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Commander
Size: 100Salt sum: 36.04
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Heropit

7 views3 days ago
Commander
Size: 100Salt sum: 36.04

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Commander

Qty: 1 Price: $2.29
Saruman, the White Hand
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward
.
Legendary Creature - Wizard Avatar
Saruman, the White Hand (ltc) 8

Commander

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Anthem

Qty: 1 Price: $0.59
Hivestone
Creatures you control are Slivers in addition to their other creature types.
Artifact
Hivestone (tsr) 268

Anthem

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Artifact

Qty: 1 Price: $0.35
Grond, the Gatebreaker
Trample
As long as it's your turn and you control an Army, Grond is an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
Grond, the Gatebreaker (ltr) 89

Artifact

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Burn

Qty: 1 Price: $0.79
Fiery Inscription
When this enchantment enters, the Ring tempts you.
Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
Enchantment
Fiery Inscription (ltr) 126

Burn

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Counters

Qty: 1 Price: $0.35
Mauhúr, Uruk-hai Captain
Menace
If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Soldier Orc
Mauhúr, Uruk-hai Captain (ltr) 214

Counters

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Creature

Qty: 1 Price: $23.99
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
Legendary Creature - Avatar Horror
Sauron, the Dark Lord (ltr) 224

Creature

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Draw

Qty: 5 Price: $4.47
Commence the Endgame
This spell can't be countered.
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Commence the Endgame (war) 45
Mordor Muster
You draw a card and you lose 1 life.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Mordor Muster (ltr) 96
Moria Scavenger
Deathtouch, haste
, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature - Rogue Orc
Moria Scavenger (ltc) 63
Nasty End
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
Instant
Nasty End (ltr) 99
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Creature - Human Rogue
Notion Thief (ltc) 270

Draw

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Evasion

Qty: 2 Price: $1.18
Corsairs of Umbar
: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature - Human Pirate
Corsairs of Umbar (ltc) 19
Orcish Siegemaster
Trample
Other Orcs and Goblins you control have trample.
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
Creature - Soldier Orc
Orcish Siegemaster (ltc) 33

Evasion

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Land

Qty: 36 Price: $64.61
Barad-dûr
Barad-dûr enters tapped unless you control a legendary creature.
: Add
.
,
: Amass Orcs X. Activate only if a creature died this turn.
Legendary Land
Barad-dûr (ltr) 253
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (pz1) 135
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (msc) 237
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (msc) 239
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (inr) 280
Island
(
: Add
.)
Basic Land - Island
Island (mh2) 484
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mh2) 488
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Seething Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Seething Landscape (mh3) 225
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (m3c) 375
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (msc) 266
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (msc) 271
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mh2) 486
The Black Gate
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
,
: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Legendary Land - Gate
The Black Gate (ltc) 80
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (fic) 439

Land

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Lifegain

Qty: 1 Price: $10.99
Syphon Sliver
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
Creature - Sliver
Syphon Sliver (cmm) 870

Lifegain

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Mill

Qty: 2 Price: $0.70
Surrounded by Orcs
Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Surrounded by Orcs (ltr) 73
The Mouth of Sauron
When The Mouth of Sauron enters, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Legendary Creature - Human Advisor
The Mouth of Sauron (ltr) 216

Mill

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Proliferate

Qty: 7 Price: $11.61
Flux Channeler
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Wizard
Flux Channeler (cmm) 847
Guildpact Informant
Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Rogue Faerie
Guildpact Informant (plst) WAR-271
Inexorable Tide
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment
Inexorable Tide (fic) 265
Scheming Aspirant
Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
Creature - Advisor Phyrexian
Scheming Aspirant (one) 107
Tekuthal, Inquiry Dominus
Flying
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Tekuthal, Inquiry Dominus (eoc) 78
Thrummingbird
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Horror Phyrexian
Thrummingbird (eoc) 80
Vexing Radgull
Flying
Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Mutant
Vexing Radgull (pip) 41

Proliferate

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Protection

Qty: 3 Price: $1.39
Deceive the Messenger
Target creature gets -3/-0 until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Instant
Deceive the Messenger (ltr) 47
Lazotep Plating
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Instant
Lazotep Plating (scd) 57
Orcish Medicine
Target creature gains your choice of lifelink or indestructible until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Instant
Orcish Medicine (ltr) 104

Protection

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Ramp

Qty: 5 Price: $15.75
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Nightscape Familiar
Blue spells and red spells you cast cost
less to cast.
: Regenerate this creature.
Creature - Zombie
Nightscape Familiar (dmr) 94
Relic of Sauron
: Add two mana in any combination of
,
, and/or
.
,
: Draw two cards, then discard a card.
Artifact
Relic of Sauron (ltc) 79
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 213

Ramp

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Recursion

Qty: 4 Price: $14.32
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Sauron, Lord of the Rings
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you.
Legendary Creature - Avatar Horror
Sauron, Lord of the Rings (ltc) 4
Summons of Saruman
Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Flashback—
, Exile X cards from your graveyard.
Sorcery
Summons of Saruman (ltc) 70
Treason of Isengard
Put up to one target instant or sorcery card from your graveyard on top of your library.
Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Treason of Isengard (ltr) 74

Recursion

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Removal

Qty: 12 Price: $82.08
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (ltc) 184
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (ltc) 211
Bleeding Edge
Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Bleeding Edge (war) 78
Crush Dissent
Counter target spell unless its controller pays
.
Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Crush Dissent (plst) WAR-47
Enter the God-Eternals
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Enter the God-Eternals (scd) 227
Foray of Orcs
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Foray of Orcs (ltr) 128
One Ring to Rule Them All
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
Enchantment - Saga
One Ring to Rule Them All (ltr) 102
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (hoc) 19
Saruman's Trickery
Counter target spell.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Instant
Saruman's Trickery (ltr) 68
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (msc) 189
The Torment of Gollum
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
The Torment of Gollum (ltr) 110
Widespread Brutality
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Widespread Brutality (war) 226

Removal

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Sac Outlet

Qty: 1 Price: $0.35
Gríma Wormtongue
Your opponents can't gain life.
, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
Legendary Creature - Human Advisor
Gríma Wormtongue (ltr) 88

Sac Outlet

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Theft

Qty: 1 Price: $3.49
Gríma, Saruman's Footman
Gríma can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Legendary Creature - Human Advisor
Gríma, Saruman's Footman (ltc) 57

Theft

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Tokens

Qty: 15 Price: $37.07
Assault on Osgiliath
Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Assault on Osgiliath (ltr) 285
Determined Iteration
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Enchantment
Determined Iteration (soc) 122
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment
Dreadhorde Invasion (drc) 91
Gothmog, Morgul Lieutenant
When Gothmog enters, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature tokens you control have deathtouch.
Legendary Creature - Human Soldier
Gothmog, Morgul Lieutenant (ltr) 87
Grishnákh, Brash Instigator
When Grishnákh enters, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
Legendary Creature - Goblin Soldier
Grishnákh, Brash Instigator (ltr) 134
In the Darkness Bind Them
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
Enchantment - Saga
In the Darkness Bind Them (ltc) 58
Invade the City
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Invade the City (plst) WAR-201
Lazotep Sliver
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)
Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
Creature - Zombie Sliver
Lazotep Sliver (cmm) 733
March from the Black Gate
When this enchantment enters and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Enchantment
March from the Black Gate (ltr) 94
Mindless Conscription
When this enchantment enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Enchantment
Mindless Conscription (mh3) 101
Promise of Aclazotz
At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)
Enchantment
Promise of Aclazotz // Foul Rebirth (lcc) 84
Relentless Advance
Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Relentless Advance (war) 64
Saruman the White
Ward

Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Legendary Creature - Wizard Avatar
Saruman the White (ltr) 67
Warbeast of Gorgoroth
Whenever this creature or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature - Beast
Warbeast of Gorgoroth (ltr) 152
Warg Rider
Menace
Other Orcs and Goblins you control have menace.
At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature - Warrior Orc
Warg Rider (ltr) 826

Tokens

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Sideboard

Qty: 3 Price: $0.35
Azog, Moria's Ruin
When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)
Legendary Creature - Goblin Soldier
Azog, Moria's Ruin (hob) 61
Bolg of the North
When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Legendary Creature - Goblin Soldier
Bolg of the North (hob) 148
The Great Goblin
Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
Legendary Creature - Goblin Noble
The Great Goblin (hob) 158

Sideboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
32 pips - 27 cards
20 mana - 20 cards
35 pips - 32 cards
23 mana - 23 cards
21 pips - 18 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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