239 views11 days ago
Commander
Size: 100Salt sum: 35.19
 avatar

Dyxtan

239 views11 days ago
Commander
Size: 100Salt sum: 35.19

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"I wanted somewhere fun to put "},{"insert":{"card-link":"Zurgo and Ojutai"}},{"insert":" and I wanted to design a Jeskai deck, so anyway here's Redwall... and dragons. The similarities between Arthur's ability and Zurgo's ability (the thing that led me to make this deck) mean we'll want to take advantage of returning creatures to hand, as well as making sure there are enough small creatures (and tokens) to trigger Arthur's next attack. The combination of Winota-style effects and Rescue-style effects provide a theme to build the rest of the deck around.\n\n"},{"attributes":{"underline":true},"insert":"The Gameplan"},{"insert":"\nUse small creatures and token makers early game, then cast and attack with "},{"insert":{"card-link":"Arthur, Marigold Knight"}},{"insert":" to trigger his ability and bring down dragons and powerful ETBs. The deck can win through repeated blink effects with "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" and "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" , or using these to power up a big "},{"insert":{"card-link":"Devilish Valet"}},{"insert":". "},{"insert":{"card-link":"Strixhaven Stadium"}},{"insert":" and "},{"insert":{"card-link":"Terror of Mount Velus"}},{"insert":" provide backup combat win conditions, while "},{"insert":{"card-link":"Hellkite Tyrant"}},{"insert":" will shut down treasure decks and can win the game (so long as it doesn't enter off Arthur's ability.)\n\n"},{"attributes":{"underline":true},"insert":"Combat"},{"insert":"\nSince Arthur's trigger is based on attacks, the deck uses a few different \"deals combat damage\" tools - "},{"insert":{"card-link":"Feywild Visitor"}},{"insert":" adds additional dragons and small attackers for Arthur, "},{"insert":{"card-link":"Strixhaven Stadium"}},{"insert":" is a useful mana rock and backup win condition, "},{"insert":{"card-link":"Seize the Day"}},{"insert":" and "},{"insert":{"card-link":"World at War"}},{"insert":" provide extra Arthur triggers, and "},{"insert":{"card-link":"Iymrith, Desert Doom"}},{"insert":" provides extra card draw upon making contact. "},{"insert":{"card-link":"Zurgo and Ojutai"}},{"insert":" are part of this package and the thematic core of the deck - meaning we use some available battles for full advantage of their trigger ("},{"insert":{"card-link":"Invasion of New Phyrexia // Teferi Akosa of Zhalfir"}},{"insert":" which creates tokens and a useful Planeswalker that buffs our few knights when defeated, and "},{"insert":{"card-link":"Invasion of Tarkir // Defiant Thundermaw"}},{"insert":" to flip into an additional Dragon and combat trigger.)\n\n"},{"attributes":{"underline":true},"insert":"Small Creatures & Tokens"},{"insert":"\nTo trigger Arthur reliably, the deck uses a few different small tokenmakers to get \"another creature\" online before Arthur wants to attack (ideally ramping to get there before turn 5.) "},{"insert":{"card-link":"Manifold Mouse"}},{"insert":", "},{"insert":{"card-link":"Aether Channeler"}},{"insert":" "},{"insert":{"card-link":"Feywild Visitor"}},{"insert":" are small enough that they can be cast early and start creating tokens, while "},{"insert":{"card-link":"Dion, Bahamut's Dominant // Bahamut, Warden of Light"}},{"insert":" provides repeatable tokenmaking (and is a dragon on his backside for some synergy, though he's powerful enough that it isn't necessary - nor does he need to be returned to hand for his ETB ability.) Other creatures in the deck at or below 2MV provide other value while generally being useful as second attackers - they're mentioned in the sections they're primarily used for.\n\n"},{"attributes":{"underline":true},"insert":"Winota Effects"},{"insert":"\n"},{"insert":{"card-link":"Minion of the Mighty"}},{"insert":" and "},{"insert":{"card-link":"Kinscaer Sentry"}},{"insert":" both provide similar effects to Arthur (and Winota, hence the name of the category) ramping out bigger dragons and acting as smaller secondary attackers to trigger Arthur.\n\n"},{"attributes":{"underline":true},"insert":"Rescue Effects"},{"insert":"\nSince both Arthur and Zurgo and Ojutai return cards to hand, I wanted to take advantage of this with a few payoffs for returning cards to hand: "},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":" "},{"insert":{"card-link":"Barrin, Tolarian Archmage"}},{"insert":" and "},{"insert":{"card-link":"Tameshi, Reality Architect"}},{"insert":" all reward what the deck is already doing. "},{"insert":{"card-link":"Aether Channeler"}},{"insert":" and "},{"insert":{"card-link":"Marang River Regent // Coil and Catch"}},{"insert":" provide backup rescue effects.\n\n"},{"attributes":{"underline":true},"insert":"Dragons"},{"insert":"\nEach dragon provides different utility - Dragons with omens are particularly helpful since Arthur will put them onto the battlefield, then return them to hand so we can cast the omen or the dragon as needed - see "},{"insert":{"card-link":"Runescale Stormbrood // Chilling Screech"}},{"insert":" and "},{"insert":{"card-link":"Marang River Regent // Coil and Catch"}},{"insert":", a few like "},{"insert":{"card-link":"Terror of Mount Velus"}},{"insert":" and "},{"insert":{"card-link":"Hellkite Tyrant"}},{"insert":" represent win conditions on their own, while others provide draw and protection. These are primarily the creatures we'll want to flip onto the field with Arthur's combat ability, especially those with ETB effects.\n\n"},{"attributes":{"underline":true},"insert":"ETB and Blink Effects"},{"insert":"\nThese are here to take advantage of Arthur's ability to flip ETB effects onto the field faster than they should, so here's where the deck uses combo finishes including "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":", and "},{"insert":{"card-link":"Restoration Angel"}},{"insert":". These blink effects also help reset creatures Arthur put onto the battlefield so they'll stick around after combat. Most of these effects need to operate at instant speed to effectively turn off the 'return to hand' condition, so I've replaced a few effects ("},{"insert":{"card-link":"Daydream"}},{"insert":" and "},{"insert":{"card-link":"Mysterious Limousine"}},{"insert":" for "},{"insert":{"card-link":"Essence Flux"}},{"insert":" and"},{"insert":{"card-link":"Cloudshift"}},{"insert":" ) and prioritized those instants.\n\n \n"}]}

Commander

Qty: 1 Price: $0.99
Arthur, Marigold Knight
Haste
Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
Legendary Creature - Knight Mouse
Arthur, Marigold Knight (blc) 5

Commander

(CTRL to add secondary)

Combat

Qty: 3 Price: $29.47
Manifold Mouse
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
Creature - Soldier Mouse
Manifold Mouse (blb) 143
Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Seize the Day (uma) 147
World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
World at War (roe) 172

Combat

(CTRL to add secondary)

Dragons

Qty: 1 Price: $2.29
Deceptive Frostkite
Flying
You may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying.
Creature - Dragon
Deceptive Frostkite (tdc) 19

Dragons

(CTRL to add secondary)

Draw

Qty: 8 Price: $82.92
Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (j25) 283
Ancient Silver Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
Creature - Elder Dragon
Ancient Silver Dragon (clb) 56
Barrin, Tolarian Archmage
When Barrin enters, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
Legendary Creature - Human Wizard
Barrin, Tolarian Archmage (m21) 45
Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
,
: Return another target creature you control to its owner's hand.
Creature - Wizard Frog
Dour Port-Mage (blb) 47
Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Sorcery
Expressive Iteration (stx) 186
Iymrith, Desert Doom
Flying
Iymrith has ward
as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
Legendary Creature - Dragon
Iymrith, Desert Doom (afr) 62
Marang River Regent
Flying
When this creature enters, return up to two other target nonland permanents to their owners' hands.
Creature - Dragon
Marang River Regent // Coil and Catch (tdm) 51
Zurgo and Ojutai
Flying, haste
Zurgo and Ojutai has hexproof as long as it entered this turn.
Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
Legendary Creature - Dragon Orc
Zurgo and Ojutai (mom) 319

Draw

(CTRL to add secondary)

ETB

Qty: 1 Price: $0.49
Hraesvelgr of the First Brood
Flying, vigilance, ward

Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.
Legendary Creature - Elder Dragon
Hraesvelgr of the First Brood (fic) 37

ETB

(CTRL to add secondary)

ETB Payoff

Qty: 1 Price: $13.99
Altar of the Brood
Whenever another permanent you control enters, each opponent mills a card.
Artifact
Altar of the Brood (ktk) 216

ETB Payoff

(CTRL to add secondary)

Finisher

Qty: 2 Price: $3.28
Devilish Valet
Trample, haste
Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
Creature - Warrior Devil
Devilish Valet (snc) 105
Terror of Mount Velus
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
When this creature enters, creatures you control gain double strike until end of turn.
Creature - Dragon
Terror of Mount Velus (fdn) 549

Finisher

(CTRL to add secondary)

Land

Qty: 37 Price: $294.79
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (soc) 364
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 231
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 235
Dalkovan Encampment
This land enters tapped unless you control a Swamp or a Mountain.
: Add
.
,
: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Land
Dalkovan Encampment (tdm) 253
Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land
Den of the Bugbear (afr) 351
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (eld) 244
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (msc) 248
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Island
(
: Add
.)
Basic Land - Island
Island (msh) 289
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 293
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (msc) 253
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 287
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (soc) 401
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (j22) 833
Snow-Covered Mountain
(
: Add
.)
Basic Snow Land - Mountain
Snow-Covered Mountain (khm) 282
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (khm) 276
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434

Land

(CTRL to add secondary)

Lifegain

Qty: 2 Price: $1.08
Adult Gold Dragon
Flying, lifelink, haste
Creature - Dragon
Adult Gold Dragon (afr) 216
Kinscaer Sentry
First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.
Creature - Soldier Kithkin
Kinscaer Sentry (ecl) 22

Lifegain

(CTRL to add secondary)

Protection

Qty: 4 Price: $25.46
Eerie Interlude
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Eerie Interlude (khc) 22
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Scion of Draco
Domain — This spell costs
less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Creature Artifact - Dragon
Scion of Draco (mh2) 431
Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant
Semester's End (stx) 27

Protection

(CTRL to add secondary)

Ramp

Qty: 14 Price: $42.56
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (c21) 234
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (tdc) 312
Dragonlord's Servant
Dragon spells you cast cost
less to cast.
Creature - Goblin Shaman
Dragonlord's Servant (tdc) 210
Goldspan Dragon
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
Creature - Dragon
Goldspan Dragon (soc) 245
Minion of the Mighty
Menace
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
Creature - Kobold
Minion of the Mighty (afr) 156
Moonsilver Key
,
, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Moonsilver Key (mid) 255
Mox Jasper
: Add one mana of any color. Activate only if you control a Dragon.
Legendary Artifact
Mox Jasper (tdm) 246
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (dmr) 65
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (msc) 215
Strixhaven Stadium
: Add
. Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact
Strixhaven Stadium (stx) 259
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (mh1) 230
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (mh1) 231
Timeless Dragon
Flying
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Creature - Dragon
Timeless Dragon (mh2) 35

Ramp

(CTRL to add secondary)

Recursion

Qty: 1 Price: $0.59
Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk
Tameshi, Reality Architect (neo) 82

Recursion

(CTRL to add secondary)

Removal

Qty: 11 Price: $74.55
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 51
Counterspell
Counter target spell.
Instant
Counterspell (mh2) 308
Hellkite Tyrant
Flying, trample
Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creature - Dragon
Hellkite Tyrant (fic) 295
Invasion of Tarkir
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, reveal any number of Dragon cards from your hand. When you do, this Siege deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)
Battle - Siege
Invasion of Tarkir // Defiant Thundermaw (mom) 149Invasion of Tarkir // Defiant Thundermaw (mom) 149
Obsidian Charmaw
This spell costs
less to cast for each land your opponents control that could produce
.
Flying
When this creature enters, destroy target nonbasic land an opponent controls.
Creature - Dragon
Obsidian Charmaw (mh2) 137
Parapet Thrasher
Flying
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Creature - Dragon
Parapet Thrasher (tdc) 36
Runescale Stormbrood
Flying
Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.
Creature - Dragon
Runescale Stormbrood // Chilling Screech (tdm) 221
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sta) 10
Temporal Firestorm
Kicker
and/or
(You may pay an additional
and/or
as you cast this spell.)
Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.
Temporal Firestorm deals 5 damage to each creature and each planeswalker.
Sorcery
Temporal Firestorm (dmu) 147
Terror of the Peaks
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Creature - Dragon
Terror of the Peaks (otj) 149
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
Sorcery
Time Wipe (tdc) 308

Removal

(CTRL to add secondary)

Tokens

Qty: 5 Price: $39.11
Ancient Gold Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
Creature - Elder Dragon
Ancient Gold Dragon (clb) 3
Dion, Bahamut's Dominant
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
,
: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Knight Noble
Dion, Bahamut's Dominant // Bahamut, Warden of Light (fin) 16Dion, Bahamut's Dominant // Bahamut, Warden of Light (fin) 16
Feywild Visitor
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
Legendary Enchantment - Background
Feywild Visitor (clb) 70
Invasion of New Phyrexia
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create X 2/2 white and blue Knight creature tokens with vigilance.
Battle - Siege
Invasion of New Phyrexia // Teferi Akosa of Zhalfir (mom) 239Invasion of New Phyrexia // Teferi Akosa of Zhalfir (mom) 239
Lathliss, Dragon Queen
Flying
Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
: Dragons you control get +1/+0 until end of turn.
Legendary Creature - Dragon
Lathliss, Dragon Queen (tdc) 219

Tokens

(CTRL to add secondary)

Maybeboard

Qty: 7 Price: $13.83
Brotherhood's End
Choose one —
• Brotherhood's End deals 3 damage to each creature and each planeswalker.
• Destroy all artifacts with mana value 3 or less.
Sorcery
Brotherhood's End (bro) 128
Djeru and Hazoret
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.
Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
Legendary Creature - Human God
Djeru and Hazoret (mom) 304
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Faithful Mending
You gain 2 life, draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Faithful Mending (mid) 221
Flickerwisp
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature - Elemental
Flickerwisp (khc) 24
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (ecc) 67
Port Razer
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
Creature - Orc Pirate
Port Razer (cmr) 193

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

22 pips - 19 cards
29 mana - 26 cards
29 pips - 22 cards
24 mana - 21 cards
0 pips - 0 cards
0 mana - 6 cards
29 pips - 20 cards
28 mana - 23 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"I wanted somewhere fun to put "},{"insert":{"card-link":"Zurgo and Ojutai"}},{"insert":" and I wanted to design a Jeskai deck, so anyway here's Redwall... and dragons. The similarities between Arthur's ability and Zurgo's ability (the thing that led me to make this deck) mean we'll want to take advantage of returning creatures to hand, as well as making sure there are enough small creatures (and tokens) to trigger Arthur's next attack. The combination of Winota-style effects and Rescue-style effects provide a theme to build the rest of the deck around.\n\n"},{"attributes":{"underline":true},"insert":"The Gameplan"},{"insert":"\nUse small creatures and token makers early game, then cast and attack with "},{"insert":{"card-link":"Arthur, Marigold Knight"}},{"insert":" to trigger his ability and bring down dragons and powerful ETBs. The deck can win through repeated blink effects with "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" and "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" , or using these to power up a big "},{"insert":{"card-link":"Devilish Valet"}},{"insert":". "},{"insert":{"card-link":"Strixhaven Stadium"}},{"insert":" and "},{"insert":{"card-link":"Terror of Mount Velus"}},{"insert":" provide backup combat win conditions, while "},{"insert":{"card-link":"Hellkite Tyrant"}},{"insert":" will shut down treasure decks and can win the game (so long as it doesn't enter off Arthur's ability.)\n\n"},{"attributes":{"underline":true},"insert":"Combat"},{"insert":"\nSince Arthur's trigger is based on attacks, the deck uses a few different \"deals combat damage\" tools - "},{"insert":{"card-link":"Feywild Visitor"}},{"insert":" adds additional dragons and small attackers for Arthur, "},{"insert":{"card-link":"Strixhaven Stadium"}},{"insert":" is a useful mana rock and backup win condition, "},{"insert":{"card-link":"Seize the Day"}},{"insert":" and "},{"insert":{"card-link":"World at War"}},{"insert":" provide extra Arthur triggers, and "},{"insert":{"card-link":"Iymrith, Desert Doom"}},{"insert":" provides extra card draw upon making contact. "},{"insert":{"card-link":"Zurgo and Ojutai"}},{"insert":" are part of this package and the thematic core of the deck - meaning we use some available battles for full advantage of their trigger ("},{"insert":{"card-link":"Invasion of New Phyrexia // Teferi Akosa of Zhalfir"}},{"insert":" which creates tokens and a useful Planeswalker that buffs our few knights when defeated, and "},{"insert":{"card-link":"Invasion of Tarkir // Defiant Thundermaw"}},{"insert":" to flip into an additional Dragon and combat trigger.)\n\n"},{"attributes":{"underline":true},"insert":"Small Creatures & Tokens"},{"insert":"\nTo trigger Arthur reliably, the deck uses a few different small tokenmakers to get \"another creature\" online before Arthur wants to attack (ideally ramping to get there before turn 5.) "},{"insert":{"card-link":"Manifold Mouse"}},{"insert":", "},{"insert":{"card-link":"Aether Channeler"}},{"insert":" "},{"insert":{"card-link":"Feywild Visitor"}},{"insert":" are small enough that they can be cast early and start creating tokens, while "},{"insert":{"card-link":"Dion, Bahamut's Dominant // Bahamut, Warden of Light"}},{"insert":" provides repeatable tokenmaking (and is a dragon on his backside for some synergy, though he's powerful enough that it isn't necessary - nor does he need to be returned to hand for his ETB ability.) Other creatures in the deck at or below 2MV provide other value while generally being useful as second attackers - they're mentioned in the sections they're primarily used for.\n\n"},{"attributes":{"underline":true},"insert":"Winota Effects"},{"insert":"\n"},{"insert":{"card-link":"Minion of the Mighty"}},{"insert":" and "},{"insert":{"card-link":"Kinscaer Sentry"}},{"insert":" both provide similar effects to Arthur (and Winota, hence the name of the category) ramping out bigger dragons and acting as smaller secondary attackers to trigger Arthur.\n\n"},{"attributes":{"underline":true},"insert":"Rescue Effects"},{"insert":"\nSince both Arthur and Zurgo and Ojutai return cards to hand, I wanted to take advantage of this with a few payoffs for returning cards to hand: "},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":" "},{"insert":{"card-link":"Barrin, Tolarian Archmage"}},{"insert":" and "},{"insert":{"card-link":"Tameshi, Reality Architect"}},{"insert":" all reward what the deck is already doing. "},{"insert":{"card-link":"Aether Channeler"}},{"insert":" and "},{"insert":{"card-link":"Marang River Regent // Coil and Catch"}},{"insert":" provide backup rescue effects.\n\n"},{"attributes":{"underline":true},"insert":"Dragons"},{"insert":"\nEach dragon provides different utility - Dragons with omens are particularly helpful since Arthur will put them onto the battlefield, then return them to hand so we can cast the omen or the dragon as needed - see "},{"insert":{"card-link":"Runescale Stormbrood // Chilling Screech"}},{"insert":" and "},{"insert":{"card-link":"Marang River Regent // Coil and Catch"}},{"insert":", a few like "},{"insert":{"card-link":"Terror of Mount Velus"}},{"insert":" and "},{"insert":{"card-link":"Hellkite Tyrant"}},{"insert":" represent win conditions on their own, while others provide draw and protection. These are primarily the creatures we'll want to flip onto the field with Arthur's combat ability, especially those with ETB effects.\n\n"},{"attributes":{"underline":true},"insert":"ETB and Blink Effects"},{"insert":"\nThese are here to take advantage of Arthur's ability to flip ETB effects onto the field faster than they should, so here's where the deck uses combo finishes including "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":", and "},{"insert":{"card-link":"Restoration Angel"}},{"insert":". These blink effects also help reset creatures Arthur put onto the battlefield so they'll stick around after combat. Most of these effects need to operate at instant speed to effectively turn off the 'return to hand' condition, so I've replaced a few effects ("},{"insert":{"card-link":"Daydream"}},{"insert":" and "},{"insert":{"card-link":"Mysterious Limousine"}},{"insert":" for "},{"insert":{"card-link":"Essence Flux"}},{"insert":" and"},{"insert":{"card-link":"Cloudshift"}},{"insert":" ) and prioritized those instants.\n\n \n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards