JordanClawofProgress
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Commander
Size: 100Salt sum: 32.23
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{"ops":[{"insert":"The point of this deck is simple: "},{"attributes":{"bold":true},"insert":"make as many Blood Avatars as possible."},{"insert":"\nAwaken the Blood Avatar is uniquely suited to this strategy because it rewards us for having a large number of expendable creatures while also providing the perfect payoff for doing so. Rather than building around traditional aristocrats effects or simply going wide with tokens, the goal is to use a host of repeatable token generators to continually stockpile creatures that can be converted into increasingly explosive Avatar turns.\nOur primary token engines are designed to produce creatures repeatedly and, ideally, without requiring additional mana every turn. These engines are backed up by token multiplication effects, allowing a single source of tokens to rapidly become an enormous supply of fodder. "},{"attributes":{"bold":true},"insert":"Assemble the Legion"},{"insert":" is especially important to the strategy and is the primary reason for the small enchantment tutor package. Once established, Assemble provides a self-sustaining source of creatures that can repeatedly fuel Awaken the Blood Avatar. With a token multiplier in play, Assemble can quickly become absurd, producing the army necessary to cast Avatar multiple times while simultaneously providing the resources to fuel our other effects.\nOnce we have accumulated enough tokens, the deck shifts from "},{"attributes":{"bold":true},"insert":"building the army to multiplying the Avatar"},{"insert":".\nWe attack this goal from several different angles. "},{"attributes":{"bold":true},"insert":"Spell-copying effects"},{"insert":" allow us to copy Awaken the Blood Avatar itself, effectively creating multiple Avatars from a single cast. "},{"attributes":{"bold":true},"insert":"Permanent and creature-copying effects"},{"insert":" allow us to duplicate Blood Avatars after they reach the battlefield. "},{"attributes":{"bold":true},"insert":"Token multiplication"},{"insert":" increases the number of Avatar tokens produced by our various effects, while "},{"attributes":{"bold":true},"insert":"damage multiplication"},{"insert":" makes each individual Avatar and its attack trigger substantially more threatening.\nThese strategies compound with one another. A single Avatar can become several Avatars, those Avatars can have their attack triggers multiplied, and the resulting damage can then be doubled or tripled. The goal isn't merely to make a large board—it is to create a chain reaction where every additional Avatar makes the next layer of multiplication more devastating.\nFinally, Awaken's edict effect plays an important role in closing games. Making opponents sacrifice creatures naturally clears away potential blockers while we build our Avatar army. Once enough Avatars are attacking, the combination of their combat damage and repeated attack triggers can overwhelm the entire table simultaneously.\n"},{"attributes":{"bold":true},"insert":"The ultimate objective is not to make one Blood Avatar particularly powerful. It is to make as many Blood Avatars as possible, then exploit every available avenue to multiply the damage they collectively produce."},{"insert":"\n\n"}]}
Copy the spell
Cursed Recording
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Artifact

Silverquill, the Disputant
Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Legendary Creature - Elder Dragon

Tempt with Mayhem
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
Instant

Copy the spell
(CTRL to add secondary)
Copy the token
Copy the token
(CTRL to add secondary)
Damage multiplication
Quest for Pure Flame
Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment.
Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Enchantment

Damage multiplication
(CTRL to add secondary)
Double attack trigger
Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Enchantment

Double attack trigger
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Double tokens
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Double tokens
(CTRL to add secondary)
Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Draw
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Instant
Instant
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Land
Land
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Make boys to sac for blood avatars
Endless Foot Assault
Squad (As an additional cost to cast this spell, you may pay any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Enchantment

Skrelv's Hive
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Enchantment

Teysa, Opulent Oligarch
Deathtouch
At the beginning of your end step, investigate for each opponent who lost life this turn.
Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
At the beginning of your end step, investigate for each opponent who lost life this turn.
Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
Legendary Creature - Human Advisor

Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant

Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment

Make boys to sac for blood avatars
(CTRL to add secondary)
Money money money
Money money money
(CTRL to add secondary)
Planeswalker
Kaya, Spirits' Justice
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.
+2: Surveil 2, then exile a card from a graveyard.
+1: Create a 1/1 white and black Spirit creature token with flying.
−2: Exile target creature you control. For each other player, exile up to one target creature that player controls.
+2: Surveil 2, then exile a card from a graveyard.
+1: Create a 1/1 white and black Spirit creature token with flying.
−2: Exile target creature you control. For each other player, exile up to one target creature that player controls.
Legendary Planeswalker - Kaya

Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana

Planeswalker
(CTRL to add secondary)
Tutor
Lagomos, Hand of Hatred
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
Legendary Creature - Human Shaman

Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The point of this deck is simple: "},{"attributes":{"bold":true},"insert":"make as many Blood Avatars as possible."},{"insert":"\nAwaken the Blood Avatar is uniquely suited to this strategy because it rewards us for having a large number of expendable creatures while also providing the perfect payoff for doing so. Rather than building around traditional aristocrats effects or simply going wide with tokens, the goal is to use a host of repeatable token generators to continually stockpile creatures that can be converted into increasingly explosive Avatar turns.\nOur primary token engines are designed to produce creatures repeatedly and, ideally, without requiring additional mana every turn. These engines are backed up by token multiplication effects, allowing a single source of tokens to rapidly become an enormous supply of fodder. "},{"attributes":{"bold":true},"insert":"Assemble the Legion"},{"insert":" is especially important to the strategy and is the primary reason for the small enchantment tutor package. Once established, Assemble provides a self-sustaining source of creatures that can repeatedly fuel Awaken the Blood Avatar. With a token multiplier in play, Assemble can quickly become absurd, producing the army necessary to cast Avatar multiple times while simultaneously providing the resources to fuel our other effects.\nOnce we have accumulated enough tokens, the deck shifts from "},{"attributes":{"bold":true},"insert":"building the army to multiplying the Avatar"},{"insert":".\nWe attack this goal from several different angles. "},{"attributes":{"bold":true},"insert":"Spell-copying effects"},{"insert":" allow us to copy Awaken the Blood Avatar itself, effectively creating multiple Avatars from a single cast. "},{"attributes":{"bold":true},"insert":"Permanent and creature-copying effects"},{"insert":" allow us to duplicate Blood Avatars after they reach the battlefield. "},{"attributes":{"bold":true},"insert":"Token multiplication"},{"insert":" increases the number of Avatar tokens produced by our various effects, while "},{"attributes":{"bold":true},"insert":"damage multiplication"},{"insert":" makes each individual Avatar and its attack trigger substantially more threatening.\nThese strategies compound with one another. A single Avatar can become several Avatars, those Avatars can have their attack triggers multiplied, and the resulting damage can then be doubled or tripled. The goal isn't merely to make a large board—it is to create a chain reaction where every additional Avatar makes the next layer of multiplication more devastating.\nFinally, Awaken's edict effect plays an important role in closing games. Making opponents sacrifice creatures naturally clears away potential blockers while we build our Avatar army. Once enough Avatars are attacking, the combination of their combat damage and repeated attack triggers can overwhelm the entire table simultaneously.\n"},{"attributes":{"bold":true},"insert":"The ultimate objective is not to make one Blood Avatar particularly powerful. It is to make as many Blood Avatars as possible, then exploit every available avenue to multiply the damage they collectively produce."},{"insert":"\n\n"}]}








































































