253 views24 days ago
Commander
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lcsgondra

253 views24 days ago
Commander
Size: 100Salt sum: 31.05

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{"ops":[{"insert":"ive tryed to make a "},{"insert":{"card-link":"Fire Lord Zuko"}},{"insert":" precon, or something close to an upgrade to it, trying to keep it as cheap as possible and as closely themed to avatar as possible.\n\nthe idea is to blink cards to proc zuko and pump your guys to overwhelm oponents. the bonus is that by pumping zuko you get more firebending mana.\n\nto proc zuko consistently i felt that with only avatar set cards we dong have enought so ive added a few comon blink cards to help out like "},{"insert":{"card-link":"Ephemerate"}},{"insert":" , and a few that blink consistently like "},{"insert":{"card-link":"Saltskitter"}},{"insert":" . there are a few combos here, like with "},{"insert":{"card-link":"Appa, Steadfast Guardian"}},{"insert":" and "},{"insert":{"card-link":"Aang, the Last Airbender"}},{"insert":" we are able to keep either one suspended on airbend for when we need to protect or pump our board, hopefully using some stored up firebending mana.\n\nto store up firebending mana we have only "},{"insert":{"card-link":"Ozai, the Phoenix King"}},{"insert":" on the set, so ive added "},{"insert":{"card-link":"Electro, Assaulting Battery"}},{"insert":" and "},{"insert":{"card-link":"Leyline Tyrant"}},{"insert":" to help, theres also "},{"insert":{"card-link":"Ashling, Flame Dancer"}},{"insert":" on the maybeboard if you want to spend more money, but ive felt that usually i get one of the 3 during a game, otherwise we make do with the next section.\n\nsince zuko procs when casting and entering from exile theres also a few red cards that make you exile cards and play them until later like "},{"insert":{"card-link":"Commune with Lava"}},{"insert":" or "},{"insert":{"card-link":"Electrodominance"}},{"insert":", so we can make use of the firebending lava that may be leftover and would be otherwise wasted at end of combat.\n\nthere are also a few finishers like "},{"insert":{"card-link":"Fated Firepower"}},{"insert":", "},{"insert":{"card-link":"Comet Storm"}},{"insert":" and"},{"insert":{"card-link":"Hellkite Charger"}},{"insert":", sometimes you can get "},{"insert":{"card-link":"Overwhelming Victory"}},{"insert":" to hit a weak creature and buff your guys enough to win\n"}]}
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Ally Noble
Fire Lord Zuko (tla) 221

Commander

(Ctrl to add secondary)
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment
Fated Firepower (tla) 132
Longshot, Rebel Bowman
Reach (This creature can block creatures with flying.)
Noncreature spells you cast cost
less to cast.
Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent.
Legendary Creature - Human Ally Rebel
Longshot, Rebel Bowman (tle) 120

Burn

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Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Enchantment
Firebender Ascension (tla) 137

Copy

(Ctrl to add secondary)
Abzan Falconer
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Creature - Human Soldier
Abzan Falconer (ktk) 2

Counters

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Commune with Lava
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Instant
Commune with Lava (afc) 118
Kindly Customer
When this creature enters, draw a card.
Creature - Human Citizen
Kindly Customer (tle) 79
Lion Vulture
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.)
Creature - Bird Cat
Lion Vulture (tle) 232
Smellerbee, Rebel Fighter
First strike
Other creatures you control have haste.
Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
Legendary Creature - Human Ally Rebel
Smellerbee, Rebel Fighter (tle) 125
Solstice Revelations
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant - Lesson
Solstice Revelations (tla) 153
Tavern Brawler
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
Legendary Enchantment - Background
Tavern Brawler (clb) 511

Draw

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Hellkite Charger
Flying, haste
Whenever this creature attacks, you may pay
. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Creature - Dragon
Hellkite Charger (fdc) 160

Finisher

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Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (frc) 67
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (fic) 387
Fire Nation Palace
This land enters tapped unless you control a basic land.
: Add
.
,
: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Land
Fire Nation Palace (tla) 268
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (frc) 74
Jasmine Dragon Tea Shop
: Add
.
: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source.
,
: Create a 1/1 white Ally creature token.
Land
Jasmine Dragon Tea Shop (tla) 270
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fra) 287
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (fic) 409
Plains
(
: Add
.)
Basic Land - Plains
Plains (fra) 282
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (ddm) 77
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fra) 286
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (tdc) 411

Land

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Bolt Bend
This spell costs
less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Instant
Bolt Bend (fdn) 619
Eerie Interlude
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Eerie Interlude (soi) 16
Enter the Avatar State
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant - Lesson
Enter the Avatar State (tla) 18
Legion's Initiative
Red creatures you control get +1/+0.
White creatures you control get +0/+1.
, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Enchantment
Legion's Initiative (dgm) 81
Monk Gyatso
Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Legendary Creature - Human Monk
Monk Gyatso (tle) 81
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (m12) 219

Protection

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Team Avatar
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
, Discard this card: It deals damage equal to the number of creatures you control to target creature.
Enchantment
Team Avatar (tla) 38

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (m3c) 283
Avatar Roku, Firebender
Whenever a player attacks, add six
. Until end of combat, you don't lose this mana as steps end.
: Target creature gets +3/+0 until end of turn.
Legendary Creature - Human Avatar
Avatar Roku, Firebender (tle) 112
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Boros Signet
,
: Add
.
Artifact
Boros Signet (rav) 255
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add
.
When Electro leaves the battlefield, you may pay
. When you do, he deals X damage to target player.
Legendary Creature - Human Villain
Electro, Assaulting Battery (spm) 76
Fire Lord Ozai
Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of
equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
Legendary Creature - Human Noble
Fire Lord Ozai (tle) 104
Fire Nation Cadets
This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add
. This mana lasts until end of combat.)
: This creature gets +1/+0 until end of turn.
Creature - Human Soldier
Fire Nation Cadets (tla) 134
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
Creature - Human Monk
Firebending Student (tla) 139
Iroh, Dragon of the West
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Legendary Creature - Human Ally Noble
Iroh, Dragon of the West (tle) 119
Leyline Tyrant
Flying
You don't lose unspent red mana as steps and phases end.
When this creature dies, you may pay any amount of
. When you do, it deals that much damage to any target.
Creature - Dragon
Leyline Tyrant (fdc) 162
Ozai, the Phoenix King
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
Legendary Creature - Human Noble
Ozai, the Phoenix King (tla) 235
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Sozin's Comet (tla) 154
Zuko, Firebending Master
First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
Legendary Creature - Human Ally Noble
Zuko, Firebending Master (tle) 127

Ramp

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Fire Nation Salvagers
Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control.
Creature - Human Soldier
Fire Nation Salvagers (tle) 106
Lost in Memories
Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Enchantment - Aura
Lost in Memories (tle) 121
Zuko's Conviction
Kicker
(You may pay an additional
as you cast this spell.)
Return target creature card from your graveyard to your hand. If this spell was kicked, instead put that card onto the battlefield tapped.
Instant
Zuko's Conviction (tla) 123

Recursion

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Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend
: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Enchantment
Aang's Iceberg (tla) 5
Airbender's Reversal
Choose one —
• Destroy target attacking creature.
• Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Instant - Lesson
Airbender's Reversal (tla) 7
Airbending Lesson
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Draw a card.
Instant - Lesson
Airbending Lesson (tla) 8
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery
Avatar's Wrath (tla) 12
Comet Storm
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Instant
Comet Storm (cmr) 411
Electrodominance
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Instant
Electrodominance (rna) 99
Epic Downfall
Exile target creature with mana value 3 or greater.
Sorcery
Epic Downfall (tla) 96
Heartless Act
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
Instant
Heartless Act (tla) 103
Jet, Freedom Fighter
When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls.
When Jet dies, put a +1/+1 counter on each of up to two target creatures.
Legendary Creature - Human Ally Rebel
Jet, Freedom Fighter (tla) 229
Overwhelming Victory
Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.
Instant - Lesson
Overwhelming Victory (tle) 123
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (frc) 30
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (frc) 37
The Fire Nation Drill
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
Legendary Artifact - Vehicle
The Fire Nation Drill (tla) 321
The Last Agni Kai
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much
.
Until end of turn, you don't lose unspent red mana as steps and phases end.
Instant
The Last Agni Kai (tla) 144
The Legend of Yangchen
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Yangchen // Avatar Yangchen (tla) 27The Legend of Yangchen // Avatar Yangchen (tla) 27
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (msc) 145

Removal

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Daydream
Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Daydream (sos) 9

Sorcery

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Cruel Administrator
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add
. This mana lasts until end of combat.)
Creature - Human Soldier
Cruel Administrator (tla) 213
Fire Nation Occupation
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add
. This mana lasts until end of combat.)
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
Enchantment
Fire Nation Occupation (tle) 105

Tokens

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Aang, Airbending Master
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Legendary Creature - Human Avatar Ally
Aang, Airbending Master (tle) 74
Abandon Attachments
You may discard a card. If you do, draw two cards.
Instant - Lesson
Abandon Attachments (tla) 205
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Another Round
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Sorcery
Another Round (otj) 1
Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add
.
Legendary Creature - Elemental Shaman
Ashling, Flame Dancer (mh3) 115
Azula Always Lies
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
Instant - Lesson
Azula Always Lies (tla) 84
Blazing Crescendo
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Instant
Blazing Crescendo (fra) 75
Boiling Rock Rioter
Firebending 1 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
Creature - Human Rogue Ally
Boiling Rock Rioter (tla) 372
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (eoc) 149
Bontu's Monument
Black creature spells you cast cost
less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Legendary Artifact
Bontu's Monument (fdc) 247
Brought Back
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Instant
Brought Back (m20) 9
Buzzard-Wasp Colony
Flying
When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card.
Whenever another creature you control dies, if it had counters on it, put its counters on this creature.
Creature - Bird Insect
Buzzard-Wasp Colony (tla) 88
Callous Inspector
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Soldier
Callous Inspector (tla) 89
Cat-Gator
Lifelink
When this creature enters, it deals damage equal to the number of Swamps you control to any target.
Creature - Fish Crocodile
Cat-Gator (tla) 91
Combustion Man
Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power.
Legendary Creature - Human Assassin
Combustion Man (tla) 127
Commander Liara Portyr
Whenever you attack, spells you cast from exile this turn cost
less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
Legendary Creature - Human Soldier
Commander Liara Portyr (clb) 529
Cunning Maneuver
Target creature gets +3/+1 until end of turn.
Create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Cunning Maneuver (tla) 130
Curious Farm Animals
When this creature dies, you gain 3 life.
, Sacrifice this creature: Destroy up to one target artifact or enchantment.
Creature - Bird Boar Ox Elk
Curious Farm Animals (tla) 14
Damning Verdict
Destroy all creatures with no counters on them.
Sorcery
Damning Verdict (fic) 239
Day of Black Sun
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
Sorcery
Day of Black Sun (tla) 94
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (c20) 50
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Delayed Blast Fireball (clb) 676
Desperate Plea
As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature.
Sorcery - Lesson
Desperate Plea (tle) 103
Destined Confrontation
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Destined Confrontation (tla) 15
Duelist's Heritage
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Enchantment
Duelist's Heritage (tle) 153
Etali, Primal Storm
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Legendary Creature - Elder Dinosaur
Etali, Primal Storm (c21) 167
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Fire Nation Attacks
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add
. This mana lasts until end of combat.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Fire Nation Attacks (tla) 299
Fire Nation Turret
At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn.
: Put a charge counter on this artifact.
Remove fifty charge counters from this artifact: It deals 50 damage to any target.
Artifact
Fire Nation Turret (tle) 64
Firebending Lesson
Kicker
(You may pay an additional
as you cast this spell.)
Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead.
Instant - Lesson
Firebending Lesson (tla) 138
Glider Staff
When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Equipped creature gets +1/+1 and has flying.
Equip
Artifact - Equipment
Glider Staff (tla) 22
Hakoda, Selfless Commander
Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
Legendary Creature - Human Warrior Ally
Hakoda, Selfless Commander (tla) 23
Haste Magic
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Instant
Haste Magic (fin) 140
Hei Bai, Spirit of Balance
Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai.
When Hei Bai leaves the battlefield, put its counters on target creature you control.
Legendary Creature - Spirit Bear
Hei Bai, Spirit of Balance (tla) 225
How to Start a Riot
Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creatures target player controls get +2/+0 until end of turn.
Instant - Lesson
How to Start a Riot (tla) 140
Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Improvisation Capstone (sos) 120
Interdimensional Web Watch
When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.
Artifact
Interdimensional Web Watch (spm) 165
Invasion Reinforcements
Flash
When this creature enters, create a 1/1 white Ally creature token.
Creature - Human Warrior Ally
Invasion Reinforcements (tla) 24
Iroh, Tea Master
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
Legendary Creature - Human Ally Citizen
Iroh, Tea Master (tla) 228
Isshin, Two Heavens as One
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Samurai
Isshin, Two Heavens as One (neo) 224
Jeong Jeong, the Deserter
Firebending 1 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Exhaust —
: Put a +1/+1 counter on Jeong Jeong. When you next cast a Lesson spell this turn, copy it and you may choose new targets for the copy. (Activate each exhaust ability only once.)
Legendary Creature - Human Ally Rebel
Jeong Jeong, the Deserter (tla) 142
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (mh3) 292
Joo Dee, One of Many
,
: Surveil 1. Create a token that's a copy of this creature, then sacrifice an artifact or creature. Activate only as a sorcery. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Creature - Human Advisor
Joo Dee, One of Many (tla) 105
June, Bounty Hunter
June can't be blocked as long as you've drawn two or more cards this turn.
, Sacrifice another creature: Create a Clue token. Activate only during your turn. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Mercenary
June, Bounty Hunter (tla) 106
Katara, Heroic Healer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Katara enters, put a +1/+1 counter on each other creature you control.
Legendary Creature - Human Warrior Ally
Katara, Heroic Healer (tle) 269
Kyoshi Warriors
When this creature enters, create a 1/1 white Ally creature token.
Creature - Human Warrior Ally
Kyoshi Warriors (tla) 26
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (fca) 39
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Lightning Strike
Lightning Strike deals 3 damage to any target.
Instant
Lightning Strike (msh) 142
Lo and Li, Twin Tutors
When Lo and Li enter, search your library for a Lesson or Noble card, reveal it, put it into your hand, then shuffle.
Noble creatures you control and Lesson spells you control have lifelink.
Legendary Creature - Human Advisor
Lo and Li, Twin Tutors (tla) 108
Mai, Jaded Edge
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Exhaust —
: Put a double strike counter on Mai. (Activate each exhaust ability only once.)
Legendary Creature - Human Noble
Mai, Jaded Edge (tla) 147
Mai, Scornful Striker
First strike
Whenever a player casts a noncreature spell, they lose 2 life.
Legendary Creature - Human Ally Noble
Mai, Scornful Striker (tla) 109
Master Piandao
First strike
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Warrior Ally
Master Piandao (tla) 28
Messenger Hawk
Flying
When this creature enters, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
This creature gets +2/+0 as long as you've drawn two or more cards this turn.
Creature - Bird Scout
Messenger Hawk (tla) 234
Meteor Sword
When this Equipment enters, destroy target permanent.
Equipped creature gets +3/+3.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Meteor Sword (tla) 258
Momo, Playful Pet
Flying, vigilance
When Momo leaves the battlefield, choose one —
• Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
• Put a +1/+1 counter on target creature you control.
• Scry 2.
Legendary Creature - Ally Bat Lemur
Momo, Playful Pet (tla) 30
Norin the Wary
When a player casts a spell or a creature attacks, exile Norin. Return it to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Human Warrior
Norin the Wary (tsp) 171
Nyla, Shirshu Sleuth
When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "
, Sacrifice this token: Draw a card.")
At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand.
Legendary Creature - Beast Mole
Nyla, Shirshu Sleuth (tle) 109
Obsessive Pursuit
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Enchantment
Obsessive Pursuit (tla) 112
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (akh) 233
Opera Love Song
Choose one —
• Exile the top two cards of your library. You may play those cards until your next end step.
• One or two target creatures each get +2/+0 until end of turn.
Instant
Opera Love Song (fin) 147
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (dsc) 249
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (frc) 77
Path to Redemption
Enchant creature
Enchanted creature can't attack or block.
, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
Enchantment - Aura
Path to Redemption (tle) 271
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 294
Phoenix Fleet Airship
Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
Artifact - Vehicle
Phoenix Fleet Airship (tla) 114
Professor Zei, Anthropologist
, Discard a card: Draw a card.
,
, Sacrifice Professor Zei: Return target instant or sorcery card from your graveyard to your hand. Activate only during your turn.
Legendary Creature - Human Advisor Ally
Professor Zei, Anthropologist (tla) 238
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (frc) 60
Ran and Shaw
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
: Dragons you control get +2/+0 until end of turn.
Legendary Creature - Dragon
Ran and Shaw (tla) 150
Raven Eagle
Flying
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Creature - Bird Assassin
Raven Eagle (tla) 324
Reckless Blaze
Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add
.
Sorcery - Lesson
Reckless Blaze (tle) 124
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 295
Ruinous Ultimatum
Destroy all nonland permanents your opponents control.
Sorcery
Ruinous Ultimatum (fic) 329
Sandbender Scavengers
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
Creature - Human Rogue
Sandbender Scavengers (tla) 239
Sandbenders' Storm
Choose one —
• Destroy target creature with power 4 or greater.
• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Instant
Sandbenders' Storm (tla) 34
Sokka, Lateral Strategist
Vigilance
Whenever Sokka and at least one other creature attack, draw a card.
Legendary Creature - Human Warrior Ally
Sokka, Lateral Strategist (tla) 241
Sold Out
Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Sold Out (tla) 119
South Pole Voyager
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
Creature - Human Scout Ally
South Pole Voyager (tla) 35
Suki, Courageous Rescuer
Other creatures you control get +1/+0.
Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
Legendary Creature - Human Warrior Ally
Suki, Courageous Rescuer (tla) 37
Suki, Kyoshi Warrior
Suki's power is equal to the number of creatures you control.
Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
Legendary Creature - Human Warrior Ally
Suki, Kyoshi Warrior (tla) 243
Sun Warriors
Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
: Create a 1/1 white Ally creature token.
Creature - Human Warrior Ally
Sun Warriors (tla) 244
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (soc) 415
Terror of the Peaks
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Creature - Dragon
Terror of the Peaks (sld) 2650
The Cave of Two Lovers
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Ally creature tokens.
II — Search your library for a Mountain or Cave card, reveal it, put it into your hand, then shuffle.
III — Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Enchantment - Saga
The Cave of Two Lovers (tla) 126
The Legend of Roku
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Roku // Avatar Roku (tla) 145The Legend of Roku // Avatar Roku (tla) 145
The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Rise of Sozin // Fire Lord Sozin (tla) 117The Rise of Sozin // Fire Lord Sozin (tla) 117
Thrilling Encore
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
Instant
Thrilling Encore (bbd) 53
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (msc) 578
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (msc) 580
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land
Thriving Moor (msc) 582
Treetop Freedom Fighters
Haste
When this creature enters, create a 1/1 white Ally creature token.
Creature - Human Ally Rebel
Treetop Freedom Fighters (tla) 156
Twin Blades
Flash
When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Twin Blades (tla) 157
Uncle Iroh
Firebending 1 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Lesson spells you cast cost
less to cast.
Legendary Creature - Human Ally Noble
Uncle Iroh (tla) 248
Vedalken Orrery
You may cast spells as though they had flash.
Artifact
Vedalken Orrery (5dn) 163
Vindictive Warden
Menace (This creature can't be blocked except by two or more creatures.)
Firebending 1 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
: This creature deals 1 damage to each opponent.
Creature - Human Soldier
Vindictive Warden (tla) 249
Wartime Protestors
Haste
Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.
Creature - Human Ally Rebel
Wartime Protestors (tla) 160
Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment
Windcrag Siege (frc) 52
Yuyan Archers
Reach
When this creature enters, you may discard a card. If you do, draw a card.
Creature - Human Archer
Yuyan Archers (tla) 161
Zhao, Ruthless Admiral
Firebending 2 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Whenever you sacrifice another permanent, creatures you control get +1/+0 until end of turn.
Legendary Creature - Human Soldier
Zhao, Ruthless Admiral (tla) 252
Zuko, Avatar Hunter
Reach (This creature can block creatures with flying.)
Whenever you cast a red spell, create a 2/2 red Soldier creature token.
Legendary Creature - Human Noble
Zuko, Avatar Hunter (tle) 287
Zuko, Conflicted
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —
• Draw a card.
• Put a +1/+1 counter on Zuko.
• Add
.
• Exile Zuko, then return him to the battlefield under an opponent's control.
Legendary Creature - Human Rogue
Zuko, Conflicted (tla) 253
Zuko, Exiled Prince
Firebending 3 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
: Exile the top card of your library. You may play that card this turn.
Legendary Creature - Human Noble
Zuko, Exiled Prince (tla) 163

Maybeboard

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Deck Info

Deck stats

35 pips - 28 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 4 cards
16 pips - 12 cards
15 mana - 15 cards
42 pips - 27 cards
40 mana - 30 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"ive tryed to make a "},{"insert":{"card-link":"Fire Lord Zuko"}},{"insert":" precon, or something close to an upgrade to it, trying to keep it as cheap as possible and as closely themed to avatar as possible.\n\nthe idea is to blink cards to proc zuko and pump your guys to overwhelm oponents. the bonus is that by pumping zuko you get more firebending mana.\n\nto proc zuko consistently i felt that with only avatar set cards we dong have enought so ive added a few comon blink cards to help out like "},{"insert":{"card-link":"Ephemerate"}},{"insert":" , and a few that blink consistently like "},{"insert":{"card-link":"Saltskitter"}},{"insert":" . there are a few combos here, like with "},{"insert":{"card-link":"Appa, Steadfast Guardian"}},{"insert":" and "},{"insert":{"card-link":"Aang, the Last Airbender"}},{"insert":" we are able to keep either one suspended on airbend for when we need to protect or pump our board, hopefully using some stored up firebending mana.\n\nto store up firebending mana we have only "},{"insert":{"card-link":"Ozai, the Phoenix King"}},{"insert":" on the set, so ive added "},{"insert":{"card-link":"Electro, Assaulting Battery"}},{"insert":" and "},{"insert":{"card-link":"Leyline Tyrant"}},{"insert":" to help, theres also "},{"insert":{"card-link":"Ashling, Flame Dancer"}},{"insert":" on the maybeboard if you want to spend more money, but ive felt that usually i get one of the 3 during a game, otherwise we make do with the next section.\n\nsince zuko procs when casting and entering from exile theres also a few red cards that make you exile cards and play them until later like "},{"insert":{"card-link":"Commune with Lava"}},{"insert":" or "},{"insert":{"card-link":"Electrodominance"}},{"insert":", so we can make use of the firebending lava that may be leftover and would be otherwise wasted at end of combat.\n\nthere are also a few finishers like "},{"insert":{"card-link":"Fated Firepower"}},{"insert":", "},{"insert":{"card-link":"Comet Storm"}},{"insert":" and"},{"insert":{"card-link":"Hellkite Charger"}},{"insert":", sometimes you can get "},{"insert":{"card-link":"Overwhelming Victory"}},{"insert":" to hit a weak creature and buff your guys enough to win\n"}]}
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