Calstar9000
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Commander
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{"ops":[{"attributes":{"underline":true},"insert":"Crystal is a really interesting commander for a lotta reasons."},{"insert":"\nCrystal is 4 colours. And personally, I don't like playing black (no quoting), but 4-colour gives me access to all the cards I could want."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crystal is baby Vivi. By that I mean that it pings people on (most) noncreature spells, and I can put a curiosity on it and win. It, however, can also lean into a control route, as every time it interacts, it draws three cards if you have the curiosity engine online."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crystal can be built in a lotta different places. You can build it as a card draw deck with a damage outlet in the command zone in B2. You can use my initial (current as of 9/2026) list as a B3 deck with middling spells, but a few curiosity effects to make it move. Or it can be at the height of its power in cEDH as a super viable control deck with an added wincon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It doesn't need to be super expensive to function well as a deck. The 9/2026 version is almost under $100 and can win semi-frequently on turn 6, which I think is pretty darn cool."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Combos:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Curiosities"},{"insert":": Not really a combo, but it's the main thing the deck does. Drawing 3 cards and a noncreature is busted, and it's what allows this deck to sometimes win on turn 6 without a combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A notable tool if you try to win off of pure storming off is that you need to play [[Laboratory Maniac]] to actually solidly win."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"[[Haze of Rage]] + [[Storm-Kiln Artist]]"},{"insert":": If storm is high enough, [[Storm-Kiln Artist]] is on the field, and you have 4 mana, each storm copy of [[Haze of Rage]] triggers magecraft too, netting infinite cast triggers and infinite mana, so you can cast [[Crystal, Inhuman Princess]] from the command zone if she's not already out, then ping everyone to death off her trigger (If you have a curiosity on her, every single one lets you reject the draw so you wont deck, but be careful of effects like [[Archmage Emeritus]] that are forced draws that will cause you to draw out.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"[[Fury Storm]] + [[Storm-Kiln Artist]] OR [[Archmage Emeritus]]"},{"insert":": Once you cast another instant or sorcery for [[Fury Storm]]'s first copy's target, you can have the copy target the original, and then the copy of that target the original, and repeat for as many magecraft triggers as you would like."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Things to keep in mind:"},{"insert":"\nI haven't had enough time to playtest this against others, so the small protection package I have may be too small, but with the amount of cards you draw, you should be able to hit one. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Summoner's Pact]] gets 2 things: [[Kutzil, Malamet Exemplar]] or [[Brightglass Gearhulk]]. Only really cast it on the turn you win; it helps push for a win, but it pushes your game plan back so much on the following turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Brightglass Gearhulk]] fetches curiosities. If you've got one, get [[Dragon's Rage Channeler]], [[Mystic Remora]], or [[Sol Ring]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some neat tech is to use the other pingers as your [[Vivi Ornitier]] to put curiosities on; if they deal with your [[Crystal, Inhuman Princess]], it works just the same."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finally, this is a real list, so you will notice some disparities in the logic of how I choose cards."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Burn
Burn
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Combo
Combo
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Copy
Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Copy
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Curiosity
Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Scout

Curiosity
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Draw
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Into the Time Vortex
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Finisher
Finisher
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Land
Land
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Protection
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Ramp
Nardole, Resourceful Cyborg
: Add for each counter on Nardole. Spend this mana only to cast noncreature spells.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature Artifact - Scientist

Thunderclap Drake
Flying
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake

Ramp
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Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Tutor
Tutor
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Maybeboard
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true},"insert":"Crystal is a really interesting commander for a lotta reasons."},{"insert":"\nCrystal is 4 colours. And personally, I don't like playing black (no quoting), but 4-colour gives me access to all the cards I could want."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crystal is baby Vivi. By that I mean that it pings people on (most) noncreature spells, and I can put a curiosity on it and win. It, however, can also lean into a control route, as every time it interacts, it draws three cards if you have the curiosity engine online."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crystal can be built in a lotta different places. You can build it as a card draw deck with a damage outlet in the command zone in B2. You can use my initial (current as of 9/2026) list as a B3 deck with middling spells, but a few curiosity effects to make it move. Or it can be at the height of its power in cEDH as a super viable control deck with an added wincon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It doesn't need to be super expensive to function well as a deck. The 9/2026 version is almost under $100 and can win semi-frequently on turn 6, which I think is pretty darn cool."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Combos:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Curiosities"},{"insert":": Not really a combo, but it's the main thing the deck does. Drawing 3 cards and a noncreature is busted, and it's what allows this deck to sometimes win on turn 6 without a combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A notable tool if you try to win off of pure storming off is that you need to play [[Laboratory Maniac]] to actually solidly win."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"[[Haze of Rage]] + [[Storm-Kiln Artist]]"},{"insert":": If storm is high enough, [[Storm-Kiln Artist]] is on the field, and you have 4 mana, each storm copy of [[Haze of Rage]] triggers magecraft too, netting infinite cast triggers and infinite mana, so you can cast [[Crystal, Inhuman Princess]] from the command zone if she's not already out, then ping everyone to death off her trigger (If you have a curiosity on her, every single one lets you reject the draw so you wont deck, but be careful of effects like [[Archmage Emeritus]] that are forced draws that will cause you to draw out.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"[[Fury Storm]] + [[Storm-Kiln Artist]] OR [[Archmage Emeritus]]"},{"insert":": Once you cast another instant or sorcery for [[Fury Storm]]'s first copy's target, you can have the copy target the original, and then the copy of that target the original, and repeat for as many magecraft triggers as you would like."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Things to keep in mind:"},{"insert":"\nI haven't had enough time to playtest this against others, so the small protection package I have may be too small, but with the amount of cards you draw, you should be able to hit one. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Summoner's Pact]] gets 2 things: [[Kutzil, Malamet Exemplar]] or [[Brightglass Gearhulk]]. Only really cast it on the turn you win; it helps push for a win, but it pushes your game plan back so much on the following turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Brightglass Gearhulk]] fetches curiosities. If you've got one, get [[Dragon's Rage Channeler]], [[Mystic Remora]], or [[Sol Ring]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some neat tech is to use the other pingers as your [[Vivi Ornitier]] to put curiosities on; if they deal with your [[Crystal, Inhuman Princess]], it works just the same."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finally, this is a real list, so you will notice some disparities in the logic of how I choose cards."},{"attributes":{"list":"bullet"},"insert":"\n"}]}




































































































































































