traet
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Introduction:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a bracket 2 deck centered around "},{"insert":{"card-link":"Astral Slide"}},{"insert":" and specifically it's interaction with "},{"insert":{"card-link":"Aether Charge"}},{"insert":".\n\nWhen playing the deck the goal is to set up big value engines, and use the massive card advantage to kill your opponent through a combination of combat damage and burn from "},{"insert":{"card-link":"Aether Charge"}},{"insert":".\n\nYour big value engines consist of "},{"insert":{"card-link":"Astral Slide"}},{"insert":"/"},{"insert":{"card-link":"Astral Drift"}},{"insert":", with some combination of Creaturefall cards, other cycling payoffs, and good flicker targets. You will over the game try and upgrade this value engine by adding more/better cards to each of those categories, and by ramping so you can cycle more cards.\n\n "},{"insert":{"card-link":"Pantlaza, Sun-Favored"}},{"insert":" is in the Command Zone as a generic value card, that can be flickered for additional value, and is likely to discover engine pieces, or cycling cards we can put into hand. Since a lot of the decks powerful plays are synergy focused, having a generic tool available at all times helps a lot in the games where your synergies don't come together.\n\n"},{"attributes":{"bold":true},"insert":"Notable Cards:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Astral Slide"}},{"insert":" /"},{"insert":{"card-link":"Astral Drift"}},{"insert":" : The cards the entire deck is built around, and the main value engines, they also work as protection for your creatures, making the deck more resilient.\n\n"},{"insert":{"card-link":"Aether Charge"}},{"insert":" : The decks main win condition, can generate massive amounts of damage with "},{"insert":{"card-link":"Astral Slide"}},{"insert":".\n\n"},{"insert":{"card-link":"Fluctuator"}},{"insert":": Provides massive ramp for the cost, since when the engine comes well together each cycle will draw you enough to probably hit another cycling card, so you just cycle 1 or more cards every turn, depending on how many good flicker targets you have, this goes from costing you around 8 mana per creature per turn cycle, to basically none with "},{"insert":{"card-link":"Fluctuator"}},{"insert":".\n\n"},{"insert":{"card-link":"Wirewood Savage"}},{"insert":" /"},{"insert":{"card-link":"Woodland Liege"}},{"insert":" : Both of these represent a lot of draw for quite cheap when combined with "},{"insert":{"card-link":"Astral Slide"}},{"insert":", but can also just help draw you towards your engine pieces.\n\n"},{"insert":{"card-link":"Garruk's Packleader"}},{"insert":" /"},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" : These are essentially just copy 3 and 4 of "},{"insert":{"card-link":"Wirewood Savage"}},{"insert":". The typeline is the most important for these two, Beast for the synergy and Enchantment is tutorable, mass trample can also be relevant.\n\n"},{"insert":{"card-link":"Molten Echoes"}},{"insert":" : Doubles close to all creaturefall triggers.\nBeast is ofc the most obvious thing to name, but naming elemental for "},{"insert":{"card-link":"Belonging"}},{"insert":" or human for "},{"insert":{"card-link":"Somberwald Beastmaster"}},{"insert":" can also be game ending with "},{"insert":{"card-link":"Aether Charge"}},{"insert":".\n\n"},{"insert":{"card-link":"Paleoloth"}},{"insert":" : Goes basically infinite with "},{"insert":{"card-link":"Astral Slide"}},{"insert":", restricted only by mana (negated by "},{"insert":{"card-link":"Fluctuator"}},{"insert":"), and how many creatures with power>4 you control.\n\n"},{"insert":{"card-link":"Somberwald Beastmaster"}},{"insert":" : This is generally one of your best blink targets, you get three tokens with a combined power of 9, two of which are beasts for "},{"insert":{"card-link":"Aether Charge"}},{"insert":" and your draw.\n\n"},{"insert":{"card-link":"Highcliff Felidar"}},{"insert":" : This is your other generically powerful blink targets, great at keeping your opponents boards in check, and triggers any creaturefall effects at the same time.\n\n"},{"insert":{"card-link":"Belonging"}},{"insert":" : The three Changeling Tokens all trigger "},{"insert":{"card-link":"Aether Charge"}},{"insert":" and "},{"insert":{"card-link":"Wirewood Savage"}},{"insert":" , you can blink it for three more tokens, which work well as blockers, and you can also use it's encore ability to make 9 tokens (if all players are still in the game), which deals a total of 36 damage with "},{"insert":{"card-link":"Aether Charge"}},{"insert":", i could consider cutting this if that happens too often, which is certainly possible given the amount of tutors.\n\n"},{"insert":{"card-link":"Thragtusk"}},{"insert":" : One of the only sources of lifegain, and by far the best at it, blinking it is very good since it not only gives us 5 life, but also a beast token for the creaturefall triggers.\n\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck runs a lot of tutors, many of which can get other tutors, that combined gives the deck a wide toolbox:\n\n"},{"insert":{"card-link":"Pyre of Heroes"}},{"insert":": Gets any Beast essentially, important targets include "},{"insert":{"card-link":"Woodland Bellower"}},{"insert":", "},{"insert":{"card-link":"Paleoloth"}},{"insert":", "},{"insert":{"card-link":"Highcliff Felidar"}},{"insert":" and "},{"insert":{"card-link":"Protean Hulk"}},{"insert":".\n\n"},{"insert":{"card-link":"Sterling Grove"}},{"insert":" and "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":" : These are very strong in the deck, mostly since you can get "},{"insert":{"card-link":"Astral Slide"}},{"insert":" as your decks build-around, or "},{"insert":{"card-link":"Aether Charge"}},{"insert":" if you already have "},{"insert":{"card-link":"Astral Slide"}},{"insert":" and is ready to finish the game, you can also get "},{"insert":{"card-link":"Lightning Rift"}},{"insert":" or "},{"insert":{"card-link":"Invigorating Boon"}},{"insert":" as an alt wincon if "},{"insert":{"card-link":"Aether Charge"}},{"insert":" got removed, you can also get "},{"insert":{"card-link":"Molten Echoes"}},{"insert":" if you have "},{"insert":{"card-link":"Aether Charge"}},{"insert":" in play, or if you want more value, speaking of you can get "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" for draw if thats whats needed, for example if your sitting with no gas in hand, you can also get it for the trample, if you have a big board, but your opponents have small blockers, or you can get "},{"insert":{"card-link":"Summon: Fenrir"}},{"insert":" for Ramp, if you for example have a lot of engine pieces, but you lack mana.\n"},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":" can be flickered, so using her to tutor up "},{"insert":{"card-link":"Astral Slide"}},{"insert":", and then using that to flicker her for more enchantments is pretty good.\n"},{"insert":{"card-link":"Sterling Grove"}},{"insert":" is mainly here as protection, so only crack it if you're desperate, you can tutor it with "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":" if you want protection for your other enchantments.\n\n"},{"insert":{"card-link":"Delivery Moogle"}},{"insert":": Can get "},{"insert":{"card-link":"Fluctuator"}},{"insert":" or "},{"insert":{"card-link":"Pyre of Heroes"}},{"insert":", both of which are very strong in the deck, you can also get "},{"insert":{"card-link":"Blade of Selves"}},{"insert":", which can then trigger your etb's or "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" for fixing if you're missing a colour.\n\n"},{"insert":{"card-link":"Fierce Empath"}},{"insert":": Can get "},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" or "},{"insert":{"card-link":"Protean Hulk"}},{"insert":"to extended the toolbox, or help find mana with"},{"insert":{"card-link":"Shefet Monitor"}},{"insert":", some type of landcycler or"},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":", It can also help set up engines with "},{"insert":{"card-link":"Belonging"}},{"insert":"/"},{"insert":{"card-link":"Somberwald Beastmaster"}},{"insert":", "},{"insert":{"card-link":"Highcliff Felidar"}},{"insert":", "},{"insert":{"card-link":"Paleoloth"}},{"insert":", or just a cycling card.\nContiniously flickering this and getting a cycling card every time to keep flickering it, and then getting "},{"insert":{"card-link":"Herald of the Forgotten"}},{"insert":" to reanimate all the cycled cards is a win con.\n\n"},{"insert":{"card-link":"Woodland Bellower"}},{"insert":": Can get "},{"insert":{"card-link":"Fierce Empath"}},{"insert":", Artifact Removal with "},{"insert":{"card-link":"Manglehorn"}},{"insert":", Ramp with "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":"/"},{"insert":{"card-link":"Summon: Fenrir"}},{"insert":", Proliferate with "},{"insert":{"card-link":"Contagious Vorrac"}},{"insert":", Recursion with "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" or a Draw Engine with "},{"insert":{"card-link":"Wirewood Savage"}},{"insert":".\nIf you have "},{"insert":{"card-link":"Astral Slide"}},{"insert":" in play you can get "},{"insert":{"card-link":"Fierce Empath"}},{"insert":", use it to find a cycling card, you can then cycle that card to flicker the "},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" for another card, maybe even "},{"insert":{"card-link":"Eternal Witness"}},{"insert":", which can get back the cycling card, you can then keep flickering the "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" for a lot of draw.\n\n"},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":": Can get everything "},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" and "},{"insert":{"card-link":"Delivery Moogle"}},{"insert":" can, as well as any enchantment, either directly or through "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":". Mounting it shouldn't be too difficult since "},{"insert":{"card-link":"Pantlaza, Sun-Favored"}},{"insert":" has the neccecarry 4 power.\n\n"},{"insert":{"card-link":"Protean Hulk"}},{"insert":": Can get all your other tutors ("},{"insert":{"card-link":"Pyre of Heroes"}},{"insert":" by first tutoring up "},{"insert":{"card-link":"Delivery Moogle"}},{"insert":"), it can also get a few other things, like "},{"insert":{"card-link":"Belonging"}},{"insert":" for three Beast tokens, "},{"insert":{"card-link":"Thragtusk"}},{"insert":" for Lifegain and Beast tokens, "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" for Enchantment Destruction, "},{"insert":{"card-link":"Paleoloth"}},{"insert":" for big value, or just a big beater.\nBut most often you will get two 3-drops from the \n"},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" pool, that fit the current game state, here "},{"insert":{"card-link":"Fortune, Loyal Steed"}},{"insert":" is quite good, especially with "},{"insert":{"card-link":"Wirewood Savage"}},{"insert":" where you immediatly scry 2 then draw a card, and then repeat whenever you attack, and you can flicker something else, like your commander.\n"}]}
Commander
Pantlaza, Sun-Favored
Whenever Pantlaza or another Dinosaur you control enters, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Creature - Dinosaur

Commander
(CTRL to add secondary)
Creaturefall
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Creaturefall
(CTRL to add secondary)
Cycle Payoff
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Enchantment

Cycle Payoff
(CTRL to add secondary)
Cycling
Cycling
(CTRL to add secondary)
Flicker Target
Belonging
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Contagious Vorrac
When this creature enters, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Beast Boar Phyrexian

Somberwald Beastmaster
When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Creature - Human Ranger

Flicker Target
(CTRL to add secondary)
Ramp
Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf

Ramp
(CTRL to add secondary)
Rebuy Enters
Rebuy Enters
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tutor
Pyre of Heroes
, , Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact

Tutor
(CTRL to add secondary)
z Lands
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

z Lands
(CTRL to add secondary)
Maybeboard
Calamity, Galloping Inferno
Haste
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Legendary Creature - Horse Mount

Caradora, Heart of Alacria
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Human Knight

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Unpredictable Cyclone
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Enchantment

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Introduction:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a bracket 2 deck centered around "},{"insert":{"card-link":"Astral Slide"}},{"insert":" and specifically it's interaction with "},{"insert":{"card-link":"Aether Charge"}},{"insert":".\n\nWhen playing the deck the goal is to set up big value engines, and use the massive card advantage to kill your opponent through a combination of combat damage and burn from "},{"insert":{"card-link":"Aether Charge"}},{"insert":".\n\nYour big value engines consist of "},{"insert":{"card-link":"Astral Slide"}},{"insert":"/"},{"insert":{"card-link":"Astral Drift"}},{"insert":", with some combination of Creaturefall cards, other cycling payoffs, and good flicker targets. You will over the game try and upgrade this value engine by adding more/better cards to each of those categories, and by ramping so you can cycle more cards.\n\n "},{"insert":{"card-link":"Pantlaza, Sun-Favored"}},{"insert":" is in the Command Zone as a generic value card, that can be flickered for additional value, and is likely to discover engine pieces, or cycling cards we can put into hand. Since a lot of the decks powerful plays are synergy focused, having a generic tool available at all times helps a lot in the games where your synergies don't come together.\n\n"},{"attributes":{"bold":true},"insert":"Notable Cards:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Astral Slide"}},{"insert":" /"},{"insert":{"card-link":"Astral Drift"}},{"insert":" : The cards the entire deck is built around, and the main value engines, they also work as protection for your creatures, making the deck more resilient.\n\n"},{"insert":{"card-link":"Aether Charge"}},{"insert":" : The decks main win condition, can generate massive amounts of damage with "},{"insert":{"card-link":"Astral Slide"}},{"insert":".\n\n"},{"insert":{"card-link":"Fluctuator"}},{"insert":": Provides massive ramp for the cost, since when the engine comes well together each cycle will draw you enough to probably hit another cycling card, so you just cycle 1 or more cards every turn, depending on how many good flicker targets you have, this goes from costing you around 8 mana per creature per turn cycle, to basically none with "},{"insert":{"card-link":"Fluctuator"}},{"insert":".\n\n"},{"insert":{"card-link":"Wirewood Savage"}},{"insert":" /"},{"insert":{"card-link":"Woodland Liege"}},{"insert":" : Both of these represent a lot of draw for quite cheap when combined with "},{"insert":{"card-link":"Astral Slide"}},{"insert":", but can also just help draw you towards your engine pieces.\n\n"},{"insert":{"card-link":"Garruk's Packleader"}},{"insert":" /"},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" : These are essentially just copy 3 and 4 of "},{"insert":{"card-link":"Wirewood Savage"}},{"insert":". The typeline is the most important for these two, Beast for the synergy and Enchantment is tutorable, mass trample can also be relevant.\n\n"},{"insert":{"card-link":"Molten Echoes"}},{"insert":" : Doubles close to all creaturefall triggers.\nBeast is ofc the most obvious thing to name, but naming elemental for "},{"insert":{"card-link":"Belonging"}},{"insert":" or human for "},{"insert":{"card-link":"Somberwald Beastmaster"}},{"insert":" can also be game ending with "},{"insert":{"card-link":"Aether Charge"}},{"insert":".\n\n"},{"insert":{"card-link":"Paleoloth"}},{"insert":" : Goes basically infinite with "},{"insert":{"card-link":"Astral Slide"}},{"insert":", restricted only by mana (negated by "},{"insert":{"card-link":"Fluctuator"}},{"insert":"), and how many creatures with power>4 you control.\n\n"},{"insert":{"card-link":"Somberwald Beastmaster"}},{"insert":" : This is generally one of your best blink targets, you get three tokens with a combined power of 9, two of which are beasts for "},{"insert":{"card-link":"Aether Charge"}},{"insert":" and your draw.\n\n"},{"insert":{"card-link":"Highcliff Felidar"}},{"insert":" : This is your other generically powerful blink targets, great at keeping your opponents boards in check, and triggers any creaturefall effects at the same time.\n\n"},{"insert":{"card-link":"Belonging"}},{"insert":" : The three Changeling Tokens all trigger "},{"insert":{"card-link":"Aether Charge"}},{"insert":" and "},{"insert":{"card-link":"Wirewood Savage"}},{"insert":" , you can blink it for three more tokens, which work well as blockers, and you can also use it's encore ability to make 9 tokens (if all players are still in the game), which deals a total of 36 damage with "},{"insert":{"card-link":"Aether Charge"}},{"insert":", i could consider cutting this if that happens too often, which is certainly possible given the amount of tutors.\n\n"},{"insert":{"card-link":"Thragtusk"}},{"insert":" : One of the only sources of lifegain, and by far the best at it, blinking it is very good since it not only gives us 5 life, but also a beast token for the creaturefall triggers.\n\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck runs a lot of tutors, many of which can get other tutors, that combined gives the deck a wide toolbox:\n\n"},{"insert":{"card-link":"Pyre of Heroes"}},{"insert":": Gets any Beast essentially, important targets include "},{"insert":{"card-link":"Woodland Bellower"}},{"insert":", "},{"insert":{"card-link":"Paleoloth"}},{"insert":", "},{"insert":{"card-link":"Highcliff Felidar"}},{"insert":" and "},{"insert":{"card-link":"Protean Hulk"}},{"insert":".\n\n"},{"insert":{"card-link":"Sterling Grove"}},{"insert":" and "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":" : These are very strong in the deck, mostly since you can get "},{"insert":{"card-link":"Astral Slide"}},{"insert":" as your decks build-around, or "},{"insert":{"card-link":"Aether Charge"}},{"insert":" if you already have "},{"insert":{"card-link":"Astral Slide"}},{"insert":" and is ready to finish the game, you can also get "},{"insert":{"card-link":"Lightning Rift"}},{"insert":" or "},{"insert":{"card-link":"Invigorating Boon"}},{"insert":" as an alt wincon if "},{"insert":{"card-link":"Aether Charge"}},{"insert":" got removed, you can also get "},{"insert":{"card-link":"Molten Echoes"}},{"insert":" if you have "},{"insert":{"card-link":"Aether Charge"}},{"insert":" in play, or if you want more value, speaking of you can get "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" for draw if thats whats needed, for example if your sitting with no gas in hand, you can also get it for the trample, if you have a big board, but your opponents have small blockers, or you can get "},{"insert":{"card-link":"Summon: Fenrir"}},{"insert":" for Ramp, if you for example have a lot of engine pieces, but you lack mana.\n"},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":" can be flickered, so using her to tutor up "},{"insert":{"card-link":"Astral Slide"}},{"insert":", and then using that to flicker her for more enchantments is pretty good.\n"},{"insert":{"card-link":"Sterling Grove"}},{"insert":" is mainly here as protection, so only crack it if you're desperate, you can tutor it with "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":" if you want protection for your other enchantments.\n\n"},{"insert":{"card-link":"Delivery Moogle"}},{"insert":": Can get "},{"insert":{"card-link":"Fluctuator"}},{"insert":" or "},{"insert":{"card-link":"Pyre of Heroes"}},{"insert":", both of which are very strong in the deck, you can also get "},{"insert":{"card-link":"Blade of Selves"}},{"insert":", which can then trigger your etb's or "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" for fixing if you're missing a colour.\n\n"},{"insert":{"card-link":"Fierce Empath"}},{"insert":": Can get "},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" or "},{"insert":{"card-link":"Protean Hulk"}},{"insert":"to extended the toolbox, or help find mana with"},{"insert":{"card-link":"Shefet Monitor"}},{"insert":", some type of landcycler or"},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":", It can also help set up engines with "},{"insert":{"card-link":"Belonging"}},{"insert":"/"},{"insert":{"card-link":"Somberwald Beastmaster"}},{"insert":", "},{"insert":{"card-link":"Highcliff Felidar"}},{"insert":", "},{"insert":{"card-link":"Paleoloth"}},{"insert":", or just a cycling card.\nContiniously flickering this and getting a cycling card every time to keep flickering it, and then getting "},{"insert":{"card-link":"Herald of the Forgotten"}},{"insert":" to reanimate all the cycled cards is a win con.\n\n"},{"insert":{"card-link":"Woodland Bellower"}},{"insert":": Can get "},{"insert":{"card-link":"Fierce Empath"}},{"insert":", Artifact Removal with "},{"insert":{"card-link":"Manglehorn"}},{"insert":", Ramp with "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":"/"},{"insert":{"card-link":"Summon: Fenrir"}},{"insert":", Proliferate with "},{"insert":{"card-link":"Contagious Vorrac"}},{"insert":", Recursion with "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" or a Draw Engine with "},{"insert":{"card-link":"Wirewood Savage"}},{"insert":".\nIf you have "},{"insert":{"card-link":"Astral Slide"}},{"insert":" in play you can get "},{"insert":{"card-link":"Fierce Empath"}},{"insert":", use it to find a cycling card, you can then cycle that card to flicker the "},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" for another card, maybe even "},{"insert":{"card-link":"Eternal Witness"}},{"insert":", which can get back the cycling card, you can then keep flickering the "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" for a lot of draw.\n\n"},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":": Can get everything "},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" and "},{"insert":{"card-link":"Delivery Moogle"}},{"insert":" can, as well as any enchantment, either directly or through "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":". Mounting it shouldn't be too difficult since "},{"insert":{"card-link":"Pantlaza, Sun-Favored"}},{"insert":" has the neccecarry 4 power.\n\n"},{"insert":{"card-link":"Protean Hulk"}},{"insert":": Can get all your other tutors ("},{"insert":{"card-link":"Pyre of Heroes"}},{"insert":" by first tutoring up "},{"insert":{"card-link":"Delivery Moogle"}},{"insert":"), it can also get a few other things, like "},{"insert":{"card-link":"Belonging"}},{"insert":" for three Beast tokens, "},{"insert":{"card-link":"Thragtusk"}},{"insert":" for Lifegain and Beast tokens, "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" for Enchantment Destruction, "},{"insert":{"card-link":"Paleoloth"}},{"insert":" for big value, or just a big beater.\nBut most often you will get two 3-drops from the \n"},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" pool, that fit the current game state, here "},{"insert":{"card-link":"Fortune, Loyal Steed"}},{"insert":" is quite good, especially with "},{"insert":{"card-link":"Wirewood Savage"}},{"insert":" where you immediatly scry 2 then draw a card, and then repeat whenever you attack, and you can flicker something else, like your commander.\n"}]}





































































































