands the forces of the graveyard, returning fallen enchantments and ancient powers to the battlefield. \nUnder her command, death is no longer an ending, it is simply another opportunity to serve.\nWhen these servants fall, the graveyard becomes a second army. Through recursion and reanimation, the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord"},{"insert":" calls her fallen powers back to the battlefield and continue their story.\n\nMeanwhile"},{"insert":{"card-link":"Yuna, Hope of Spira"}},{"insert":", a saintess from a forgotten world, joins the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord's"},{"insert":" cause as the "},{"attributes":{"italic":true,"bold":true},"insert":"Dark Saint of a Forgotten Age"},{"insert":". \nHer arrival brings with it the power and wisdom of another age, adding yet another legendary figure to the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord's"},{"insert":" growing court.\n\nAct IV: Conquest of the World"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As the"},{"attributes":{"italic":true,"bold":true},"insert":" Demon Lord's"},{"insert":" power grows, so does the scale of her magic.\nProtection and various seal of removal ensure that opposing kingdoms cannot simply stop her conquest.\n"},{"attributes":{"italic":true,"bold":true},"insert":"Weaver of Harmony"},{"insert":" and "},{"attributes":{"italic":true,"bold":true},"insert":"The Crimson Grand Sorceress"},{"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Yenna, Redtooth Regent"}},{"insert":" allow powerful enchantments and their effects to be duplicated, while the deck's numerous enchantment creatures keep the "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord's"},{"insert":" arsenal growing. \n\nAct V: Opposing Forces Arrive"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Eventually, word spreads across the world.\nThe"},{"attributes":{"italic":true,"bold":true},"insert":" Hero's Party"},{"insert":" has arrived.\nThey believe they have a chance to defeat the Demn Lord before the world falls.\nThey are sorely mistaken.\nThe "},{"attributes":{"italic":true,"bold":true},"insert":"Demon Lord "},{"insert":"unleashes her accumulated army of legendary "},{"attributes":{"bold":true},"insert":"monsters and knights"},{"attributes":{"italic":true,"bold":true},"insert":". "},{"insert":"The battlefield becomes the culmination of every chapter that came before.\nAnd even if that isn't nearly enough...\n\nAct VI: "},{"attributes":{"color":"#003700"},"insert":"The Final Invocation Begins."},{"attributes":{"header":3},"insert":"\n"},{"insert":"The final seal is completed.\nTheir ancient magic answers.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Summon: Bahamut"}},{"attributes":{"bold":true},"insert":" descends."},{"attributes":{"header":2},"insert":"\n"},{"insert":"The story that began with a mysterious summoning ends with a "},{"attributes":{"italic":true,"bold":true},"insert":"calamity beyond the heavens."},{"insert":"\n"}]}
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