BlackAdvent
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Commander
Size: 42Salt sum: 18.85
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{"ops":[{"insert":"Draft is Fun. but what about Commander Draft? even with a lot of packs, it can be a big hit or miss and what about afterwards? cool your deck was playable for the sake of the draft game (Rule0 whatever you needed) but after? now it may be an illegal commander deck. The solution: a base set of proxy cards to start each player with all specifically tailored to not skew to a specific archetype and therefore give them any one player a starting advantage. one commander is a draw mechanic, the other is a retaliatory removal card. Included are the following: \n\n2x 5color Fallback Commanders (in case you get fucked during the draft and now you dont have a legal commander for all the cards you drafted)\n33x Landbase (includes Command Tower, Exotic Orchard, Reliquary Tower, and 1 full set of each for True Dual/Tapped Scry/Shock Lands)\n2x Draw Cards (with Neutral effects: 1 Pain and 1 Hug)\n5x Ramp Cards (with Neutral effects)\n1x Robot Token (For Use with the Station Commander)\n\nLastly, you will need a large box of basic lands for the group to use and 8x Booster Packs for each player. The Packs should be from all different sets but also identical sets if possible for each player (Ex: each player has 1 pack from the Hobbit, Marvel, Magic2020, etc). This ensures each players possible options are equal and should allow enough leeway over the 100 cards for commander for mistakes, etc, while also ensuring a full legal deck outside of the draft environment can be created.\nThis Version of the setup is 1.0 \n"}]}
Commander
Infinite Guideline Station
When Infinite Guideline Station enters, create a tapped 2/2 colorless Robot artifact creature token for each multicolored permanent you control.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
12+ | Flying
Whenever Infinite Guideline Station attacks, draw a card for each multicolored permanent you control.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
12+ | Flying
Whenever Infinite Guideline Station attacks, draw a card for each multicolored permanent you control.
Legendary Artifact - Spacecraft

Commander
(CTRL to add secondary)
Draw
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Land
Land
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Ramp
Ramp
(CTRL to add secondary)
Deck Info
Deck stats
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Description
{"ops":[{"insert":"Draft is Fun. but what about Commander Draft? even with a lot of packs, it can be a big hit or miss and what about afterwards? cool your deck was playable for the sake of the draft game (Rule0 whatever you needed) but after? now it may be an illegal commander deck. The solution: a base set of proxy cards to start each player with all specifically tailored to not skew to a specific archetype and therefore give them any one player a starting advantage. one commander is a draw mechanic, the other is a retaliatory removal card. Included are the following: \n\n2x 5color Fallback Commanders (in case you get fucked during the draft and now you dont have a legal commander for all the cards you drafted)\n33x Landbase (includes Command Tower, Exotic Orchard, Reliquary Tower, and 1 full set of each for True Dual/Tapped Scry/Shock Lands)\n2x Draw Cards (with Neutral effects: 1 Pain and 1 Hug)\n5x Ramp Cards (with Neutral effects)\n1x Robot Token (For Use with the Station Commander)\n\nLastly, you will need a large box of basic lands for the group to use and 8x Booster Packs for each player. The Packs should be from all different sets but also identical sets if possible for each player (Ex: each player has 1 pack from the Hobbit, Marvel, Magic2020, etc). This ensures each players possible options are equal and should allow enough leeway over the 100 cards for commander for mistakes, etc, while also ensuring a full legal deck outside of the draft environment can be created.\nThis Version of the setup is 1.0 \n"}]}








































