375 views9 days ago
Commander
Size: 100Salt sum: 43.23
Onefatcardninety9littlesleeves
375 views9 days ago
Commander
Size: 100Salt sum: 43.23
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"# 🥷 Shredder, Shadow Master — Foot Clan Clone Warfare & Halved Lifepoints\n\nWelcome to the Technodrome! This Mono-Black deck completely weaponizes the combat phase by exploiting our commander's unique clone generation. Instead of chipping away at life totals slowly, we copy our commander across the entire table, instantly slice our opponents' life totals in half, and use cheap reanimation spells to turn the forced sacrifice of our clones into an absolute value engine.\n\n---\n\n## 🎭 The Commander: Shredder, Shadow Master\nHelmed by [Shredder, Shadow Master], your deck presents an immediate, lethal clock the moment he swings:\n* **The Clone Assault:** *Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary.* In a standard 4-player game, swinging with Shredder instantly nets you two extra 5/5 attackers for free!\n* **The Guillotine Line:** *Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.* If your unblocked clones connect, your opponents will watch their life drop from 40 to 20, or 20 to 10 instantly.\n\n---\n\n## 📈 Strategic Deck Pillars\n\n### 👥 1. Maximizing the Clone Wave\nBecause Shredder generates multiple non-legendary copies of himself every time he attacks, we run amplification pieces to make the combat phase unbearable:\n* [Blade of Selves] and [Helm of the Host] stack even more non-legendary copies onto the board, letting you flood the combat lines with a literal army of Shredders.\n* [Agent of the Shadow Thieves] ensures that when your real commander attacks, he grows permanently with +1/+1 counters and gains indestructible, making it completely safe to swing into blockers.\n* To make sure your life-halving clones actually hit home, cards like [Whispersilk Cloak], [Rogue's Passage], and [Brotherhood Regalia] render your threats completely unblockable.\n\n### 💥 2. Weaponizing the End of Combat\nShredder's ability forces you to *sacrifice those tokens at end of combat*. Rather than viewing this as a downside, the deck uses it as a massive engine:\n* **The Tax Collectors:** With [Grave Pact] on the board, the forced sacrifice of your two attacking clones means every single opponent must sacrifice two of their own creatures every single combat step!\n* **Resource Generation:** [Pitiless Plunderer] and [Warren Soultrader] convert your dying clones into a massive hoard of Treasure tokens or raw mana.\n* **Lethal Bleed:** [Vein Ripper] and [Bloodletter of Aclazotz] watch your clones die or amplify your opponents' massive life loss, turning a single unblockable hit into an immediate knockout blow.\n\n### 💀 3. \"Not Dead After All\" Insurance\nBecause Shredder is a high-profile target that your opponents *must* kill on sight, you run a hyper-efficient, 1-mana instant-speed reanimation and protection suite:\n* [Feign Death], [Not Dead After All], [Undying Evil], and [Fake Your Own Death] ensure that if an opponent attempts to destroy Shredder, he snaps right back to the battlefield for a single black mana.\n* [Mithril Coat] and [Armor of Shadows] provide instant-speed indestructible shields to counter targeted removal or board wipes.\n\n---\n\n## 🗺️ How to Pilot This Deck\n1. **Early Game (Turns 1-3):** Prioritize fast mana ramp. Deploy your [Sol Ring], [Jet Medallion], or a well-timed [Dark Ritual] to get ahead of the curve. Cast your early evasion enablers like [Lightning Greaves] or utility pieces like [Case of the Stashed Skeleton] so your board is set up before the commander arrives.\n2. **Mid Game (Turns 4-6):** Cast [Shredder, Shadow Master]. Make him unblockable or give him haste, and immediately start attacking. This triggers his clone wave, putting immense pressure on your opponents' life totals and forcing them to scramble for answers. \n3. **Late Game (Turns 7+):** Deploy your heavy damage multipliers. Combine a successful combat step with [Wound Reflection] or [Bloodletter of Aclazotz]—since Shredder cuts their life in half, these cards will instantly finish off the remaining half, resulting in an immediate one-shot kill! If the board stalls out, use [Toxic Deluge] or [In Garruk's Wake] to completely clear the runway.\n\n"}]}
Commander
Shredder, Shadow Master
Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Human Ninja

Commander
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Creature
Creature
(CTRL to add secondary)
Drain
Drain
(CTRL to add secondary)
Draw
Barbed Servitor
Indestructible
When this creature enters, suspect it. (It has menace and can't block.)
Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life.
Whenever this creature is dealt damage, target opponent loses that much life.
When this creature enters, suspect it. (It has menace and can't block.)
Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life.
Whenever this creature is dealt damage, target opponent loses that much life.
Creature Artifact - Construct

Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Elegy Acolyte
Lifelink
Whenever one or more creatures you control deal combat damage to a player, you draw a card and lose 1 life.
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, create a 2/2 colorless Robot artifact creature token.
Whenever one or more creatures you control deal combat damage to a player, you draw a card and lose 1 life.
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, create a 2/2 colorless Robot artifact creature token.
Creature - Human Cleric

Draw
(CTRL to add secondary)
Enchantment
The Cloning of Shredder
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types.
II, III — Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types.
I — Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types.
II, III — Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types.
Enchantment - Saga

Enchantment
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Finisher
Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin

Finisher
(CTRL to add secondary)
Land
Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Land
(CTRL to add secondary)
Protection
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Meathook Massacre II
When Meathook Massacre II enters, each player sacrifices X creatures of their choice.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Legendary Enchantment

Sothera, the Supervoid
Whenever a creature you control dies, each opponent chooses a creature they control and exiles it.
At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
Legendary Enchantment

Removal
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Maybeboard
Case of the Stashed Skeleton
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Enchantment - Case

Kain, Traitorous Dragoon
Jump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Legendary Creature - Human Knight

Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment

The Darkness Crystal
Black spells you cast cost less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"# 🥷 Shredder, Shadow Master — Foot Clan Clone Warfare & Halved Lifepoints\n\nWelcome to the Technodrome! This Mono-Black deck completely weaponizes the combat phase by exploiting our commander's unique clone generation. Instead of chipping away at life totals slowly, we copy our commander across the entire table, instantly slice our opponents' life totals in half, and use cheap reanimation spells to turn the forced sacrifice of our clones into an absolute value engine.\n\n---\n\n## 🎭 The Commander: Shredder, Shadow Master\nHelmed by [Shredder, Shadow Master], your deck presents an immediate, lethal clock the moment he swings:\n* **The Clone Assault:** *Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary.* In a standard 4-player game, swinging with Shredder instantly nets you two extra 5/5 attackers for free!\n* **The Guillotine Line:** *Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.* If your unblocked clones connect, your opponents will watch their life drop from 40 to 20, or 20 to 10 instantly.\n\n---\n\n## 📈 Strategic Deck Pillars\n\n### 👥 1. Maximizing the Clone Wave\nBecause Shredder generates multiple non-legendary copies of himself every time he attacks, we run amplification pieces to make the combat phase unbearable:\n* [Blade of Selves] and [Helm of the Host] stack even more non-legendary copies onto the board, letting you flood the combat lines with a literal army of Shredders.\n* [Agent of the Shadow Thieves] ensures that when your real commander attacks, he grows permanently with +1/+1 counters and gains indestructible, making it completely safe to swing into blockers.\n* To make sure your life-halving clones actually hit home, cards like [Whispersilk Cloak], [Rogue's Passage], and [Brotherhood Regalia] render your threats completely unblockable.\n\n### 💥 2. Weaponizing the End of Combat\nShredder's ability forces you to *sacrifice those tokens at end of combat*. Rather than viewing this as a downside, the deck uses it as a massive engine:\n* **The Tax Collectors:** With [Grave Pact] on the board, the forced sacrifice of your two attacking clones means every single opponent must sacrifice two of their own creatures every single combat step!\n* **Resource Generation:** [Pitiless Plunderer] and [Warren Soultrader] convert your dying clones into a massive hoard of Treasure tokens or raw mana.\n* **Lethal Bleed:** [Vein Ripper] and [Bloodletter of Aclazotz] watch your clones die or amplify your opponents' massive life loss, turning a single unblockable hit into an immediate knockout blow.\n\n### 💀 3. \"Not Dead After All\" Insurance\nBecause Shredder is a high-profile target that your opponents *must* kill on sight, you run a hyper-efficient, 1-mana instant-speed reanimation and protection suite:\n* [Feign Death], [Not Dead After All], [Undying Evil], and [Fake Your Own Death] ensure that if an opponent attempts to destroy Shredder, he snaps right back to the battlefield for a single black mana.\n* [Mithril Coat] and [Armor of Shadows] provide instant-speed indestructible shields to counter targeted removal or board wipes.\n\n---\n\n## 🗺️ How to Pilot This Deck\n1. **Early Game (Turns 1-3):** Prioritize fast mana ramp. Deploy your [Sol Ring], [Jet Medallion], or a well-timed [Dark Ritual] to get ahead of the curve. Cast your early evasion enablers like [Lightning Greaves] or utility pieces like [Case of the Stashed Skeleton] so your board is set up before the commander arrives.\n2. **Mid Game (Turns 4-6):** Cast [Shredder, Shadow Master]. Make him unblockable or give him haste, and immediately start attacking. This triggers his clone wave, putting immense pressure on your opponents' life totals and forcing them to scramble for answers. \n3. **Late Game (Turns 7+):** Deploy your heavy damage multipliers. Combine a successful combat step with [Wound Reflection] or [Bloodletter of Aclazotz]—since Shredder cuts their life in half, these cards will instantly finish off the remaining half, resulting in an immediate one-shot kill! If the board stalls out, use [Toxic Deluge] or [In Garruk's Wake] to completely clear the runway.\n\n"}]}












































































