Arimort
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Commander
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{"ops":[{"insert":"This is a Dimir artifacts deck that thematically tries to win through doomsday devices such as "},{"insert":{"card-link":"The Millennium Calendar"}},{"insert":" , "},{"insert":{"card-link":"Mechanized Production"}},{"insert":" , and "},{"insert":{"card-link":"Revel in Riches"}},{"insert":" ; Or super enemies such as "},{"insert":{"card-link":"Pactdoll Terror"}},{"insert":" , "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" , "},{"insert":{"card-link":"Kappa Cannoneer"}},{"insert":" , or "},{"insert":{"card-link":"Masterful Replication"}},{"insert":" through the sheer amount of treasures it can produce.\n\nYour commander costs 2 mana; it should only come out when you want to double an effect.\nHe's very good ramping early with "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" or "},{"insert":{"card-link":"Bucknard's Everfull Purse"}},{"insert":" , and for the latter, you gain double the effect your opponents get, so they will likely not want to use it and risk bringing it back to you for even more value. \n\nAnother fun early game combo is having your commander and "},{"insert":{"card-link":"Buried Treasure"}},{"insert":" out with 4 mana free. Sac buried treasure for the fifth mana, then exile from graveyard and copy the effect for two discover 5 triggers. And pretend you found the lost Ark.\n\nOtherwise you can get a lot of value fast from "},{"insert":{"card-link":"Treasure Chest"}},{"insert":" , insight engine, or treasure maps, cards that are usually just a little too slow for commander. Even Millennium Calendar is REALLY good in this deck, because you have multiple ways to tap your permanents with improvise effects, "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" , vehicles, and ships. You can sometimes trigger it as early as turn 6 or earlier if you can bring out "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" .\n\nWith "},{"insert":{"card-link":"Mechanized Production"}},{"insert":" , you can try to copy a decoy target such as a bobblehead, then sneak out the 8 treasures before your upkeep. You have many ways to eke out those last few treasures at instant speed in response to the trigger, such as "},{"insert":{"card-link":"Luck Bobblehead"}},{"insert":" , "},{"insert":{"card-link":"Spell Swindle"}},{"insert":" , "},{"insert":{"card-link":"The Gold Saucer"}},{"insert":" , "},{"insert":{"card-link":"Fountainport"}},{"insert":" , "},{"insert":{"card-link":"Treasure Vault"}},{"insert":" , "},{"insert":{"card-link":"Volatile Fault"}},{"insert":" or "},{"insert":{"card-link":"Shuri, Wakandan Inventor"}},{"insert":" .\n\nYou WILL bring a lot of attention to yourself by telegraphing your doomsday devices or just the sheer amount of tokens on your board, which (including lands) is very vulnerable to artifact hate; that's why we're running all these counterspells! And a "},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" as extra protection to hold the opponent's best creature or enchantment hostage against board wipes. Because what is an evil genius without escape plans. So if you are using the "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" to find your wincon, make sure to copy the effect and look for a counterspell too.\n\nOh and the Bobbleheads were there as a meme, but they turned out super reliable in the mid and late game so they stayed. Who doesn't want 8 1/1s for 5 mana\n"}]}
Commander
Scientist Supreme of A.I.M.
Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
Legendary Creature - Human Scientist Villain

Commander
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Board Wipes
Board Wipes
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Doomsday Devices and Evil Plots
Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle

The Millennium Calendar
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
, : Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
, : Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Legendary Artifact

Doomsday Devices and Evil Plots
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Draw
Buried Treasure
, Sacrifice this artifact: Add one mana of any color.
, Exile this card from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
, Exile this card from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact - Treasure

Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Treasure Chest
, Sacrifice this artifact: Roll a d20.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Artifact

Treasure Map
, : Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Artifact


Uthros Research Craft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
Artifact - Spacecraft

Draw
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Fallout Boy
Agility Bobblehead
: Add one mana of any color.
, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Artifact - Bobblehead

Perception Bobblehead
: Add one mana of any color.
, : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
, : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact - Bobblehead

Fallout Boy
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Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
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Ramp
Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective

Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Ramp
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Removal/Disruption
Demonic Junker
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
Artifact - Vehicle

Removal/Disruption
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Them (Copy Effects)
Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Legendary Creature Artifact - Villain Robot

Them (Copy Effects)
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Token Generators
Biotransference
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
Enchantment

Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Token Generators
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Treasure
Dungeoneer's Pack
This artifact enters tapped.
, , Sacrifice this artifact: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
, , Sacrifice this artifact: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Artifact

Luxurious Locomotive
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Treasure
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Tutors
Tutors
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Maybeboard
Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is a Dimir artifacts deck that thematically tries to win through doomsday devices such as "},{"insert":{"card-link":"The Millennium Calendar"}},{"insert":" , "},{"insert":{"card-link":"Mechanized Production"}},{"insert":" , and "},{"insert":{"card-link":"Revel in Riches"}},{"insert":" ; Or super enemies such as "},{"insert":{"card-link":"Pactdoll Terror"}},{"insert":" , "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" , "},{"insert":{"card-link":"Kappa Cannoneer"}},{"insert":" , or "},{"insert":{"card-link":"Masterful Replication"}},{"insert":" through the sheer amount of treasures it can produce.\n\nYour commander costs 2 mana; it should only come out when you want to double an effect.\nHe's very good ramping early with "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" or "},{"insert":{"card-link":"Bucknard's Everfull Purse"}},{"insert":" , and for the latter, you gain double the effect your opponents get, so they will likely not want to use it and risk bringing it back to you for even more value. \n\nAnother fun early game combo is having your commander and "},{"insert":{"card-link":"Buried Treasure"}},{"insert":" out with 4 mana free. Sac buried treasure for the fifth mana, then exile from graveyard and copy the effect for two discover 5 triggers. And pretend you found the lost Ark.\n\nOtherwise you can get a lot of value fast from "},{"insert":{"card-link":"Treasure Chest"}},{"insert":" , insight engine, or treasure maps, cards that are usually just a little too slow for commander. Even Millennium Calendar is REALLY good in this deck, because you have multiple ways to tap your permanents with improvise effects, "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" , vehicles, and ships. You can sometimes trigger it as early as turn 6 or earlier if you can bring out "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" .\n\nWith "},{"insert":{"card-link":"Mechanized Production"}},{"insert":" , you can try to copy a decoy target such as a bobblehead, then sneak out the 8 treasures before your upkeep. You have many ways to eke out those last few treasures at instant speed in response to the trigger, such as "},{"insert":{"card-link":"Luck Bobblehead"}},{"insert":" , "},{"insert":{"card-link":"Spell Swindle"}},{"insert":" , "},{"insert":{"card-link":"The Gold Saucer"}},{"insert":" , "},{"insert":{"card-link":"Fountainport"}},{"insert":" , "},{"insert":{"card-link":"Treasure Vault"}},{"insert":" , "},{"insert":{"card-link":"Volatile Fault"}},{"insert":" or "},{"insert":{"card-link":"Shuri, Wakandan Inventor"}},{"insert":" .\n\nYou WILL bring a lot of attention to yourself by telegraphing your doomsday devices or just the sheer amount of tokens on your board, which (including lands) is very vulnerable to artifact hate; that's why we're running all these counterspells! And a "},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" as extra protection to hold the opponent's best creature or enchantment hostage against board wipes. Because what is an evil genius without escape plans. So if you are using the "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" to find your wincon, make sure to copy the effect and look for a counterspell too.\n\nOh and the Bobbleheads were there as a meme, but they turned out super reliable in the mid and late game so they stayed. Who doesn't want 8 1/1s for 5 mana\n"}]}







































































