Liberanu
968 views32 days ago
Commander
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{"ops":[{"insert":"Nephilim Tribal with Ink-Treader Nephilim as the main engine. The \"wisps\" (cantrips that target a creature) draw you a lot of cards and help you find blink spells or the nephilim you want to cast to make a large board. \nIdeal gameplan: \nTurn 1: nothing\nTurn 2: ramp\nTurn 3: cast commander grab Ink-Treader*\nturn 4: cast ink treader, then target it with a wisp card to draw 2 cards plus the number of creatures your opponents control that are targetable. \n\nFrom then on try to build a board and keep large threats on the board without dying. the main win condition is a giant board of creatures. You can cheat your way to this step by casting spells like involuntary employment, giving you control over every creature and a lot of treasures. the number one finisher is rite of replication, at worst you get a copy of every creature, at best you get 5. \nTutor for Dune-brood if your opponents wont be controlling many creatures, OR if you draw one of the 2 cards that give your creatures all types, the sand tokens become game ending with these spells. \nTutor for Glint-eye if you need card draw and cannot find a wisp, paying to discard your hand after no blockers are declared can be great to get out of a dead hand. \nTutor for Yore-Tiller if Ink-treader is dead, the wisps are mostly instant speed so you can still do the combo. \n*you may not always want to cast ink-treader\n\nAncient Ravnican tech:\nNivmagus elemental combos with any removal targeted at ink-treader, because you control the copies even if an opponent cast the original spell. Its even safe to target it with your own removal, since the ability to exile your own spells is a cost, not an effect of the ability (uncounterable).\n"}]}
Nephilim Epochal
When Nephilim Epochal enters, search your library for a Nephilim card, reveal it, put it into your hand, then shuffle.
Nephilim you control get +1/+1 for each other Nephilim you control and can't be blocked by monocolored creatures.
Nephilim you control get +1/+1 for each other Nephilim you control and can't be blocked by monocolored creatures.
Legendary Creature - Elder Nephilim

Commander
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Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment

2Dune-Brood Payoff
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Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

3Ink-Treader Payoff
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4The Wisps
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Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
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Stalactite Dagger
When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Equipped creature gets +1/+1 and is all creature types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 and is all creature types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Changelings
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Fetch
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
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Removal
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The Nephilim
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untapped
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Nephilim Tribal with Ink-Treader Nephilim as the main engine. The \"wisps\" (cantrips that target a creature) draw you a lot of cards and help you find blink spells or the nephilim you want to cast to make a large board. \nIdeal gameplan: \nTurn 1: nothing\nTurn 2: ramp\nTurn 3: cast commander grab Ink-Treader*\nturn 4: cast ink treader, then target it with a wisp card to draw 2 cards plus the number of creatures your opponents control that are targetable. \n\nFrom then on try to build a board and keep large threats on the board without dying. the main win condition is a giant board of creatures. You can cheat your way to this step by casting spells like involuntary employment, giving you control over every creature and a lot of treasures. the number one finisher is rite of replication, at worst you get a copy of every creature, at best you get 5. \nTutor for Dune-brood if your opponents wont be controlling many creatures, OR if you draw one of the 2 cards that give your creatures all types, the sand tokens become game ending with these spells. \nTutor for Glint-eye if you need card draw and cannot find a wisp, paying to discard your hand after no blockers are declared can be great to get out of a dead hand. \nTutor for Yore-Tiller if Ink-treader is dead, the wisps are mostly instant speed so you can still do the combo. \n*you may not always want to cast ink-treader\n\nAncient Ravnican tech:\nNivmagus elemental combos with any removal targeted at ink-treader, because you control the copies even if an opponent cast the original spell. Its even safe to target it with your own removal, since the ability to exile your own spells is a cost, not an effect of the ability (uncounterable).\n"}]}























































































