calenton
227 views36 days ago
Commander
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{"ops":[{"insert":"If you're looking for a fun and surprisingly powerful "},{"attributes":{"bold":true},"insert":"Bracket 2"},{"insert":" commander deck, hear me out. I've been playing "},{"attributes":{"bold":true},"insert":"Shroofus, Sproutsire"},{"insert":" for two weeks, and it's easily become one of the strongest Bracket 2 decks I've built. It can comfortably compete with many Bracket 3 decks, and with a few upgrades, you could even push it into heavy Bracket 3 or 4 while still letting Shroofus completely take over games.\nThe game plan is straightforward ramp into Shroofus by turn two or three, then start chaining cheap pump spells and instant-speed combat tricks. Every point of extra power means more Saprolings thanks to Shroofus's ability, allowing your board to snowball at an incredible pace. Once you add anthem effects and token synergies, those harmless little Saprolings quickly become an overwhelming army capable of ending games out of nowhere.\nThe deck also includes a solid package of protection through equipment and other support cards to keep Shroofus on the battlefield, along with reliable card draw from lands and various value engines to keep your hand full. You'll notice the deck runs relatively little removal, but that's intentional its focus is on explosive board development and relentless pressure rather than controlling the table.\nGive it a try you might be surprised by just how fast this little fungus gets out of hand. Have fun!\n"}]}
Anthem
Anthem
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Draw
Draw
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Enchantment
Enchantment
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Evasion
Evasion
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Finisher
Finisher
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Land
Diamond City
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add .
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
: Add .
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Land

Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Pump
Pump
(CTRL to add secondary)
Ramp
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Ramp
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Removal
Removal
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Tokens
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"If you're looking for a fun and surprisingly powerful "},{"attributes":{"bold":true},"insert":"Bracket 2"},{"insert":" commander deck, hear me out. I've been playing "},{"attributes":{"bold":true},"insert":"Shroofus, Sproutsire"},{"insert":" for two weeks, and it's easily become one of the strongest Bracket 2 decks I've built. It can comfortably compete with many Bracket 3 decks, and with a few upgrades, you could even push it into heavy Bracket 3 or 4 while still letting Shroofus completely take over games.\nThe game plan is straightforward ramp into Shroofus by turn two or three, then start chaining cheap pump spells and instant-speed combat tricks. Every point of extra power means more Saprolings thanks to Shroofus's ability, allowing your board to snowball at an incredible pace. Once you add anthem effects and token synergies, those harmless little Saprolings quickly become an overwhelming army capable of ending games out of nowhere.\nThe deck also includes a solid package of protection through equipment and other support cards to keep Shroofus on the battlefield, along with reliable card draw from lands and various value engines to keep your hand full. You'll notice the deck runs relatively little removal, but that's intentional its focus is on explosive board development and relentless pressure rather than controlling the table.\nGive it a try you might be surprised by just how fast this little fungus gets out of hand. Have fun!\n"}]}



































































