Dyxtan
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Commander
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{"ops":[{"insert":"A secret commander deck using "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" to smack opponents in the face off repeated fight spells!\n\n"},{"attributes":{"underline":true},"insert":"The Gameplan"},{"insert":"\nUse early-game ramp like "},{"insert":{"card-link":"Avacyn's Pilgrim"}},{"insert":" , "},{"insert":{"card-link":"Honored Hierarch"}},{"insert":" and "},{"insert":{"card-link":"Noble Hierarch"}},{"insert":" to set up ability to cast more spells later - "},{"insert":{"card-link":"Katilda, Dawnhart Prime"}},{"insert":" and "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" support this by turning all creatures into mana dorks. Then, cast "},{"insert":{"card-link":"Katilda and Lier"}},{"insert":" on turn 3 and use tutors like "},{"insert":{"card-link":"Eladamri's Call"}},{"insert":", "},{"insert":{"card-link":"Search for Glory"}},{"insert":", and "},{"insert":{"card-link":"Captain Sisay"}},{"insert":" to find "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":". Katilda & Lier act as the engine for the deck, while Jen is the linchpin - the fight spells in the deck can be recurred with the commander and use the ability on the She-Hulk side to sling a ton of damage at opponents.\n\n"},{"attributes":{"underline":true},"insert":"Winning"},{"insert":"\nThe deck uses the secret commander "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" as a win-con by reflecting fight damage at opponent's faces; for example, transform/cast She-Hulk, cast "},{"insert":{"card-link":"Epic Fight"}},{"insert":" choosing both modes, then use She-Hulk's triggered ability to send 12 damage (at least) at an opponent's face; there are other abilities that allow adding counters and spells to add power for additional damage this way. Alternatively, the deck can go wide and tall with "},{"insert":{"card-link":"Kyler, Sigardian Emissary"}},{"insert":" to simply overwhelm the board with humans turning sideways.\n\n"},{"attributes":{"underline":true},"insert":"Fight Spells"},{"insert":"\nThese are the key targets to flash back once She-Hulk is online - target her with a fight spell to then deal that much damage to an opponent. "},{"insert":{"card-link":"Bushwhack"}},{"insert":" and "},{"insert":{"card-link":"Go Nuts!"}},{"insert":" can get in the grave early so they're easy to flashback, and each have a non-fight mode for that early usage. "},{"insert":{"card-link":"Decisive Denial"}},{"insert":" has a similar modal effect in that it can be spell removal or assist with the fight strategy. "},{"insert":{"card-link":"Fight for the Throne"}},{"insert":" provides a ton of value off a fight spell, while the remaining spells pump and fight at the same time ("},{"insert":{"card-link":"Savage Punch"}},{"insert":" "},{"insert":{"card-link":"Bridgeworks Battle // Tanglespan Bridgeworks"}},{"insert":" "},{"insert":{"card-link":"Chelonian Tackle"}},{"insert":" "},{"insert":{"card-link":"Epic Fight"}},{"insert":") \n\n"},{"attributes":{"underline":true},"insert":"Stax"},{"insert":"\nWhy stax? Because our secret commander says stax! In addition to not allowing opponents to cast spells on our turns, we'll use mostly human-based protection to keep the board safe - like "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" "},{"insert":{"card-link":"Devoted Caretaker"}},{"insert":" and "},{"insert":{"card-link":"Aegis of the Gods"}},{"insert":", then use cards like "},{"insert":{"card-link":"Containment Priest"}},{"insert":", "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":", "},{"insert":{"card-link":"Tithe Taker"}},{"insert":", "},{"insert":{"card-link":"Thalia, Heretic Cathar"}},{"insert":" and "},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" to slow opponents down. Teferi in particular helps our strategy by allowing us to cast humans (and gain flashback from our commander) on any turn.\n\n"},{"attributes":{"underline":true},"insert":"Landfall"},{"insert":"\nWhy landfall? Who better to buff for massive damage than "},{"insert":{"card-link":"Tifa Lockhart"}},{"insert":"? For the most part, the land sacrifice and ramp package ("},{"insert":{"card-link":"Crop Rotation"}},{"insert":", "},{"insert":{"card-link":"Growth Spiral"}},{"insert":", "},{"insert":{"card-link":"Planar Genesis"}},{"insert":", "},{"insert":{"card-link":"Three Visits"}},{"insert":", "},{"insert":{"card-link":"Harrow"}},{"insert":") are here to empower "},{"insert":{"card-link":"Knight of the Reliquary"}},{"insert":" and "},{"insert":{"card-link":"Tifa Lockhart"}},{"insert":" as alternative fight targets, while providing useful spells to flash back as the deck casts more humans.\n\n"},{"attributes":{"underline":true},"insert":"Tokens"},{"insert":"\nRather than just relying on casting humans, the deck has a few other ways to create creatures and keep pressure on the board. "},{"insert":{"card-link":"Bard, King of Dale"}},{"insert":" is a late game token doubler for "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":" and "},{"insert":{"card-link":"Call the Coppercoats"}},{"insert":", while "},{"insert":{"card-link":"Monastery Mentor"}},{"insert":" comes down in the early game to synergize with the commander and spellslinger strategies. \n\n"},{"attributes":{"underline":true},"insert":"Spellslinger/Flashing Back"},{"insert":"\nBeyond the fight core of the deck, this is a spellslinger deck aiming to take advantage of low mana value spells with the commander's flashback utility."},{"insert":{"card-link":"Jace, Vryn's Prodigy // Jace, Telepath Unbound"}},{"insert":", "},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":", and "},{"insert":{"card-link":"Lier, Disciple of the Drowned"}},{"insert":" each provide backup utility in case the commander isn't available. Draw and removal spells are all low mana value to keep things easy to flash back - "},{"insert":{"card-link":"Consider"}},{"insert":" and "},{"insert":{"card-link":"Thought Scour"}},{"insert":" are particularly helpful in adding more cards to the graveyard. "},{"insert":{"card-link":"Flow State"}},{"insert":" should be easy to trigger, while "},{"insert":{"card-link":"Joined Researchers // Secret Rendezvous"}},{"insert":" adds a free draw spell whenever the hand is low. "},{"insert":{"card-link":"Crib Swap"}},{"insert":" helps trigger our commander instead of more common options like Generous Gift. "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" and "},{"insert":{"card-link":"Alchemist's Refuge"}},{"insert":", like "},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" enable us to cast humans at any time, making the flashback ability much more usable. \n\n"},{"attributes":{"underline":true},"insert":"Buffs & Counters"},{"insert":"\nSince we want Jen to get bigger, it makes sense to provide buffs where possible with +1/+1 counters from "},{"insert":{"card-link":"Gavony Township"}},{"insert":", "},{"insert":{"card-link":"Katilda, Dawnhart Prime"}},{"insert":", "},{"insert":{"card-link":"Go Nuts!"}},{"insert":", and "},{"insert":{"card-link":"Fight for the Throne"}},{"insert":". She can also get pumps from "},{"insert":{"card-link":"Savage Punch"}},{"insert":", "},{"insert":{"card-link":"Bridgeworks Battle // Tanglespan Bridgeworks"}},{"insert":", and "},{"insert":{"card-link":"Epic Fight"}},{"insert":", while "},{"insert":{"card-link":"Chelonian Tackle"}},{"insert":" is just a \"survive the fight\" card kind of pump. \n"}]}
Commander
Katilda and Lier
Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature - Human

Commander
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Counters
Counters
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Draw
Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery

Draw
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Fight
Go Nuts!
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Sorcery

Vigorbloom Charm
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant

Fight
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
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Ramp
Ramp
(CTRL to add secondary)
Recursion
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Recursion
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Removal
Removal
(CTRL to add secondary)
Stax
Tithe Taker
During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature - Human Soldier

Stax
(CTRL to add secondary)
Tokens
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Human Archer Noble

Tokens
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Tutor
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Tutor
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Maybeboard
Brigid's Command
Choose two —
• Create a token that's a copy of target Kithkin you control.
• Target player creates a 1/1 green and white Kithkin creature token.
• Target creature you control gets +3/+3 until end of turn.
• Target creature you control fights target creature an opponent controls.
• Create a token that's a copy of target Kithkin you control.
• Target player creates a 1/1 green and white Kithkin creature token.
• Target creature you control gets +3/+3 until end of turn.
• Target creature you control fights target creature an opponent controls.
Sorcery Kindred - Kithkin

Jadzi, Oracle of Arcavios
Discard a card: Return Jadzi to its owner's hand.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.
Legendary Creature - Human Wizard


Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"A secret commander deck using "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" to smack opponents in the face off repeated fight spells!\n\n"},{"attributes":{"underline":true},"insert":"The Gameplan"},{"insert":"\nUse early-game ramp like "},{"insert":{"card-link":"Avacyn's Pilgrim"}},{"insert":" , "},{"insert":{"card-link":"Honored Hierarch"}},{"insert":" and "},{"insert":{"card-link":"Noble Hierarch"}},{"insert":" to set up ability to cast more spells later - "},{"insert":{"card-link":"Katilda, Dawnhart Prime"}},{"insert":" and "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" support this by turning all creatures into mana dorks. Then, cast "},{"insert":{"card-link":"Katilda and Lier"}},{"insert":" on turn 3 and use tutors like "},{"insert":{"card-link":"Eladamri's Call"}},{"insert":", "},{"insert":{"card-link":"Search for Glory"}},{"insert":", and "},{"insert":{"card-link":"Captain Sisay"}},{"insert":" to find "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":". Katilda & Lier act as the engine for the deck, while Jen is the linchpin - the fight spells in the deck can be recurred with the commander and use the ability on the She-Hulk side to sling a ton of damage at opponents.\n\n"},{"attributes":{"underline":true},"insert":"Winning"},{"insert":"\nThe deck uses the secret commander "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" as a win-con by reflecting fight damage at opponent's faces; for example, transform/cast She-Hulk, cast "},{"insert":{"card-link":"Epic Fight"}},{"insert":" choosing both modes, then use She-Hulk's triggered ability to send 12 damage (at least) at an opponent's face; there are other abilities that allow adding counters and spells to add power for additional damage this way. Alternatively, the deck can go wide and tall with "},{"insert":{"card-link":"Kyler, Sigardian Emissary"}},{"insert":" to simply overwhelm the board with humans turning sideways.\n\n"},{"attributes":{"underline":true},"insert":"Fight Spells"},{"insert":"\nThese are the key targets to flash back once She-Hulk is online - target her with a fight spell to then deal that much damage to an opponent. "},{"insert":{"card-link":"Bushwhack"}},{"insert":" and "},{"insert":{"card-link":"Go Nuts!"}},{"insert":" can get in the grave early so they're easy to flashback, and each have a non-fight mode for that early usage. "},{"insert":{"card-link":"Decisive Denial"}},{"insert":" has a similar modal effect in that it can be spell removal or assist with the fight strategy. "},{"insert":{"card-link":"Fight for the Throne"}},{"insert":" provides a ton of value off a fight spell, while the remaining spells pump and fight at the same time ("},{"insert":{"card-link":"Savage Punch"}},{"insert":" "},{"insert":{"card-link":"Bridgeworks Battle // Tanglespan Bridgeworks"}},{"insert":" "},{"insert":{"card-link":"Chelonian Tackle"}},{"insert":" "},{"insert":{"card-link":"Epic Fight"}},{"insert":") \n\n"},{"attributes":{"underline":true},"insert":"Stax"},{"insert":"\nWhy stax? Because our secret commander says stax! In addition to not allowing opponents to cast spells on our turns, we'll use mostly human-based protection to keep the board safe - like "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" "},{"insert":{"card-link":"Devoted Caretaker"}},{"insert":" and "},{"insert":{"card-link":"Aegis of the Gods"}},{"insert":", then use cards like "},{"insert":{"card-link":"Containment Priest"}},{"insert":", "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":", "},{"insert":{"card-link":"Tithe Taker"}},{"insert":", "},{"insert":{"card-link":"Thalia, Heretic Cathar"}},{"insert":" and "},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" to slow opponents down. Teferi in particular helps our strategy by allowing us to cast humans (and gain flashback from our commander) on any turn.\n\n"},{"attributes":{"underline":true},"insert":"Landfall"},{"insert":"\nWhy landfall? Who better to buff for massive damage than "},{"insert":{"card-link":"Tifa Lockhart"}},{"insert":"? For the most part, the land sacrifice and ramp package ("},{"insert":{"card-link":"Crop Rotation"}},{"insert":", "},{"insert":{"card-link":"Growth Spiral"}},{"insert":", "},{"insert":{"card-link":"Planar Genesis"}},{"insert":", "},{"insert":{"card-link":"Three Visits"}},{"insert":", "},{"insert":{"card-link":"Harrow"}},{"insert":") are here to empower "},{"insert":{"card-link":"Knight of the Reliquary"}},{"insert":" and "},{"insert":{"card-link":"Tifa Lockhart"}},{"insert":" as alternative fight targets, while providing useful spells to flash back as the deck casts more humans.\n\n"},{"attributes":{"underline":true},"insert":"Tokens"},{"insert":"\nRather than just relying on casting humans, the deck has a few other ways to create creatures and keep pressure on the board. "},{"insert":{"card-link":"Bard, King of Dale"}},{"insert":" is a late game token doubler for "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":" and "},{"insert":{"card-link":"Call the Coppercoats"}},{"insert":", while "},{"insert":{"card-link":"Monastery Mentor"}},{"insert":" comes down in the early game to synergize with the commander and spellslinger strategies. \n\n"},{"attributes":{"underline":true},"insert":"Spellslinger/Flashing Back"},{"insert":"\nBeyond the fight core of the deck, this is a spellslinger deck aiming to take advantage of low mana value spells with the commander's flashback utility."},{"insert":{"card-link":"Jace, Vryn's Prodigy // Jace, Telepath Unbound"}},{"insert":", "},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":", and "},{"insert":{"card-link":"Lier, Disciple of the Drowned"}},{"insert":" each provide backup utility in case the commander isn't available. Draw and removal spells are all low mana value to keep things easy to flash back - "},{"insert":{"card-link":"Consider"}},{"insert":" and "},{"insert":{"card-link":"Thought Scour"}},{"insert":" are particularly helpful in adding more cards to the graveyard. "},{"insert":{"card-link":"Flow State"}},{"insert":" should be easy to trigger, while "},{"insert":{"card-link":"Joined Researchers // Secret Rendezvous"}},{"insert":" adds a free draw spell whenever the hand is low. "},{"insert":{"card-link":"Crib Swap"}},{"insert":" helps trigger our commander instead of more common options like Generous Gift. "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" and "},{"insert":{"card-link":"Alchemist's Refuge"}},{"insert":", like "},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" enable us to cast humans at any time, making the flashback ability much more usable. \n\n"},{"attributes":{"underline":true},"insert":"Buffs & Counters"},{"insert":"\nSince we want Jen to get bigger, it makes sense to provide buffs where possible with +1/+1 counters from "},{"insert":{"card-link":"Gavony Township"}},{"insert":", "},{"insert":{"card-link":"Katilda, Dawnhart Prime"}},{"insert":", "},{"insert":{"card-link":"Go Nuts!"}},{"insert":", and "},{"insert":{"card-link":"Fight for the Throne"}},{"insert":". She can also get pumps from "},{"insert":{"card-link":"Savage Punch"}},{"insert":", "},{"insert":{"card-link":"Bridgeworks Battle // Tanglespan Bridgeworks"}},{"insert":", and "},{"insert":{"card-link":"Epic Fight"}},{"insert":", while "},{"insert":{"card-link":"Chelonian Tackle"}},{"insert":" is just a \"survive the fight\" card kind of pump. \n"}]}





















































































































