tracynsolus
317 views12 days ago
Commander
Size: 100Salt sum: 49.11
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{"ops":[{"insert":"This deck is aiming to win with either a curiosity discard loop using"},{"insert":{"card-link":"Glint-Horn Buccaneer"}},{"insert":" or "},{"insert":{"card-link":"Cool but Rude"}},{"insert":" (there is another option but I cannot access it in this window) We're aiming for loops that allow rapid loot effects using the command zone "},{"insert":{"card-link":"Mary Read and Anne Bonny"}},{"insert":" on turn 3 to ramp and from turn 4 onwards as a "},{"insert":{"card-link":"Treasure"}},{"insert":" engine which allows the deck to get a much mana as needed whenever we discard a pirate, vehicle, or an "},{"insert":{"card-link":"Island"}},{"insert":" which is why the deck runs an intentionally low number of Red mana sources given the total mana cost base. We're looking to accelerate into a turn 2 commander, with a turn 3 (or turn 4 non accelerated) draw engine coming online to find either "},{"insert":{"card-link":"Fateful Discovery"}},{"insert":" , "},{"insert":{"card-link":"Curiosity"}},{"insert":" , or "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":" powering us to a win. Should this plan fail there is an alternative two card combo of "},{"insert":{"card-link":"Thought Lash"}},{"insert":" and "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" . The maybe board contains alternate win cons, and potential upgrades but it is important in any version of this strategy, to maintain the pirate identity and commander synergy that give the deck it's identity and which cap it at a low bracket 4 viability, that we maintain a high combined Island, Pirate, and Vehicle count. It's that whichallows the treasure engine in the command zone to be consistent ramp and card advantage. Wheel effects can also serve as effective ramp as long as the commander is in play.\n"}]}
Anthem
Fell Flagship
Pirates you control get +1/+0.
Whenever this Vehicle deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this Vehicle deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Anthem
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Burn
Burn
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Counters
Counters
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Creature
Creature
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Discard
Discard
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Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Reckoner Bankbuster
This Vehicle enters with three charge counters on it.
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
Artifact - Vehicle

Subterranean Schooner
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Crew 1
Crew 1
Artifact - Vehicle

Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Scout

Draw
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Enchantment
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class

Enchantment
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Finisher
Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
, , Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
, , Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Creature - Human Wizard Pirate

Finisher
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Land
Land
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Pump
Pump
(CTRL to add secondary)
Ramp
Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate

Ramp
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Removal
Kitesail Larcenist
Flying, ward
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
Creature - Human Pirate

Removal
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Theft
Dire Fleet Daredevil
First strike
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Creature - Human Pirate

Theft
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Tokens
Tokens
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Tutor
Tutor
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Maybeboard
Amphin Mutineer
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Pirate Salamander

Brallin, Skyshark Rider
Partner with Shabraz, the Skyshark (When this creature enters, target player may put Shabraz into their hand from their library, then shuffle.)
Whenever you discard a card, put a +1/+1 counter on Brallin and it deals 1 damage to each opponent.
: Target Shark gains trample until end of turn.
Whenever you discard a card, put a +1/+1 counter on Brallin and it deals 1 damage to each opponent.
: Target Shark gains trample until end of turn.
Legendary Creature - Human Shaman

Breeches, the Blastmaker
Menace
Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches deals damage equal to that spell's mana value to any target.
Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches deals damage equal to that spell's mana value to any target.
Legendary Creature - Goblin Pirate

Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Legendary Creature - Pirate Siren

Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren

Pirated Copy
You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
Creature - Shapeshifter Pirate

Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is aiming to win with either a curiosity discard loop using"},{"insert":{"card-link":"Glint-Horn Buccaneer"}},{"insert":" or "},{"insert":{"card-link":"Cool but Rude"}},{"insert":" (there is another option but I cannot access it in this window) We're aiming for loops that allow rapid loot effects using the command zone "},{"insert":{"card-link":"Mary Read and Anne Bonny"}},{"insert":" on turn 3 to ramp and from turn 4 onwards as a "},{"insert":{"card-link":"Treasure"}},{"insert":" engine which allows the deck to get a much mana as needed whenever we discard a pirate, vehicle, or an "},{"insert":{"card-link":"Island"}},{"insert":" which is why the deck runs an intentionally low number of Red mana sources given the total mana cost base. We're looking to accelerate into a turn 2 commander, with a turn 3 (or turn 4 non accelerated) draw engine coming online to find either "},{"insert":{"card-link":"Fateful Discovery"}},{"insert":" , "},{"insert":{"card-link":"Curiosity"}},{"insert":" , or "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":" powering us to a win. Should this plan fail there is an alternative two card combo of "},{"insert":{"card-link":"Thought Lash"}},{"insert":" and "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" . The maybe board contains alternate win cons, and potential upgrades but it is important in any version of this strategy, to maintain the pirate identity and commander synergy that give the deck it's identity and which cap it at a low bracket 4 viability, that we maintain a high combined Island, Pirate, and Vehicle count. It's that whichallows the treasure engine in the command zone to be consistent ramp and card advantage. Wheel effects can also serve as effective ramp as long as the commander is in play.\n"}]}


























































































