Eldirun
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Commander
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{"ops":[{"insert":"Turns 1 through 2, you should have 3 lands in hand and at least a turn 1 or 2 assassin creature or changeling to drop.\n\nTurn 3, you want 1-2 assassins on the field able to attack, after dropping your commander on the field. "},{"insert":{"card-link":"Etrata, Deadly Fugitive"}},{"insert":" \n\nAttack the first open player immediately, cloaking the top cards of their library to create a 2/2 creature with ward 2.\n\nThe game plan is to go wide by hitting everyone as frequently as possible to generate more cloaked cards as 2/2 face down creatures with ward 2 that can be flipped up (though flipping is not the focus of the game plan here).\n\nPlaying cards like "},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" or "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" that either copy your commander or double its triggers, netting double the amount of cloaked cards you produce from each successful damage from an assassin. \n\nUsing cards like "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" or "},{"insert":{"card-link":"Leyline of Transformation"}},{"insert":" to turn all of your cards, including the cloaked creatures, into assassins to gain exponential growth off of your ever growing board.\n\nUsing cards like "},{"insert":{"card-link":"Loki, Lord of Misrule"}},{"insert":" to turn your wide board into clones of your commander, netting a cloaked card per creature that lands a hit, equal to the amount of copies you control now of "},{"insert":{"card-link":"Etrata, Deadly Fugitive"}},{"insert":" . \n\nBy turn 5, you could be netting 8+ cloak trigger per creature. The following turn being able to repeat the process and either kill opponents with combat damage or deck them out while flooding the board with more cloaked cards.\n\nLate game, playing enchantments like "},{"insert":{"card-link":"Impostor Syndrome"}},{"insert":" allow you to grow your board even wider, as cloaked creatures from facedown cards, are not considered tokens, and will generate a 2/2 colorless creature with 0 mana cost and ward 2. \n\nFurther combining "},{"insert":{"card-link":"Loki, Lord of Misrule"}},{"insert":" with "},{"insert":{"card-link":"Impostor Syndrome"}},{"insert":" allows you to create a mass board of non legendary token copies of any creature you control.\n\nUsing "},{"insert":{"card-link":"Loki, Lord of Misrule"}},{"insert":" with "},{"insert":{"card-link":"Etrata, the Silencer"}},{"insert":" with an already established board state, can allow you to make massive unblockable creature exiles that can result in eliminating multiple if not all opponents at once, provided they each control at least 3 target non-token creatures to be exiled with hit counters.\n\nIntended to be a high bracket 3, using 3 game changers and avoiding any 2 card infinite loops. Instead aiming for an aggressive board state while using cards like "},{"insert":{"card-link":"Crawlspace"}},{"insert":" , "},{"insert":{"card-link":"No Mercy"}},{"insert":" and "},{"insert":{"card-link":"Propaganda"}},{"insert":" to help redirect opponents attacks.\n\nThe deck uses cards like "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" and "},{"insert":{"card-link":"Sudden Spoiling"}},{"insert":" to help create openings in your opponents board, or "},{"insert":{"card-link":"Force of Despair"}},{"insert":" to wipe their newly established defense.\n\nThe deck utilizes tutors such as "},{"insert":{"card-link":"Imperial Seal"}},{"insert":" and "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" , as well as "},{"insert":{"card-link":"Scheming Symmetry"}},{"insert":" - which works even better in this deck, as you can immediately attack and cloak the card your opponent searched for and placed on top of his library. \n\n"},{"insert":{"card-link":"Varragoth, Bloodsky Sire"}},{"insert":" acts as another tutor source, allowing him to make any player, including your opponents, search for a card to place on top of their library. Once again, being able to steal whatever they search for using "},{"insert":{"card-link":"Etrata, Deadly Fugitive"}},{"insert":" .\n\nOverall, this is a tribal assassin / shapeshifter deck that focuses on a going wide strategy that steals the top deck of your opponents library and turns it into an exponetially growing board state of shapeshifting assassins aimed to win through combat\n"}]}
Commander
Etrata, Deadly Fugitive
Deathtouch
Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."
Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."
Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
Legendary Creature - Vampire Assassin

Commander
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Anthem
Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment

Anthem
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Burn
Burn
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Clones
Sakashima the Impostor
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Legendary Creature - Human Rogue

Clones
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Copy
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
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Creature
Creature
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Drain
Ravenloft Adventurer
When this creature enters, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
Creature - Human Rogue Assassin

Drain
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Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Legendary Creature - Vampire Assassin

Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric

Draw
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Evasion
Evasion
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Finisher
Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin

Virtus the Veiled
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.)
Deathtouch
Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
Deathtouch
Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Assassin Azra

Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
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Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ramp
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Removal
Etrata, the Silencer
Etrata can't be blocked.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
Legendary Creature - Vampire Assassin

Silumgar Assassin
Creatures with power greater than this creature's power can't block it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, destroy target creature with power 3 or less an opponent controls.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, destroy target creature with power 3 or less an opponent controls.
Creature - Human Assassin

Removal
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Tokens
Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Turns 1 through 2, you should have 3 lands in hand and at least a turn 1 or 2 assassin creature or changeling to drop.\n\nTurn 3, you want 1-2 assassins on the field able to attack, after dropping your commander on the field. "},{"insert":{"card-link":"Etrata, Deadly Fugitive"}},{"insert":" \n\nAttack the first open player immediately, cloaking the top cards of their library to create a 2/2 creature with ward 2.\n\nThe game plan is to go wide by hitting everyone as frequently as possible to generate more cloaked cards as 2/2 face down creatures with ward 2 that can be flipped up (though flipping is not the focus of the game plan here).\n\nPlaying cards like "},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" or "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" that either copy your commander or double its triggers, netting double the amount of cloaked cards you produce from each successful damage from an assassin. \n\nUsing cards like "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" or "},{"insert":{"card-link":"Leyline of Transformation"}},{"insert":" to turn all of your cards, including the cloaked creatures, into assassins to gain exponential growth off of your ever growing board.\n\nUsing cards like "},{"insert":{"card-link":"Loki, Lord of Misrule"}},{"insert":" to turn your wide board into clones of your commander, netting a cloaked card per creature that lands a hit, equal to the amount of copies you control now of "},{"insert":{"card-link":"Etrata, Deadly Fugitive"}},{"insert":" . \n\nBy turn 5, you could be netting 8+ cloak trigger per creature. The following turn being able to repeat the process and either kill opponents with combat damage or deck them out while flooding the board with more cloaked cards.\n\nLate game, playing enchantments like "},{"insert":{"card-link":"Impostor Syndrome"}},{"insert":" allow you to grow your board even wider, as cloaked creatures from facedown cards, are not considered tokens, and will generate a 2/2 colorless creature with 0 mana cost and ward 2. \n\nFurther combining "},{"insert":{"card-link":"Loki, Lord of Misrule"}},{"insert":" with "},{"insert":{"card-link":"Impostor Syndrome"}},{"insert":" allows you to create a mass board of non legendary token copies of any creature you control.\n\nUsing "},{"insert":{"card-link":"Loki, Lord of Misrule"}},{"insert":" with "},{"insert":{"card-link":"Etrata, the Silencer"}},{"insert":" with an already established board state, can allow you to make massive unblockable creature exiles that can result in eliminating multiple if not all opponents at once, provided they each control at least 3 target non-token creatures to be exiled with hit counters.\n\nIntended to be a high bracket 3, using 3 game changers and avoiding any 2 card infinite loops. Instead aiming for an aggressive board state while using cards like "},{"insert":{"card-link":"Crawlspace"}},{"insert":" , "},{"insert":{"card-link":"No Mercy"}},{"insert":" and "},{"insert":{"card-link":"Propaganda"}},{"insert":" to help redirect opponents attacks.\n\nThe deck uses cards like "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" and "},{"insert":{"card-link":"Sudden Spoiling"}},{"insert":" to help create openings in your opponents board, or "},{"insert":{"card-link":"Force of Despair"}},{"insert":" to wipe their newly established defense.\n\nThe deck utilizes tutors such as "},{"insert":{"card-link":"Imperial Seal"}},{"insert":" and "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" , as well as "},{"insert":{"card-link":"Scheming Symmetry"}},{"insert":" - which works even better in this deck, as you can immediately attack and cloak the card your opponent searched for and placed on top of his library. \n\n"},{"insert":{"card-link":"Varragoth, Bloodsky Sire"}},{"insert":" acts as another tutor source, allowing him to make any player, including your opponents, search for a card to place on top of their library. Once again, being able to steal whatever they search for using "},{"insert":{"card-link":"Etrata, Deadly Fugitive"}},{"insert":" .\n\nOverall, this is a tribal assassin / shapeshifter deck that focuses on a going wide strategy that steals the top deck of your opponents library and turns it into an exponetially growing board state of shapeshifting assassins aimed to win through combat\n"}]}


































































