FlawlessVi
319 views2 months ago
Commander
Size: 100Salt sum: 31.37
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Inquisitor Greyfax
Vigilance
Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy — , : Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy — , : Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Legendary Creature - Human Inquisitor

Commander
(Ctrl to add secondary)
Disorder in the Court
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Instant

Blink
(Ctrl to add secondary)
Burn
(Ctrl to add secondary)
Marionette Master
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Creature - Human Artificer

Drain
(Ctrl to add secondary)
Commissar Severina Raine
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
Legendary Creature - Human Soldier

Sicarian Infiltrator
Flash
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When this creature enters, draw a card.
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When this creature enters, draw a card.
Creature Artifact - Human Soldier

Vanguard Suppressor
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Flying
Suppressing Fire — Whenever this creature deals combat damage to a player, draw a card.
Flying
Suppressing Fire — Whenever this creature deals combat damage to a player, draw a card.
Creature - Warrior Astartes

Draw
(Ctrl to add secondary)
Redemptor Dreadnought
Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard.
Trample
Plasma Incinerator — Whenever this creature attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.
Trample
Plasma Incinerator — Whenever this creature attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.
Creature Artifact - Dreadnought Astartes

Finisher
(Ctrl to add secondary)
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(Ctrl to add secondary)
Protection
(Ctrl to add secondary)
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier

Ramp
(Ctrl to add secondary)
Triumph of Saint Katherine
Lifelink
Praesidium Protectiva — When this creature is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Praesidium Protectiva — When this creature is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature - Human Warrior

Recursion
(Ctrl to add secondary)
Space Marine Devastator
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Grav-cannon — When this creature enters, destroy up to one target artifact or enchantment.
Grav-cannon — When this creature enters, destroy up to one target artifact or enchantment.
Creature - Warrior Astartes

Removal
(Ctrl to add secondary)
Arco-Flagellant
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
This creature can't block.
Endurant — Pay 3 life: This creature gains indestructible until end of turn.
This creature can't block.
Endurant — Pay 3 life: This creature gains indestructible until end of turn.
Creature - Human

Belisarius Cawl
Ultima Founding — , Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.
Master of Machines — , Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Master of Machines — , Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature Artifact - Human

Birth of the Imperium
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.
II — Each opponent sacrifices a creature of their choice.
III — Draw two cards for each opponent who controls fewer creatures than you.
I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.
II — Each opponent sacrifices a creature of their choice.
III — Draw two cards for each opponent who controls fewer creatures than you.
Enchantment - Saga

Company Commander
Command Section — When this creature enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.
Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.
Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.
Creature - Human Soldier

Defenders of Humanity
When this enchantment enters, create X 2/2 white Astartes Warrior creature tokens with vigilance.
, Exile this enchantment: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
, Exile this enchantment: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
Enchantment

Inquisitor Eisenhorn
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Legendary Creature - Human Inquisitor

Inquisitorial Rosette
Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Zephyrim
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Flying, vigilance
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Flying, vigilance
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature - Human Warrior

Tokens
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"background":"","color":""},"insert":"Deck identity"},{"insert":"\n"},{"attributes":{"background":"","color":""},"insert":"Esper Human/token go-wide deck that floods the board with Astartes warriors and soldier tokens, then wins through buffed combat with "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Ultramarines Honour Guard and Marneus Calgardrawing cards off every token that enters."},{"insert":"\n\n"},{"attributes":{"background":"","color":""},"insert":"Plan A: Deploy token producers like "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Company Commander, Defenders of Humanity, and Zephyrim with squad copies, buff the army with Ultramarines Honour Guard and For the Emperor!, then swing for lethal while Marneus Calgar refuels your hand on every token entry."},{"insert":"\n\n"},{"attributes":{"background":"","color":""},"insert":"Plan B: When the board gets wiped, Celestine the Living Saint recursion and "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Keeper of the Accordrebuild your board, while Search the Premises and Verity Circle generate clue tokens to draw into your next threat."},{"insert":"\n\n"},{"attributes":{"background":"","color":""},"insert":"Closing power: Combat"},{"insert":"\n\n"},{"attributes":{"background":"","color":""},"insert":"Role coverage"},{"insert":"\n"},{"attributes":{"background":"","color":"var(--color-emerald-500)"},"insert":"STRENGTHS"},{"insert":"\n\n"},{"attributes":{"background":"","color":""},"insert":"Token generation is deep and redundant: "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Company Commander, Defenders of Humanity, Inquisitorial Rosette, Zephyrim, Space Marine Devastator, and Ultramarines Honour Guard all produce bodies independently."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"","color":""},"insert":"Removal suite is well-rounded with "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Swords to Plowshares, Anguished Unmaking, Utter End, and Fell the Mighty covering creatures, planeswalkers, and enchantments at various points on the curve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Calgar plus any token producer creates a self-sustaining draw engine that is very hard to interact with at instant speed in a Bracket 2 environment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"","color":""},"insert":"Synergy analysis"},{"insert":"\n"},{"attributes":{"background":"","color":""},"insert":"TOP SYNERGY CLUSTERS"},{"insert":"\n\n"},{"attributes":{"background":"","color":""},"insert":"Token flood + "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Marneus Calgar draw engine: Every squad creature (Zephyrim, Ultramarines Honour Guard, Vanguard Suppressor, Space Marine Devastator) entering with copies triggers Marneus Calgar once per token, turning a single squad cast into 3-5 cards drawn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Inquisitorial Rosette + Ultramarines Honour Guard: Rosette creates an attacking Astartes token each combat, which triggers Honour Guard's buff and stacks with Greyfax's +1/+0 anthem, making each attack progressively more threatening."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":" Nightblade + token sacrifice/death: When board wipes like Exterminatus or Time Wipe clear your tokens, Nightblade drains each opponent for each token lost, turning a defensive wipe into a life-drain payoff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Verity Circle + Greyfax's tap ability: Greyfax taps opponent creatures with Hunt for Heresy, which triggers Verity Circle's draw ability since the creatures are not being declared as attackers, generating free card draw every turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"","color":""},"insert":"How to pilot this deck"},{"insert":"\n"},{"attributes":{"background":"","color":""},"insert":"MULLIGAN PRIORITIES"},{"insert":"\n\n"},{"attributes":{"background":"","color":""},"insert":"Keep any hand with 3-4 lands, at least one two-drop mana rock ("},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Arcane Signet, Talisman cycle), and one token producer or Marneus Calgar."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"","color":""},"insert":"Prioritize hands that can deploy Greyfax on turn 4 with mana open — his tap ability plus "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Verity Circle is your best early value engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"","color":""},"insert":"Mulligan hands with 5+ MV4+ cards and no ramp — you will miss your critical turns 2-3 and fall behind on board development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"","color":""},"insert":"EARLY GAME PLAN"},{"insert":"\n\n"},{"attributes":{"background":"","color":""},"insert":"Turns 1-2: deploy mana rocks ("},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Sol Ring, Arcane Signet, Talisman cycle). "},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Turn 3: play a three-drop threat like Nadier's Nightblade or Assault Intercessor to establish board presence. "},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Turn 4: cast Greyfax or a squad creature with at least one copy to start the token engine and trigger Marneus Calgar if he's already in play."},{"insert":"\n\n"},{"attributes":{"background":"","color":""},"insert":"KEY SEQUENCING"},{"insert":"\n\n"},{"attributes":{"background":"","color":""},"insert":"Cast "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Disorder in the Court during an opponent's combat to exile their attackers, investigate for clues, and return the creatures tapped — this is both a fog and a draw engine in one instant."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"","color":""},"insert":"Hold "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Vexilus Praetor in hand until Greyfax is under threat of targeted removal, then flash it in to give your commanders protection from everything before the removal resolves."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"","color":""},"insert":"When casting "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Defenders of Humanity, consider using the exile-and-recast mode rather than the enter trigger to get a second wave of tokens after a board wipe, effectively doubling its value across two casts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"","color":"var(--color-red-400)"},"insert":"WATCH OUT FOR"},{"insert":"\n\n"},{"attributes":{"background":"","color":""},"insert":"Mass exile effects like Farewell or Cyclonic Rift are devastating because Celestine's recursion and "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"inherit"},"insert":"Nadier's Nightblade drain only work on creatures dying, not being exiled."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"","color":""},"insert":"Stax pieces that tax creature spells (like Sphere of Resistance effects) cripple your squad strategy since you are already paying additional costs, making your best turns cost 8-12 mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"","color":""},"insert":"Decks that go wide faster than you (goblin or elf tribal) can outpace your token production in the early game before your MV4+ payoffs come online"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
































































