Kirbypuff
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Commander
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{"ops":[{"insert":"[[Kaust, Eyes of the Glade]] is a very narrow commander really only focused on doing one thing - attacking with a wide board of manifested/cloaked creatures and flipping the most dangerous one for free once a turn. The precon focuses primarily on playing morphs, megamorphs, and disguise for 3 leading into a pretty standard plan of\nTurn 1, land"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 2, [[Kaust, Eyes of the Glade]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 3, morph/megamorph/disguise"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 4, flip the face-down with [[Kaust, Eyes of the Glade]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nUnfortunately, the precon itself is incredibly inefficient and includes many low-impact morphs and megamorphs. The list also suffers from having an incredibly bad commander resulting in being slow and predictable unless you draw the higher power face-down synergy pieces like [[Panoptic Projektor]] or [[Scroll of Fate]].\n\nAnother weakness in this commander's game plan is how long it takes to setup a face-down card to attack. Thankfully, Gruul colors have some of the best haste enablers and generic ramp. While it adds to the setup turns, it leads to future turns that can be explosive turn after turn instead of needing to take a break every other turn:\n[[Yarus, Roar of the Old Gods]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Fires of Yavimaya]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Rhythm of the Wild]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOverall there are 27 non-land card changes primarily aiming to keep the deck at a consistent B2 power level that maintains the idea of being mysterious with your facedown cards and flipping threats in combat. In order to promote playing multiple face-down cards a turn, face-down cost reducers help a lot:\n[[Panoptic Projektor]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Scroll of Fate]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Obscuring Aether]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Ugin, the Ineffable]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Dream Chisel]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThere were some other cards in MKM that weren't in the precon that also work very well with the gameplan especially [[Yarus, Roar of the Old Gods]] which by and large is a better face-down synergy card (and commander) than [[Kaust, Eyes of the Glade]]. Other relevant MKM cards:\n[[Essence of Antiquity]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Expose the Culprit]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Flourishing Bloom-Kin]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Greenbelt Radical]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Hide in Plain Sight]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Pyrotechnic Performer]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Unyielding Gatekeeper]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nFortunately for [[Kaust, Eyes of the Glade]], DSK came out shortly after the precon released and many of the manifest dread cards (as well as past manifest cards) work incredibly well the go-wide face-down plan:\n[[Enduring Innocence]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Hauntwoods Shrieker]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Manifest Dread]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Valgavoth's Onslaught]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Threats Around Every Corner]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Under the Skin]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Break Down the Door]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDo note, due to how [[Kaust, Eyes of the Glade]] is worded, it is impossible to draw a card with an attacking non-creature face-down card. [[Kaust, Eyes of the Glade]] requires that the creature does combat damage and any non-creature card will leave combat if it is flipped prior to combat damage. This unfortunately non-bos with [[True Identity]], [[Branch of Vitu-Ghazi]], and [[Zoetic Cavern]]. Flipping a non-creature permanent at least activates it on the field though.\n\nThis also means that the flip can be done after combat damage during the end of combat phase. Especially with non-creature face-downs, it can be a way to get a [[Yarus, Roar of the Old Gods]] or [[Ohran Frostfang]] trigger and then flipping to cheat out a permanent.\n\n[[Kaust, Eyes of the Glade]] is also only capable of flipping attacking face-downs and while your opponents may be wary of blocking 2/2s that could actually be [[Akroma, Angel of Fury]], there are a couple of evasion pieces to try to enable the combat damage trigger:\n[[Veiled Ascension]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Ohran Frostfang]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Saryth, the Viper's Fang]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n[[Guardian Project]] synergizes well with our face-down cards as they don't have a name so they'll never have a name in common with another creature on the field.\n\nDo NOT manifest and flip [[Ugin, the Ineffable]]. Planeswalkers do not enter after being flipped face-up so he will immediately die to state-based actions of having 0 loyalty.\n\n[[Duskana, the Rage Mother]] is also a very funny inclusion in the precon as all your morphs/megamorphs/disguises are honorary bears i guess?\n"}]}
Draw
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

True Identity
Whenever this enchantment or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Enchantment

Ugin's Mastery
Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
Enchantment

Yarus, Roar of the Old Gods
Other creatures you control have haste.
Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.
Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.
Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
Legendary Creature - Druid Centaur

Draw
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Land
Branch of Vitu-Ghazi
: Add .
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
Land

Land
(CTRL to add secondary)
Manifesting
Ashcloud Phoenix
Flying
When this creature dies, return it to the battlefield face down under your control.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, it deals 2 damage to each player.
When this creature dies, return it to the battlefield face down under your control.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, it deals 2 damage to each player.
Creature - Phoenix

Curator Beastie
Reach
Colorless creatures you control enter with two additional +1/+1 counters on them.
Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Colorless creatures you control enter with two additional +1/+1 counters on them.
Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Beast

Expose the Culprit
Choose one or both —
• Turn target face-down creature face up.
• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
• Turn target face-down creature face up.
• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
Instant

Hauntwoods Shrieker
Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
Creature - Beast Mutant

Hide in Plain Sight
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
Sorcery

Mastery of the Unseen
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchantment

Pyrotechnic Performer
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
Creature - Assassin Lizard

Temur War Shaman
When this creature enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
Creature - Human Shaman

Valgavoth's Onslaught
Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery

Whisperwood Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Creature - Elemental

Manifesting
(CTRL to add secondary)
Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Protection
(CTRL to add secondary)
Pump
Experiment Twelve
Trample
Whenever this creature or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Whenever this creature or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Creature - Warrior Elf Lizard

Greenbelt Radical
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.
When this creature is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.
Creature - Centaur Citizen

Salt Road Ambushers
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature - Warrior Dog

Pump
(CTRL to add secondary)
Ramp
Flourishing Bloom-Kin
This creature gets +1/+1 for each Forest you control.
Disguise
When this creature is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
Disguise
When this creature is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
Creature - Elemental Plant

Ugin, the Ineffable
Colorless spells you cast cost less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin

Ramp
(CTRL to add secondary)
Recursion
Deathmist Raptor
Deathtouch
Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature - Beast Dinosaur

Den Protector
Creatures with power less than this creature's power can't block it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, return target card from your graveyard to your hand.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, return target card from your graveyard to your hand.
Creature - Human Warrior

Under the Skin
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
You may return a permanent card from your graveyard to your hand.
You may return a permanent card from your graveyard to your hand.
Sorcery

Recursion
(CTRL to add secondary)
Removal
Ainok Survivalist
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Creature - Shaman Dog

Break Down the Door
Choose one —
• Exile target artifact.
• Exile target enchantment.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
• Exile target artifact.
• Exile target enchantment.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Instant

Hidden Dragonslayer
Lifelink
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, destroy target creature with power 4 or greater an opponent controls.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, destroy target creature with power 4 or greater an opponent controls.
Creature - Human Warrior

Unyielding Gatekeeper
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
When this creature is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
Creature - Cleric Elephant

Removal
(CTRL to add secondary)
Deck Info
Deck stats
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Description
{"ops":[{"insert":"[[Kaust, Eyes of the Glade]] is a very narrow commander really only focused on doing one thing - attacking with a wide board of manifested/cloaked creatures and flipping the most dangerous one for free once a turn. The precon focuses primarily on playing morphs, megamorphs, and disguise for 3 leading into a pretty standard plan of\nTurn 1, land"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 2, [[Kaust, Eyes of the Glade]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 3, morph/megamorph/disguise"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 4, flip the face-down with [[Kaust, Eyes of the Glade]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nUnfortunately, the precon itself is incredibly inefficient and includes many low-impact morphs and megamorphs. The list also suffers from having an incredibly bad commander resulting in being slow and predictable unless you draw the higher power face-down synergy pieces like [[Panoptic Projektor]] or [[Scroll of Fate]].\n\nAnother weakness in this commander's game plan is how long it takes to setup a face-down card to attack. Thankfully, Gruul colors have some of the best haste enablers and generic ramp. While it adds to the setup turns, it leads to future turns that can be explosive turn after turn instead of needing to take a break every other turn:\n[[Yarus, Roar of the Old Gods]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Fires of Yavimaya]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Rhythm of the Wild]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOverall there are 27 non-land card changes primarily aiming to keep the deck at a consistent B2 power level that maintains the idea of being mysterious with your facedown cards and flipping threats in combat. In order to promote playing multiple face-down cards a turn, face-down cost reducers help a lot:\n[[Panoptic Projektor]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Scroll of Fate]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Obscuring Aether]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Ugin, the Ineffable]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Dream Chisel]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThere were some other cards in MKM that weren't in the precon that also work very well with the gameplan especially [[Yarus, Roar of the Old Gods]] which by and large is a better face-down synergy card (and commander) than [[Kaust, Eyes of the Glade]]. Other relevant MKM cards:\n[[Essence of Antiquity]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Expose the Culprit]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Flourishing Bloom-Kin]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Greenbelt Radical]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Hide in Plain Sight]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Pyrotechnic Performer]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Unyielding Gatekeeper]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nFortunately for [[Kaust, Eyes of the Glade]], DSK came out shortly after the precon released and many of the manifest dread cards (as well as past manifest cards) work incredibly well the go-wide face-down plan:\n[[Enduring Innocence]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Hauntwoods Shrieker]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Manifest Dread]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Valgavoth's Onslaught]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Threats Around Every Corner]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Under the Skin]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Break Down the Door]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDo note, due to how [[Kaust, Eyes of the Glade]] is worded, it is impossible to draw a card with an attacking non-creature face-down card. [[Kaust, Eyes of the Glade]] requires that the creature does combat damage and any non-creature card will leave combat if it is flipped prior to combat damage. This unfortunately non-bos with [[True Identity]], [[Branch of Vitu-Ghazi]], and [[Zoetic Cavern]]. Flipping a non-creature permanent at least activates it on the field though.\n\nThis also means that the flip can be done after combat damage during the end of combat phase. Especially with non-creature face-downs, it can be a way to get a [[Yarus, Roar of the Old Gods]] or [[Ohran Frostfang]] trigger and then flipping to cheat out a permanent.\n\n[[Kaust, Eyes of the Glade]] is also only capable of flipping attacking face-downs and while your opponents may be wary of blocking 2/2s that could actually be [[Akroma, Angel of Fury]], there are a couple of evasion pieces to try to enable the combat damage trigger:\n[[Veiled Ascension]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Ohran Frostfang]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Saryth, the Viper's Fang]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n[[Guardian Project]] synergizes well with our face-down cards as they don't have a name so they'll never have a name in common with another creature on the field.\n\nDo NOT manifest and flip [[Ugin, the Ineffable]]. Planeswalkers do not enter after being flipped face-up so he will immediately die to state-based actions of having 0 loyalty.\n\n[[Duskana, the Rage Mother]] is also a very funny inclusion in the precon as all your morphs/megamorphs/disguises are honorary bears i guess?\n"}]}



































































