189 views20 days ago
Commander
Size: 100Salt sum: 34.72
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GiantLeopard

189 views20 days ago
Commander
Size: 100Salt sum: 34.72

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{"ops":[{"insert":"OVERVIEW"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Three main themes run this deck - aggro, dragons and a lil evasion. \nIn general you'll be making as many 5/5 flyers as you can through sneaky combat tricks, with some ninjitsu and unblockable, before ending out the game using one of the finishers, either a dragon combo piece, such as Utvara Hellkite or an extra combat spell, such as Scourge of the Throne. If you enjoy swinging out with big fliers in the air and planning ways to get combat damage through, this is a great pick. As for flavour, I tried to go with metal, heavy printings, but I prioritised more optimal cards over flavour.\nRule 0"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck functions as a powerful bracket three, featuring two gamechangers, (Jeska's Will and Cyclonic Rift). There aren't any two card combos, land denial or extra turn spells. While this deck isn't quite up to bracket four, at a bracket two table it likely will be too powerful so make sure your pod is okay with it. There is little to be salty about in this deck, so that shouldn't cause any problems.\nHOW TO PLAY"},{"attributes":{"header":1},"insert":"\n"},{"insert":"For a general gameplan , the first couple of turns will be uneventful, until turn three, when you play your commander. Then turns 4, 5 and 6 are spent building up a boardstate before you try and win by swinging out with massive flying damage. One of the crucial parts about this deck is sometimes having to hold up smaller drops form your first couple of turns, since they need to be entering the battlefield this turn with your commander on the field to make dragons.\nTurn One"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Often this deck lacks a turn one play, and most of the time it is best to try and play any tap lands you have so you can be on curve for the rest of the game.\nTurn Two"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Some cards, such as Determined Iteration are two drops, but often it can just be a mana rock.\nTurn Three"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Always bring in your commander now, since they enable most of the deck, otherwise the payoffs are very limited.\nTurn Four, Five and Six"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These turns are where you want to start building up a board of 5/5 fliers. Here you want to be chipping down dangerous opponents with the power you already have in the air, but keeping them up for blockers is also fine.\nTurn Seven"},{"attributes":{"header":3},"insert":"\n"},{"insert":"By this point, you should have lots of power in the air, and you should be able to play a finisher like Kolaghan, the Storm's Fury and try to knock some people out.\nWeaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is incredibly reliant on the commander, since without it most of the deck turns into gimmicks. You often will need to adapt the gameplan lots around the commander.\nAnother weakness is sometimes it can be difficult to get through to some people for combat damage if they have fliers, in this case just focus on their opponents until you can out do them in combat.\nOverall your gameplan needs to be adaptable and plan ahead to be able to get those first turn entering the battlefield combat damage.\nIf you have any recommendations or questions, leave a comment."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Have fun <3\n"}]}

Commander

Qty: 1 Price: $16.99
Goro-Goro and Satoru
Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.
: Creatures you control gain haste until end of turn.
Legendary Creature - Human Goblin
Goro-Goro and Satoru (moc) 448

Commander

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1st Turn ETB Damage

Qty: 24 Price: $400.66
Changeling Outcast
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
Creature - Shapeshifter
Changeling Outcast (otc) 128
Dalek Squadron
Menace
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Dalek
Dalek Squadron (who) 538
Delina, Wild Mage
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
Legendary Creature - Elf Shaman
Delina, Wild Mage (afr) 138
Determined Iteration
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Enchantment
Determined Iteration (ncc) 146
Emblem of the Warmind
Enchant creature you control
Creatures you control have haste.
Enchantment - Aura
Emblem of the Warmind (fut) 112
Enter the Enigma
Target creature can't be blocked this turn.
Draw a card.
Sorcery
Enter the Enigma (dsk) 52
Frostcliff Siege
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
Enchantment
Frostcliff Siege (tdm) 385
Gingerbrute
Haste (This creature can attack and
as soon as it comes under your control.)
: This creature can't be blocked this turn except by creatures with haste.
,
, Sacrifice this creature: You gain 3 life.
Creature Artifact - Golem Food
Gingerbrute (jmp) 466
Goldlust Triad
Flying
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a Treasure token.
Creature - Dragon
Goldlust Triad (tdc) 74
Hanweir Garrison
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
(Melds with Hanweir Battlements.)
Creature - Human Soldier
Hanweir Garrison (inr) 157
Indulge
Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.
Sorcery
Indulge // Excess (pncc) 46p
Infantry Shield
Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Equip
Artifact - Equipment
Infantry Shield (tdc) 75
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (2xm) 360
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature - Human Artificer
Loyal Apprentice (tdc) 222
Mass Hysteria
All creatures have haste.
Enchantment
Mass Hysteria (sld) 1426
Phoenix Chick
Flying, haste
This creature can't block.
Whenever you attack with three or more creatures, you may pay
. If you do, return this card from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
Creature - Phoenix
Phoenix Chick (dmu) 140
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (mul) 151
Reinforced Ronin
Haste
At the beginning of your end step, return this creature to its owner's hand.
Channel —
, Discard this card: Draw a card.
Creature Artifact - Human Samurai
Reinforced Ronin (neo) 323
Shivan Devastator
Flying, haste
This creature enters with X +1/+1 counters on it.
Creature - Dragon Hydra
Shivan Devastator (gdy) 6
Slither Blade
This creature can't be blocked.
Creature - Rogue Snake
Slither Blade (otc) 114
Tetsuko Umezawa, Fugitive
Creatures you control with power or toughness 1 or less can't be blocked.
Legendary Creature - Human Rogue
Tetsuko Umezawa, Fugitive (cmm) 126
Triton Shorestalker
This creature can't be blocked.
Creature - Merfolk Rogue
Triton Shorestalker (otc) 121
Urabrask's Forge
At the beginning of combat on your turn, put an oil counter on this artifact, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on this artifact. Sacrifice that token at the beginning of the next end step.
Artifact
Urabrask's Forge (one) 387
Zariel, Archduke of Avernus
+1: Creatures you control get +1/+0 and gain haste until end of turn.
0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Legendary Planeswalker - Zariel
Zariel, Archduke of Avernus (afr) 285

1st Turn ETB Damage

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Burn

Qty: 1 Price: $3.99
Dragon Tempest
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Enchantment
Dragon Tempest (tdc) 94

Burn

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Dragons

Qty: 4 Price: $39.66
Crucible of Fire
Dragon creatures you control get +3/+3.
Enchantment
Crucible of Fire (scd) 129
Kolaghan, the Storm's Fury
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Dragon
Kolaghan, the Storm's Fury (frf) 155
Stormscale Scion
Flying
Other Dragons you control get +1/+1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Creature - Dragon
Stormscale Scion (tdm) 303
Utvara Hellkite
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
Creature - Dragon
Utvara Hellkite (sld) 1273

Dragons

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Draw

Qty: 4 Price: $20.56
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (otc) 215
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (m3c) 177
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 51
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (woc) 105

Draw

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Ender

Qty: 1 Price: $8.49
Kaito Shizuki
At the beginning of your end step, if Kaito entered this turn, he phases out.
+1: Draw a card. Then discard a card unless you attacked this turn.
−2: Create a 1/1 blue Ninja creature token with "This token can't be blocked."
−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Kaito
Kaito Shizuki (neo) 350

Ender

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Extra combats

Qty: 3 Price: $17.77
Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior
Combat Celebrant (j25) 531
Great Train Heist
Spree (Choose one or more additional costs.)
+
— Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+
— Creatures you control get +1/+0 and gain first strike until end of turn.
+
— Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant
Great Train Heist (otj) 125
Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon
Scourge of the Throne (cmm) 549

Extra combats

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Land

Qty: 37 Price: $963.94
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (tdc) 337
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (unf) 279
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 352
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pw25) 17
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (lcc) 326
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (c19) 242
Hanweir Battlements
: Add
.
,
: Target creature gains haste until end of turn.
,
: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Land
Hanweir Battlements (inr) 279
Island
(
: Add
.)
Basic Land - Island
Island (one) 366
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (one) 368
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 414
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (cmm) 661
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 356
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (sld) 695
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (sld) 607
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (spg) 117
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (dmu) 380
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (unf) 534
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (dmu) 381
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (one) 367
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 665
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (bro) 300
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 381
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 294

Land

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Ninjutsu

Qty: 7 Price: $49.43
Dokuchi Silencer
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.
Creature - Human Ninja
Dokuchi Silencer (neo) 340
Ingenious Infiltrator
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, draw a card.
Creature - Vedalken Ninja
Ingenious Infiltrator (mh1) 204
Mistblade Shinobi
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Creature - Human Ninja
Mistblade Shinobi (plst) PCA-20
Moon-Circuit Hacker
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
Creature Enchantment - Human Ninja
Moon-Circuit Hacker (neo) 334
Sakashima's Student
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
Creature - Human Ninja
Sakashima's Student (sld) 2359
Skullsnatcher
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
Creature - Rat Ninja
Skullsnatcher (plst) BOK-84
Thousand-Faced Shadow
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Flying
When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Creature - Human Ninja
Thousand-Faced Shadow (neo) 337

Ninjutsu

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Ramp

Qty: 10 Price: $130.40
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (m3c) 283
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (mkc) 226
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cmm) 657
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (tdc) 320
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (soa) 44
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (dsc) 250
Sol Ring
: Add
.
Artifact
Sol Ring (dmc) 190
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (soc) 357
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (sld) 1053
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (dsc) 256

Ramp

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Removal

Qty: 7 Price: $83.43
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (sld) 1425
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (dsc) 84
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (ecc) 89
Crux of Fate
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Sorcery
Crux of Fate (sta) 25
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (soa) 14
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (sld) 1427
Wrathful Red Dragon
Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
Creature - Dragon
Wrathful Red Dragon (clb) 585

Removal

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Theft

Qty: 1 Price: $15.99
Nashi, Moon Sage's Scion
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
Legendary Creature - Rat Ninja
Nashi, Moon Sage's Scion (neo) 421

Theft

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Sideboard

Qty: 2 Price: $0.98
Ogre Battledriver
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and
this turn.)
Creature - Warrior Ogre
Ogre Battledriver (tdc) 227
Within Range
When this enchantment enters, create two 1/1 red Warrior creature tokens.
Whenever you attack, each opponent loses life equal to the number of creatures attacking them.
Enchantment
Within Range (tdc) 32

Sideboard

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Tokens & Extras

Qty: 17 Price: $48.23
Citizen
Creature Token - Citizen
Citizen (ttdc) 26
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tblc) 1
Devil
When this creature dies, it deals 1 damage to any target.
Creature Token - Devil
Devil (tdsc) 7
Dragon
Flying
Creature Token - Dragon
Dragon (trvr) 7
Dragon Spirit
Flying
Creature Token - Dragon Spirit
Dragon Spirit (tneo) 7
Goblin
Creature Token - Goblin
Goblin (ttdm) 12
Human
Creature Token - Human
Human (tinr) 14
Ninja
This creature can't be blocked.
Creature Token - Ninja
Ninja (tneo) 4
Phyrexian Horror
Trample, haste
Creature Token - Horror Phyrexian
Phyrexian Horror (tone) 4
Phyrexian Myr
Creature Artifact Token - Myr Phyrexian
Phyrexian Myr (tsoc) 8
Thopter
Flying
Creature Artifact Token - Thopter
Thopter (tsoc) 28
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tfin) 36
Warrior
Creature Token - Warrior
Warrior (ttdm) 13

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
21 pips - 17 cards
21 mana - 21 cards
16 pips - 13 cards
18 mana - 18 cards
37 pips - 31 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
12 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"OVERVIEW"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Three main themes run this deck - aggro, dragons and a lil evasion. \nIn general you'll be making as many 5/5 flyers as you can through sneaky combat tricks, with some ninjitsu and unblockable, before ending out the game using one of the finishers, either a dragon combo piece, such as Utvara Hellkite or an extra combat spell, such as Scourge of the Throne. If you enjoy swinging out with big fliers in the air and planning ways to get combat damage through, this is a great pick. As for flavour, I tried to go with metal, heavy printings, but I prioritised more optimal cards over flavour.\nRule 0"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck functions as a powerful bracket three, featuring two gamechangers, (Jeska's Will and Cyclonic Rift). There aren't any two card combos, land denial or extra turn spells. While this deck isn't quite up to bracket four, at a bracket two table it likely will be too powerful so make sure your pod is okay with it. There is little to be salty about in this deck, so that shouldn't cause any problems.\nHOW TO PLAY"},{"attributes":{"header":1},"insert":"\n"},{"insert":"For a general gameplan , the first couple of turns will be uneventful, until turn three, when you play your commander. Then turns 4, 5 and 6 are spent building up a boardstate before you try and win by swinging out with massive flying damage. One of the crucial parts about this deck is sometimes having to hold up smaller drops form your first couple of turns, since they need to be entering the battlefield this turn with your commander on the field to make dragons.\nTurn One"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Often this deck lacks a turn one play, and most of the time it is best to try and play any tap lands you have so you can be on curve for the rest of the game.\nTurn Two"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Some cards, such as Determined Iteration are two drops, but often it can just be a mana rock.\nTurn Three"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Always bring in your commander now, since they enable most of the deck, otherwise the payoffs are very limited.\nTurn Four, Five and Six"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These turns are where you want to start building up a board of 5/5 fliers. Here you want to be chipping down dangerous opponents with the power you already have in the air, but keeping them up for blockers is also fine.\nTurn Seven"},{"attributes":{"header":3},"insert":"\n"},{"insert":"By this point, you should have lots of power in the air, and you should be able to play a finisher like Kolaghan, the Storm's Fury and try to knock some people out.\nWeaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is incredibly reliant on the commander, since without it most of the deck turns into gimmicks. You often will need to adapt the gameplan lots around the commander.\nAnother weakness is sometimes it can be difficult to get through to some people for combat damage if they have fliers, in this case just focus on their opponents until you can out do them in combat.\nOverall your gameplan needs to be adaptable and plan ahead to be able to get those first turn entering the battlefield combat damage.\nIf you have any recommendations or questions, leave a comment."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Have fun <3\n"}]}
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