Samlikely
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Commander
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{"ops":[{"insert":"Ramping to hopefully draw into Improv capstone is the best possible scenario, as it builds resiliance against boardwipes. \nGetting two or three drain effects onboard is crucial to the win-con. \n\nTutoring for Sorin or Necropolis Regent, and giving Olivia Lifelink and Deathtouch until end of turn, every turn. You can use her activated ability to kill things before swinging for lifegain/drain. If Necropolis Regent is out Olivia will increase her power in counters, increasing the lifegain each turn exponentially, taking full advantage of multiple instances of life drain on the stack. If Olivia is pumped enough, it could be enough to take out one or two people each combat. Olivia with the boots is hard to beat. Olivia with Basilisk Collar AND the boots is really hard to beat. \n\nAdditionally, Sorin's big ability can get you big vampires out early, but BEWARE THE IMPENDING BOARDWIPE.\n\nThe ultimate win-con is with multiple drain effects onboard casting Exsanguinate for maximum X, giving you multiple instances of 20-30 HP drain to wipe the whole table. If that doesn't quite kill everyone, declare combat with a big Lifelink Deathtouch Olivia and kill the rest of the table.\n\nAlternate win-cons include the Bloodthirsty Combo, Nirkana Revenant, Crypt Ghast, and using the additional black mana to pump Olivia, bite and steal creatures using Olivia, or just to pump Nirkana each turn until someone can deal with it. This deck relies on fliers, kindred synergy, and targeted removal to attempt to get through your opponents boards.\n\nKindred synergy, anthems, and damage doublers are also part of the alternate win-con. \n\nMana rocks and cost reducers are a contingency in the case of getting focused early on and having Olivia removed constantly. Once your opponents catch on to your plan, they will likely see you as the villain of the table and treat you as such. If you can't tutor for or draw into paradigm spells, this deck can have a hard time recuperating after board wipes. I took out some targeted removal because Olivia with deathtouch is a 2CMC removal on a stick. \n"}]}
Commander
Olivia Voldaren
Flying
: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
: Gain control of target Vampire for as long as you control Olivia Voldaren.
: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
: Gain control of target Vampire for as long as you control Olivia Voldaren.
Legendary Creature - Vampire

Commander
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Anthem
Stensia Masquerade
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment

Anthem
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Counters
Counters
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Drain
Drain
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Draw
Anje, Maid of Dishonor
Whenever Anje and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
Legendary Creature - Vampire

Crossway Troublemakers
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Creature - Vampire

Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Draw
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Finisher
Sorin, Imperious Bloodlord
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.
+1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.
−3: You may put a Vampire creature card from your hand onto the battlefield.
+1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.
−3: You may put a Vampire creature card from your hand onto the battlefield.
Legendary Planeswalker - Sorin

Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric

Finisher
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Land
Land
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Lifegain
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Nullpriest of Oblivion
Kicker (You may pay an additional as you cast this spell.)
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Creature - Vampire Cleric

Lifegain
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Vampire Socialite
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
Creature - Vampire Noble

Pump
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Ramp
The Misty Mountains Cold
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Saga

Ramp
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Removal
Removal
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Sorcery
Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Ramping to hopefully draw into Improv capstone is the best possible scenario, as it builds resiliance against boardwipes. \nGetting two or three drain effects onboard is crucial to the win-con. \n\nTutoring for Sorin or Necropolis Regent, and giving Olivia Lifelink and Deathtouch until end of turn, every turn. You can use her activated ability to kill things before swinging for lifegain/drain. If Necropolis Regent is out Olivia will increase her power in counters, increasing the lifegain each turn exponentially, taking full advantage of multiple instances of life drain on the stack. If Olivia is pumped enough, it could be enough to take out one or two people each combat. Olivia with the boots is hard to beat. Olivia with Basilisk Collar AND the boots is really hard to beat. \n\nAdditionally, Sorin's big ability can get you big vampires out early, but BEWARE THE IMPENDING BOARDWIPE.\n\nThe ultimate win-con is with multiple drain effects onboard casting Exsanguinate for maximum X, giving you multiple instances of 20-30 HP drain to wipe the whole table. If that doesn't quite kill everyone, declare combat with a big Lifelink Deathtouch Olivia and kill the rest of the table.\n\nAlternate win-cons include the Bloodthirsty Combo, Nirkana Revenant, Crypt Ghast, and using the additional black mana to pump Olivia, bite and steal creatures using Olivia, or just to pump Nirkana each turn until someone can deal with it. This deck relies on fliers, kindred synergy, and targeted removal to attempt to get through your opponents boards.\n\nKindred synergy, anthems, and damage doublers are also part of the alternate win-con. \n\nMana rocks and cost reducers are a contingency in the case of getting focused early on and having Olivia removed constantly. Once your opponents catch on to your plan, they will likely see you as the villain of the table and treat you as such. If you can't tutor for or draw into paradigm spells, this deck can have a hard time recuperating after board wipes. I took out some targeted removal because Olivia with deathtouch is a 2CMC removal on a stick. \n"}]}
































































