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Commander
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{"ops":[{"insert":"...Is Another Bracket's Treasure.\n\nWhat are the 4 staples all Commander decks should have?\n\nGenerally speaking: card draw, ramp, removal, and a/part of (a) win-condition(s).\n\nNow it would be pretty good if in every hand you had a guaranteed extra two cards that cover all of those bases?\n\nWell you are in luck because you can with this deck! Jeska/Thrasios has all you need and more. Jeska/Thras has generally existed towards the fringe side of cEDH, and especially as that format has gotten faster it has fallen out of favor. However, don't let you be fooled, this deck is extremely powerful, sitting definitely towards the higher end of bracket 3 and can definitely punch up and hold its own in bracket 4 (also you can easily move it up in bracket by switching some cards for more powerful options). Often (especially if your opponents know your game plan) you will be seen as a/the threat, this deck can easily be an archenemy deck, for good reason, you have a 9 card hand with incredibly versatile cards always available.\n\nThis deck wins through Gaea's Cradle combo, those of you who already know the lines involved can pilot this deck with relative ease. For those of you who aren't as familiar, the goal of the deck is to generate enough mana to infinitely untap our \"Gaea's Cradle\" to generate infinite mana, which is used into our infinite mana outlets to win the game. And by \"Gaea's Cradle\" I really mean Evendo, Waking Heaven or the back of Growing Rites of Itlimoc, Itlimoc, Cradle of the Sun. We are able to infinite mana two ways:\n\nE. Witness/Snap or Oboro breezecaller/Talon Gates\n\nE. Wit/Snap: Prerequisites needed are \"Gaea's Cradle\" and E. Wit. on field, A blue producing land, 4 other creatures and Snap in hand.\n\nFirst we tap our Cradle for 5 green and our blue source for 1 blue. Next we play Snap, returning E. Wit to hand and untaping Cradle and our blue source. Then we play E. Wit to return snap to hand and using our floating blue and one of our remaining floating green we repeat the steps, casting Snap to return E. Wit and untap our lands to then play Snap infinitely each time generating one extra floating green.\n(Note: With This Town Ain't big enough and Cloud of Fairies, you can achieve the same effect as Snap, however this also requires two extra creatures to generate the mana to play both the bounce spell and Cloud of Fairies)\n\nOboro Breezecaller/Talon Gates: Prerequisites needed are \"Gaea's Cradle\", and Oboro Breezecaller on field, 5 other creatures and Talon Gates in hand.\n\nFirst we tap our Cradle generating 6 green, using 4 of that green we put Talon Gates onto the field using its activated ability. Then tap it for colorless. Using one of the remaining floating green and our colorless mana activate Oboro Breezecaller's ability and return Talon Gates to hand and untap Cradle. Repeating these steps should net you an additional green mana each time creating infinite mana.\n\n(Note: With Biomancer's Familiar or Training Grounds the amount of creatures required in play is only 4 other creatures (in the case of Biomancer's its 3)\n\nWhat to do with all this mana?\n\nPlan 1: Use Thrasios' ability to draw our deck until we hit Walking Ballista, making it enter with 9999 counters (or whatever you want as long as it kills them) and pinging everyone to their untimely demise.\n\nPlan 2: If you are able to filter the green mana into red you can infinitely cast you Jeska, use her last ability to ping everyone and let her die and go back into the Command Zone, cast her again and repeat until everyone else is dead.\n\nThe only real way you can possibly be stopped (other than being killed first) is if they are able to exile our two \"Cradles at home\" or exile one of each of the pieces in each combo.\n"}]}
Commander
Jeska, Thrice Reborn
Jeska enters with a loyalty counter on her for each time you've cast a commander from the command zone this game.
0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.
−X: Jeska deals X damage to each of up to three targets.
Jeska, Thrice Reborn can be your commander.
Partner
0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.
−X: Jeska deals X damage to each of up to three targets.
Jeska, Thrice Reborn can be your commander.
Partner
Legendary Planeswalker - Jeska

Commander
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Board Wipe
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Board Wipe
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Copy
Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel

Copy
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Draw
Draw
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Finisher
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Finisher
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Manipulation
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Manipulation
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Protection
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Ramp
Ramp
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Recursion
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Recursion
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Removal
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Removal
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Tutor
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Sowing Mycospawn
Devoid (This card has no color.)
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Creature - Fungus Eldrazi

Vibrance
When this creature enters, if was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke
When this creature enters, if was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke
Creature - Elemental Incarnation

Tutor
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Value
Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Value
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"...Is Another Bracket's Treasure.\n\nWhat are the 4 staples all Commander decks should have?\n\nGenerally speaking: card draw, ramp, removal, and a/part of (a) win-condition(s).\n\nNow it would be pretty good if in every hand you had a guaranteed extra two cards that cover all of those bases?\n\nWell you are in luck because you can with this deck! Jeska/Thrasios has all you need and more. Jeska/Thras has generally existed towards the fringe side of cEDH, and especially as that format has gotten faster it has fallen out of favor. However, don't let you be fooled, this deck is extremely powerful, sitting definitely towards the higher end of bracket 3 and can definitely punch up and hold its own in bracket 4 (also you can easily move it up in bracket by switching some cards for more powerful options). Often (especially if your opponents know your game plan) you will be seen as a/the threat, this deck can easily be an archenemy deck, for good reason, you have a 9 card hand with incredibly versatile cards always available.\n\nThis deck wins through Gaea's Cradle combo, those of you who already know the lines involved can pilot this deck with relative ease. For those of you who aren't as familiar, the goal of the deck is to generate enough mana to infinitely untap our \"Gaea's Cradle\" to generate infinite mana, which is used into our infinite mana outlets to win the game. And by \"Gaea's Cradle\" I really mean Evendo, Waking Heaven or the back of Growing Rites of Itlimoc, Itlimoc, Cradle of the Sun. We are able to infinite mana two ways:\n\nE. Witness/Snap or Oboro breezecaller/Talon Gates\n\nE. Wit/Snap: Prerequisites needed are \"Gaea's Cradle\" and E. Wit. on field, A blue producing land, 4 other creatures and Snap in hand.\n\nFirst we tap our Cradle for 5 green and our blue source for 1 blue. Next we play Snap, returning E. Wit to hand and untaping Cradle and our blue source. Then we play E. Wit to return snap to hand and using our floating blue and one of our remaining floating green we repeat the steps, casting Snap to return E. Wit and untap our lands to then play Snap infinitely each time generating one extra floating green.\n(Note: With This Town Ain't big enough and Cloud of Fairies, you can achieve the same effect as Snap, however this also requires two extra creatures to generate the mana to play both the bounce spell and Cloud of Fairies)\n\nOboro Breezecaller/Talon Gates: Prerequisites needed are \"Gaea's Cradle\", and Oboro Breezecaller on field, 5 other creatures and Talon Gates in hand.\n\nFirst we tap our Cradle generating 6 green, using 4 of that green we put Talon Gates onto the field using its activated ability. Then tap it for colorless. Using one of the remaining floating green and our colorless mana activate Oboro Breezecaller's ability and return Talon Gates to hand and untap Cradle. Repeating these steps should net you an additional green mana each time creating infinite mana.\n\n(Note: With Biomancer's Familiar or Training Grounds the amount of creatures required in play is only 4 other creatures (in the case of Biomancer's its 3)\n\nWhat to do with all this mana?\n\nPlan 1: Use Thrasios' ability to draw our deck until we hit Walking Ballista, making it enter with 9999 counters (or whatever you want as long as it kills them) and pinging everyone to their untimely demise.\n\nPlan 2: If you are able to filter the green mana into red you can infinitely cast you Jeska, use her last ability to ping everyone and let her die and go back into the Command Zone, cast her again and repeat until everyone else is dead.\n\nThe only real way you can possibly be stopped (other than being killed first) is if they are able to exile our two \"Cradles at home\" or exile one of each of the pieces in each combo.\n"}]}






















































































