FF9_Kuja
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Commander
Size: 100Salt sum: 63.43
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{"ops":[{"insert":"Jodah, Archmage Eternal — Five-Color Big Spells"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Power Level"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"high-powered, upper Bracket 3"},{"insert":" Jodah deck. It is built to be strong and well optimized while remaining within the intended Bracket 3 experience.\nThe deck uses an optimized five-color mana base, efficient interaction, tutors, protection, strong value engines, and several game-ending finishers. It is not designed to race cEDH decks or consistently win during the opening turns of the game.\nThe deck contains exactly three Game Changers:\n"},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Smothering Tithe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Coalition Victory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are no intentional early two-card infinite combos. The usual plan is to develop mana during the early turns, establish Jodah or another cost-reduction engine, and then create an explosive turn using expensive spells.\nThis is not a low-powered battlecruiser deck. It can interact frequently, protect its important pieces, tutor for answers or finishers, and threaten to win once it has established its five-color mana.\nMain Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s primary goal is to establish access to all five colors and then cast expensive spells for only "},{"attributes":{"bold":true},"insert":"WUBRG"},{"insert":" using:\n"},{"attributes":{"bold":true},"insert":"Jodah, Archmage Eternal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fist of Suns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Omniscience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"One with the Multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The early game is focused on mana development with cards such as Birds of Paradise, Bloom Tender, Delighted Halfling, Nature’s Lore, Farseek, Three Visits, Arcane Signet, Faeburrow Elder, Dryad of the Ilysian Grove, and Smothering Tithe.\nOnce Jodah or Fist of Suns is available, the deck can cast threats that normally cost eight, ten, or more mana for only five colored mana.\nValue Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Although Jodah changes how much mana is paid, the spells retain their original mana values. This allows the deck’s expensive spells to work especially well with:\n"},{"attributes":{"bold":true},"insert":"Up the Beanstalk"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sunbird’s Invocation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Apex Devastator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Temur Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramos, Dragon Engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Ten Rings"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"One with the Multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards help turn each large spell into additional cards, free spells, mana, or immediate battlefield value.\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Coalition Victory"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Coalition Victory is the deck’s most direct alternate win condition.\nJodah is naturally all five colors, satisfying the creature requirement. The deck’s dual lands, shock lands, Dryad of the Ilysian Grove, Prismatic Omen, Leyline of the Guildpact, and The World Tree help provide all five basic land types.\nCoalition Victory is openly disclosed as one of the deck’s three Game Changers and may be found with a tutor when the required board state has been established.\nBig-Spell Chains"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sunbird’s Invocation and Apex Devastator can produce extremely explosive turns by turning one expensive spell into several additional spells.\nThese turns can quickly generate overwhelming card advantage or place multiple major threats onto the battlefield.\nCreature Combat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck can also win through combat using powerful creatures such as:\nGalactus, Devourer of Worlds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Primeval Spawn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kozilek, Butcher of Truth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ulamog, the Infinite Gyre"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Etali, Primal Conqueror"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zacama, Primal Calamity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avacyn, Angel of Hope"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Temur Ascendancy provides haste and card advantage, allowing large creatures to affect the game immediately.\nResource Overload"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Omniscience, One with the Multiverse, Jin-Gitaxias, The Ten Rings, Rhystic Study, and Smothering Tithe can generate enough resources that the deck eventually overwhelms the table, even without Coalition Victory.\nInteraction and Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck runs efficient interaction to prevent opponents from winning and to protect its setup.\nCountermagic includes:\nArcane Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dovin’s Veto"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Permanent removal includes:\nAnguished Unmaking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Assassin’s Trophy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generous Gift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Path to Exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swords to Plowshares"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Damn and Ruinous Ultimatum provide board control when opponents become too established.\nDauthi Voidwalker disrupts graveyard strategies while potentially allowing the deck to use an opponent’s important spell.\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because Jodah is an important engine, the deck includes several ways to protect him and the rest of the board:\nDeflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avacyn, Angel of Hope"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Delighted Halfling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Countermagic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can still function without Jodah through Fist of Suns, Omniscience, One with the Multiverse, traditional ramp, and its other value engines.\nTutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bringer of the Black Dawn, Grim Tutor, and Wishclaw Talisman provide consistency.\nDepending on the situation, they can find:\nA missing mana or cost-reduction engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection for an important play"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An answer to an opponent’s threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A value engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coalition Victory or another finisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The tutors make the deck more consistent, but the deck is not built around executing the same early combo every game.\nExpected Play Experience"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is intended for "},{"attributes":{"bold":true},"insert":"strong Bracket 3 pods"},{"insert":". Opponents should expect efficient interaction, resilient threats, optimized mana, and potentially game-ending turns after the deck has had time to establish its resources.\nThe deck generally wants players to receive at least six meaningful turns, but once Jodah and five-color mana are established, it can create extremely powerful turns and end the game quickly.\n"}]}
Artifact
The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

Artifact
(CTRL to add secondary)
Creature
Galactus, Devourer of Worlds
Flying, trample, indestructible
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
Legendary Creature - Elder Alien

Creature
(CTRL to add secondary)
Draw
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera

Atraxa, Grand Unifier
Flying, vigilance, deathtouch, lifelink
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
Legendary Creature - Angel Phyrexian

Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur


Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
(CTRL to add secondary)
Finisher
Primeval Spawn
If this creature would enter and it wasn't cast or no mana was spent to cast it, exile it instead.
Vigilance, trample, lifelink
When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
Vigilance, trample, lifelink
When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
Creature - Avatar

Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Protection
(CTRL to add secondary)
Ramp
Jegantha, the Wellspring
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
: Add . This mana can't be spent to pay generic mana costs.
: Add . This mana can't be spent to pay generic mana costs.
Legendary Creature - Elemental Elk

Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature - Shapeshifter

Ramp
(CTRL to add secondary)
Removal
Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Removal
(CTRL to add secondary)
Stax
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Stax
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Jodah, Archmage Eternal — Five-Color Big Spells"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Power Level"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"high-powered, upper Bracket 3"},{"insert":" Jodah deck. It is built to be strong and well optimized while remaining within the intended Bracket 3 experience.\nThe deck uses an optimized five-color mana base, efficient interaction, tutors, protection, strong value engines, and several game-ending finishers. It is not designed to race cEDH decks or consistently win during the opening turns of the game.\nThe deck contains exactly three Game Changers:\n"},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Smothering Tithe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Coalition Victory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are no intentional early two-card infinite combos. The usual plan is to develop mana during the early turns, establish Jodah or another cost-reduction engine, and then create an explosive turn using expensive spells.\nThis is not a low-powered battlecruiser deck. It can interact frequently, protect its important pieces, tutor for answers or finishers, and threaten to win once it has established its five-color mana.\nMain Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s primary goal is to establish access to all five colors and then cast expensive spells for only "},{"attributes":{"bold":true},"insert":"WUBRG"},{"insert":" using:\n"},{"attributes":{"bold":true},"insert":"Jodah, Archmage Eternal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fist of Suns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Omniscience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"One with the Multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The early game is focused on mana development with cards such as Birds of Paradise, Bloom Tender, Delighted Halfling, Nature’s Lore, Farseek, Three Visits, Arcane Signet, Faeburrow Elder, Dryad of the Ilysian Grove, and Smothering Tithe.\nOnce Jodah or Fist of Suns is available, the deck can cast threats that normally cost eight, ten, or more mana for only five colored mana.\nValue Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Although Jodah changes how much mana is paid, the spells retain their original mana values. This allows the deck’s expensive spells to work especially well with:\n"},{"attributes":{"bold":true},"insert":"Up the Beanstalk"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sunbird’s Invocation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Apex Devastator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Temur Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramos, Dragon Engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Ten Rings"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"One with the Multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards help turn each large spell into additional cards, free spells, mana, or immediate battlefield value.\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Coalition Victory"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Coalition Victory is the deck’s most direct alternate win condition.\nJodah is naturally all five colors, satisfying the creature requirement. The deck’s dual lands, shock lands, Dryad of the Ilysian Grove, Prismatic Omen, Leyline of the Guildpact, and The World Tree help provide all five basic land types.\nCoalition Victory is openly disclosed as one of the deck’s three Game Changers and may be found with a tutor when the required board state has been established.\nBig-Spell Chains"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sunbird’s Invocation and Apex Devastator can produce extremely explosive turns by turning one expensive spell into several additional spells.\nThese turns can quickly generate overwhelming card advantage or place multiple major threats onto the battlefield.\nCreature Combat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck can also win through combat using powerful creatures such as:\nGalactus, Devourer of Worlds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Primeval Spawn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kozilek, Butcher of Truth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ulamog, the Infinite Gyre"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Etali, Primal Conqueror"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zacama, Primal Calamity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avacyn, Angel of Hope"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Temur Ascendancy provides haste and card advantage, allowing large creatures to affect the game immediately.\nResource Overload"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Omniscience, One with the Multiverse, Jin-Gitaxias, The Ten Rings, Rhystic Study, and Smothering Tithe can generate enough resources that the deck eventually overwhelms the table, even without Coalition Victory.\nInteraction and Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck runs efficient interaction to prevent opponents from winning and to protect its setup.\nCountermagic includes:\nArcane Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dovin’s Veto"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Permanent removal includes:\nAnguished Unmaking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Assassin’s Trophy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generous Gift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Path to Exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swords to Plowshares"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Damn and Ruinous Ultimatum provide board control when opponents become too established.\nDauthi Voidwalker disrupts graveyard strategies while potentially allowing the deck to use an opponent’s important spell.\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because Jodah is an important engine, the deck includes several ways to protect him and the rest of the board:\nDeflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avacyn, Angel of Hope"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Delighted Halfling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Countermagic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can still function without Jodah through Fist of Suns, Omniscience, One with the Multiverse, traditional ramp, and its other value engines.\nTutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bringer of the Black Dawn, Grim Tutor, and Wishclaw Talisman provide consistency.\nDepending on the situation, they can find:\nA missing mana or cost-reduction engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection for an important play"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An answer to an opponent’s threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A value engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coalition Victory or another finisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The tutors make the deck more consistent, but the deck is not built around executing the same early combo every game.\nExpected Play Experience"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is intended for "},{"attributes":{"bold":true},"insert":"strong Bracket 3 pods"},{"insert":". Opponents should expect efficient interaction, resilient threats, optimized mana, and potentially game-ending turns after the deck has had time to establish its resources.\nThe deck generally wants players to receive at least six meaningful turns, but once Jodah and five-color mana are established, it can create extremely powerful turns and end the game quickly.\n"}]}






















































































