187 views14 days ago
Commander
Size: 100Salt sum: 24.09
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Hyppocrates

187 views14 days ago
Commander
Size: 100Salt sum: 24.09

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Eddie Brock
When Eddie Brock enters, return target creature card with mana value 1 or less from your graveyard to the battlefield.
: Transform Eddie Brock. Activate only as a sorcery.
Legendary Creature - Human Villain Hero
Eddie Brock // Venom, Lethal Protector (spm) 55Eddie Brock // Venom, Lethal Protector (spm) 55

Commander

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Fires of Yavimaya
Creatures you control have haste.
Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Enchantment
Fires of Yavimaya (pc2) 92
Qarsi Revenant
Flying, deathtouch, lifelink
Renew —
, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
Creature - Vampire
Qarsi Revenant (tdm) 86
Rising of the Day
Creatures you control have haste.
Legendary creatures you control get +1/+0.
Enchantment
Rising of the Day (ltr) 145

Anthem

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Titania, Rugged Rumbler
As an additional cost to cast this spell, discard a card or pay
.
Ward—Discard a card or pay
. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays
.)
Legendary Creature - Human Villain
Titania, Rugged Rumbler (msh) 235

Creature

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Agent Venom
Flash
Menace
Whenever another nontoken creature you control dies, you draw a card and lose 1 life.
Legendary Creature - Soldier Hero Symbiote
Agent Venom (spm) 49
Drumhunter
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
: Add
.
Creature - Human Warrior Druid
Drumhunter (scd) 179
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (fdn) 220
Harmonize
Draw three cards.
Sorcery
Harmonize (c13) 148
Harvester of Souls
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
Creature - Demon
Harvester of Souls (cn2) 138
Homicide Investigator
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Detective
Homicide Investigator (mkm) 343
Kellan, Planar Trailblazer
: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
Legendary Creature - Human Scout Faerie
Kellan, Planar Trailblazer (fdn) 91
Korvold, Gleeful Glutton
This spell costs
less to cast for each card type among permanents you've sacrificed this turn.
Flying, trample, haste
Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
Legendary Creature - Dragon Noble
Korvold, Gleeful Glutton (woc) 38
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (ori) 114
Xira Arien
Flying
,
: Target player draws a card.
Legendary Creature - Wizard Insect
Xira Arien (dmr) 373

Draw

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Ghalta, Primal Hunger
This spell costs
less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature - Elder Dinosaur
Ghalta, Primal Hunger (fdn) 222

Evasion

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Boon of Boseiju
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
Instant
Boon of Boseiju (neo) 176
Last Night Together
Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.
Sorcery
Last Night Together (who) 423
Tifa's Limit Break
Tiered (Choose one additional cost.)
• Somersault —
— Target creature gets +2/+2 until end of turn.
• Meteor Strikes —
— Double target creature's power and toughness until end of turn.
• Final Heaven —
— Triple target creature's power and toughness until end of turn.
Instant
Tifa's Limit Break (fin) 207

Finisher

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Akoum Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Akoum Refuge (c19) 226
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Bloodfell Caves (frf) 165
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (dsc) 96
Darigaaz's Caldera
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add
,
, or
.
Land - Lair
Darigaaz's Caldera (dmr) 243
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (lcc) 328
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (otc) 293
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (eoc) 60
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 295
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (c13) 291
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (mm2) 244
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jungle Hollow (tdm) 258
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (tdc) 376
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 293
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (moc) 416
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (cmm) 423
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (ima) 245
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Rugged Highlands (ema) 243
Savage Lands
This land enters tapped.
: Add
,
, or
.
Land
Savage Lands (mm3) 243
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 291
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (tdc) 403
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (soc) 416
Twisted Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Twisted Landscape (mh3) 232
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (lcc) 366

Land

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Ranger's Guile
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Ranger's Guile (m21) 199
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (brr) 58

Protection

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Blood Mist
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Enchantment
Blood Mist (inr) 143
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost
less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Legendary Creature - Bear
Goreclaw, Terror of Qal Sisma (m19) 186
Magmablood Archaic
Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.
Creature - Avatar
Magmablood Archaic (sos) 123
Mr. Orfeo, the Boulder
Whenever you attack, double target creature's power until end of turn.
Legendary Creature - Warrior Rhino
Mr. Orfeo, the Boulder (snc) 320
Team Tactics
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
Instant
Team Tactics (msh) 155

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (lcc) 299
Arni Metalbrow
Whenever a creature you control attacks or enters attacking, you may pay
. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.
Legendary Creature - Human Berserker
Arni Metalbrow (mat) 16
Coram, the Undertaker
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
Legendary Creature - Human Warrior
Coram, the Undertaker (m3c) 11
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (m11) 168
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (blc) 269
Gala Greeters
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Put a +1/+1 counter on this creature.
• Create a tapped Treasure token.
• You gain 2 life.
Creature - Elf Druid
Gala Greeters (snc) 148
Hedron Archive
: Add
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Hedron Archive (bfz) 223
Sol Ring
: Add
.
Artifact
Sol Ring (dsc) 94
Studious First-Year
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bear
Studious First-Year // Rampant Growth (sos) 162
Talisman of Impulse
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Impulse (blc) 287
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (m3c) 312
Talisman of Resilience
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Resilience (mh1) 234

Ramp

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Ares, God of War
Ares attacks each combat if able.
Whenever an attacking creature you control dies, return that card to its owner's hand.
Legendary Creature - Warrior Villain God
Ares, God of War (msh) 202
Call Damage Control
Choose up to two. Return those cards from your graveyard to your hand.
• Target artifact card.
• Target creature card.
• Target enchantment card.
• Target land card.
Sorcery
Call Damage Control (msh) 162
Cauldron of Essence
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
,
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Cauldron of Essence (sos) 179
Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion
Chainer, Nightmare Adept (mh2) 289
Coalstoke Gearhulk
Menace, deathtouch
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature.
Creature Artifact - Construct
Coalstoke Gearhulk (dft) 349
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (plst) UMA-163
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (mh1) 175
Restart Sequence
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature card from your graveyard to the battlefield.
Sorcery
Restart Sequence (acr) 30
Squirming Emergence
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Sorcery
Squirming Emergence (lci) 241
Valgavoth's Faithful
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Creature - Human Cleric
Valgavoth's Faithful (dsk) 412
Xu-Ifit, Osteoharmonist
: Return target creature card from your graveyard to the battlefield. It's a Skeleton in addition to its other types and has no abilities. Activate only as a sorcery.
Legendary Creature - Human Wizard
Xu-Ifit, Osteoharmonist (eoe) 127

Recursion

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Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (afc) 152
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sorcery
Chain Reaction (c18) 121
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (c19) 136
District Mascot
This creature enters with a +1/+1 counter on it.
, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacks while saddled, put a +1/+1 counter on it.
Saddle 1
Creature - Dog Mount
District Mascot (dft) 158
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (cmm) 159
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (mbs) 43
Killmonger, Scourge of Wakanda
When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.
As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
Legendary Creature - Human Villain Mercenary
Killmonger, Scourge of Wakanda (msh) 218
Kogla and Yidaro
When Kogla and Yidaro enters, choose one —
• It gains trample and haste until end of turn.
• It fights target creature you don't control.
, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
Legendary Creature - Ape Dinosaur Turtle
Kogla and Yidaro (mom) 244
Languish
All creatures get -4/-4 until end of turn.
Sorcery
Languish (jmp) 246
Riveteers Charm
Choose one —
• Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
• Exile the top three cards of your library. Until your next end step, you may play those cards.
• Exile target player's graveyard.
Instant
Riveteers Charm (snc) 217
Summon: Primal Odin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
Creature Enchantment - Knight Saga
Summon: Primal Odin (fin) 121
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (m3c) 274
Unravel the Aether
Choose target artifact or enchantment. Its owner shuffles it into their library.
Instant
Unravel the Aether (bng) 143

Removal

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
33 pips - 26 cards
23 mana - 23 cards
26 pips - 21 cards
20 mana - 20 cards
35 pips - 30 cards
23 mana - 23 cards
0 pips - 0 cards
14 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"The Symbiote Swarm: Primal Power 🩸🦖"},{"insert":"\n\nWelcome to the apex predator's hunting grounds! Built around "},{"attributes":{"bold":true},"insert":"Eddie Brock // Venom, Lethal Protector"},{"insert":", this Jund deck is completely tournament-legal, budget-friendly, and designed to show students the sheer joy of a "},{"attributes":{"bold":true},"insert":"\"Power Matters\" Stompy"},{"insert":" strategy.\nInstead of hiding behind small trick plays, this deck relies on raw, overwhelming muscle. You cast giant, terrifying monsters, use combat tricks to inflate their stats, and watch your commander transform into an unstoppable alien force!\n\n"},{"attributes":{"bold":true},"insert":"How the Deck Works"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Commander:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Eddie Brock"},{"insert":" is a versatile fighter. In human form, he gives your other creatures a stat boost based on his own power when they enter. But when you satisfy his hunger, he converts into "},{"attributes":{"bold":true},"insert":"Venom, Lethal Protector"},{"insert":"—a massive alien with Trample and Indestructible that grows permanently larger every single time it destroys an opponent's blocker!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Heavy Hitters:"},{"insert":" You are running some of the most muscle-bound creatures in the game, including "},{"attributes":{"bold":true},"insert":"Ghalta, Primal Hunger"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kogla and Yidaro"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Goreclaw, Terror of Qal Sisma"},{"insert":". These monsters stomp over defenses and trigger cards like "},{"attributes":{"bold":true},"insert":"Garruk's Uprising"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Drumhunter"},{"insert":" to draw you a mountain of cards just for being big."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Stat Multipliers:"},{"insert":" To make Venom truly terrifying, you have force-multipliers like "},{"attributes":{"bold":true},"insert":"Mr. Orfeo, the Boulder"},{"insert":" (who doubles a creature's power on attack), "},{"attributes":{"bold":true},"insert":"Blood Mist"},{"insert":" (granting double strike), and "},{"attributes":{"bold":true},"insert":"Tifa's Limit Break"},{"insert":" to finish off opponents in a single catastrophic combat phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Perfect Teaching Moments Inside!"},{"insert":"\nIf your students pilot this deck, it highlights these core mechanical loops:\n\n"},{"attributes":{"bold":true},"insert":"The \"Trample\" Calculation:"},{"insert":" This deck is the ultimate tool for teaching combat damage assignment. Students will learn the exact math of trample: "},{"attributes":{"italic":true},"insert":"\"My Venom has 8 power and your blocker has 3 toughness. I must assign 3 lethal damage to your creature, and the remaining 5 damage punches straight through to your life total!\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dynamic Cost Reduction:"},{"insert":" Featuring "},{"attributes":{"bold":true},"insert":"Ghalta, Primal Hunger"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Goreclaw"},{"insert":", this teaches students how cards can become cheaper based on the state of their battlefield, showing them that a 12-mana dinosaur can actually be cast for just 2 mana if their team is strong enough."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Perfect for:"},{"insert":" Students who love giant monsters, high-power combat math, and smashing through enemy defenses with raw physical force!\n\n🟢 "},{"attributes":{"bold":true},"insert":"Keepable Hand Example"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Savage Lands, Forest, Mountain, Arcane Signet, Garruk's Uprising, Agent Venom, Terminate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why it's great:"},{"insert":" Flawless mana alignment! "},{"attributes":{"italic":true},"insert":"Savage Lands"},{"insert":" guarantees all three colors right away. Turn 2 "},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":" ramps you perfectly, "},{"attributes":{"italic":true},"insert":"Agent Venom"},{"insert":" gives you an early board presence, and "},{"attributes":{"italic":true},"insert":"Garruk's Uprising"},{"insert":" ensures that every giant monster you cast from that point forward refills your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🔴 "},{"attributes":{"bold":true},"insert":"Mulligan Hand Example (Throw it back!)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"2 Mountains, Temple of the False God, Ghalta, Primal Hunger, Kogla and Yidaro, Coalstoke Gearhulk, Chain Reaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why it's a trap:"},{"insert":" This hand has zero Green or Black mana, making almost every card uncastable. "},{"attributes":{"italic":true},"insert":"Temple of the False God"},{"insert":" is a dead land early on, and you have absolutely no small creatures to lower Ghalta’s casting cost. This hand will stall completely."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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