369 views2 months ago
Commander
Size: 100Salt sum: 37.03
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stpoint

369 views2 months ago
Commander
Size: 100Salt sum: 37.03

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{"ops":[{"insert":"...Is Another Bracket's Treasure.\n\nWhat are the 4 staples all Commander decks should have?\n\nGenerally speaking: card draw, ramp, removal, and a/part of (a) win-condition(s).\n\nNow it would be pretty good if in every hand you had a guaranteed extra two cards that cover all of those bases?\n\nWell you are in luck because you can with this deck! Jeska/Thrasios has all you need and more. Jeska/Thras has generally existed towards the fringe side of cEDH, and especially as that format has gotten faster it has fallen out of favor. However, don't let you be fooled, this deck is extremely powerful, sitting definitely towards the higher end of bracket 3 and can definitely punch up and hold its own in bracket 4 (also you can easily move it up in bracket by switching some cards for more powerful options). Often (especially if your opponents know your game plan) you will be seen as a/the threat, this deck can easily be an archenemy deck, for good reason, you have a 9 card hand with incredibly versatile cards always available.\n\nThis deck wins through Gaea's Cradle combo, those of you who already know the lines involved can pilot this deck with relative ease. For those of you who aren't as familiar, the goal of the deck is to generate enough mana to infinitely untap our \"Gaea's Cradle\" to generate infinite mana, which is used into our infinite mana outlets to win the game. And by \"Gaea's Cradle\" I really mean Evendo, Waking Heaven or the back of Growing Rites of Itlimoc, Itlimoc, Cradle of the Sun. We are able to infinite mana two ways:\n\nE. Witness/Snap or Oboro breezecaller/Talon Gates\n\nE. Wit/Snap: Prerequisites needed are \"Gaea's Cradle\" and E. Wit. on field, A blue producing land, 4 other creatures and Snap in hand.\n\nFirst we tap our Cradle for 5 green and our blue source for 1 blue. Next we play Snap, returning E. Wit to hand and untaping Cradle and our blue source. Then we play E. Wit to return snap to hand and using our floating blue and one of our remaining floating green we repeat the steps, casting Snap to return E. Wit and untap our lands to then play Snap infinitely each time generating one extra floating green.\n(Note: With This Town Ain't big enough and Cloud of Fairies, you can achieve the same effect as Snap, however this also requires two extra creatures to generate the mana to play both the bounce spell and Cloud of Fairies)\n\nOboro Breezecaller/Talon Gates: Prerequisites needed are \"Gaea's Cradle\", and Oboro Breezecaller on field, 5 other creatures and Talon Gates in hand.\n\nFirst we tap our Cradle generating 6 green, using 4 of that green we put Talon Gates onto the field using its activated ability. Then tap it for colorless. Using one of the remaining floating green and our colorless mana activate Oboro Breezecaller's ability and return Talon Gates to hand and untap Cradle. Repeating these steps should net you an additional green mana each time creating infinite mana.\n\n(Note: With Biomancer's Familiar or Training Grounds the amount of creatures required in play is only 4 other creatures (in the case of Biomancer's its 3)\n\nWhat to do with all this mana?\n\nPlan 1: Use Thrasios' ability to draw our deck until we hit Walking Ballista, making it enter with 9999 counters (or whatever you want as long as it kills them) and pinging everyone to their untimely demise.\n\nPlan 2: If you are able to filter the green mana into red you can infinitely cast you Jeska, use her last ability to ping everyone and let her die and go back into the Command Zone, cast her again and repeat until everyone else is dead.\n\nThe only real way you can possibly be stopped (other than being killed first) is if they are able to exile our two \"Cradles at home\" or exile one of each of the pieces in each combo.\n"}]}

Commander

Qty: 2 Price: $36.48
Jeska, Thrice Reborn
Jeska enters with a loyalty counter on her for each time you've cast a commander from the command zone this game.
0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.
−X: Jeska deals X damage to each of up to three targets.
Jeska, Thrice Reborn can be your commander.
Partner
Legendary Planeswalker - Jeska
Jeska, Thrice Reborn (cmr) 513
Thrasios, Triton Hero
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Merfolk
Thrasios, Triton Hero (spg) 16

Commander

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Board Wipe

Qty: 5 Price: $30.95
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (gtc) 29
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (m15) 44
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (sld) 1756
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sorcery
Chain Reaction (onc) 97
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Delayed Blast Fireball (sld) 1824

Board Wipe

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Copy

Qty: 1 Price: $11.99
Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel
Flesh Duplicate (who) 44

Copy

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Draw

Qty: 7 Price: $11.59
Ancient Stirrings
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Sorcery
Ancient Stirrings (2xm) 151
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (ice) 61
Brainsurge
Draw four cards, then put two cards from your hand on top of your library in any order.
Instant
Brainsurge (mh3) 53
Commune with Spirits
Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Commune with Spirits (neo) 180
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (dmr) 285
Harmonized Trio
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk Bard
Harmonized Trio // Brainstorm (sos) 52
Planar Genesis
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Planar Genesis (mh3) 198

Draw

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Finisher

Qty: 7 Price: $114.33
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (dmr) 43
Displacer Kitten
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
Creature - Beast Cat
Displacer Kitten (mb2) 27
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (2x2) 368
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (xln) 191Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (xln) 191
Oboro Breezecaller
Flying
, Return a land you control to its owner's hand: Untap target land.
Creature - Wizard Moonfolk
Oboro Breezecaller (sok) 48
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (dmr) 66
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (sld) 58

Finisher

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Land

Qty: 32 (34 w/ MDFC)Price: $640.68
Alchemist's Refuge
: Add
.
,
: You may cast spells this turn as though they had flash.
Land
Alchemist's Refuge (soc) 360
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mm3) 229
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rna) 246
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (2x2) 321
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 659
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (tsr) 277
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (peoe) 253p
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (40k) 278
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 252
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 662
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (zen) 223
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (mh1) 254
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (csp) 152
Snow-Covered Mountain
(
: Add
.)
Basic Snow Land - Mountain
Snow-Covered Mountain (mb2) 119
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (clb) 361
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (v16) 13
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmr) 358
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (ktk) 248
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Manipulation

Qty: 3 Price: $34.77
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman
Dragon's Rage Channeler (mh2) 121
Mirri's Guile
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Enchantment
Mirri's Guile (mb2) 209
Mystic Speculation
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Mystic Speculation (fut) 41

Manipulation

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Protection

Qty: 2 Price: $9.48
Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
Instant
Borne Upon a Wind (ltr) 44
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (m20) 198

Protection

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Ramp

Qty: 8 Price: $47.82
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (dmr) 439
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (cmm) 648
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Flare of Cultivation
You may sacrifice a nontoken green creature rather than pay this spell's mana cost.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Flare of Cultivation (mh3) 154
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (ice) 244
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (7ed) 253
Omen Hawker
: Add
. Spend this mana only to activate abilities.
Creature - Advisor Octopus
Omen Hawker (mom) 70
Tinder Wall
Defender (This creature can't attack.)
Sacrifice this creature: Add
.
, Sacrifice this creature: It deals 2 damage to target creature it's blocking.
Creature - Plant Wall
Tinder Wall (ice) 270

Ramp

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Recursion

Qty: 3 Price: $14.17
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (nph) 118
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (mh2) 179

Recursion

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Removal

Qty: 10 Price: $58.86
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (pw23) 3
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (afc) 117
Haywire Mite
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Creature Artifact - Insect
Haywire Mite (bro) 199
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (pf25) 13
Mana Sculpt
Counter target spell. If you control a Wizard, add an amount of
equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
Instant
Mana Sculpt (sos) 57
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (2x2) 350
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ths) 65
This Town Ain't Big Enough
This spell costs
less to cast if it targets a permanent you control.
Return up to two target nonland permanents to their owners' hands.
Instant
This Town Ain't Big Enough (otj) 74

Removal

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Tutor

Qty: 15 Price: $153.65
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (slc) 3
Drift of Phantasms
Defender (This creature can't attack.)
Flying
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Drift of Phantasms (rav) 46
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (inr) 195
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (lcc) 112
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Gifts Ungiven (ss1) 5
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 281
Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (scg) 38
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 150
Neoform
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
Sorcery
Neoform (war) 206
Sowing Mycospawn
Devoid (This card has no color.)
Kicker
(You may pay an additional
as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Creature - Fungus Eldrazi
Sowing Mycospawn (mh3) 340
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (bbd) 41
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (plst) BFZ-192
Vibrance
When this creature enters, if
was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if
was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke
Creature - Elemental Incarnation
Vibrance (ecl) 295

Tutor

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Untap

Qty: 1 Price: $0.35
Emerald Charm
Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
Instant
Emerald Charm (dmr) 158

Untap

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Value

Qty: 4 Price: $32.46
Biomancer's Familiar
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Creature - Mutant
Biomancer's Familiar (rna) 158
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Creature - Human Wizard
Harmonic Prodigy (soc) 123
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 341
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 59

Value

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
36 pips - 30 cards
18 mana - 17 cards
0 pips - 0 cards
0 mana - 7 cards
15 pips - 11 cards
16 mana - 14 cards
38 pips - 29 cards
24 mana - 21 cards
0 pips - 0 cards
6 mana - 6 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"...Is Another Bracket's Treasure.\n\nWhat are the 4 staples all Commander decks should have?\n\nGenerally speaking: card draw, ramp, removal, and a/part of (a) win-condition(s).\n\nNow it would be pretty good if in every hand you had a guaranteed extra two cards that cover all of those bases?\n\nWell you are in luck because you can with this deck! Jeska/Thrasios has all you need and more. Jeska/Thras has generally existed towards the fringe side of cEDH, and especially as that format has gotten faster it has fallen out of favor. However, don't let you be fooled, this deck is extremely powerful, sitting definitely towards the higher end of bracket 3 and can definitely punch up and hold its own in bracket 4 (also you can easily move it up in bracket by switching some cards for more powerful options). Often (especially if your opponents know your game plan) you will be seen as a/the threat, this deck can easily be an archenemy deck, for good reason, you have a 9 card hand with incredibly versatile cards always available.\n\nThis deck wins through Gaea's Cradle combo, those of you who already know the lines involved can pilot this deck with relative ease. For those of you who aren't as familiar, the goal of the deck is to generate enough mana to infinitely untap our \"Gaea's Cradle\" to generate infinite mana, which is used into our infinite mana outlets to win the game. And by \"Gaea's Cradle\" I really mean Evendo, Waking Heaven or the back of Growing Rites of Itlimoc, Itlimoc, Cradle of the Sun. We are able to infinite mana two ways:\n\nE. Witness/Snap or Oboro breezecaller/Talon Gates\n\nE. Wit/Snap: Prerequisites needed are \"Gaea's Cradle\" and E. Wit. on field, A blue producing land, 4 other creatures and Snap in hand.\n\nFirst we tap our Cradle for 5 green and our blue source for 1 blue. Next we play Snap, returning E. Wit to hand and untaping Cradle and our blue source. Then we play E. Wit to return snap to hand and using our floating blue and one of our remaining floating green we repeat the steps, casting Snap to return E. Wit and untap our lands to then play Snap infinitely each time generating one extra floating green.\n(Note: With This Town Ain't big enough and Cloud of Fairies, you can achieve the same effect as Snap, however this also requires two extra creatures to generate the mana to play both the bounce spell and Cloud of Fairies)\n\nOboro Breezecaller/Talon Gates: Prerequisites needed are \"Gaea's Cradle\", and Oboro Breezecaller on field, 5 other creatures and Talon Gates in hand.\n\nFirst we tap our Cradle generating 6 green, using 4 of that green we put Talon Gates onto the field using its activated ability. Then tap it for colorless. Using one of the remaining floating green and our colorless mana activate Oboro Breezecaller's ability and return Talon Gates to hand and untap Cradle. Repeating these steps should net you an additional green mana each time creating infinite mana.\n\n(Note: With Biomancer's Familiar or Training Grounds the amount of creatures required in play is only 4 other creatures (in the case of Biomancer's its 3)\n\nWhat to do with all this mana?\n\nPlan 1: Use Thrasios' ability to draw our deck until we hit Walking Ballista, making it enter with 9999 counters (or whatever you want as long as it kills them) and pinging everyone to their untimely demise.\n\nPlan 2: If you are able to filter the green mana into red you can infinitely cast you Jeska, use her last ability to ping everyone and let her die and go back into the Command Zone, cast her again and repeat until everyone else is dead.\n\nThe only real way you can possibly be stopped (other than being killed first) is if they are able to exile our two \"Cradles at home\" or exile one of each of the pieces in each combo.\n"}]}
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