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Commander
Size: 100Salt sum: 25.56
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traet

815 views3 days ago
Commander
Size: 100Salt sum: 25.56

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{"ops":[{"attributes":{"bold":true},"insert":"Introduction:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a bracket 2 deck centered around "},{"insert":{"card-link":"Astral Slide"}},{"insert":" and specifically it's interaction with "},{"insert":{"card-link":"Aether Charge"}},{"insert":".\n\nWhen playing the deck the goal is to set up big value engines, and use the massive card advantage to kill your opponent through a combination of combat damage and burn from "},{"insert":{"card-link":"Aether Charge"}},{"insert":".\n\nYour big value engines consist of "},{"insert":{"card-link":"Astral Slide"}},{"insert":"/"},{"insert":{"card-link":"Astral Drift"}},{"insert":", with some combination of Creaturefall cards, other cycling payoffs, and good flicker targets. You will over the game try and upgrade this value engine by adding more/better cards to each of those categories, and by ramping so you can cycle more cards.\n\n "},{"insert":{"card-link":"Pantlaza, Sun-Favored"}},{"insert":" is in the Command Zone as a generic value card, that can be flickered for additional value, and is likely to discover engine pieces, or cycling cards we can put into hand. Since a lot of the decks powerful plays are synergy focused, having a generic tool available at all times helps a lot in the games where your synergies don't come together.\n\n"},{"attributes":{"bold":true},"insert":"Notable Cards:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Astral Slide"}},{"insert":" /"},{"insert":{"card-link":"Astral Drift"}},{"insert":" : The cards the entire deck is built around, and the main value engines, they also work as protection for your creatures, making the deck more resilient.\n\n"},{"insert":{"card-link":"Aether Charge"}},{"insert":" : The decks main win condition, can generate massive amounts of damage with "},{"insert":{"card-link":"Astral Slide"}},{"insert":".\n\n"},{"insert":{"card-link":"Fluctuator"}},{"insert":": Provides massive ramp for the cost, since when the engine comes well together each cycle will draw you enough to probably hit another cycling card, so you just cycle 1 or more cards every turn, depending on how many good flicker targets you have, this goes from costing you around 8 mana per creature per turn cycle, to basically none with "},{"insert":{"card-link":"Fluctuator"}},{"insert":".\n\n"},{"insert":{"card-link":"Wirewood Savage"}},{"insert":" /"},{"insert":{"card-link":"Woodland Liege"}},{"insert":" : Both of these represent a lot of draw for quite cheap when combined with "},{"insert":{"card-link":"Astral Slide"}},{"insert":", but can also just help draw you towards your engine pieces.\n\n"},{"insert":{"card-link":"Garruk's Packleader"}},{"insert":" /"},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" : These are essentially just copy 3 and 4 of "},{"insert":{"card-link":"Wirewood Savage"}},{"insert":". The typeline is the most important for these two, Beast for the synergy and Enchantment is tutorable, mass trample can also be relevant.\n\n"},{"insert":{"card-link":"Molten Echoes"}},{"insert":" : Doubles close to all creaturefall triggers.\nBeast is ofc the most obvious thing to name, but naming elemental for "},{"insert":{"card-link":"Belonging"}},{"insert":" or human for "},{"insert":{"card-link":"Somberwald Beastmaster"}},{"insert":" can also be game ending with "},{"insert":{"card-link":"Aether Charge"}},{"insert":".\n\n"},{"insert":{"card-link":"Paleoloth"}},{"insert":" : Goes basically infinite with "},{"insert":{"card-link":"Astral Slide"}},{"insert":", restricted only by mana (negated by "},{"insert":{"card-link":"Fluctuator"}},{"insert":"), and how many creatures with power>4 you control.\n\n"},{"insert":{"card-link":"Somberwald Beastmaster"}},{"insert":" : This is generally one of your best blink targets, you get three tokens with a combined power of 9, two of which are beasts for "},{"insert":{"card-link":"Aether Charge"}},{"insert":" and your draw.\n\n"},{"insert":{"card-link":"Highcliff Felidar"}},{"insert":" : This is your other generically powerful blink targets, great at keeping your opponents boards in check, and triggers any creaturefall effects at the same time.\n\n"},{"insert":{"card-link":"Belonging"}},{"insert":" : The three Changeling Tokens all trigger "},{"insert":{"card-link":"Aether Charge"}},{"insert":" and "},{"insert":{"card-link":"Wirewood Savage"}},{"insert":" , you can blink it for three more tokens, which work well as blockers, and you can also use it's encore ability to make 9 tokens (if all players are still in the game), which deals a total of 36 damage with "},{"insert":{"card-link":"Aether Charge"}},{"insert":", i could consider cutting this if that happens too often, which is certainly possible given the amount of tutors.\n\n"},{"insert":{"card-link":"Thragtusk"}},{"insert":" : One of the only sources of lifegain, and by far the best at it, blinking it is very good since it not only gives us 5 life, but also a beast token for the creaturefall triggers.\n\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck runs a lot of tutors, many of which can get other tutors, that combined gives the deck a wide toolbox:\n\n"},{"insert":{"card-link":"Pyre of Heroes"}},{"insert":": Gets any Beast essentially, important targets include "},{"insert":{"card-link":"Woodland Bellower"}},{"insert":", "},{"insert":{"card-link":"Paleoloth"}},{"insert":", "},{"insert":{"card-link":"Highcliff Felidar"}},{"insert":" and "},{"insert":{"card-link":"Protean Hulk"}},{"insert":".\n\n"},{"insert":{"card-link":"Sterling Grove"}},{"insert":" and "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":" : These are very strong in the deck, mostly since you can get "},{"insert":{"card-link":"Astral Slide"}},{"insert":" as your decks build-around, or "},{"insert":{"card-link":"Aether Charge"}},{"insert":" if you already have "},{"insert":{"card-link":"Astral Slide"}},{"insert":" and is ready to finish the game, you can also get "},{"insert":{"card-link":"Lightning Rift"}},{"insert":" or "},{"insert":{"card-link":"Invigorating Boon"}},{"insert":" as an alt wincon if "},{"insert":{"card-link":"Aether Charge"}},{"insert":" got removed, you can also get "},{"insert":{"card-link":"Molten Echoes"}},{"insert":" if you have "},{"insert":{"card-link":"Aether Charge"}},{"insert":" in play, or if you want more value, speaking of you can get "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" for draw if thats whats needed, for example if your sitting with no gas in hand, you can also get it for the trample, if you have a big board, but your opponents have small blockers, or you can get "},{"insert":{"card-link":"Summon: Fenrir"}},{"insert":" for Ramp, if you for example have a lot of engine pieces, but you lack mana.\n"},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":" can be flickered, so using her to tutor up "},{"insert":{"card-link":"Astral Slide"}},{"insert":", and then using that to flicker her for more enchantments is pretty good.\n"},{"insert":{"card-link":"Sterling Grove"}},{"insert":" is mainly here as protection, so only crack it if you're desperate, you can tutor it with "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":" if you want protection for your other enchantments.\n\n"},{"insert":{"card-link":"Delivery Moogle"}},{"insert":": Can get "},{"insert":{"card-link":"Fluctuator"}},{"insert":" or "},{"insert":{"card-link":"Pyre of Heroes"}},{"insert":", both of which are very strong in the deck, you can also get "},{"insert":{"card-link":"Blade of Selves"}},{"insert":", which can then trigger your etb's or "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" for fixing if you're missing a colour.\n\n"},{"insert":{"card-link":"Fierce Empath"}},{"insert":": Can get "},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" or "},{"insert":{"card-link":"Protean Hulk"}},{"insert":"to extended the toolbox, or help find mana with"},{"insert":{"card-link":"Shefet Monitor"}},{"insert":", some type of landcycler or"},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":", It can also help set up engines with "},{"insert":{"card-link":"Belonging"}},{"insert":"/"},{"insert":{"card-link":"Somberwald Beastmaster"}},{"insert":", "},{"insert":{"card-link":"Highcliff Felidar"}},{"insert":", "},{"insert":{"card-link":"Paleoloth"}},{"insert":", or just a cycling card.\nContiniously flickering this and getting a cycling card every time to keep flickering it, and then getting "},{"insert":{"card-link":"Herald of the Forgotten"}},{"insert":" to reanimate all the cycled cards is a win con.\n\n"},{"insert":{"card-link":"Woodland Bellower"}},{"insert":": Can get "},{"insert":{"card-link":"Fierce Empath"}},{"insert":", Artifact Removal with "},{"insert":{"card-link":"Manglehorn"}},{"insert":", Ramp with "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":"/"},{"insert":{"card-link":"Summon: Fenrir"}},{"insert":", Proliferate with "},{"insert":{"card-link":"Contagious Vorrac"}},{"insert":", Recursion with "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" or a Draw Engine with "},{"insert":{"card-link":"Wirewood Savage"}},{"insert":".\nIf you have "},{"insert":{"card-link":"Astral Slide"}},{"insert":" in play you can get "},{"insert":{"card-link":"Fierce Empath"}},{"insert":", use it to find a cycling card, you can then cycle that card to flicker the "},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" for another card, maybe even "},{"insert":{"card-link":"Eternal Witness"}},{"insert":", which can get back the cycling card, you can then keep flickering the "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" for a lot of draw.\n\n"},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":": Can get everything "},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" and "},{"insert":{"card-link":"Delivery Moogle"}},{"insert":" can, as well as any enchantment, either directly or through "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":". Mounting it shouldn't be too difficult since "},{"insert":{"card-link":"Pantlaza, Sun-Favored"}},{"insert":" has the neccecarry 4 power.\n\n"},{"insert":{"card-link":"Protean Hulk"}},{"insert":": Can get all your other tutors ("},{"insert":{"card-link":"Pyre of Heroes"}},{"insert":" by first tutoring up "},{"insert":{"card-link":"Delivery Moogle"}},{"insert":"), it can also get a few other things, like "},{"insert":{"card-link":"Belonging"}},{"insert":" for three Beast tokens, "},{"insert":{"card-link":"Thragtusk"}},{"insert":" for Lifegain and Beast tokens, "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" for Enchantment Destruction, "},{"insert":{"card-link":"Paleoloth"}},{"insert":" for big value, or just a big beater.\nBut most often you will get two 3-drops from the \n"},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" pool, that fit the current game state, here "},{"insert":{"card-link":"Fortune, Loyal Steed"}},{"insert":" is quite good, especially with "},{"insert":{"card-link":"Wirewood Savage"}},{"insert":" where you immediatly scry 2 then draw a card, and then repeat whenever you attack, and you can flicker something else, like your commander.\n"}]}

Commander

Qty: 1 Price: $0.99
Pantlaza, Sun-Favored
Whenever Pantlaza or another Dinosaur you control enters, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Creature - Dinosaur
Pantlaza, Sun-Favored (lcc) 124

Commander

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Creaturefall

Qty: 6 Price: $8.16
Aether Charge
Whenever a Beast you control enters, you may have it deal 4 damage to target opponent or planeswalker.
Enchantment
Aether Charge (ons) 184
Garruk's Packleader
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Creature - Beast
Garruk's Packleader (m13) 175
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (plst) M21-186
Paleoloth
Whenever another creature you control with power 5 or greater enters, you may return target creature card from your graveyard to your hand.
Creature - Beast
Paleoloth (con) 88
Wirewood Savage
Whenever a Beast enters, you may draw a card.
Creature - Elf
Wirewood Savage (ddd) 6
Woodland Liege
Whenever a Beast you control enters, draw a card.
Creature - Elf Druid Noble
Woodland Liege (j25) 27

Creaturefall

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Cycle Payoff

Qty: 5 Price: $4.17
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Astral Drift (mh1) 3
Astral Slide
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Astral Slide (ons) 4
Fluctuator
Cycling abilities you activate cost
less to activate.
Artifact
Fluctuator (c20) 241
Invigorating Boon
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
Enchantment
Invigorating Boon (ons) 267
Lightning Rift
Whenever a player cycles a card, you may pay
. If you do, this enchantment deals 2 damage to any target.
Enchantment
Lightning Rift (c20) 155

Cycle Payoff

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Cycling

Qty: 12 Price: $11.28
Agonasaur Rex
Trample
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
Creature - Dinosaur
Agonasaur Rex (pdft) 151p
Barkhide Mauler
Cycling
(
, Discard this card: Draw a card.)
Creature - Beast
Barkhide Mauler (ons) 246
Drannith Healer
Whenever you cycle another card, you gain 1 life.
Cycling
(
, Discard this card: Draw a card.)
Creature - Human Cleric
Drannith Healer (iko) 10
Drannith Stinger
Whenever you cycle another card, this creature deals 1 damage to each opponent.
Cycling
(
, Discard this card: Draw a card.)
Creature - Human Wizard
Drannith Stinger (iko) 113
Eagles of the North
Flying
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Soldier Bird
Eagles of the North (ltr) 7
Flourishing Fox
Whenever you cycle another card, put a +1/+1 counter on this creature.
Cycling
(
, Discard this card: Draw a card.)
Creature - Fox
Flourishing Fox (iko) 13
Footfall Crater
Enchant land
Enchanted land has "
: Target creature gains trample and haste until end of turn."
Cycling
(
, Discard this card: Draw a card.)
Enchantment - Aura
Footfall Crater (plst) IKO-118
Generous Ent
Reach
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Forestcycling
(
, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature - Treefolk
Generous Ent (ltr) 169
Imposing Vantasaur
Vigilance
Cycling
(
, Discard this card: Draw a card.)
Creature - Dinosaur
Imposing Vantasaur (iko) 17
Krosan Tusker
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Creature - Beast Boar
Krosan Tusker (cmm) 302
Oliphaunt
Trample
Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn.
Mountaincycling
(
, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature - Elephant
Oliphaunt (ltr) 426
Titanoth Rex
Trample
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, put a trample counter on target creature you control.
Creature - Beast Dinosaur
Titanoth Rex (iko) 174

Cycling

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Flicker Target

Qty: 6 Price: $9.46
Belonging
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation
Belonging (ecc) 25
Contagious Vorrac
When this creature enters, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Beast Boar Phyrexian
Contagious Vorrac (one) 164
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Ridgescale Tusker
When this creature enters, put a +1/+1 counter on each other creature you control.
Creature - Beast Pangolin
Ridgescale Tusker (aer) 121
Somberwald Beastmaster
When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Creature - Human Ranger
Somberwald Beastmaster (mic) 30
Thragtusk
When this creature enters, you gain 5 life.
When this creature leaves the battlefield, create a 3/3 green Beast creature token.
Creature - Beast
Thragtusk (m13) 193

Flicker Target

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Ramp

Qty: 8 Price: $6.24
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (woc) 145
Beneath the Sands
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Beneath the Sands (hou) 111
Clifftop Lookout
Reach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Creature - Scout Frog
Clifftop Lookout (blb) 168
Edge of Autumn
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Sorcery
Edge of Autumn (fut) 144
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Migration Path (tdc) 262
Shefet Monitor
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)
Creature - Lizard
Shefet Monitor (akh) 186
Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf
Summon: Fenrir (fin) 203
Wild Endeavor
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
Sorcery
Wild Endeavor (afc) 43

Ramp

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Rebuy Enters

Qty: 4 Price: $18.96
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Artifact - Equipment
Blade of Selves (clb) 301
Fortune, Loyal Steed
When Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
Legendary Creature - Beast Mount
Fortune, Loyal Steed (otj) 12
Lumbering Battlement
Vigilance
When this creature enters, exile any number of other nontoken creatures you control until it leaves the battlefield.
This creature gets +2/+2 for each card exiled with it.
Creature - Beast
Lumbering Battlement (rna) 15
Molten Echoes
As this enchantment enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Enchantment
Molten Echoes (voc) 148

Rebuy Enters

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Recursion

Qty: 4 Price: $13.96
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (cmr) 425
Herald of the Forgotten
Flying
When this creature enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
Creature - Beast Cat
Herald of the Forgotten (c20) 27
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246

Recursion

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Removal

Qty: 10 Price: $23.48
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (eoc) 63
Angelsong
Prevent all combat damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Angelsong (dvd) 15
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (ddl) 69
Gallant Strike
Destroy target creature with toughness 4 or greater.
Cycling
(
, Discard this card: Draw a card.)
Instant
Gallant Strike (dft) 13
Go for Blood
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Go for Blood (iko) 122
Highcliff Felidar
Vigilance
When this creature enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
Creature - Beast Cat
Highcliff Felidar (plst) GN2-1
Manglehorn
When this creature enters, you may destroy target artifact.
Artifacts your opponents control enter tapped.
Creature - Beast
Manglehorn (akh) 175
Repopulate
Shuffle all creature cards from target player's graveyard into that player's library.
Cycling
(
, Discard this card: Draw a card.)
Instant
Repopulate (ulg) 111
Spectacular Pileup
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Spectacular Pileup (pdft) 29p
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Tutor

Qty: 8 Price: $29.84
Delivery Moogle
Flying
When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature - Moogle
Delivery Moogle (fin) 15
Fierce Empath
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Creature - Elf
Fierce Empath (fdn) 636
Guardian Sunmare
Ward

Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
Creature - Horse Mount
Guardian Sunmare (dft) 15
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (dsc) 69
Protean Hulk
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Creature - Beast
Protean Hulk (a25) 185
Pyre of Heroes
,
, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Pyre of Heroes (khm) 370
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (mh2) 293
Woodland Bellower
When this creature enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
Creature - Beast
Woodland Bellower (ori) 207

Tutor

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z Lands

Qty: 36 Price: $110.96
Adagia, Windswept Bastion
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet
Adagia, Windswept Bastion (peoe) 250p
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (drc) 147
Blasted Landscape
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Blasted Landscape (c15) 278
Capital City
: Add
.
,
: Add one mana of any color.
Cycling
(
, Discard this card: Draw a card.)
Land - Town
Capital City (fin) 274
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmr) 479
Contested Cliffs
: Add
.
,
: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Land
Contested Cliffs (c13) 282
Desert of the Fervent
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Fervent (c20) 266
Desert of the Indomitable
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Indomitable (hou) 172
Desert of the True
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the True (drc) 151
Drifting Meadow
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Drifting Meadow (dmr) 245
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (c16) 295
Forest
(
: Add
.)
Basic Land - Forest
Forest (dmu) 281
Forgotten Cave
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Forgotten Cave (onc) 153
Glittering Massif
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain
Glittering Massif (eoc) 22
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (mh1) 241
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 351
Lush Portico
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Forest
Lush Portico (mkm) 263
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dmu) 280
Night Market
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Cycling
(
, Discard this card: Draw a card.)
Land
Night Market (dft) 258
Plains
(
: Add
.)
Basic Land - Plains
Plains (dmu) 277
Scattered Groves
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Forest
Scattered Groves (mkc) 286
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (c21) 314
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (dvd) 25
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (c19) 272
Sheltered Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Mountain Forest
Sheltered Thicket (tdc) 392
Sheltering Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Sheltering Landscape (mh3) 227
Slippery Karst
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Slippery Karst (dmr) 256
Smoldering Crater
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Smoldering Crater (plst) DMR-257
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (gtc) 247
Tranquil Thicket
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Thicket (arc) 135

z Lands

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Maybeboard

Qty: 18 Price: $91.96
Arboreal Grazer
Reach
When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Creature - Beast Sloth
Arboreal Grazer (war) 149
Blossoming Tortoise
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost
less to activate.
Land creatures you control get +1/+1.
Creature - Turtle
Blossoming Tortoise (pwoe) 163p
Calamity, Galloping Inferno
Haste
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Legendary Creature - Horse Mount
Calamity, Galloping Inferno (otj) 116
Caradora, Heart of Alacria
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Human Knight
Caradora, Heart of Alacria (dft) 195
Felidar Retreat
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Enchantment
Felidar Retreat (znr) 292
Felidar Savior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Creature - Beast Cat
Felidar Savior (fdn) 12
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (pthb) 24p
Masked Vandal
Changeling (This card is every creature type.)
When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
Creature - Shapeshifter
Masked Vandal (plst) KHM-184
On the Trail
Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.
Enchantment
On the Trail (mkc) 349
Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
,
: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling
(
, Discard this card: Draw a card.)
Legendary Artifact
Ozolith, the Shattered Spire (soc) 281
Rooting Moloch
When this creature enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling
(
, Discard this card: Draw a card.)
Creature - Lizard
Rooting Moloch (iko) 133
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (mh3) 267
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (rtr) 248
Tilling Treefolk
When this creature enters, you may return up to two target land cards from your graveyard to your hand.
Creature - Druid Treefolk
Tilling Treefolk (eve) 78
Undergrowth Recon
At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
Enchantment
Undergrowth Recon (mkm) 181
Unpredictable Cyclone
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Unpredictable Cyclone (iko) 139
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (ktk) 248

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Deck Info

Deck stats

26 pips - 21 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
11 pips - 9 cards
14 mana - 14 cards
44 pips - 33 cards
21 mana - 21 cards
0 pips - 0 cards
7 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Introduction:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a bracket 2 deck centered around "},{"insert":{"card-link":"Astral Slide"}},{"insert":" and specifically it's interaction with "},{"insert":{"card-link":"Aether Charge"}},{"insert":".\n\nWhen playing the deck the goal is to set up big value engines, and use the massive card advantage to kill your opponent through a combination of combat damage and burn from "},{"insert":{"card-link":"Aether Charge"}},{"insert":".\n\nYour big value engines consist of "},{"insert":{"card-link":"Astral Slide"}},{"insert":"/"},{"insert":{"card-link":"Astral Drift"}},{"insert":", with some combination of Creaturefall cards, other cycling payoffs, and good flicker targets. You will over the game try and upgrade this value engine by adding more/better cards to each of those categories, and by ramping so you can cycle more cards.\n\n "},{"insert":{"card-link":"Pantlaza, Sun-Favored"}},{"insert":" is in the Command Zone as a generic value card, that can be flickered for additional value, and is likely to discover engine pieces, or cycling cards we can put into hand. Since a lot of the decks powerful plays are synergy focused, having a generic tool available at all times helps a lot in the games where your synergies don't come together.\n\n"},{"attributes":{"bold":true},"insert":"Notable Cards:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Astral Slide"}},{"insert":" /"},{"insert":{"card-link":"Astral Drift"}},{"insert":" : The cards the entire deck is built around, and the main value engines, they also work as protection for your creatures, making the deck more resilient.\n\n"},{"insert":{"card-link":"Aether Charge"}},{"insert":" : The decks main win condition, can generate massive amounts of damage with "},{"insert":{"card-link":"Astral Slide"}},{"insert":".\n\n"},{"insert":{"card-link":"Fluctuator"}},{"insert":": Provides massive ramp for the cost, since when the engine comes well together each cycle will draw you enough to probably hit another cycling card, so you just cycle 1 or more cards every turn, depending on how many good flicker targets you have, this goes from costing you around 8 mana per creature per turn cycle, to basically none with "},{"insert":{"card-link":"Fluctuator"}},{"insert":".\n\n"},{"insert":{"card-link":"Wirewood Savage"}},{"insert":" /"},{"insert":{"card-link":"Woodland Liege"}},{"insert":" : Both of these represent a lot of draw for quite cheap when combined with "},{"insert":{"card-link":"Astral Slide"}},{"insert":", but can also just help draw you towards your engine pieces.\n\n"},{"insert":{"card-link":"Garruk's Packleader"}},{"insert":" /"},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" : These are essentially just copy 3 and 4 of "},{"insert":{"card-link":"Wirewood Savage"}},{"insert":". The typeline is the most important for these two, Beast for the synergy and Enchantment is tutorable, mass trample can also be relevant.\n\n"},{"insert":{"card-link":"Molten Echoes"}},{"insert":" : Doubles close to all creaturefall triggers.\nBeast is ofc the most obvious thing to name, but naming elemental for "},{"insert":{"card-link":"Belonging"}},{"insert":" or human for "},{"insert":{"card-link":"Somberwald Beastmaster"}},{"insert":" can also be game ending with "},{"insert":{"card-link":"Aether Charge"}},{"insert":".\n\n"},{"insert":{"card-link":"Paleoloth"}},{"insert":" : Goes basically infinite with "},{"insert":{"card-link":"Astral Slide"}},{"insert":", restricted only by mana (negated by "},{"insert":{"card-link":"Fluctuator"}},{"insert":"), and how many creatures with power>4 you control.\n\n"},{"insert":{"card-link":"Somberwald Beastmaster"}},{"insert":" : This is generally one of your best blink targets, you get three tokens with a combined power of 9, two of which are beasts for "},{"insert":{"card-link":"Aether Charge"}},{"insert":" and your draw.\n\n"},{"insert":{"card-link":"Highcliff Felidar"}},{"insert":" : This is your other generically powerful blink targets, great at keeping your opponents boards in check, and triggers any creaturefall effects at the same time.\n\n"},{"insert":{"card-link":"Belonging"}},{"insert":" : The three Changeling Tokens all trigger "},{"insert":{"card-link":"Aether Charge"}},{"insert":" and "},{"insert":{"card-link":"Wirewood Savage"}},{"insert":" , you can blink it for three more tokens, which work well as blockers, and you can also use it's encore ability to make 9 tokens (if all players are still in the game), which deals a total of 36 damage with "},{"insert":{"card-link":"Aether Charge"}},{"insert":", i could consider cutting this if that happens too often, which is certainly possible given the amount of tutors.\n\n"},{"insert":{"card-link":"Thragtusk"}},{"insert":" : One of the only sources of lifegain, and by far the best at it, blinking it is very good since it not only gives us 5 life, but also a beast token for the creaturefall triggers.\n\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck runs a lot of tutors, many of which can get other tutors, that combined gives the deck a wide toolbox:\n\n"},{"insert":{"card-link":"Pyre of Heroes"}},{"insert":": Gets any Beast essentially, important targets include "},{"insert":{"card-link":"Woodland Bellower"}},{"insert":", "},{"insert":{"card-link":"Paleoloth"}},{"insert":", "},{"insert":{"card-link":"Highcliff Felidar"}},{"insert":" and "},{"insert":{"card-link":"Protean Hulk"}},{"insert":".\n\n"},{"insert":{"card-link":"Sterling Grove"}},{"insert":" and "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":" : These are very strong in the deck, mostly since you can get "},{"insert":{"card-link":"Astral Slide"}},{"insert":" as your decks build-around, or "},{"insert":{"card-link":"Aether Charge"}},{"insert":" if you already have "},{"insert":{"card-link":"Astral Slide"}},{"insert":" and is ready to finish the game, you can also get "},{"insert":{"card-link":"Lightning Rift"}},{"insert":" or "},{"insert":{"card-link":"Invigorating Boon"}},{"insert":" as an alt wincon if "},{"insert":{"card-link":"Aether Charge"}},{"insert":" got removed, you can also get "},{"insert":{"card-link":"Molten Echoes"}},{"insert":" if you have "},{"insert":{"card-link":"Aether Charge"}},{"insert":" in play, or if you want more value, speaking of you can get "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" for draw if thats whats needed, for example if your sitting with no gas in hand, you can also get it for the trample, if you have a big board, but your opponents have small blockers, or you can get "},{"insert":{"card-link":"Summon: Fenrir"}},{"insert":" for Ramp, if you for example have a lot of engine pieces, but you lack mana.\n"},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":" can be flickered, so using her to tutor up "},{"insert":{"card-link":"Astral Slide"}},{"insert":", and then using that to flicker her for more enchantments is pretty good.\n"},{"insert":{"card-link":"Sterling Grove"}},{"insert":" is mainly here as protection, so only crack it if you're desperate, you can tutor it with "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":" if you want protection for your other enchantments.\n\n"},{"insert":{"card-link":"Delivery Moogle"}},{"insert":": Can get "},{"insert":{"card-link":"Fluctuator"}},{"insert":" or "},{"insert":{"card-link":"Pyre of Heroes"}},{"insert":", both of which are very strong in the deck, you can also get "},{"insert":{"card-link":"Blade of Selves"}},{"insert":", which can then trigger your etb's or "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" for fixing if you're missing a colour.\n\n"},{"insert":{"card-link":"Fierce Empath"}},{"insert":": Can get "},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" or "},{"insert":{"card-link":"Protean Hulk"}},{"insert":"to extended the toolbox, or help find mana with"},{"insert":{"card-link":"Shefet Monitor"}},{"insert":", some type of landcycler or"},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":", It can also help set up engines with "},{"insert":{"card-link":"Belonging"}},{"insert":"/"},{"insert":{"card-link":"Somberwald Beastmaster"}},{"insert":", "},{"insert":{"card-link":"Highcliff Felidar"}},{"insert":", "},{"insert":{"card-link":"Paleoloth"}},{"insert":", or just a cycling card.\nContiniously flickering this and getting a cycling card every time to keep flickering it, and then getting "},{"insert":{"card-link":"Herald of the Forgotten"}},{"insert":" to reanimate all the cycled cards is a win con.\n\n"},{"insert":{"card-link":"Woodland Bellower"}},{"insert":": Can get "},{"insert":{"card-link":"Fierce Empath"}},{"insert":", Artifact Removal with "},{"insert":{"card-link":"Manglehorn"}},{"insert":", Ramp with "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":"/"},{"insert":{"card-link":"Summon: Fenrir"}},{"insert":", Proliferate with "},{"insert":{"card-link":"Contagious Vorrac"}},{"insert":", Recursion with "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" or a Draw Engine with "},{"insert":{"card-link":"Wirewood Savage"}},{"insert":".\nIf you have "},{"insert":{"card-link":"Astral Slide"}},{"insert":" in play you can get "},{"insert":{"card-link":"Fierce Empath"}},{"insert":", use it to find a cycling card, you can then cycle that card to flicker the "},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" for another card, maybe even "},{"insert":{"card-link":"Eternal Witness"}},{"insert":", which can get back the cycling card, you can then keep flickering the "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" for a lot of draw.\n\n"},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":": Can get everything "},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" and "},{"insert":{"card-link":"Delivery Moogle"}},{"insert":" can, as well as any enchantment, either directly or through "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":". Mounting it shouldn't be too difficult since "},{"insert":{"card-link":"Pantlaza, Sun-Favored"}},{"insert":" has the neccecarry 4 power.\n\n"},{"insert":{"card-link":"Protean Hulk"}},{"insert":": Can get all your other tutors ("},{"insert":{"card-link":"Pyre of Heroes"}},{"insert":" by first tutoring up "},{"insert":{"card-link":"Delivery Moogle"}},{"insert":"), it can also get a few other things, like "},{"insert":{"card-link":"Belonging"}},{"insert":" for three Beast tokens, "},{"insert":{"card-link":"Thragtusk"}},{"insert":" for Lifegain and Beast tokens, "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" for Enchantment Destruction, "},{"insert":{"card-link":"Paleoloth"}},{"insert":" for big value, or just a big beater.\nBut most often you will get two 3-drops from the \n"},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" pool, that fit the current game state, here "},{"insert":{"card-link":"Fortune, Loyal Steed"}},{"insert":" is quite good, especially with "},{"insert":{"card-link":"Wirewood Savage"}},{"insert":" where you immediatly scry 2 then draw a card, and then repeat whenever you attack, and you can flicker something else, like your commander.\n"}]}
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