arth101
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Commander
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{"ops":[{"insert":"Arcades the Strategist - Br. 3 - A beginner's guide"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"CONTROL - TOUGHNESS MATTERS"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"MAIN INFO"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"PREMISE:"},{"insert":" Wins late through counterspells, removal, and card advantage. Boosts creatures' toughness and enables them to deal combat damage equal to their toughness instead of power, often using defenders to attack.\n"},{"attributes":{"underline":true},"insert":"STRENGTHS:"},{"insert":" Infinite/fast mana, heavy interaction, commander synergy.\n"},{"attributes":{"underline":true},"insert":"WEAKNESSES:"},{"insert":" Lack of tutors. Very few two-card combos.\n"},{"attributes":{"underline":true},"insert":"GAME CHANGERS:"},{"insert":" 3 (Seedborne Muse, Rhystic Study, Smothering Tithe)\n"},{"attributes":{"underline":true},"insert":"AV. MANA VALUE:"},{"insert":" 2.8\n"},{"attributes":{"underline":true},"insert":"PRED. WIN TURN:"},{"insert":" 7 (med-slow)\n"},{"attributes":{"underline":true},"insert":"BRACKET REASON:"},{"insert":" With 3 fast mana sources, 1 tutor, and 1 two-card combo, the deck can threaten wins in the mid-game.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"OPENING HAND:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"KEEP:"},{"insert":" 3 lands + 1 ramp (or 4 lands), 1 counterspell, 2 engine cards.\nEngine cards worth holding: Wall of Blossoms, Wall of Omens, Weathered Sentinels, Teyo Geometric Tactician, Crashing Drawbridge."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"AVOID:"},{"insert":" Cards with mana cost 4 or higher (slow ramp), 5 lands or 2 ramps (cheap commander).\nExceptions: The Pride of Hull Clade (usually enters costing 2 or 3 mana)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"GAME FLOW:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"EARLY GAME:"},{"insert":" Play lands, cast ramps, cast commander as soon as possible. The deck revolves around the commander (draw + combat enabler).\nAvoid actions that will make you someone's or the table's enemy, save your counterspells, and avoid removal. The early game is dedicated to securing your mana, so you can play more aggressively in the mid to late-game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"MID-GAME:"},{"insert":" Keep ramping but not as much as in the early game. Cast defenders to draw due to Arcades' ability, keeping your hand full. Set up a board for the end game.\nTime to show what the deck can do. Start interacting with opponents using counterspells, removal, and protection. Cast 1 game changer, if possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"LATE-GAME:"},{"insert":" Cast creatures with high toughness, and swing for game. Focus on one player at a time, unless your board is big enough to attack all at once (that's somewhat unlikely).\nCast finishers such as The Walls of Ba Sing Se, The Pride of Hull Clade, and Tree of Redemption. Have Tetsuo Umezawa on the battlefield, so your creatures don't get blocked. Combo with Akroma's Will for a game-ending threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Save your counterspells to ensure those cards resolve and enter the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Save some protection (Fog, Heroic Intervention, Clever Concealment), so you don't get targeted by the remaining players."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"COMBOS:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"TWO-CARD INFINITES:"},{"insert":" Axebane Guardian + High Alert (Requires at least 5 creatures with defender)\n\n"},{"attributes":{"bold":true},"insert":"IMPORTANT INFO:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Very easy deck to play. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most cards added are self-explanatory. For those who aren't, look below:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Jeskai Barricade: Protection. Creature with flash that can return the commander to the hand, bypassing commander taxes."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Eerie Interlude: Protection. Saves your creatures from board wipes."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Plea for Power: Political card best for late-game. Gives you either cards needed to replenish your hand, or an extra turn needed to eliminate another opponent."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Authority of the Consuls: Card that slows down the game, keeping aggressive decks on your pace."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Seedborne Muse: Utility card best used to untap your lands and mana dorks/rocks, so you have the mana needed to interact on your opponents' turns."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"General advice: Keep your hand full, keep your removal cards to use them at the correct time, protect your commander and your creatures, don't divide your damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be wary of the fact that you have almost no tutors. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"However, there are almost no cards worth tutoring, since there is plenty of redundancy, and your wincon is not combo-related (it's actually just big raw damage)."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"On the other hand, you have plenty of card draw, protection, disruption, removal, and synergetic cards."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Good luck!"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Commander
Arcades, the Strategist
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Legendary Creature - Elder Dragon

Commander
(CTRL to add secondary)
Clones
Wall of Stolen Identity
You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.
Creature - Shapeshifter Wall

Clones
(CTRL to add secondary)
Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Teyo, Geometric Tactician
When Teyo enters, create a 0/4 white Wall creature token with defender and flying.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Legendary Planeswalker - Teyo

The Pride of Hull Clade
This spell costs less to cast, where X is the total toughness of creatures you control.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Legendary Creature - Turtle Crocodile Elk

Draw
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Lifegain
Lifegain
(CTRL to add secondary)
Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Pump
Baldin, Century Herdmaster
During your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Human Warrior

Pump
(CTRL to add secondary)
Ramp
Rampart Architect
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Advisor Elephant

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Untap
Untap
(CTRL to add secondary)
Tokens & Extras
Tokens & Extras
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Arcades the Strategist - Br. 3 - A beginner's guide"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"CONTROL - TOUGHNESS MATTERS"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"MAIN INFO"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"PREMISE:"},{"insert":" Wins late through counterspells, removal, and card advantage. Boosts creatures' toughness and enables them to deal combat damage equal to their toughness instead of power, often using defenders to attack.\n"},{"attributes":{"underline":true},"insert":"STRENGTHS:"},{"insert":" Infinite/fast mana, heavy interaction, commander synergy.\n"},{"attributes":{"underline":true},"insert":"WEAKNESSES:"},{"insert":" Lack of tutors. Very few two-card combos.\n"},{"attributes":{"underline":true},"insert":"GAME CHANGERS:"},{"insert":" 3 (Seedborne Muse, Rhystic Study, Smothering Tithe)\n"},{"attributes":{"underline":true},"insert":"AV. MANA VALUE:"},{"insert":" 2.8\n"},{"attributes":{"underline":true},"insert":"PRED. WIN TURN:"},{"insert":" 7 (med-slow)\n"},{"attributes":{"underline":true},"insert":"BRACKET REASON:"},{"insert":" With 3 fast mana sources, 1 tutor, and 1 two-card combo, the deck can threaten wins in the mid-game.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"OPENING HAND:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"KEEP:"},{"insert":" 3 lands + 1 ramp (or 4 lands), 1 counterspell, 2 engine cards.\nEngine cards worth holding: Wall of Blossoms, Wall of Omens, Weathered Sentinels, Teyo Geometric Tactician, Crashing Drawbridge."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"AVOID:"},{"insert":" Cards with mana cost 4 or higher (slow ramp), 5 lands or 2 ramps (cheap commander).\nExceptions: The Pride of Hull Clade (usually enters costing 2 or 3 mana)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"GAME FLOW:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"EARLY GAME:"},{"insert":" Play lands, cast ramps, cast commander as soon as possible. The deck revolves around the commander (draw + combat enabler).\nAvoid actions that will make you someone's or the table's enemy, save your counterspells, and avoid removal. The early game is dedicated to securing your mana, so you can play more aggressively in the mid to late-game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"MID-GAME:"},{"insert":" Keep ramping but not as much as in the early game. Cast defenders to draw due to Arcades' ability, keeping your hand full. Set up a board for the end game.\nTime to show what the deck can do. Start interacting with opponents using counterspells, removal, and protection. Cast 1 game changer, if possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"LATE-GAME:"},{"insert":" Cast creatures with high toughness, and swing for game. Focus on one player at a time, unless your board is big enough to attack all at once (that's somewhat unlikely).\nCast finishers such as The Walls of Ba Sing Se, The Pride of Hull Clade, and Tree of Redemption. Have Tetsuo Umezawa on the battlefield, so your creatures don't get blocked. Combo with Akroma's Will for a game-ending threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Save your counterspells to ensure those cards resolve and enter the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Save some protection (Fog, Heroic Intervention, Clever Concealment), so you don't get targeted by the remaining players."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"COMBOS:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"TWO-CARD INFINITES:"},{"insert":" Axebane Guardian + High Alert (Requires at least 5 creatures with defender)\n\n"},{"attributes":{"bold":true},"insert":"IMPORTANT INFO:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Very easy deck to play. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most cards added are self-explanatory. For those who aren't, look below:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Jeskai Barricade: Protection. Creature with flash that can return the commander to the hand, bypassing commander taxes."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Eerie Interlude: Protection. Saves your creatures from board wipes."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Plea for Power: Political card best for late-game. Gives you either cards needed to replenish your hand, or an extra turn needed to eliminate another opponent."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Authority of the Consuls: Card that slows down the game, keeping aggressive decks on your pace."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Seedborne Muse: Utility card best used to untap your lands and mana dorks/rocks, so you have the mana needed to interact on your opponents' turns."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"General advice: Keep your hand full, keep your removal cards to use them at the correct time, protect your commander and your creatures, don't divide your damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be wary of the fact that you have almost no tutors. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"However, there are almost no cards worth tutoring, since there is plenty of redundancy, and your wincon is not combo-related (it's actually just big raw damage)."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"On the other hand, you have plenty of card draw, protection, disruption, removal, and synergetic cards."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Good luck!"},{"attributes":{"list":"ordered"},"insert":"\n"}]}




















































































