sprite_goblin
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Commander
Size: 100Salt sum: 51.52
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{"ops":[{"insert":"This deck wins through card velocity, relying on a tight early loop: drop a cheap, evasive threat like Gudul Lurker on turn one so that when Vnwxt hits the board on turn two, you can immediately start your engines, hit unblockable to increase to speed 2, and then carry that momentum forward to hit max speed by turn four. Because this double draw engine is so explosive, early hand size matters far less than finding low cost pieces. You can aggressively mulligan down to five or four cards as long as you have two Islands and a turn one unblockable creature, as the deck's velocity will quickly erase the card disadvantage. Ship back hands loaded with heavy 5+ mana payoffs or early cantrips like Brainstorm and Ponder, which should be saved until your engine is running to maximize their draw synergies and refill your hand efficiently.\n\nThis focus on creatures and rapid drawing streamlines the rest of the list. Traditional mana rocks like Arcane Signet are cut for pure utility, and the removal package is intentionally light since drawing multiple cards a turn naturally digs you into interaction. Once the engine is online, always leave at least two blue mana open; the sheer volume of cards you see guarantees you will have a counterspell ready to protect your board. It is also critical to maintain an unlimited hand size. Discarding down to seven cards is disastrous, so while Vnwxt removes your hand size limit at max speed, Wizard Class and Reliquary Tower are included as essential insurance policies in case Vnwxt is removed.\n\nOnce your board is secure, the deck transitions into its win conditions through heavy wheel effects and massive draw spells like Windfall, Time Reversal, and Whirlpool Rider. If the main mill out win conditions like Laboratory Maniac or Jace, Wielder of Mysteries are answered, the constant cycling easily pivots to alternative win cons. It can fuel Psychosis Crawler to drain the table, or you can feed token generators like Namor the Sub-Mariner and Teferi, Temporal Pilgrim to swarm the board. In a pinch, the massive draw volume can even allow Teferi to ultimate in a single turn, providing an emergency selective board wipe to close out the game. \n\nUltimately, the deck functions like a runaway train. Once you cross the threshold into max speed, the sheer volume of resources ensures you can outpace, outdraw, and outmaneuver whatever the table throws your way.\n"}]}
Commander
Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
Legendary Creature - Homunculus

Commander
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Creature
Creature
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Draw
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Planeswalker - Jace

Moon-Circuit Hacker
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
Creature Enchantment - Human Ninja

Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror

Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi

Draw
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Enchantment
Enchantment
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Evasion
Evasion
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Land
Land
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Protection
Protection
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Ramp
Ramp
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Removal
Removal
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Tokens
Tokens
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Maybeboard
The Unagi of Kyoshi Island
Flash
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This deck wins through card velocity, relying on a tight early loop: drop a cheap, evasive threat like Gudul Lurker on turn one so that when Vnwxt hits the board on turn two, you can immediately start your engines, hit unblockable to increase to speed 2, and then carry that momentum forward to hit max speed by turn four. Because this double draw engine is so explosive, early hand size matters far less than finding low cost pieces. You can aggressively mulligan down to five or four cards as long as you have two Islands and a turn one unblockable creature, as the deck's velocity will quickly erase the card disadvantage. Ship back hands loaded with heavy 5+ mana payoffs or early cantrips like Brainstorm and Ponder, which should be saved until your engine is running to maximize their draw synergies and refill your hand efficiently.\n\nThis focus on creatures and rapid drawing streamlines the rest of the list. Traditional mana rocks like Arcane Signet are cut for pure utility, and the removal package is intentionally light since drawing multiple cards a turn naturally digs you into interaction. Once the engine is online, always leave at least two blue mana open; the sheer volume of cards you see guarantees you will have a counterspell ready to protect your board. It is also critical to maintain an unlimited hand size. Discarding down to seven cards is disastrous, so while Vnwxt removes your hand size limit at max speed, Wizard Class and Reliquary Tower are included as essential insurance policies in case Vnwxt is removed.\n\nOnce your board is secure, the deck transitions into its win conditions through heavy wheel effects and massive draw spells like Windfall, Time Reversal, and Whirlpool Rider. If the main mill out win conditions like Laboratory Maniac or Jace, Wielder of Mysteries are answered, the constant cycling easily pivots to alternative win cons. It can fuel Psychosis Crawler to drain the table, or you can feed token generators like Namor the Sub-Mariner and Teferi, Temporal Pilgrim to swarm the board. In a pinch, the massive draw volume can even allow Teferi to ultimate in a single turn, providing an emergency selective board wipe to close out the game. \n\nUltimately, the deck functions like a runaway train. Once you cross the threshold into max speed, the sheer volume of resources ensures you can outpace, outdraw, and outmaneuver whatever the table throws your way.\n"}]}


















































































