Shuang1806
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Commander
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{"ops":[{"insert":"Dragon Council — Morophon, the Boundless"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragon Council"},{"insert":" is a five-color Dragon/Changeling deck built around "},{"attributes":{"bold":true},"insert":"Morophon, the Boundless"},{"insert":". The deck aims to reduce Dragon costs, stack tribal payoffs, and turn each Dragon into multiple forms of value through cards like "},{"attributes":{"bold":true},"insert":"Miirym, Ganax, Dragon Tempest, Scourge of Valkas, Lathliss, Garruk's Uprising, Temur Ascendancy,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Kindred Discovery"},{"insert":".\nThe early game is about fixing mana and setting up with cards such as "},{"attributes":{"bold":true},"insert":"Farseek, Arcane Signet, Fellwar Stone, Herald's Horn, Dragonspeaker Shaman, Magda,"},{"insert":" and your land tutors. Changelings are especially important because they count as Dragons, Dwarves, Slivers, and every other creature type, letting them work with Magda, tribal draw, cost reduction, and creature-type tricks.\nThe deck's main explosive turns come from combining "},{"attributes":{"bold":true},"insert":"Morophon + Dragonspeaker Shaman"},{"insert":" to make Dragons very cheap, then chaining multiple creatures while "},{"attributes":{"bold":true},"insert":"Miirym, Ganax, Dragon Tempest, Scourge of Valkas,"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Lathliss"},{"insert":" multiply the value.\nA major win condition is:\n"},{"attributes":{"bold":true},"insert":"Maskwood Nexus + The World Tree + Dragon Tempest or Scourge of Valkas"},{"insert":"\nMaskwood Nexus makes every creature in the library every creature type, including "},{"attributes":{"bold":true},"insert":"God"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Dragon"},{"insert":". Activating "},{"attributes":{"bold":true},"insert":"The World Tree"},{"insert":" can therefore put essentially all of your creatures onto the battlefield at once. With "},{"attributes":{"bold":true},"insert":"Dragon Tempest"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Scourge of Valkas"},{"insert":" in play, the mass Dragon ETBs generate an enormous number of damage triggers and can often eliminate the whole table immediately.\nOther notable synergies include:\n"},{"attributes":{"bold":true},"insert":"Magda + Changelings / Maskwood Nexus"},{"insert":" — Changelings are Dwarves, so tapping them can generate Treasures. Five Treasures can tutor a Dragon or artifact directly onto the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Karrthus + Amoeboid Changeling / Shields of Velis Vel"},{"insert":" — turn opposing creatures into Dragons, then use Karrthus to steal them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Changeling Outcast + The Reaver Cleaver"},{"insert":" — an unblockable attacker that reliably generates Treasures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Prismatic Bridge"},{"insert":" — provides a steady stream of free creatures when the game goes long."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveshifter + Haven of the Spirit Dragon"},{"insert":" — lightweight recursion without committing slots to expensive mass-reanimation spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck generally wants to "},{"attributes":{"bold":true},"insert":"set up first, then explode rather than cast one Dragon at a time"},{"insert":". Protect important engines such as Morophon, Miirym, Scourge, or Maskwood Nexus, and use tutors flexibly depending on whether you need mana, protection, value, or a finishing line.\nThe deck's identity is ultimately about assembling the "},{"attributes":{"bold":true},"insert":"Dragon Council"},{"insert":": Dragons and Changelings become cheaper, multiply one another, generate cards and Treasures, and eventually turn a single setup turn into a table-ending chain of ETB triggers."},{"attributes":{"header":1},"insert":"\n"}]}
Commander
Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature - Shapeshifter

Commander
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Artifact
The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

Artifact
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Creature
Omni-Changeling
Changeling (This card is every creature type.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Creature - Shapeshifter

Creature
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Draw
Dragonologist
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Untapped Dragons you control have hexproof.
Untapped Dragons you control have hexproof.
Creature - Human Wizard

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Enchantment
Prismatic Undercurrents
Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.
You may play an additional land on each of your turns.
You may play an additional land on each of your turns.
Enchantment

Enchantment
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Scion of Draco
Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Creature Artifact - Dragon

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf

Ramp
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Removal
Removal
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Sorcery
Celestial Reunion
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Sorcery

Sorcery
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Tokens
Rukarumel, Biologist
As Rukarumel enters, choose a creature type.
Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
, : Create a 1/1 colorless Sliver creature token.
Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
, : Create a 1/1 colorless Sliver creature token.
Legendary Creature - Human Wizard

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Dragon Council — Morophon, the Boundless"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragon Council"},{"insert":" is a five-color Dragon/Changeling deck built around "},{"attributes":{"bold":true},"insert":"Morophon, the Boundless"},{"insert":". The deck aims to reduce Dragon costs, stack tribal payoffs, and turn each Dragon into multiple forms of value through cards like "},{"attributes":{"bold":true},"insert":"Miirym, Ganax, Dragon Tempest, Scourge of Valkas, Lathliss, Garruk's Uprising, Temur Ascendancy,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Kindred Discovery"},{"insert":".\nThe early game is about fixing mana and setting up with cards such as "},{"attributes":{"bold":true},"insert":"Farseek, Arcane Signet, Fellwar Stone, Herald's Horn, Dragonspeaker Shaman, Magda,"},{"insert":" and your land tutors. Changelings are especially important because they count as Dragons, Dwarves, Slivers, and every other creature type, letting them work with Magda, tribal draw, cost reduction, and creature-type tricks.\nThe deck's main explosive turns come from combining "},{"attributes":{"bold":true},"insert":"Morophon + Dragonspeaker Shaman"},{"insert":" to make Dragons very cheap, then chaining multiple creatures while "},{"attributes":{"bold":true},"insert":"Miirym, Ganax, Dragon Tempest, Scourge of Valkas,"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Lathliss"},{"insert":" multiply the value.\nA major win condition is:\n"},{"attributes":{"bold":true},"insert":"Maskwood Nexus + The World Tree + Dragon Tempest or Scourge of Valkas"},{"insert":"\nMaskwood Nexus makes every creature in the library every creature type, including "},{"attributes":{"bold":true},"insert":"God"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Dragon"},{"insert":". Activating "},{"attributes":{"bold":true},"insert":"The World Tree"},{"insert":" can therefore put essentially all of your creatures onto the battlefield at once. With "},{"attributes":{"bold":true},"insert":"Dragon Tempest"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Scourge of Valkas"},{"insert":" in play, the mass Dragon ETBs generate an enormous number of damage triggers and can often eliminate the whole table immediately.\nOther notable synergies include:\n"},{"attributes":{"bold":true},"insert":"Magda + Changelings / Maskwood Nexus"},{"insert":" — Changelings are Dwarves, so tapping them can generate Treasures. Five Treasures can tutor a Dragon or artifact directly onto the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Karrthus + Amoeboid Changeling / Shields of Velis Vel"},{"insert":" — turn opposing creatures into Dragons, then use Karrthus to steal them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Changeling Outcast + The Reaver Cleaver"},{"insert":" — an unblockable attacker that reliably generates Treasures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Prismatic Bridge"},{"insert":" — provides a steady stream of free creatures when the game goes long."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveshifter + Haven of the Spirit Dragon"},{"insert":" — lightweight recursion without committing slots to expensive mass-reanimation spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck generally wants to "},{"attributes":{"bold":true},"insert":"set up first, then explode rather than cast one Dragon at a time"},{"insert":". Protect important engines such as Morophon, Miirym, Scourge, or Maskwood Nexus, and use tutors flexibly depending on whether you need mana, protection, value, or a finishing line.\nThe deck's identity is ultimately about assembling the "},{"attributes":{"bold":true},"insert":"Dragon Council"},{"insert":": Dragons and Changelings become cheaper, multiply one another, generate cards and Treasures, and eventually turn a single setup turn into a table-ending chain of ETB triggers."},{"attributes":{"header":1},"insert":"\n"}]}












































































