PhoRealDude
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Commander
Size: 100Salt sum: 55.13
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Counters
The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

Counters
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Draw
Blossom Prancer
Reach
When this creature enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
When this creature enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
Creature - Spirit

Draw
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Instant
Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect

Nissa, Worldwaker
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
+1: Untap up to four target Forests.
−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
+1: Untap up to four target Forests.
−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
Legendary Planeswalker - Nissa

Ordeal of Nylea
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment - Aura

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Travel Through Caradhras
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.
Exile Travel Through Caradhras.
Exile Travel Through Caradhras.
Sorcery

Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Instant
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Land
Land
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Landfall
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Landfall
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Pump
Tifa's Limit Break
Tiered (Choose one additional cost.)
• Somersault — — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — — Double target creature's power and toughness until end of turn.
• Final Heaven — — Triple target creature's power and toughness until end of turn.
• Somersault — — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — — Double target creature's power and toughness until end of turn.
• Final Heaven — — Triple target creature's power and toughness until end of turn.
Instant

Pump
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Ramp
Kamahl's Druidic Vow
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Legendary Sorcery

Rootweaver Druid
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
Creature - Elf Druid

Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant

Verdant Confluence
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery

Ramp
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Recursion
The Mending of Dominaria
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Enchantment - Saga

Recursion
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Sorcery
Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck has "},{"attributes":{"bold":true},"insert":"2 main win conditions"},{"insert":":\n"},{"attributes":{"bold":true},"insert":"Tifa Commander Damage — Main Win Con"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger Tifa's Landfall repeatedly."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Each trigger "},{"attributes":{"bold":true},"insert":"doubles her power"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Use fetchlands, "},{"attributes":{"bold":true},"insert":"Scapeshift"},{"insert":", "},{"attributes":{"bold":true},"insert":"Harrow"},{"insert":", etc. to trigger her multiple times."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Protect her and swing with trample."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"21 combat damage from Tifa = that player loses."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Massive Board Attack — Backup Win Con"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Build up creatures and finish with "},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth"},{"insert":", "},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Overwhelming Stampede"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Triumph of the Hordes"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"This is how you can potentially "},{"attributes":{"bold":true},"insert":"kill multiple opponents in one combat"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"In one sentence:"},{"insert":" Your deck wants to "},{"attributes":{"bold":true},"insert":"make Tifa absurdly huge and one-shot players with commander damage"},{"insert":", with a giant Overrun-style attack as your backup plan.\n\n\nYour ideal game looks roughly like this:\n"},{"attributes":{"bold":true},"insert":"Turns 1–2:"},{"insert":" Ramp/setup. Use "},{"attributes":{"bold":true},"insert":"Llanowar Elves, Exploration, Burgeoning, Lotus Cobra, Azusa"},{"insert":", etc. Don't burn your explosive land cards unnecessarily.\n"},{"attributes":{"bold":true},"insert":"Turns 2–4:"},{"insert":" Get Tifa down, preferably when you can protect her with "},{"attributes":{"bold":true},"insert":"Blossoming Defense, Tamiyo's Safekeeping, Tyvar's Stand, Heroic Intervention, Veil of Summer, Swiftfoot Boots,"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Whispersilk Cloak"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Turns 4–6:"},{"insert":" Set up "},{"attributes":{"bold":true},"insert":"Ancient Greenwarden / Traveling Chocobo / Crucible of Worlds / Ramunap Excavator"},{"insert":" and extra-land engines.\nThen "},{"attributes":{"bold":true},"insert":"explode in one turn"},{"insert":". Don't slowly make Tifa 8/2 and advertise what you're doing. Ideally you go from harmless-looking Tifa to "},{"attributes":{"bold":true},"insert":"32+, 64+, 100+ power in the same turn"},{"insert":" and immediately attack.\nYour strongest kill turns are things like:\n"},{"attributes":{"bold":true},"insert":"Tifa → fetchland → crack fetchland → Harrow/Roiling Regrowth → Tifa's Limit Break → attack"},{"insert":"\nor\n"},{"attributes":{"bold":true},"insert":"Tifa → Ancient Greenwarden/Traveling Chocobo already out → Scapeshift → attack"},{"insert":"\nor, if Tifa isn't going to survive:\n"},{"attributes":{"bold":true},"insert":"build creatures → Finale of Devastation / Craterhoof / Overwhelming Stampede / Triumph of the Hordes → kill the table."},{"insert":"\nOne important weakness I see is that "},{"attributes":{"bold":true},"insert":"Tifa can become absurdly powerful but still needs to connect with the player"},{"insert":". Your "},{"attributes":{"bold":true},"insert":"Whispersilk Cloak"},{"insert":" helps enormously here. I'd treat evasion and protection as nearly as important as Landfall itself.\nSo, in short: "},{"attributes":{"bold":true},"insert":"your Plan A is 21 commander damage with a gigantic Tifa; Plan B is a massive green Overrun/Triumph attack."},{"insert":" Your deck is already built much more like an explosive "},{"attributes":{"bold":true},"insert":"Landfall-Voltron deck"},{"insert":" than a normal creature beatdown deck.\n"}]}























































