238 views34 days ago
Commander
Size: 100Salt sum: 63.43
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FF9_Kuja

238 views34 days ago
Commander
Size: 100Salt sum: 63.43

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{"ops":[{"insert":"Jodah, Archmage Eternal — Five-Color Big Spells"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Power Level"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"high-powered, upper Bracket 3"},{"insert":" Jodah deck. It is built to be strong and well optimized while remaining within the intended Bracket 3 experience.\nThe deck uses an optimized five-color mana base, efficient interaction, tutors, protection, strong value engines, and several game-ending finishers. It is not designed to race cEDH decks or consistently win during the opening turns of the game.\nThe deck contains exactly three Game Changers:\n"},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Smothering Tithe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Coalition Victory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are no intentional early two-card infinite combos. The usual plan is to develop mana during the early turns, establish Jodah or another cost-reduction engine, and then create an explosive turn using expensive spells.\nThis is not a low-powered battlecruiser deck. It can interact frequently, protect its important pieces, tutor for answers or finishers, and threaten to win once it has established its five-color mana.\nMain Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s primary goal is to establish access to all five colors and then cast expensive spells for only "},{"attributes":{"bold":true},"insert":"WUBRG"},{"insert":" using:\n"},{"attributes":{"bold":true},"insert":"Jodah, Archmage Eternal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fist of Suns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Omniscience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"One with the Multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The early game is focused on mana development with cards such as Birds of Paradise, Bloom Tender, Delighted Halfling, Nature’s Lore, Farseek, Three Visits, Arcane Signet, Faeburrow Elder, Dryad of the Ilysian Grove, and Smothering Tithe.\nOnce Jodah or Fist of Suns is available, the deck can cast threats that normally cost eight, ten, or more mana for only five colored mana.\nValue Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Although Jodah changes how much mana is paid, the spells retain their original mana values. This allows the deck’s expensive spells to work especially well with:\n"},{"attributes":{"bold":true},"insert":"Up the Beanstalk"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sunbird’s Invocation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Apex Devastator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Temur Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramos, Dragon Engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Ten Rings"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"One with the Multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards help turn each large spell into additional cards, free spells, mana, or immediate battlefield value.\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Coalition Victory"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Coalition Victory is the deck’s most direct alternate win condition.\nJodah is naturally all five colors, satisfying the creature requirement. The deck’s dual lands, shock lands, Dryad of the Ilysian Grove, Prismatic Omen, Leyline of the Guildpact, and The World Tree help provide all five basic land types.\nCoalition Victory is openly disclosed as one of the deck’s three Game Changers and may be found with a tutor when the required board state has been established.\nBig-Spell Chains"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sunbird’s Invocation and Apex Devastator can produce extremely explosive turns by turning one expensive spell into several additional spells.\nThese turns can quickly generate overwhelming card advantage or place multiple major threats onto the battlefield.\nCreature Combat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck can also win through combat using powerful creatures such as:\nGalactus, Devourer of Worlds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Primeval Spawn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kozilek, Butcher of Truth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ulamog, the Infinite Gyre"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Etali, Primal Conqueror"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zacama, Primal Calamity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avacyn, Angel of Hope"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Temur Ascendancy provides haste and card advantage, allowing large creatures to affect the game immediately.\nResource Overload"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Omniscience, One with the Multiverse, Jin-Gitaxias, The Ten Rings, Rhystic Study, and Smothering Tithe can generate enough resources that the deck eventually overwhelms the table, even without Coalition Victory.\nInteraction and Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck runs efficient interaction to prevent opponents from winning and to protect its setup.\nCountermagic includes:\nArcane Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dovin’s Veto"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Permanent removal includes:\nAnguished Unmaking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Assassin’s Trophy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generous Gift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Path to Exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swords to Plowshares"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Damn and Ruinous Ultimatum provide board control when opponents become too established.\nDauthi Voidwalker disrupts graveyard strategies while potentially allowing the deck to use an opponent’s important spell.\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because Jodah is an important engine, the deck includes several ways to protect him and the rest of the board:\nDeflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avacyn, Angel of Hope"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Delighted Halfling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Countermagic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can still function without Jodah through Fist of Suns, Omniscience, One with the Multiverse, traditional ramp, and its other value engines.\nTutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bringer of the Black Dawn, Grim Tutor, and Wishclaw Talisman provide consistency.\nDepending on the situation, they can find:\nA missing mana or cost-reduction engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection for an important play"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An answer to an opponent’s threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A value engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coalition Victory or another finisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The tutors make the deck more consistent, but the deck is not built around executing the same early combo every game.\nExpected Play Experience"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is intended for "},{"attributes":{"bold":true},"insert":"strong Bracket 3 pods"},{"insert":". Opponents should expect efficient interaction, resilient threats, optimized mana, and potentially game-ending turns after the deck has had time to establish its resources.\nThe deck generally wants players to receive at least six meaningful turns, but once Jodah and five-color mana are established, it can create extremely powerful turns and end the game quickly.\n"}]}

Commander

Qty: 1 Price: $12.99
Jodah, Archmage Eternal
Flying
You may pay
rather than pay the mana cost for spells you cast.
Legendary Creature - Human Wizard
Jodah, Archmage Eternal (2x2) 509

Commander

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Artifact

Qty: 2 Price: $2420.98
The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 386
The Ten Rings
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Legendary Artifact
The Ten Rings (msh) 251

Artifact

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Creature

Qty: 1 Price: $14.99
Galactus, Devourer of Worlds
Flying, trample, indestructible
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
Legendary Creature - Elder Alien
Galactus, Devourer of Worlds (msc) 291

Creature

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Draw

Qty: 11 Price: $2472.39
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera
Apex Devastator (cmr) 217
Atraxa, Grand Unifier
Flying, vigilance, deathtouch, lifelink
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
Legendary Creature - Angel Phyrexian
Atraxa, Grand Unifier (one) 357
Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur
Etali, Primal Conqueror // Etali, Primal Sickness (pmom) 137sEtali, Primal Conqueror // Etali, Primal Sickness (pmom) 137s
Genesis Ultimatum
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Sorcery
Genesis Ultimatum (spg) 106
Jin-Gitaxias, Core Augur
Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
Legendary Creature - Praetor Phyrexian
Jin-Gitaxias, Core Augur (plst) NPH-37
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Kozilek, Butcher of Truth (2x2) 576
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (sld) 406
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (wot) 91
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 441
Temur Ascendancy
Creatures you control have haste.
Whenever a creature you control with power 4 or greater enters, you may draw a card.
Enchantment
Temur Ascendancy (pktk) 207s
Up the Beanstalk
When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.
Enchantment
Up the Beanstalk (woe) 195

Draw

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Finisher

Qty: 2 Price: $6.98
Coalition Victory
You win the game if you control a land of each basic land type and a creature of each color.
Sorcery
Coalition Victory (inv) 241
Primeval Spawn
If this creature would enter and it wasn't cast or no mana was spent to cast it, exile it instead.
Vigilance, trample, lifelink
When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
Creature - Avatar
Primeval Spawn (dmc) 89

Finisher

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Land

Qty: 40 Price: $3256.39
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (30a) 273
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (30a) 274
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (30a) 275
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (30a) 276
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (30a) 277
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (30a) 278
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
The World Tree
This land enters tapped.
: Add
.
As long as you control six or more lands, lands you control have "
: Add one mana of any color."
,
, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Land
The World Tree (khm) 275
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (30a) 576
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (30a) 280
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (30a) 281
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (30a) 282
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Protection

Qty: 4 Price: $419.46
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (fic) 236
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (tle) 311
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (tle) 43
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (mps) 14

Protection

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Ramp

Qty: 19 Price: $6203.71
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 609
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Creature - Druid Treefolk
Faeburrow Elder (ecc) 53
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Fist of Suns
You may pay
rather than pay the mana cost for spells you cast.
Artifact
Fist of Suns (plst) C17-211
Jegantha, the Wellspring
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
: Add
. This mana can't be spent to pay generic mana costs.
Legendary Creature - Elemental Elk
Jegantha, the Wellspring (ecc) 125
Leyline of the Guildpact
If this card is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
Enchantment
Leyline of the Guildpact (mkm) 217
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mps) 15
Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost
less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature - Shapeshifter
Morophon, the Boundless (m3c) 157
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Noble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Human Druid
Noble Hierarch (2xm) 352
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (wot) 70
Ramos, Dragon Engine
Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add
. Activate only once each turn.
Legendary Creature Artifact - Dragon
Ramos, Dragon Engine (fdn) 678
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (wot) 87
Sol Ring
: Add
.
Artifact
Sol Ring (mps) 24
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Ramp

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Removal

Qty: 15 Price: $962.85
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (drc) 89
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (otp) 67
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Portal to Phyrexia
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
Artifact
Portal to Phyrexia (bro) 240
Ruinous Ultimatum
Destroy all nonland permanents your opponents control.
Sorcery
Ruinous Ultimatum (fic) 329
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Ulamog, the Infinite Gyre (2x2) 577
Zacama, Primal Calamity
Reach, vigilance, trample
When Zacama enters, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
Legendary Creature - Elder Dinosaur
Zacama, Primal Calamity (lcc) 296

Removal

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Stax

Qty: 1 Price: $15.99
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (mh2) 397

Stax

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Tokens

Qty: 1 Price: $57.99
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (sld) 1904

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Tutor

Qty: 3 Price: $75.97
Bringer of the Black Dawn
You may pay
rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top.
Creature - Bringer
Bringer of the Black Dawn (5dn) 43
Grim Tutor
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Sorcery
Grim Tutor (pm21) 103s
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (peld) 110s

Tutor

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Deck Info

Deck stats

19 pips - 16 cards
28 mana - 27 cards
22 pips - 15 cards
26 mana - 25 cards
17 pips - 12 cards
26 mana - 25 cards
14 pips - 11 cards
25 mana - 24 cards
28 pips - 23 cards
28 mana - 26 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Jodah, Archmage Eternal — Five-Color Big Spells"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Power Level"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"high-powered, upper Bracket 3"},{"insert":" Jodah deck. It is built to be strong and well optimized while remaining within the intended Bracket 3 experience.\nThe deck uses an optimized five-color mana base, efficient interaction, tutors, protection, strong value engines, and several game-ending finishers. It is not designed to race cEDH decks or consistently win during the opening turns of the game.\nThe deck contains exactly three Game Changers:\n"},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Smothering Tithe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Coalition Victory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are no intentional early two-card infinite combos. The usual plan is to develop mana during the early turns, establish Jodah or another cost-reduction engine, and then create an explosive turn using expensive spells.\nThis is not a low-powered battlecruiser deck. It can interact frequently, protect its important pieces, tutor for answers or finishers, and threaten to win once it has established its five-color mana.\nMain Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s primary goal is to establish access to all five colors and then cast expensive spells for only "},{"attributes":{"bold":true},"insert":"WUBRG"},{"insert":" using:\n"},{"attributes":{"bold":true},"insert":"Jodah, Archmage Eternal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fist of Suns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Omniscience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"One with the Multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The early game is focused on mana development with cards such as Birds of Paradise, Bloom Tender, Delighted Halfling, Nature’s Lore, Farseek, Three Visits, Arcane Signet, Faeburrow Elder, Dryad of the Ilysian Grove, and Smothering Tithe.\nOnce Jodah or Fist of Suns is available, the deck can cast threats that normally cost eight, ten, or more mana for only five colored mana.\nValue Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Although Jodah changes how much mana is paid, the spells retain their original mana values. This allows the deck’s expensive spells to work especially well with:\n"},{"attributes":{"bold":true},"insert":"Up the Beanstalk"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sunbird’s Invocation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Apex Devastator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Temur Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramos, Dragon Engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Ten Rings"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"One with the Multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards help turn each large spell into additional cards, free spells, mana, or immediate battlefield value.\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Coalition Victory"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Coalition Victory is the deck’s most direct alternate win condition.\nJodah is naturally all five colors, satisfying the creature requirement. The deck’s dual lands, shock lands, Dryad of the Ilysian Grove, Prismatic Omen, Leyline of the Guildpact, and The World Tree help provide all five basic land types.\nCoalition Victory is openly disclosed as one of the deck’s three Game Changers and may be found with a tutor when the required board state has been established.\nBig-Spell Chains"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sunbird’s Invocation and Apex Devastator can produce extremely explosive turns by turning one expensive spell into several additional spells.\nThese turns can quickly generate overwhelming card advantage or place multiple major threats onto the battlefield.\nCreature Combat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck can also win through combat using powerful creatures such as:\nGalactus, Devourer of Worlds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Primeval Spawn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kozilek, Butcher of Truth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ulamog, the Infinite Gyre"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Etali, Primal Conqueror"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zacama, Primal Calamity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avacyn, Angel of Hope"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Temur Ascendancy provides haste and card advantage, allowing large creatures to affect the game immediately.\nResource Overload"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Omniscience, One with the Multiverse, Jin-Gitaxias, The Ten Rings, Rhystic Study, and Smothering Tithe can generate enough resources that the deck eventually overwhelms the table, even without Coalition Victory.\nInteraction and Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck runs efficient interaction to prevent opponents from winning and to protect its setup.\nCountermagic includes:\nArcane Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dovin’s Veto"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Permanent removal includes:\nAnguished Unmaking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Assassin’s Trophy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generous Gift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Path to Exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swords to Plowshares"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Damn and Ruinous Ultimatum provide board control when opponents become too established.\nDauthi Voidwalker disrupts graveyard strategies while potentially allowing the deck to use an opponent’s important spell.\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because Jodah is an important engine, the deck includes several ways to protect him and the rest of the board:\nDeflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avacyn, Angel of Hope"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Delighted Halfling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Countermagic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can still function without Jodah through Fist of Suns, Omniscience, One with the Multiverse, traditional ramp, and its other value engines.\nTutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bringer of the Black Dawn, Grim Tutor, and Wishclaw Talisman provide consistency.\nDepending on the situation, they can find:\nA missing mana or cost-reduction engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection for an important play"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An answer to an opponent’s threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A value engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coalition Victory or another finisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The tutors make the deck more consistent, but the deck is not built around executing the same early combo every game.\nExpected Play Experience"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is intended for "},{"attributes":{"bold":true},"insert":"strong Bracket 3 pods"},{"insert":". Opponents should expect efficient interaction, resilient threats, optimized mana, and potentially game-ending turns after the deck has had time to establish its resources.\nThe deck generally wants players to receive at least six meaningful turns, but once Jodah and five-color mana are established, it can create extremely powerful turns and end the game quickly.\n"}]}
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