53 views2 months ago
Commander
Size: 42Salt sum: 18.85
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BlackAdvent

53 views2 months ago
Commander
Size: 42Salt sum: 18.85

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{"ops":[{"insert":"Draft is Fun. but what about Commander Draft? even with a lot of packs, it can be a big hit or miss and what about afterwards? cool your deck was playable for the sake of the draft game (Rule0 whatever you needed) but after? now it may be an illegal commander deck. The solution: a base set of proxy cards to start each player with all specifically tailored to not skew to a specific archetype and therefore give them any one player a starting advantage. one commander is a draw mechanic, the other is a retaliatory removal card. Included are the following: \n\n2x 5color Fallback Commanders (in case you get fucked during the draft and now you dont have a legal commander for all the cards you drafted)\n33x Landbase (includes Command Tower, Exotic Orchard, Reliquary Tower, and 1 full set of each for True Dual/Tapped Scry/Shock Lands)\n2x Draw Cards (with Neutral effects: 1 Pain and 1 Hug)\n5x Ramp Cards (with Neutral effects)\n1x Robot Token (For Use with the Station Commander)\n\nLastly, you will need a large box of basic lands for the group to use and 8x Booster Packs for each player. The Packs should be from all different sets but also identical sets if possible for each player (Ex: each player has 1 pack from the Hobbit, Marvel, Magic2020, etc). This ensures each players possible options are equal and should allow enough leeway over the 100 cards for commander for mistakes, etc, while also ensuring a full legal deck outside of the draft environment can be created.\nThis Version of the setup is 1.0 \n"}]}

Commander

Qty: 2 Price: $1.48
Infinite Guideline Station
When Infinite Guideline Station enters, create a tapped 2/2 colorless Robot artifact creature token for each multicolored permanent you control.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
12+ | Flying
Whenever Infinite Guideline Station attacks, draw a card for each multicolored permanent you control.
Legendary Artifact - Spacecraft
Infinite Guideline Station (eoe) 219
O-Kagachi, Vengeful Kami
Flying, trample
Whenever O-Kagachi deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
Legendary Creature - Dragon Spirit
O-Kagachi, Vengeful Kami (dmc) 164

Commander

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Draw

Qty: 2 Price: $162.98
Temple Bell
: Each player draws a card.
Artifact
Temple Bell (c16) 277
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246

Draw

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Land

Qty: 33 Price: $113.37
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (vma) 291
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (vma) 293
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (vma) 308
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (vma) 311
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (vma) 313
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (vma) 317
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (tdc) 400
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (drc) 176
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (eoc) 186
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (soc) 412
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (soc) 413
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (fdn) 701
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (soc) 414
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (fic) 437
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (soc) 415
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (soc) 417
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (vma) 321
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (vma) 322
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (vma) 323
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (vma) 324
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306

Land

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Ramp

Qty: 5 Price: $13.62
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 335
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (tpr) 225
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (plst) MMA-211
Sol Ring
: Add
.
Artifact
Sol Ring (m3c) 305

Ramp

(CTRL to add secondary)

Tokens & Extras

Qty: 1 Price: $0.35
Robot
Creature Artifact Token - Robot
Robot (teoe) 10

Tokens & Extras

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Deck Info

Deck stats

2 pips - 2 cards
18 mana - 18 cards
2 pips - 2 cards
18 mana - 18 cards
2 pips - 2 cards
18 mana - 18 cards
2 pips - 2 cards
18 mana - 18 cards
2 pips - 2 cards
18 mana - 18 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Draft is Fun. but what about Commander Draft? even with a lot of packs, it can be a big hit or miss and what about afterwards? cool your deck was playable for the sake of the draft game (Rule0 whatever you needed) but after? now it may be an illegal commander deck. The solution: a base set of proxy cards to start each player with all specifically tailored to not skew to a specific archetype and therefore give them any one player a starting advantage. one commander is a draw mechanic, the other is a retaliatory removal card. Included are the following: \n\n2x 5color Fallback Commanders (in case you get fucked during the draft and now you dont have a legal commander for all the cards you drafted)\n33x Landbase (includes Command Tower, Exotic Orchard, Reliquary Tower, and 1 full set of each for True Dual/Tapped Scry/Shock Lands)\n2x Draw Cards (with Neutral effects: 1 Pain and 1 Hug)\n5x Ramp Cards (with Neutral effects)\n1x Robot Token (For Use with the Station Commander)\n\nLastly, you will need a large box of basic lands for the group to use and 8x Booster Packs for each player. The Packs should be from all different sets but also identical sets if possible for each player (Ex: each player has 1 pack from the Hobbit, Marvel, Magic2020, etc). This ensures each players possible options are equal and should allow enough leeway over the 100 cards for commander for mistakes, etc, while also ensuring a full legal deck outside of the draft environment can be created.\nThis Version of the setup is 1.0 \n"}]}
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