kurutsune
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"The Main Goal"},{"attributes":{"header":4},"insert":"\n"},{"insert":"\nThe goal of the deck is obviously to make "},{"insert":{"card-link":"Mister Negative"}},{"insert":" work. We are definitely going to need some \"blink\" effects to trigger his ability multiple times, because we will mostly be killing opponents one by one, or even using his effect just to draw cards.\n\n"},{"attributes":{"bold":true},"insert":"The Early Setup & The \"One-Shot\" Tech"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Try to set up a \"kill someone\" section card before playing Mister Negative for the first time. \nThis way, you can instantly one-shot an opponent if you are something around 15 HP.\nBut how do you get your life total that low? Don't worry the deck has 7 cards capable of manipulating your life total to exactly where you need it to be. \nIf you can play that \"kill someone\" card before Mister Negative's, you only need to drop to around 15 HP (if you can pull it off quickly). Otherwise, if you want to bring your opponents extremely low, you will have to put yourself at extremely low HP too which sounds incredibly dangerous, right?\n\n"},{"attributes":{"bold":true},"insert":"How We Survive"},{"attributes":{"header":4},"insert":"\n"},{"insert":"This is where our defensive package comes in. The deck includes 5"},{"attributes":{"bold":true},"insert":" different cards"},{"insert":" that litterally said \"cant lose\"+ some protection like "},{"insert":{"card-link":"Children of Korlis"}},{"insert":" or "},{"insert":{"card-link":"Tainted Sigil"}},{"insert":" .\n\n"},{"attributes":{"bold":true},"insert":"Plan B: What if Mister Negative Dies?"},{"attributes":{"header":4},"insert":"\n"},{"insert":"If Mister Negative gets taken down, it will be very hard to cast him again. As a base 7-mana card, he immediately becomes a 9-mana card after dying just once.\n\nFortunately, we still have plenty of backup combos to win the game (something like 15-20 combos that can still win without our main guy!):\n"},{"attributes":{"bold":true},"insert":"The classic "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" +"},{"insert":{"card-link":"Exquisite Blood"}},{"insert":" + all their variant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Full Draw :"},{"insert":" setup "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" + draw as much as you want with "},{"insert":{"card-link":"Necrodominance"}},{"insert":" or "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" + a \"cant lose\" card or just "},{"insert":{"card-link":"Sickening Dreams"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Life-Gain Nuke:"},{"insert":" You can use "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" on your own "},{"insert":{"card-link":"Wall of Blood"}},{"insert":" (after pumping it full of stats), or use "},{"insert":{"card-link":"Children of Korlis"}},{"insert":"paired with a card like "},{"insert":{"card-link":"Vizkopa Guildmage"}},{"insert":" to deal massive damage to everyone when you regain all that life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSome of these cards can even block your opponents combos thanks to \"opponents can't win\" effects.\n\n\n"}]}
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Spider Hero Symbiote

1. Be low
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2. Kill someone
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Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

3. Repeat
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Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Cant lose
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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Draw
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Finisher
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Land ( very cheap )
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Lifegain
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Protection
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Ramp
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Removal
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Tutor
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Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Darkstar Augur
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Bat Warlock

Pact Weapon
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Artifact - Equipment

Sideboard
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Astarion, the Decadent
Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
Legendary Creature - Vampire Elf Rogue

Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant

Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

The Darkness Crystal
Black spells you cast cost less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact

The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"The Main Goal"},{"attributes":{"header":4},"insert":"\n"},{"insert":"\nThe goal of the deck is obviously to make "},{"insert":{"card-link":"Mister Negative"}},{"insert":" work. We are definitely going to need some \"blink\" effects to trigger his ability multiple times, because we will mostly be killing opponents one by one, or even using his effect just to draw cards.\n\n"},{"attributes":{"bold":true},"insert":"The Early Setup & The \"One-Shot\" Tech"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Try to set up a \"kill someone\" section card before playing Mister Negative for the first time. \nThis way, you can instantly one-shot an opponent if you are something around 15 HP.\nBut how do you get your life total that low? Don't worry the deck has 7 cards capable of manipulating your life total to exactly where you need it to be. \nIf you can play that \"kill someone\" card before Mister Negative's, you only need to drop to around 15 HP (if you can pull it off quickly). Otherwise, if you want to bring your opponents extremely low, you will have to put yourself at extremely low HP too which sounds incredibly dangerous, right?\n\n"},{"attributes":{"bold":true},"insert":"How We Survive"},{"attributes":{"header":4},"insert":"\n"},{"insert":"This is where our defensive package comes in. The deck includes 5"},{"attributes":{"bold":true},"insert":" different cards"},{"insert":" that litterally said \"cant lose\"+ some protection like "},{"insert":{"card-link":"Children of Korlis"}},{"insert":" or "},{"insert":{"card-link":"Tainted Sigil"}},{"insert":" .\n\n"},{"attributes":{"bold":true},"insert":"Plan B: What if Mister Negative Dies?"},{"attributes":{"header":4},"insert":"\n"},{"insert":"If Mister Negative gets taken down, it will be very hard to cast him again. As a base 7-mana card, he immediately becomes a 9-mana card after dying just once.\n\nFortunately, we still have plenty of backup combos to win the game (something like 15-20 combos that can still win without our main guy!):\n"},{"attributes":{"bold":true},"insert":"The classic "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" +"},{"insert":{"card-link":"Exquisite Blood"}},{"insert":" + all their variant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Full Draw :"},{"insert":" setup "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" + draw as much as you want with "},{"insert":{"card-link":"Necrodominance"}},{"insert":" or "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" + a \"cant lose\" card or just "},{"insert":{"card-link":"Sickening Dreams"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Life-Gain Nuke:"},{"insert":" You can use "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" on your own "},{"insert":{"card-link":"Wall of Blood"}},{"insert":" (after pumping it full of stats), or use "},{"insert":{"card-link":"Children of Korlis"}},{"insert":"paired with a card like "},{"insert":{"card-link":"Vizkopa Guildmage"}},{"insert":" to deal massive damage to everyone when you regain all that life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSome of these cards can even block your opponents combos thanks to \"opponents can't win\" effects.\n\n\n"}]}














































































































































