214 views6 hrs ago
Commander
Size: 69Salt sum: 15.54
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RikeRandom

214 views6 hrs ago
Commander
Size: 69Salt sum: 15.54

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{"ops":[{"attributes":{"italic":true},"insert":"Captain's Log, Stardate 2026.10.11."},{"insert":"\n\nStarfleet has entrusted command of this vessel to Seven of Nine. Her mission: explore strange new worlds, seek out new life and new civilizations, and evaluate their potential for assimilation. Starfleet Command would like to emphasize that the last part is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" official Federation policy.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🚀 Resistance Is Futile. Adaptation Is Essential."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Seven of Nine"},{"insert":" leads a Dimir artifact army powered by tactical dilemmas, technological superiority, and a somewhat flexible interpretation of the Prime Directive. Every modal decision provides fresh intelligence, while an expanding Borg collective turns that information into overwhelming combat superiority.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Initiate Starfleet Protocols"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Deploy "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Talisman of Dominance"},{"insert":" to establish infrastructure. "},{"attributes":{"bold":true},"insert":"Federation Probe"},{"insert":" scouts ahead, "},{"attributes":{"bold":true},"insert":"Baleful Strix"},{"insert":" provides aerial reconnaissance, and "},{"attributes":{"bold":true},"insert":"Emry, Lurker of the Loch"},{"insert":" salvages lost technology. Once Seven reports for duty, "},{"attributes":{"bold":true},"insert":"Consider the Prime Directive"},{"insert":", "},{"attributes":{"bold":true},"insert":"Resistance Is Futile"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Mystic Confluence"},{"insert":" turn tactical decisions into additional card draw. Efficiency is paramount.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2. We Are the Borg"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Begin expanding the collective. "},{"attributes":{"bold":true},"insert":"Sai, Master Thopterist"},{"insert":", "},{"attributes":{"bold":true},"insert":"Efficient Construction"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Thopter Spy Network"},{"insert":" manufacture flying reinforcements, while "},{"attributes":{"bold":true},"insert":"Sharding Sphinx"},{"insert":" rewards successful strikes with yet more drones. "},{"attributes":{"bold":true},"insert":"Steel Overseer"},{"insert":" upgrades the fleet, and "},{"attributes":{"bold":true},"insert":"Master of Etherium"},{"insert":" ensures that quantity becomes quality. Individuality is irrelevant. Synergy is perfection.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"3. Tactical Superiority Achieved"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When diplomacy inevitably fails, Cryptic Command and Sublime Epiphany provide compelling tactical arguments, while River's Rebuke clears an opponent's defenses for the final assault. "},{"attributes":{"bold":true},"insert":"Crystalline Entity"},{"insert":" eliminates biological resistance while leaving our artifact forces intact. Meanwhile, "},{"attributes":{"bold":true},"insert":"Borg Queen, Perfection Manifest"},{"insert":" assimilates enemy casualties and empowers the collective. Seven insists this is merely an "},{"attributes":{"italic":true},"insert":"aggressive recruitment strategy"},{"insert":".\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"4. Engage. Assimilate. Repeat."},{"attributes":{"header":3},"insert":"\n"},{"insert":"With "},{"attributes":{"bold":true},"insert":"Assault Drone"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Borg Queen"},{"insert":" increasing attack power, "},{"attributes":{"bold":true},"insert":"Organic Avulsion Unit"},{"insert":" granting menace, and "},{"attributes":{"bold":true},"insert":"Bio-Asset Allocator"},{"insert":" draining opponents with every artifact-creature attack, the collective becomes difficult to withstand. "},{"attributes":{"bold":true},"insert":"Cyberdrive Awakener"},{"insert":" can transform dormant technology into a flying armada, while the "},{"attributes":{"bold":true},"insert":"U.S.S. Enterprise-D"},{"insert":" joins the final assault. Somewhere, Captain Picard develops a headache.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"⚠️ Power Level & Fair Warning"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket 3 — Upgraded."},{"insert":" Expect substantial card advantage, evasive artifact swarms, powerful interaction, occasional graveyard theft, and potentially explosive combat turns. There are no dedicated infinite combos or stax locks; victory comes primarily through accumulated technological superiority and combat damage. Board wipes, artifact removal, and losing Seven can seriously disrupt operations. Several inclusions favor Star Trek flavor over maximum efficiency.\n\n"},{"attributes":{"italic":true},"insert":"This is a preliminary build. Starfleet reserves the right to revise all personnel assignments, technologies, and assimilation protocols as additional Star Trek cards are revealed."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Your biological and technological distinctiveness will be added to our own. Please remain seated until the seatbelt sign has been switched off."},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.49
Seven of Nine
Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
Legendary Creature Artifact - Human Scientist
Seven of Nine (trk) 343

Commander

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Artifact

Qty: 2 Price: $0.79
Tea, Earl Grey, Hot
When this artifact enters, draw a card.
,
, Sacrifice this artifact: Choose one —
• This artifact deals 2 damage to target opponent.
• You gain 3 life.
Artifact - Food
Tea, Earl Grey, Hot (trk) 269
U.S.S. Reliant, From Hell's Heart
Whenever U.S.S. Reliant enters or deals combat damage to a player, return target creature card with mana value 4 or less from your graveyard to the battlefield with a finality counter on it.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying
Legendary Artifact - Spacecraft
U.S.S. Reliant, From Hell's Heart (trk) 552

Artifact

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Burn

Qty: 1 Price: $1.49
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (fdc) 280

Burn

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Counters

Qty: 2 Price: $3.28
Energy Chamber
At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.
Artifact
Energy Chamber (ddf) 64
Vision, Synthezoid Avenger
Flying
Whenever a player casts a spell, if it isn't that player's turn, choose one —
• Put a +1/+1 counter on Vision.
• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
Legendary Creature Artifact - Hero Robot
Vision, Synthezoid Avenger (msc) 119

Counters

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Creature

Qty: 12 Price: $26.72
Commander Raffi Musiker
When Commander Musiker enters, choose one —
• Exile up to one target card from a graveyard. You gain 2 life.
• Investigate. You lose 2 life. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Officer
Commander Raffi Musiker (trk) 100
D'Ghor Bloodletter
When this creature enters, choose one —
• All other creatures get -1/-1 until end of turn.
• Each player sacrifices a creature of their choice.
Creature - Assassin Klingon
D'Ghor Bloodletter (trk) 101
Data, New Life
Whenever you draw a card, put a +1/+1 counter on Data.
Legendary Creature Artifact - Scientist Android
Data, New Life (trk) 52
Elim Garak, Simple Tailor
Menace
Whenever you face a dilemma, each opponent loses 2 life and you gain 2 life. (You face a dilemma as you choose one or more modes for a spell or ability.)
Legendary Creature - Rogue Cardassian
Elim Garak, Simple Tailor (trk) 456
Jett Reno, Problem Solver
Whenever Jett Reno becomes tapped, surveil 1. If her power is 4 or greater, instead draw a card.
Whenever you face a dilemma, put a +1/1 counter on Jett Reno. (You face a dilemma as you choose one or more modes for a spell or ability.)
Legendary Creature - Human Artificer
Jett Reno, Problem Solver (trk) 67
Lore, Positronic Provocateur
When Lore enters, choose one —
• Target creature gets +1/+0 until end of turn and can't be blocked this turn.
• Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature Artifact - Rogue Android
Lore, Positronic Provocateur (trk) 246
Obsidian Order Operative
Whenever you face a dilemma, each opponent loses 1 life and you gain 1 life. (You face a dilemma as you choose one or more modes for a spell or ability.)
Creature - Spy Officer Cardassian
Obsidian Order Operative (trk) 120
Scotty, Miracle Worker
During your main phase, each card in your graveyard has beam me up. The beam me up cost is equal to that spell's mana cost. Scotty can't be beamed up to cast a spell this way. (Only instant and sorcery spells can be cast this way. You may cast a card from your graveyard for its beam me up cost if you also return another creature you control to its owner's hand. Then exile that spell.)
Legendary Creature - Human Artificer
Scotty, Miracle Worker (trk) 413
Seven of Nine, Unassimilated
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands.
: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
Legendary Creature Artifact - Human Officer
Seven of Nine, Unassimilated (trk) 373
Subcommander T'Pol
Flash
When Subcommander T'Pol enters, choose one —
• Counter target activated or triggered ability.
• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature - Scientist Vulcan
Subcommander T'Pol (trk) 453
The Caretaker
Vigilance, ward

At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost. (You face a dilemma as you choose one or more modes for a spell or ability.)
Legendary Creature - Elemental
The Caretaker (trk) 449
V'Ger, the Intruder
Flying
Whenever V'Ger enters or attacks, choose one —
• Look at target opponent's hand, then draw a card.
• Creatures your opponents control get -1/-0 until your next turn.
Legendary Creature Artifact - Construct
V'Ger, the Intruder (trk) 87

Creature

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Discard

Qty: 1 Price: $3.49
Rankle, Master of Pranks
Flying, haste
Whenever Rankle deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature of their choice.
Legendary Creature - Rogue Faerie
Rankle, Master of Pranks (otc) 148

Discard

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Draw

Qty: 9 Price: $77.61
Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (j25) 283
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (acr) 161
Callous Bloodmage
When this creature enters, choose one —
• Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
• You draw a card and you lose 1 life.
• Exile target player's graveyard.
Creature - Vampire Warlock
Callous Bloodmage (stx) 66
Dread Presence
Whenever a Swamp you control enters, choose one —
• You draw a card and you lose 1 life.
• This creature deals 2 damage to any target and you gain 2 life.
Creature - Nightmare
Dread Presence (j22) 403
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237
Pip-Boy 3000
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip
Artifact - Equipment
Pip-Boy 3000 (pip) 140
Season of Weaving
Choose up to five
worth of modes. You may choose the same mode more than once.
— Draw a card.
— Choose an artifact or creature you control. Create a token that's a copy of it.
— Return each nonland, nontoken permanent to its owner's hand.
Sorcery
Season of Weaving (blb) 283
Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror
Silent Hallcreeper (dsk) 72
The Vision
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Creature Artifact - Hero Robot
The Vision (msh) 255

Draw

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Enchantment

Qty: 3 Price: $7.34
Kobayashi Maru Scenario
At the beginning of your upkeep, choose one that hasn't been chosen —
• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.
• Sensors — Draw two cards.
• Transport — Create two 1/1 red Officer creature tokens.
• Abandon Ship — You lose the game.
Enchantment
Kobayashi Maru Scenario (trk) 68
Tell Me What You See
When this enchantment enters, target opponent may have you draw a card. If they don't, they lose 4 life and you surveil 1.
Whenever you face a dilemma, you may return this enchantment to its owner's hand. (You face a dilemma as you choose one or more modes for a spell or ability.)
Enchantment
Tell Me What You See (trk) 132
Those Old Scientists
(As this Saga enters and after your draw
step, add a lore counter. Sacrifice after III.)
I — Draw two cards, then discard two cards.
II — Return up to one target artifact, instant, or sorcery card from your graveyard to your hand.
III — Choose up to two target cards in graveyards. The owners of those cards shuffle them into their libraries.
Enchantment - Saga
Those Old Scientists (trk) 86

Enchantment

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Evasion

Qty: 2 Price: $0.70
Federation Probe
Flying
When this creature enters, choose one —
• Target creature gets +1/+1 until end of turn.
• Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature Artifact - Construct
Federation Probe (trk) 59
Titanium Man
Whenever Titanium Man attacks, choose one —
• Titanium Man gains flying until end of turn.
• Titanium Man deals 1 damage to any target.
Legendary Creature Artifact - Human Villain
Titanium Man (msc) 667

Evasion

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Instant

Qty: 2 Price: $0.00
Impossible Choice
Choose one —
• Surgical Separation — Destroy target creature. Its controller creates two 1/1 red Officer creature tokens.
• Remain Fused — You draw two cards and each player loses 2 life.
Instant
Impossible Choice (trk) 116
Test of Priorities
Choose one —
• Power to Engines — Surveil 2, then draw a card.
• Power to Life Support — Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Instant
Test of Priorities (trk) 85

Instant

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Land

Qty: 12 Price: $216.74
Cascading Cataracts
Indestructible
: Add
.
,
: Add five mana in any combination of colors.
Land
Cascading Cataracts (eos) 50
Creeping Tar Pit
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Land
Creeping Tar Pit (eos) 54
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (eos) 66
Island
(
: Add
.)
Basic Land - Island
Island (trk) 308
Island
(
: Add
.)
Basic Land - Island
Island (trk) 313
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (sds) 27
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (eos) 78
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (eos) 81
Romulus
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land - Planet
Romulus (trk) 294
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 309
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 314
The Unicomplex
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Put target creature card from your graveyard on top of your library.
• Surveil 1.
: Add
.
Land
The Unicomplex (trk) 337

Land

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Landfall

Qty: 2 Price: $3.28
Retreat to Coralhelm
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Retreat to Coralhelm (dsc) 126
Retreat to Hagra
Landfall — Whenever a land you control enters, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
Enchantment
Retreat to Hagra (c18) 116

Landfall

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Ramp

Qty: 2 Price: $25.34
Scaretiller
Whenever this creature becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Creature Artifact - Scarecrow
Scaretiller (otc) 266
Tiller Engine
Whenever a land you control enters tapped, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls.
Creature Artifact - Construct
Tiller Engine (dmc) 20

Ramp

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Removal

Qty: 13 Price: $38.73
Archenemy's Charm
Choose one —
• Exile target creature or planeswalker.
• Return one or two target creature and/or planeswalker cards from your graveyard to your hand.
• Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.
Instant
Archenemy's Charm (eoe) 307
Blizzard Specter
Flying
Whenever this creature deals combat damage to a player, choose one —
• That player returns a permanent they control to its owner's hand.
• That player discards a card.
Snow Creature - Specter
Blizzard Specter (ima) 194
Consider the Prime Directive
Choose one —
• Interfere — Counter target spell unless its controller pays
.
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Consider the Prime Directive (trk) 51
Dimir Charm
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Instant
Dimir Charm (gk1) 11
Dreamshackle Geist
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
Creature - Spirit
Dreamshackle Geist (vow) 58
Ertai Resurrected
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Legendary Creature - Human Wizard Phyrexian
Ertai Resurrected (dmu) 199
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays
.
• Return target creature to its owner's hand.
• Draw a card.
Instant
Mystic Confluence (cmm) 108
Resistance Is Futile
Choose one —
• Destroy target nonartifact creature.
• Return target artifact creature card with mana value 3 or less from your graveyard to the battlefield.
Sorcery
Resistance Is Futile (trk) 378
Season of Loss
Choose up to five
worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
Sorcery
Season of Loss (blb) 284
Sheoldred's Edict
Choose one —
• Each opponent sacrifices a nontoken creature of their choice.
• Each opponent sacrifices a creature token of their choice.
• Each opponent sacrifices a planeswalker of their choice.
Instant
Sheoldred's Edict (soa) 32
Sublime Epiphany
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Instant
Sublime Epiphany (spg) 163
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 323
Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment
Umezawa's Jitte (plst) BOK-163

Removal

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Sorcery

Qty: 1 Price: $0.00
Make It So
Choose one —
• Untap target permanent you control. Target player draws two cards.
• Create a 1/1 red Officer creature token and draw two cards.
Sorcery
Make It So (trk) 71

Sorcery

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Tokens

Qty: 2 Price: $4.28
Nadir Kraken
Whenever you draw a card, you may pay
. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.
Creature - Kraken
Nadir Kraken (j25) 332
Ominous Seas
Whenever you draw a card, put a foreshadow counter on this enchantment.
Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Ominous Seas (plst) IKO-61

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
37 pips - 29 cards
13 mana - 8 cards
29 pips - 22 cards
13 mana - 8 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"italic":true},"insert":"Captain's Log, Stardate 2026.10.11."},{"insert":"\n\nStarfleet has entrusted command of this vessel to Seven of Nine. Her mission: explore strange new worlds, seek out new life and new civilizations, and evaluate their potential for assimilation. Starfleet Command would like to emphasize that the last part is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" official Federation policy.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🚀 Resistance Is Futile. Adaptation Is Essential."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Seven of Nine"},{"insert":" leads a Dimir artifact army powered by tactical dilemmas, technological superiority, and a somewhat flexible interpretation of the Prime Directive. Every modal decision provides fresh intelligence, while an expanding Borg collective turns that information into overwhelming combat superiority.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Initiate Starfleet Protocols"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Deploy "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Talisman of Dominance"},{"insert":" to establish infrastructure. "},{"attributes":{"bold":true},"insert":"Federation Probe"},{"insert":" scouts ahead, "},{"attributes":{"bold":true},"insert":"Baleful Strix"},{"insert":" provides aerial reconnaissance, and "},{"attributes":{"bold":true},"insert":"Emry, Lurker of the Loch"},{"insert":" salvages lost technology. Once Seven reports for duty, "},{"attributes":{"bold":true},"insert":"Consider the Prime Directive"},{"insert":", "},{"attributes":{"bold":true},"insert":"Resistance Is Futile"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Mystic Confluence"},{"insert":" turn tactical decisions into additional card draw. Efficiency is paramount.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2. We Are the Borg"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Begin expanding the collective. "},{"attributes":{"bold":true},"insert":"Sai, Master Thopterist"},{"insert":", "},{"attributes":{"bold":true},"insert":"Efficient Construction"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Thopter Spy Network"},{"insert":" manufacture flying reinforcements, while "},{"attributes":{"bold":true},"insert":"Sharding Sphinx"},{"insert":" rewards successful strikes with yet more drones. "},{"attributes":{"bold":true},"insert":"Steel Overseer"},{"insert":" upgrades the fleet, and "},{"attributes":{"bold":true},"insert":"Master of Etherium"},{"insert":" ensures that quantity becomes quality. Individuality is irrelevant. Synergy is perfection.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"3. Tactical Superiority Achieved"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When diplomacy inevitably fails, Cryptic Command and Sublime Epiphany provide compelling tactical arguments, while River's Rebuke clears an opponent's defenses for the final assault. "},{"attributes":{"bold":true},"insert":"Crystalline Entity"},{"insert":" eliminates biological resistance while leaving our artifact forces intact. Meanwhile, "},{"attributes":{"bold":true},"insert":"Borg Queen, Perfection Manifest"},{"insert":" assimilates enemy casualties and empowers the collective. Seven insists this is merely an "},{"attributes":{"italic":true},"insert":"aggressive recruitment strategy"},{"insert":".\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"4. Engage. Assimilate. Repeat."},{"attributes":{"header":3},"insert":"\n"},{"insert":"With "},{"attributes":{"bold":true},"insert":"Assault Drone"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Borg Queen"},{"insert":" increasing attack power, "},{"attributes":{"bold":true},"insert":"Organic Avulsion Unit"},{"insert":" granting menace, and "},{"attributes":{"bold":true},"insert":"Bio-Asset Allocator"},{"insert":" draining opponents with every artifact-creature attack, the collective becomes difficult to withstand. "},{"attributes":{"bold":true},"insert":"Cyberdrive Awakener"},{"insert":" can transform dormant technology into a flying armada, while the "},{"attributes":{"bold":true},"insert":"U.S.S. Enterprise-D"},{"insert":" joins the final assault. Somewhere, Captain Picard develops a headache.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"⚠️ Power Level & Fair Warning"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket 3 — Upgraded."},{"insert":" Expect substantial card advantage, evasive artifact swarms, powerful interaction, occasional graveyard theft, and potentially explosive combat turns. There are no dedicated infinite combos or stax locks; victory comes primarily through accumulated technological superiority and combat damage. Board wipes, artifact removal, and losing Seven can seriously disrupt operations. Several inclusions favor Star Trek flavor over maximum efficiency.\n\n"},{"attributes":{"italic":true},"insert":"This is a preliminary build. Starfleet reserves the right to revise all personnel assignments, technologies, and assimilation protocols as additional Star Trek cards are revealed."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Your biological and technological distinctiveness will be added to our own. Please remain seated until the seatbelt sign has been switched off."},{"insert":"\n"}]}
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