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Commander
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{"ops":[{"attributes":{"italic":true},"insert":"Captain's Log, Stardate 2026.10.11."},{"insert":"\n\nStarfleet has entrusted command of this vessel to Seven of Nine. Her mission: explore strange new worlds, seek out new life and new civilizations, and evaluate their potential for assimilation. Starfleet Command would like to emphasize that the last part is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" official Federation policy.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🚀 Resistance Is Futile. Adaptation Is Essential."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Seven of Nine"},{"insert":" leads a Dimir artifact army powered by tactical dilemmas, technological superiority, and a somewhat flexible interpretation of the Prime Directive. Every modal decision provides fresh intelligence, while an expanding Borg collective turns that information into overwhelming combat superiority.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Initiate Starfleet Protocols"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Deploy "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Talisman of Dominance"},{"insert":" to establish infrastructure. "},{"attributes":{"bold":true},"insert":"Federation Probe"},{"insert":" scouts ahead, "},{"attributes":{"bold":true},"insert":"Baleful Strix"},{"insert":" provides aerial reconnaissance, and "},{"attributes":{"bold":true},"insert":"Emry, Lurker of the Loch"},{"insert":" salvages lost technology. Once Seven reports for duty, "},{"attributes":{"bold":true},"insert":"Consider the Prime Directive"},{"insert":", "},{"attributes":{"bold":true},"insert":"Resistance Is Futile"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Mystic Confluence"},{"insert":" turn tactical decisions into additional card draw. Efficiency is paramount.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2. We Are the Borg"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Begin expanding the collective. "},{"attributes":{"bold":true},"insert":"Sai, Master Thopterist"},{"insert":", "},{"attributes":{"bold":true},"insert":"Efficient Construction"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Thopter Spy Network"},{"insert":" manufacture flying reinforcements, while "},{"attributes":{"bold":true},"insert":"Sharding Sphinx"},{"insert":" rewards successful strikes with yet more drones. "},{"attributes":{"bold":true},"insert":"Steel Overseer"},{"insert":" upgrades the fleet, and "},{"attributes":{"bold":true},"insert":"Master of Etherium"},{"insert":" ensures that quantity becomes quality. Individuality is irrelevant. Synergy is perfection.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"3. Tactical Superiority Achieved"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When diplomacy inevitably fails, Cryptic Command and Sublime Epiphany provide compelling tactical arguments, while River's Rebuke clears an opponent's defenses for the final assault. "},{"attributes":{"bold":true},"insert":"Crystalline Entity"},{"insert":" eliminates biological resistance while leaving our artifact forces intact. Meanwhile, "},{"attributes":{"bold":true},"insert":"Borg Queen, Perfection Manifest"},{"insert":" assimilates enemy casualties and empowers the collective. Seven insists this is merely an "},{"attributes":{"italic":true},"insert":"aggressive recruitment strategy"},{"insert":".\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"4. Engage. Assimilate. Repeat."},{"attributes":{"header":3},"insert":"\n"},{"insert":"With "},{"attributes":{"bold":true},"insert":"Assault Drone"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Borg Queen"},{"insert":" increasing attack power, "},{"attributes":{"bold":true},"insert":"Organic Avulsion Unit"},{"insert":" granting menace, and "},{"attributes":{"bold":true},"insert":"Bio-Asset Allocator"},{"insert":" draining opponents with every artifact-creature attack, the collective becomes difficult to withstand. "},{"attributes":{"bold":true},"insert":"Cyberdrive Awakener"},{"insert":" can transform dormant technology into a flying armada, while the "},{"attributes":{"bold":true},"insert":"U.S.S. Enterprise-D"},{"insert":" joins the final assault. Somewhere, Captain Picard develops a headache.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"⚠️ Power Level & Fair Warning"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket 3 — Upgraded."},{"insert":" Expect substantial card advantage, evasive artifact swarms, powerful interaction, occasional graveyard theft, and potentially explosive combat turns. There are no dedicated infinite combos or stax locks; victory comes primarily through accumulated technological superiority and combat damage. Board wipes, artifact removal, and losing Seven can seriously disrupt operations. Several inclusions favor Star Trek flavor over maximum efficiency.\n\n"},{"attributes":{"italic":true},"insert":"This is a preliminary build. Starfleet reserves the right to revise all personnel assignments, technologies, and assimilation protocols as additional Star Trek cards are revealed."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Your biological and technological distinctiveness will be added to our own. Please remain seated until the seatbelt sign has been switched off."},{"insert":"\n"}]}
Artifact
U.S.S. Reliant, From Hell's Heart
Whenever U.S.S. Reliant enters or deals combat damage to a player, return target creature card with mana value 4 or less from your graveyard to the battlefield with a finality counter on it.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying
Legendary Artifact - Spacecraft

Artifact
(CTRL to add secondary)
Blink
Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Blink
(CTRL to add secondary)
Counters
Vision, Synthezoid Avenger
Flying
Whenever a player casts a spell, if it isn't that player's turn, choose one —
• Put a +1/+1 counter on Vision.
• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
Whenever a player casts a spell, if it isn't that player's turn, choose one —
• Put a +1/+1 counter on Vision.
• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
Legendary Creature Artifact - Hero Robot

Counters
(CTRL to add secondary)
Creature
Jett Reno, Problem Solver
Whenever Jett Reno becomes tapped, surveil 1. If her power is 4 or greater, instead draw a card.
Whenever you face a dilemma, put a +1/1 counter on Jett Reno. (You face a dilemma as you choose one or more modes for a spell or ability.)
Whenever you face a dilemma, put a +1/1 counter on Jett Reno. (You face a dilemma as you choose one or more modes for a spell or ability.)
Legendary Creature - Human Artificer

Lore, Positronic Provocateur
When Lore enters, choose one —
• Target creature gets +1/+0 until end of turn and can't be blocked this turn.
• Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
• Target creature gets +1/+0 until end of turn and can't be blocked this turn.
• Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature Artifact - Rogue Android

Scotty, Miracle Worker
During your main phase, each card in your graveyard has beam me up. The beam me up cost is equal to that spell's mana cost. Scotty can't be beamed up to cast a spell this way. (Only instant and sorcery spells can be cast this way. You may cast a card from your graveyard for its beam me up cost if you also return another creature you control to its owner's hand. Then exile that spell.)
Legendary Creature - Human Artificer

Seven of Nine, Unassimilated
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands.
: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
Legendary Creature Artifact - Human Officer

Subcommander T'Pol
Flash
When Subcommander T'Pol enters, choose one —
• Counter target activated or triggered ability.
• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When Subcommander T'Pol enters, choose one —
• Counter target activated or triggered ability.
• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature - Scientist Vulcan

The Caretaker
Vigilance, ward
At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost. (You face a dilemma as you choose one or more modes for a spell or ability.)
At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost. (You face a dilemma as you choose one or more modes for a spell or ability.)
Legendary Creature - Elemental

Creature
(CTRL to add secondary)
Discard
Discard
(CTRL to add secondary)
Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror

The Vision
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Creature Artifact - Hero Robot

Draw
(CTRL to add secondary)
Enchantment
Kobayashi Maru Scenario
At the beginning of your upkeep, choose one that hasn't been chosen —
• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.
• Sensors — Draw two cards.
• Transport — Create two 1/1 red Officer creature tokens.
• Abandon Ship — You lose the game.
• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.
• Sensors — Draw two cards.
• Transport — Create two 1/1 red Officer creature tokens.
• Abandon Ship — You lose the game.
Enchantment

Tell Me What You See
When this enchantment enters, target opponent may have you draw a card. If they don't, they lose 4 life and you surveil 1.
Whenever you face a dilemma, you may return this enchantment to its owner's hand. (You face a dilemma as you choose one or more modes for a spell or ability.)
Whenever you face a dilemma, you may return this enchantment to its owner's hand. (You face a dilemma as you choose one or more modes for a spell or ability.)
Enchantment

Those Old Scientists
(As this Saga enters and after your draw
step, add a lore counter. Sacrifice after III.)
I — Draw two cards, then discard two cards.
II — Return up to one target artifact, instant, or sorcery card from your graveyard to your hand.
III — Choose up to two target cards in graveyards. The owners of those cards shuffle them into their libraries.
step, add a lore counter. Sacrifice after III.)
I — Draw two cards, then discard two cards.
II — Return up to one target artifact, instant, or sorcery card from your graveyard to your hand.
III — Choose up to two target cards in graveyards. The owners of those cards shuffle them into their libraries.
Enchantment - Saga

Enchantment
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Instant
Instant
(CTRL to add secondary)
Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
(CTRL to add secondary)
Landfall
Landfall
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Consider the Prime Directive
Choose one —
• Interfere — Counter target spell unless its controller pays .
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Interfere — Counter target spell unless its controller pays .
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant

Ertai Resurrected
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Legendary Creature - Human Wizard Phyrexian

Season of Loss
Choose up to five worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
Sorcery

Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment

Removal
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"Captain's Log, Stardate 2026.10.11."},{"insert":"\n\nStarfleet has entrusted command of this vessel to Seven of Nine. Her mission: explore strange new worlds, seek out new life and new civilizations, and evaluate their potential for assimilation. Starfleet Command would like to emphasize that the last part is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" official Federation policy.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🚀 Resistance Is Futile. Adaptation Is Essential."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Seven of Nine"},{"insert":" leads a Dimir artifact army powered by tactical dilemmas, technological superiority, and a somewhat flexible interpretation of the Prime Directive. Every modal decision provides fresh intelligence, while an expanding Borg collective turns that information into overwhelming combat superiority.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Initiate Starfleet Protocols"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Deploy "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Talisman of Dominance"},{"insert":" to establish infrastructure. "},{"attributes":{"bold":true},"insert":"Federation Probe"},{"insert":" scouts ahead, "},{"attributes":{"bold":true},"insert":"Baleful Strix"},{"insert":" provides aerial reconnaissance, and "},{"attributes":{"bold":true},"insert":"Emry, Lurker of the Loch"},{"insert":" salvages lost technology. Once Seven reports for duty, "},{"attributes":{"bold":true},"insert":"Consider the Prime Directive"},{"insert":", "},{"attributes":{"bold":true},"insert":"Resistance Is Futile"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Mystic Confluence"},{"insert":" turn tactical decisions into additional card draw. Efficiency is paramount.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2. We Are the Borg"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Begin expanding the collective. "},{"attributes":{"bold":true},"insert":"Sai, Master Thopterist"},{"insert":", "},{"attributes":{"bold":true},"insert":"Efficient Construction"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Thopter Spy Network"},{"insert":" manufacture flying reinforcements, while "},{"attributes":{"bold":true},"insert":"Sharding Sphinx"},{"insert":" rewards successful strikes with yet more drones. "},{"attributes":{"bold":true},"insert":"Steel Overseer"},{"insert":" upgrades the fleet, and "},{"attributes":{"bold":true},"insert":"Master of Etherium"},{"insert":" ensures that quantity becomes quality. Individuality is irrelevant. Synergy is perfection.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"3. Tactical Superiority Achieved"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When diplomacy inevitably fails, Cryptic Command and Sublime Epiphany provide compelling tactical arguments, while River's Rebuke clears an opponent's defenses for the final assault. "},{"attributes":{"bold":true},"insert":"Crystalline Entity"},{"insert":" eliminates biological resistance while leaving our artifact forces intact. Meanwhile, "},{"attributes":{"bold":true},"insert":"Borg Queen, Perfection Manifest"},{"insert":" assimilates enemy casualties and empowers the collective. Seven insists this is merely an "},{"attributes":{"italic":true},"insert":"aggressive recruitment strategy"},{"insert":".\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"4. Engage. Assimilate. Repeat."},{"attributes":{"header":3},"insert":"\n"},{"insert":"With "},{"attributes":{"bold":true},"insert":"Assault Drone"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Borg Queen"},{"insert":" increasing attack power, "},{"attributes":{"bold":true},"insert":"Organic Avulsion Unit"},{"insert":" granting menace, and "},{"attributes":{"bold":true},"insert":"Bio-Asset Allocator"},{"insert":" draining opponents with every artifact-creature attack, the collective becomes difficult to withstand. "},{"attributes":{"bold":true},"insert":"Cyberdrive Awakener"},{"insert":" can transform dormant technology into a flying armada, while the "},{"attributes":{"bold":true},"insert":"U.S.S. Enterprise-D"},{"insert":" joins the final assault. Somewhere, Captain Picard develops a headache.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"⚠️ Power Level & Fair Warning"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket 3 — Upgraded."},{"insert":" Expect substantial card advantage, evasive artifact swarms, powerful interaction, occasional graveyard theft, and potentially explosive combat turns. There are no dedicated infinite combos or stax locks; victory comes primarily through accumulated technological superiority and combat damage. Board wipes, artifact removal, and losing Seven can seriously disrupt operations. Several inclusions favor Star Trek flavor over maximum efficiency.\n\n"},{"attributes":{"italic":true},"insert":"This is a preliminary build. Starfleet reserves the right to revise all personnel assignments, technologies, and assimilation protocols as additional Star Trek cards are revealed."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Your biological and technological distinctiveness will be added to our own. Please remain seated until the seatbelt sign has been switched off."},{"insert":"\n"}]}
















































