GriefingGoblin
81 views11 hrs ago
Commander
Size: 102Salt sum: 27.86
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{"ops":[{"insert":"BUDGET LIMITATION: All cards (NM) in this deck can be found for under 0.75$ CAD.\nThis deck is meant to be played in casual multiplayer commander. If you're looking for a deck that wins 1v1 against aggro/burn decks, Avoid the pain and skip.\nDepending on your opponents, you might want to insert more removals or board wipes in the deck.\n\nThe goal is simple: protect your health until you stabilize some engines that reward you for drawing cards (check the cycle reward category).\nThen, you cycle until you draw whatever you need in X situation. As you cycle summon some cute dino-cats and some other tokens.\nKeep your mana up to pay cycling abilities or instant spells during your opponent's turns. We are playing Jeskai colors after all.\nTry to protect your draw reward engines with counter spells and the 2 enchantments: "},{"insert":{"card-link":"Escape Protocol"}},{"insert":" "},{"insert":{"card-link":"Astral Drift"}},{"insert":" and "},{"insert":{"card-link":"Astral Slide"}},{"insert":" \nThe deck also contains some proper ''finisher'' power in late game such as: "},{"insert":{"card-link":"Zenith Flare"}},{"insert":" "},{"insert":{"card-link":"Herald of the Forgotten"}},{"insert":" "},{"insert":{"card-link":"Knowledge Is Power"}},{"insert":" \n\n41 cards with cycling (15 of them are lands).\n40 lands and 8 artifact ramps to try to get "},{"insert":{"card-link":"Gavi, Nest Warden"}},{"insert":" on board on turn 4-5 to get your cycling going. Because of the cycling lands that all ETB tapped, try to keep a land that ETB untapped for your 5th mana source.\nI removed "},{"insert":{"card-link":"Avian Oddity"}},{"insert":" because there's actually not that many targets to give flying to in this deck.\n"}]}
Cycle Reward
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Cycle Reward
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Cycling
Cycling
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Draw
Draw
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Finisher
Finisher
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Land
Land
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Protection
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Enchantment

Protection
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Ramp
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Ramp
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Recursion
Jolted Awake
Choose up to one target artifact or creature card in your graveyard. You get (two energy counters). Then you may pay an amount of equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Sorcery

Spellpyre Phoenix
Flying
When this creature enters, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.
At the beginning of each end step, if you cycled two or more cards this turn, return this card from your graveyard to your hand.
When this creature enters, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.
At the beginning of each end step, if you cycled two or more cards this turn, return this card from your graveyard to your hand.
Creature - Phoenix

Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk

Recursion
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Removal
Removal
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Tokens
Basri, Tomorrow's Champion
, , Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling (, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
Legendary Creature - Human Knight

Tokens
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Cuts
Rosie Cotton of South Lane
When Rosie Cotton enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Legendary Creature - Peasant Halfling

Timeless Dragon
Flying
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Creature - Dragon

Unpredictable Cyclone
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Enchantment

Zurzoth, Chaos Rider
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Legendary Creature - Devil

Cuts
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Maybeboard
Maybeboard
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Overpriced $$$
Overpriced $$$
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"BUDGET LIMITATION: All cards (NM) in this deck can be found for under 0.75$ CAD.\nThis deck is meant to be played in casual multiplayer commander. If you're looking for a deck that wins 1v1 against aggro/burn decks, Avoid the pain and skip.\nDepending on your opponents, you might want to insert more removals or board wipes in the deck.\n\nThe goal is simple: protect your health until you stabilize some engines that reward you for drawing cards (check the cycle reward category).\nThen, you cycle until you draw whatever you need in X situation. As you cycle summon some cute dino-cats and some other tokens.\nKeep your mana up to pay cycling abilities or instant spells during your opponent's turns. We are playing Jeskai colors after all.\nTry to protect your draw reward engines with counter spells and the 2 enchantments: "},{"insert":{"card-link":"Escape Protocol"}},{"insert":" "},{"insert":{"card-link":"Astral Drift"}},{"insert":" and "},{"insert":{"card-link":"Astral Slide"}},{"insert":" \nThe deck also contains some proper ''finisher'' power in late game such as: "},{"insert":{"card-link":"Zenith Flare"}},{"insert":" "},{"insert":{"card-link":"Herald of the Forgotten"}},{"insert":" "},{"insert":{"card-link":"Knowledge Is Power"}},{"insert":" \n\n41 cards with cycling (15 of them are lands).\n40 lands and 8 artifact ramps to try to get "},{"insert":{"card-link":"Gavi, Nest Warden"}},{"insert":" on board on turn 4-5 to get your cycling going. Because of the cycling lands that all ETB tapped, try to keep a land that ETB untapped for your 5th mana source.\nI removed "},{"insert":{"card-link":"Avian Oddity"}},{"insert":" because there's actually not that many targets to give flying to in this deck.\n"}]}


































































































































































