177 views4 days ago
Commander
Size: 100Salt sum: 36.8
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Dyxtan

177 views4 days ago
Commander
Size: 100Salt sum: 36.8

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{"ops":[{"insert":"A secret commander deck using "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" to smack opponents in the face off repeated fight spells!\n\n"},{"attributes":{"underline":true},"insert":"The Gameplan"},{"insert":"\nUse early-game ramp like "},{"insert":{"card-link":"Avacyn's Pilgrim"}},{"insert":" , "},{"insert":{"card-link":"Honored Hierarch"}},{"insert":" and "},{"insert":{"card-link":"Noble Hierarch"}},{"insert":" to set up ability to cast more spells later - "},{"insert":{"card-link":"Katilda, Dawnhart Prime"}},{"insert":" and "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" support this by turning all creatures into mana dorks. Then, cast "},{"insert":{"card-link":"Katilda and Lier"}},{"insert":" on turn 3 and use tutors like "},{"insert":{"card-link":"Eladamri's Call"}},{"insert":", "},{"insert":{"card-link":"Search for Glory"}},{"insert":", and "},{"insert":{"card-link":"Captain Sisay"}},{"insert":" to find "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":". Katilda & Lier act as the engine for the deck, while Jen is the linchpin - the fight spells in the deck can be recurred with the commander and use the ability on the She-Hulk side to sling a ton of damage at opponents.\n\n"},{"attributes":{"underline":true},"insert":"Winning"},{"insert":"\nThe deck uses the secret commander "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" as a win-con by reflecting fight damage at opponent's faces; for example, transform/cast She-Hulk, cast "},{"insert":{"card-link":"Epic Fight"}},{"insert":" choosing both modes, then use She-Hulk's triggered ability to send 12 damage (at least) at an opponent's face; there are other abilities that allow adding counters and spells to add power for additional damage this way. Alternatively, the deck can go wide and tall with "},{"insert":{"card-link":"Kyler, Sigardian Emissary"}},{"insert":" to simply overwhelm the board with humans turning sideways.\n\n"},{"attributes":{"underline":true},"insert":"Fight Spells"},{"insert":"\nThese are the key targets to flash back once She-Hulk is online - target her with a fight spell to then deal that much damage to an opponent. "},{"insert":{"card-link":"Bushwhack"}},{"insert":" and "},{"insert":{"card-link":"Go Nuts!"}},{"insert":" can get in the grave early so they're easy to flashback, and each have a non-fight mode for that early usage. "},{"insert":{"card-link":"Decisive Denial"}},{"insert":" has a similar modal effect in that it can be spell removal or assist with the fight strategy. "},{"insert":{"card-link":"Fight for the Throne"}},{"insert":" provides a ton of value off a fight spell, while the remaining spells pump and fight at the same time ("},{"insert":{"card-link":"Savage Punch"}},{"insert":" "},{"insert":{"card-link":"Bridgeworks Battle // Tanglespan Bridgeworks"}},{"insert":" "},{"insert":{"card-link":"Chelonian Tackle"}},{"insert":" "},{"insert":{"card-link":"Epic Fight"}},{"insert":") \n\n"},{"attributes":{"underline":true},"insert":"Stax"},{"insert":"\nWhy stax? Because our secret commander says stax! In addition to not allowing opponents to cast spells on our turns, we'll use mostly human-based protection to keep the board safe - like "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" "},{"insert":{"card-link":"Devoted Caretaker"}},{"insert":" and "},{"insert":{"card-link":"Aegis of the Gods"}},{"insert":", then use cards like "},{"insert":{"card-link":"Containment Priest"}},{"insert":", "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":", "},{"insert":{"card-link":"Tithe Taker"}},{"insert":", "},{"insert":{"card-link":"Thalia, Heretic Cathar"}},{"insert":" and "},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" to slow opponents down. Teferi in particular helps our strategy by allowing us to cast humans (and gain flashback from our commander) on any turn.\n\n"},{"attributes":{"underline":true},"insert":"Landfall"},{"insert":"\nWhy landfall? Who better to buff for massive damage than "},{"insert":{"card-link":"Tifa Lockhart"}},{"insert":"? For the most part, the land sacrifice and ramp package ("},{"insert":{"card-link":"Crop Rotation"}},{"insert":", "},{"insert":{"card-link":"Growth Spiral"}},{"insert":", "},{"insert":{"card-link":"Planar Genesis"}},{"insert":", "},{"insert":{"card-link":"Three Visits"}},{"insert":", "},{"insert":{"card-link":"Harrow"}},{"insert":") are here to empower "},{"insert":{"card-link":"Knight of the Reliquary"}},{"insert":" and "},{"insert":{"card-link":"Tifa Lockhart"}},{"insert":" as alternative fight targets, while providing useful spells to flash back as the deck casts more humans.\n\n"},{"attributes":{"underline":true},"insert":"Tokens"},{"insert":"\nRather than just relying on casting humans, the deck has a few other ways to create creatures and keep pressure on the board. "},{"insert":{"card-link":"Bard, King of Dale"}},{"insert":" is a late game token doubler for "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":" and "},{"insert":{"card-link":"Call the Coppercoats"}},{"insert":", while "},{"insert":{"card-link":"Monastery Mentor"}},{"insert":" comes down in the early game to synergize with the commander and spellslinger strategies. \n\n"},{"attributes":{"underline":true},"insert":"Spellslinger/Flashing Back"},{"insert":"\nBeyond the fight core of the deck, this is a spellslinger deck aiming to take advantage of low mana value spells with the commander's flashback utility."},{"insert":{"card-link":"Jace, Vryn's Prodigy // Jace, Telepath Unbound"}},{"insert":", "},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":", and "},{"insert":{"card-link":"Lier, Disciple of the Drowned"}},{"insert":" each provide backup utility in case the commander isn't available. Draw and removal spells are all low mana value to keep things easy to flash back - "},{"insert":{"card-link":"Consider"}},{"insert":" and "},{"insert":{"card-link":"Thought Scour"}},{"insert":" are particularly helpful in adding more cards to the graveyard. "},{"insert":{"card-link":"Flow State"}},{"insert":" should be easy to trigger, while "},{"insert":{"card-link":"Joined Researchers // Secret Rendezvous"}},{"insert":" adds a free draw spell whenever the hand is low. "},{"insert":{"card-link":"Crib Swap"}},{"insert":" helps trigger our commander instead of more common options like Generous Gift. "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" and "},{"insert":{"card-link":"Alchemist's Refuge"}},{"insert":", like "},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" enable us to cast humans at any time, making the flashback ability much more usable. \n\n"},{"attributes":{"underline":true},"insert":"Buffs & Counters"},{"insert":"\nSince we want Jen to get bigger, it makes sense to provide buffs where possible with +1/+1 counters from "},{"insert":{"card-link":"Gavony Township"}},{"insert":", "},{"insert":{"card-link":"Katilda, Dawnhart Prime"}},{"insert":", "},{"insert":{"card-link":"Go Nuts!"}},{"insert":", and "},{"insert":{"card-link":"Fight for the Throne"}},{"insert":". She can also get pumps from "},{"insert":{"card-link":"Savage Punch"}},{"insert":", "},{"insert":{"card-link":"Bridgeworks Battle // Tanglespan Bridgeworks"}},{"insert":", and "},{"insert":{"card-link":"Epic Fight"}},{"insert":", while "},{"insert":{"card-link":"Chelonian Tackle"}},{"insert":" is just a \"survive the fight\" card kind of pump. \n"}]}

Commander

Qty: 1 Price: $0.99
Katilda and Lier
Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature - Human
Katilda and Lier (moc) 449

Commander

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Counters

Qty: 4 Price: $12.76
Champion of the Parish
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Creature - Human Soldier
Champion of the Parish (isd) 6
Gavony Township
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Gavony Township (isd) 239
Kyler, Sigardian Emissary
Whenever another Human you control enters, put a +1/+1 counter on Kyler.
Other Humans you control get +1/+1 for each counter on Kyler.
Legendary Creature - Human Cleric
Kyler, Sigardian Emissary (mic) 4
Thalia's Lieutenant
When this creature enters, put a +1/+1 counter on each other Human you control.
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Creature - Human Soldier
Thalia's Lieutenant (plst) SOI-43

Counters

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Draw

Qty: 10 Price: $33.00
Abundant Harvest
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Sorcery
Abundant Harvest (sta) 48
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (mid) 388
Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Flow State (sos) 49
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (nph) 35
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
Instant
Harmonized Crescendo (ecl) 54
Jace, Vryn's Prodigy
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard
Jace, Vryn's Prodigy // Jace, Telepath Unbound (ori) 60Jace, Vryn's Prodigy // Jace, Telepath Unbound (ori) 60
Joined Researchers
First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard Cleric
Joined Researchers // Secret Rendezvous (sos) 23
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (soa) 21
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (sld) 29
Thought Scour
Target player mills two cards.
Draw a card.
Instant
Thought Scour (2x2) 65

Draw

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Fight

Qty: 8 Price: $4.75
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Chelonian Tackle
Target creature you control gets +0/+10 until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Sorcery
Chelonian Tackle (sos) 142
Epic Fight
Choose one or both —
• Double target creature's power and toughness until end of turn.
• Target creature you control fights target creature an opponent controls.
Sorcery
Epic Fight (msh) 351
Fight for the Throne
Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch.
Instant
Fight for the Throne (msc) 65
Go Nuts!
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Sorcery
Go Nuts! (msh) 168
Savage Punch
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Sorcery
Savage Punch (j22) 723
Vigorbloom Charm
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant
Vigorbloom Charm (fra) 160

Fight

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Land

Qty: 31 (33 w/ MDFC)Price: $215.71
Barkchannel Pathway
: Add
.
Land
Barkchannel Pathway // Tidechannel Pathway (khm) 251Barkchannel Pathway // Tidechannel Pathway (khm) 251
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Branchloft Pathway
: Add
.
Land
Branchloft Pathway // Boulderloft Pathway (znr) 284Branchloft Pathway // Boulderloft Pathway (znr) 284
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 234
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (eld) 244
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Forest
(
: Add
.)
Basic Land - Forest
Forest (mh2) 489
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (khm) 293Hengegate Pathway // Mistgate Pathway (khm) 293
Island
(
: Add
.)
Basic Land - Island
Island (mh2) 484
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (fic) 411
Plains
(
: Add
.)
Basic Land - Plains
Plains (mh2) 481
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (c13) 318
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (neo) 275
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (sld) 5
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (csp) 152
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (khm) 276
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 257
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (c20) 320
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440

Land

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Landfall

Qty: 1 Price: $3.99
Tifa Lockhart
Trample
Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
Legendary Creature - Human Monk
Tifa Lockhart (fin) 206

Landfall

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Lifegain

Qty: 1 Price: $5.99
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fic) 232

Lifegain

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Protection

Qty: 5 Price: $33.55
Aegis of the Gods
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Creature Enchantment - Human Soldier
Aegis of the Gods (jou) 1
Devoted Caretaker
,
: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
Creature - Human Cleric
Devoted Caretaker (ody) 18
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Silence
Your opponents can't cast spells this turn.
Instant
Silence (tsr) 302
Teferi, Mage of Zhalfir
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
Legendary Creature - Human Wizard
Teferi, Mage of Zhalfir (tsr) 91

Protection

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Ramp

Qty: 17 Price: $75.93
Alchemist's Refuge
: Add
.
,
: You may cast spells this turn as though they had flash.
Land
Alchemist's Refuge (avr) 225
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (mic) 157
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (f12) 8
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (soi) 200
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (prna) 178
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Heronblade Elite
Vigilance
Whenever another Human you control enters, put a +1/+1 counter on this creature.
: Add X mana of any one color, where X is this creature's power.
Creature - Human Warrior
Heronblade Elite (mic) 26
Honored Hierarch
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as this creature is renowned, it has vigilance and "
: Add one mana of any color."
Creature - Human Druid
Honored Hierarch (cp3) 1
Katilda, Dawnhart Prime
Protection from Werewolves
Human creatures you control have "
: Add one mana of any of this creature's colors."
,
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Human Warlock
Katilda, Dawnhart Prime (mid) 230
Knight of the Reliquary
This creature gets +1/+1 for each land card in your graveyard.
, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the Reliquary (ddg) 1
Lyse Hext
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost
less to cast.
As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
Legendary Creature - Human Monk Rebel
Lyse Hext (fic) 88
Noble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Human Druid
Noble Hierarch (uma) 174
Planar Genesis
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Planar Genesis (mh3) 198
Sol Ring
: Add
.
Artifact
Sol Ring (mic) 162
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Ramp

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Recursion

Qty: 2 Price: $22.48
Lier, Disciple of the Drowned
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Legendary Creature - Human Wizard
Lier, Disciple of the Drowned (mid) 59
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard
Snapcaster Mage (isd) 78

Recursion

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Removal

Qty: 10 Price: $32.32
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 51
Counterspell
Counter target spell.
Instant
Counterspell (mh2) 308
Crib Swap
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Instant Kindred - Shapeshifter
Crib Swap (ecl) 11
Decisive Denial
Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays
.
Instant
Decisive Denial (soc) 304
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Endless Detour
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
Instant
Endless Detour (snc) 183
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (c14) 298
Giant Killer
,
: Tap target creature.
Creature - Human Peasant
Giant Killer // Chop Down (eld) 275
Jwari Disruption
Counter target spell unless its controller pays
.
Instant
Jwari Disruption // Jwari Ruins (znr) 64Jwari Disruption // Jwari Ruins (znr) 64
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sta) 10

Removal

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Stax

Qty: 4 Price: $17.56
Containment Priest
Flash
If a nontoken creature would enter and it wasn't cast, exile it instead.
Creature - Human Cleric
Containment Priest (uma) 11
Jennifer Walters
Your opponents can't cast spells during your turn.
: Transform Jennifer Walters. Activate only as a sorcery.
Legendary Creature - Human Advisor Hero
Jennifer Walters // The Sensational She-Hulk (msh) 18Jennifer Walters // The Sensational She-Hulk (msh) 18
Thalia, Heretic Cathar
First strike
Creatures and nonbasic lands your opponents control enter tapped.
Legendary Creature - Human Soldier
Thalia, Heretic Cathar (pemn) 46
Tithe Taker
During your turn, spells your opponents cast cost
more to cast and abilities your opponents activate cost
more to activate unless they're mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature - Human Soldier
Tithe Taker (rna) 27

Stax

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Tokens

Qty: 2 Price: $7.48
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Human Archer Noble
Bard, King of Dale (hob) 144
Monastery Mentor
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Creature - Human Monk
Monastery Mentor (frf) 20

Tokens

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Tutor

Qty: 4 Price: $78.46
Captain Sisay
: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
Legendary Creature - Human Soldier
Captain Sisay (sld) 51
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (mh1) 197
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger
Ranger-Captain of Eos (mh1) 21
Search for Glory
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each
spent to cast this spell. (
is mana from a snow source.)
Snow Sorcery
Search for Glory (khm) 27

Tutor

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Maybeboard

Qty: 28 Price: $83.32
Ancient Animus
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant
Ancient Animus (cmr) 215
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (c17) 81
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (soc) 188
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (mid) 168
Baral, Chief of Compliance
Instant and sorcery spells you cast cost
less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Legendary Creature - Human Wizard
Baral, Chief of Compliance (aer) 28
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Blighted Agent
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
This creature can't be blocked.
Creature - Human Rogue Phyrexian
Blighted Agent (plst) NPH-29
Brigid's Command
Choose two —
• Create a token that's a copy of target Kithkin you control.
• Target player creates a 1/1 green and white Kithkin creature token.
• Target creature you control gets +3/+3 until end of turn.
• Target creature you control fights target creature an opponent controls.
Sorcery Kindred - Kithkin
Brigid's Command (ecl) 208
Call the Coppercoats
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Instant
Call the Coppercoats (onc) 60
Cursed Totem
Activated abilities of creatures can't be activated.
Artifact
Cursed Totem (mh2) 295
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (ecc) 45
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Exponential Growth
Until end of turn, double target creature's power X times.
Sorcery
Exponential Growth (stx) 130
Extraction Specialist
Lifelink
When this creature enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control this creature.
Creature - Human Rogue
Extraction Specialist (snc) 12
Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Sorcery
Ezuri's Predation (dsc) 178
Inkmoth Nexus
: Add
.
: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Land
Inkmoth Nexus (sld) 1207
Jadzi, Oracle of Arcavios
Discard a card: Return Jadzi to its owner's hand.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying
rather than paying its mana cost. If it's a land card, put it onto the battlefield.
Legendary Creature - Human Wizard
Jadzi, Oracle of Arcavios // Journey to the Oracle (stx) 151Jadzi, Oracle of Arcavios // Journey to the Oracle (stx) 151
Khalni Ambush
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (m21) 27
Mass Appeal
Draw a card for each Human you control.
Sorcery
Mass Appeal (avr) 66
Metallic Mimic
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Creature Artifact - Shapeshifter
Metallic Mimic (inr) 268
Noxious Assault
Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.
Sorcery
Noxious Assault (one) 176
Raff, Weatherlight Stalwart
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.
: Creatures you control get +1/+1 and gain vigilance until end of turn.
Legendary Creature - Human Wizard
Raff, Weatherlight Stalwart (dmu) 212
Setessan Tactics
Strive — This spell costs
more to cast for each target beyond the first.
Until end of turn, any number of target creatures each get +1/+1 and gain "
: This creature fights another target creature."
Instant
Setessan Tactics (jou) 140
Somberwald Sage
: Add three mana of any one color. Spend this mana only to cast creature spells.
Creature - Human Druid
Somberwald Sage (avr) 194
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (nph) 123
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (j25) 66
You're Ambushed on the Road
Choose one —
• Make a Retreat — Return target creature you control to its owner's hand.
• Stand and Fight — Target creature gets +1/+3 until end of turn.
Instant
You're Ambushed on the Road (afr) 43

Maybeboard

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Deck Info

Deck stats

35 pips - 29 cards
23 mana - 23 cards
27 pips - 22 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
29 pips - 29 cards
25 mana - 25 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"A secret commander deck using "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" to smack opponents in the face off repeated fight spells!\n\n"},{"attributes":{"underline":true},"insert":"The Gameplan"},{"insert":"\nUse early-game ramp like "},{"insert":{"card-link":"Avacyn's Pilgrim"}},{"insert":" , "},{"insert":{"card-link":"Honored Hierarch"}},{"insert":" and "},{"insert":{"card-link":"Noble Hierarch"}},{"insert":" to set up ability to cast more spells later - "},{"insert":{"card-link":"Katilda, Dawnhart Prime"}},{"insert":" and "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" support this by turning all creatures into mana dorks. Then, cast "},{"insert":{"card-link":"Katilda and Lier"}},{"insert":" on turn 3 and use tutors like "},{"insert":{"card-link":"Eladamri's Call"}},{"insert":", "},{"insert":{"card-link":"Search for Glory"}},{"insert":", and "},{"insert":{"card-link":"Captain Sisay"}},{"insert":" to find "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":". Katilda & Lier act as the engine for the deck, while Jen is the linchpin - the fight spells in the deck can be recurred with the commander and use the ability on the She-Hulk side to sling a ton of damage at opponents.\n\n"},{"attributes":{"underline":true},"insert":"Winning"},{"insert":"\nThe deck uses the secret commander "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" as a win-con by reflecting fight damage at opponent's faces; for example, transform/cast She-Hulk, cast "},{"insert":{"card-link":"Epic Fight"}},{"insert":" choosing both modes, then use She-Hulk's triggered ability to send 12 damage (at least) at an opponent's face; there are other abilities that allow adding counters and spells to add power for additional damage this way. Alternatively, the deck can go wide and tall with "},{"insert":{"card-link":"Kyler, Sigardian Emissary"}},{"insert":" to simply overwhelm the board with humans turning sideways.\n\n"},{"attributes":{"underline":true},"insert":"Fight Spells"},{"insert":"\nThese are the key targets to flash back once She-Hulk is online - target her with a fight spell to then deal that much damage to an opponent. "},{"insert":{"card-link":"Bushwhack"}},{"insert":" and "},{"insert":{"card-link":"Go Nuts!"}},{"insert":" can get in the grave early so they're easy to flashback, and each have a non-fight mode for that early usage. "},{"insert":{"card-link":"Decisive Denial"}},{"insert":" has a similar modal effect in that it can be spell removal or assist with the fight strategy. "},{"insert":{"card-link":"Fight for the Throne"}},{"insert":" provides a ton of value off a fight spell, while the remaining spells pump and fight at the same time ("},{"insert":{"card-link":"Savage Punch"}},{"insert":" "},{"insert":{"card-link":"Bridgeworks Battle // Tanglespan Bridgeworks"}},{"insert":" "},{"insert":{"card-link":"Chelonian Tackle"}},{"insert":" "},{"insert":{"card-link":"Epic Fight"}},{"insert":") \n\n"},{"attributes":{"underline":true},"insert":"Stax"},{"insert":"\nWhy stax? Because our secret commander says stax! In addition to not allowing opponents to cast spells on our turns, we'll use mostly human-based protection to keep the board safe - like "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" "},{"insert":{"card-link":"Devoted Caretaker"}},{"insert":" and "},{"insert":{"card-link":"Aegis of the Gods"}},{"insert":", then use cards like "},{"insert":{"card-link":"Containment Priest"}},{"insert":", "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":", "},{"insert":{"card-link":"Tithe Taker"}},{"insert":", "},{"insert":{"card-link":"Thalia, Heretic Cathar"}},{"insert":" and "},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" to slow opponents down. Teferi in particular helps our strategy by allowing us to cast humans (and gain flashback from our commander) on any turn.\n\n"},{"attributes":{"underline":true},"insert":"Landfall"},{"insert":"\nWhy landfall? Who better to buff for massive damage than "},{"insert":{"card-link":"Tifa Lockhart"}},{"insert":"? For the most part, the land sacrifice and ramp package ("},{"insert":{"card-link":"Crop Rotation"}},{"insert":", "},{"insert":{"card-link":"Growth Spiral"}},{"insert":", "},{"insert":{"card-link":"Planar Genesis"}},{"insert":", "},{"insert":{"card-link":"Three Visits"}},{"insert":", "},{"insert":{"card-link":"Harrow"}},{"insert":") are here to empower "},{"insert":{"card-link":"Knight of the Reliquary"}},{"insert":" and "},{"insert":{"card-link":"Tifa Lockhart"}},{"insert":" as alternative fight targets, while providing useful spells to flash back as the deck casts more humans.\n\n"},{"attributes":{"underline":true},"insert":"Tokens"},{"insert":"\nRather than just relying on casting humans, the deck has a few other ways to create creatures and keep pressure on the board. "},{"insert":{"card-link":"Bard, King of Dale"}},{"insert":" is a late game token doubler for "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":" and "},{"insert":{"card-link":"Call the Coppercoats"}},{"insert":", while "},{"insert":{"card-link":"Monastery Mentor"}},{"insert":" comes down in the early game to synergize with the commander and spellslinger strategies. \n\n"},{"attributes":{"underline":true},"insert":"Spellslinger/Flashing Back"},{"insert":"\nBeyond the fight core of the deck, this is a spellslinger deck aiming to take advantage of low mana value spells with the commander's flashback utility."},{"insert":{"card-link":"Jace, Vryn's Prodigy // Jace, Telepath Unbound"}},{"insert":", "},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":", and "},{"insert":{"card-link":"Lier, Disciple of the Drowned"}},{"insert":" each provide backup utility in case the commander isn't available. Draw and removal spells are all low mana value to keep things easy to flash back - "},{"insert":{"card-link":"Consider"}},{"insert":" and "},{"insert":{"card-link":"Thought Scour"}},{"insert":" are particularly helpful in adding more cards to the graveyard. "},{"insert":{"card-link":"Flow State"}},{"insert":" should be easy to trigger, while "},{"insert":{"card-link":"Joined Researchers // Secret Rendezvous"}},{"insert":" adds a free draw spell whenever the hand is low. "},{"insert":{"card-link":"Crib Swap"}},{"insert":" helps trigger our commander instead of more common options like Generous Gift. "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" and "},{"insert":{"card-link":"Alchemist's Refuge"}},{"insert":", like "},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" enable us to cast humans at any time, making the flashback ability much more usable. \n\n"},{"attributes":{"underline":true},"insert":"Buffs & Counters"},{"insert":"\nSince we want Jen to get bigger, it makes sense to provide buffs where possible with +1/+1 counters from "},{"insert":{"card-link":"Gavony Township"}},{"insert":", "},{"insert":{"card-link":"Katilda, Dawnhart Prime"}},{"insert":", "},{"insert":{"card-link":"Go Nuts!"}},{"insert":", and "},{"insert":{"card-link":"Fight for the Throne"}},{"insert":". She can also get pumps from "},{"insert":{"card-link":"Savage Punch"}},{"insert":", "},{"insert":{"card-link":"Bridgeworks Battle // Tanglespan Bridgeworks"}},{"insert":", and "},{"insert":{"card-link":"Epic Fight"}},{"insert":", while "},{"insert":{"card-link":"Chelonian Tackle"}},{"insert":" is just a \"survive the fight\" card kind of pump. \n"}]}
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