Hyppocrates
187 views14 days ago
Commander
Size: 100Salt sum: 24.09
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Anthem
(Ctrl to add secondary)
Titania, Rugged Rumbler
As an additional cost to cast this spell, discard a card or pay .
Ward—Discard a card or pay . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays .)
Ward—Discard a card or pay . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays .)
Legendary Creature - Human Villain

Creature
(Ctrl to add secondary)
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Kellan, Planar Trailblazer
: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
Legendary Creature - Human Scout Faerie

Korvold, Gleeful Glutton
This spell costs less to cast for each card type among permanents you've sacrificed this turn.
Flying, trample, haste
Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
Flying, trample, haste
Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
Legendary Creature - Dragon Noble

Draw
(Ctrl to add secondary)
Last Night Together
Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.
Sorcery

Tifa's Limit Break
Tiered (Choose one additional cost.)
• Somersault — — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — — Double target creature's power and toughness until end of turn.
• Final Heaven — — Triple target creature's power and toughness until end of turn.
• Somersault — — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — — Double target creature's power and toughness until end of turn.
• Final Heaven — — Triple target creature's power and toughness until end of turn.
Instant

Finisher
(Ctrl to add secondary)
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(Ctrl to add secondary)
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(Ctrl to add secondary)
Magmablood Archaic
Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.
Creature - Avatar

Team Tactics
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
Instant

Pump
(Ctrl to add secondary)
Coram, the Undertaker
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
Legendary Creature - Human Warrior

Ramp
(Ctrl to add secondary)
Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion

Coalstoke Gearhulk
Menace, deathtouch
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature.
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature.
Creature Artifact - Construct

Recursion
(Ctrl to add secondary)
Killmonger, Scourge of Wakanda
When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.
As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
Legendary Creature - Human Villain Mercenary

Kogla and Yidaro
When Kogla and Yidaro enters, choose one —
• It gains trample and haste until end of turn.
• It fights target creature you don't control.
, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
• It gains trample and haste until end of turn.
• It fights target creature you don't control.
, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
Legendary Creature - Ape Dinosaur Turtle

Riveteers Charm
Choose one —
• Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
• Exile the top three cards of your library. Until your next end step, you may play those cards.
• Exile target player's graveyard.
• Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
• Exile the top three cards of your library. Until your next end step, you may play those cards.
• Exile target player's graveyard.
Instant

Summon: Primal Odin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
Creature Enchantment - Knight Saga

Removal
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"The Symbiote Swarm: Primal Power 🩸🦖"},{"insert":"\n\nWelcome to the apex predator's hunting grounds! Built around "},{"attributes":{"bold":true},"insert":"Eddie Brock // Venom, Lethal Protector"},{"insert":", this Jund deck is completely tournament-legal, budget-friendly, and designed to show students the sheer joy of a "},{"attributes":{"bold":true},"insert":"\"Power Matters\" Stompy"},{"insert":" strategy.\nInstead of hiding behind small trick plays, this deck relies on raw, overwhelming muscle. You cast giant, terrifying monsters, use combat tricks to inflate their stats, and watch your commander transform into an unstoppable alien force!\n\n"},{"attributes":{"bold":true},"insert":"How the Deck Works"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Commander:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Eddie Brock"},{"insert":" is a versatile fighter. In human form, he gives your other creatures a stat boost based on his own power when they enter. But when you satisfy his hunger, he converts into "},{"attributes":{"bold":true},"insert":"Venom, Lethal Protector"},{"insert":"—a massive alien with Trample and Indestructible that grows permanently larger every single time it destroys an opponent's blocker!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Heavy Hitters:"},{"insert":" You are running some of the most muscle-bound creatures in the game, including "},{"attributes":{"bold":true},"insert":"Ghalta, Primal Hunger"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kogla and Yidaro"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Goreclaw, Terror of Qal Sisma"},{"insert":". These monsters stomp over defenses and trigger cards like "},{"attributes":{"bold":true},"insert":"Garruk's Uprising"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Drumhunter"},{"insert":" to draw you a mountain of cards just for being big."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Stat Multipliers:"},{"insert":" To make Venom truly terrifying, you have force-multipliers like "},{"attributes":{"bold":true},"insert":"Mr. Orfeo, the Boulder"},{"insert":" (who doubles a creature's power on attack), "},{"attributes":{"bold":true},"insert":"Blood Mist"},{"insert":" (granting double strike), and "},{"attributes":{"bold":true},"insert":"Tifa's Limit Break"},{"insert":" to finish off opponents in a single catastrophic combat phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Perfect Teaching Moments Inside!"},{"insert":"\nIf your students pilot this deck, it highlights these core mechanical loops:\n\n"},{"attributes":{"bold":true},"insert":"The \"Trample\" Calculation:"},{"insert":" This deck is the ultimate tool for teaching combat damage assignment. Students will learn the exact math of trample: "},{"attributes":{"italic":true},"insert":"\"My Venom has 8 power and your blocker has 3 toughness. I must assign 3 lethal damage to your creature, and the remaining 5 damage punches straight through to your life total!\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dynamic Cost Reduction:"},{"insert":" Featuring "},{"attributes":{"bold":true},"insert":"Ghalta, Primal Hunger"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Goreclaw"},{"insert":", this teaches students how cards can become cheaper based on the state of their battlefield, showing them that a 12-mana dinosaur can actually be cast for just 2 mana if their team is strong enough."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Perfect for:"},{"insert":" Students who love giant monsters, high-power combat math, and smashing through enemy defenses with raw physical force!\n\n🟢 "},{"attributes":{"bold":true},"insert":"Keepable Hand Example"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Savage Lands, Forest, Mountain, Arcane Signet, Garruk's Uprising, Agent Venom, Terminate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why it's great:"},{"insert":" Flawless mana alignment! "},{"attributes":{"italic":true},"insert":"Savage Lands"},{"insert":" guarantees all three colors right away. Turn 2 "},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":" ramps you perfectly, "},{"attributes":{"italic":true},"insert":"Agent Venom"},{"insert":" gives you an early board presence, and "},{"attributes":{"italic":true},"insert":"Garruk's Uprising"},{"insert":" ensures that every giant monster you cast from that point forward refills your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🔴 "},{"attributes":{"bold":true},"insert":"Mulligan Hand Example (Throw it back!)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"2 Mountains, Temple of the False God, Ghalta, Primal Hunger, Kogla and Yidaro, Coalstoke Gearhulk, Chain Reaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why it's a trap:"},{"insert":" This hand has zero Green or Black mana, making almost every card uncastable. "},{"attributes":{"italic":true},"insert":"Temple of the False God"},{"insert":" is a dead land early on, and you have absolutely no small creatures to lower Ghalta’s casting cost. This hand will stall completely."},{"attributes":{"list":"bullet"},"insert":"\n"}]}




































































