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Commander
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{"ops":[{"insert":"Praise the Sun, Fire the Gun"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This Heliod Commander deck is a highly optimized blend of control, stax pressure, and a consistent Ballista-based win condition "},{"attributes":{"background":"#22242a","color":"#e8e8e8"},"insert":"© Marsitz"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nhttps://archidekt.com/u/Marsitz\n\nAt first glance, Heliod looks like a lifegain commander. A friendly god handing out counters and blessings. "},{"attributes":{"bold":true},"insert":"That's a lie."},{"insert":"\nThis deck isn't interested in gaining life. It isn't interested in combat. It isn't interested in fair Magic.\nThis is a mono-white control deck disguised as a devotion commander.\n\nThe goal is simple: slow the table to a crawl, force everyone to play by your rules, and quietly assemble one of the most compact kill conditions in the format. \nWhile opponents argue with Rule of Law effects, search restrictions, graveyard hate, and a growing pile of \"you can't do that\" permanents, Heliod patiently waits for the moment when a Ballista or Triskelion enters the battlefield and ends the discussion entirely.\n\nGeneral Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck operates on a simple principle:\n"},{"attributes":{"bold":true},"insert":"If everyone is playing one spell per turn, I'd like to be the player whose one spell matters most."},{"insert":"\nMost tables are built around velocity. Multiple spells. Explosive turns. Giant stack battles. This deck attacks the foundation itself. Rule of Law. Deafening Silence. Archon of Emeria. Eidolon of Rhetoric.\nWhile opponents are forced to navigate a maze of restrictions, Heliod develops incrementally. A mana rock here. A tutor there. A protection spell held patiently in hand.\nThe deck rarely wins quickly.\nInstead, it creates a game state where everyone else slowly realizes they're no longer playing the game they sat down for.\n\nYou Shouldn't Play This Deck If..."},{"attributes":{"header":2},"insert":"\n"},{"insert":"You enjoy explosive turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You like drawing half your deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want every game to end quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You enjoy making friends at the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You feel guilty when three opponents collectively sigh."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nYou SHOULD Play This Deck If..."},{"attributes":{"header":2},"insert":"\n"},{"insert":"You enjoy being the sheriff at a lawless table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You love saying \"No\" without technically countering anything."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You appreciate winning through positioning rather than raw card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You enjoy making opponents solve impossible puzzles."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You believe silence is a valid win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMVP Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nRanger-Captain of Eos"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the strongest cards in the deck.\nIt tutors combo pieces, finds utility creatures, protects winning turns, and occasionally functions as a one-sided Time Walk when sacrificed at the right moment.\n\nGrand Abolisher"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The closest thing mono-white has to declaring martial law.\nWhen this card resolves, opponents suddenly discover how many interaction spells they've been saving.\n\nRule of Law Effects"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The true engine of the deck.\nMany players view these cards as support pieces.\nThey're not.\nThey're the strategy.\n\nThe One Ring"},{"attributes":{"header":3},"insert":"\n"},{"insert":"An absurd source of card advantage that helps mono-white keep pace in games that drag far longer than opponents expected.\n\nWalking Ballista"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The gun.\nThe entire deck is built around creating a game state where this card becomes inevitable.\n\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHeliod + Walking Ballista"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The classic.\nGive Ballista lifelink.\nRemove a counter.\nDeal damage.\nGain life.\nHeliod replaces the counter.\nRepeat until nobody remains.\nSimple. Efficient. Beautiful.\n\nHeliod + Triskelion"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A slightly clunkier backup plan that wins through the exact same principle.\nThe table usually knows what's coming.\nThat rarely helps them.\n\nConcession"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A surprisingly common outcome.\nSometimes opponents look around at Rule of Law, Drannith Magistrate, Rest in Peace, Aven Mindcensor, and a hand full of dead cards and decide they've suffered enough.\n\n\nCoolest Plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nCasting Silence during upkeep and watching three players collectively realize they no longer have a turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flashing in a stax piece with Liberator at exactly the wrong moment for someone else."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using Ranger-Captain to tutor a combo piece and then sacrificing him the following turn to force it through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winning through a stack containing exactly zero counterspells because nobody was allowed to cast any."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Looking completely harmless until Heliod suddenly turns a Ballista into a machine gun."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWeak Points & What To Watch For"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nCard Advantage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is efficient, not explosive.\nIf the game becomes a grind and The One Ring doesn't show up, resource management matters.\n\nCreature Removal"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Heliod is remarkably resilient, but combo creatures are not.\nProtecting the actual kill piece is often more important than protecting your commander.\n\nBeing the Archenemy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"People remember Rule of Law.\nPeople remember Drannith Magistrate.\nPeople definitely remember the player responsible for both.\nAccept that attention is part of the strategy.\nPatience"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck rewards restraint.\nMany games are won because you waited one turn longer than everyone expected.\n\nOne Final Note"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHeliod isn't a prison deck.\nPrison implies permanence.\nThis deck is a negotiation.\nYou are simply presenting the table with a choice:\nPlay fair, play slow, and maybe survive.\nOr let the sun rise, and hear the Ballista fire.\n"}]}
Commander
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Commander
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Counters
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Counters
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Draw
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
(CTRL to add secondary)
Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
(CTRL to add secondary)
Protection
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(CTRL to add secondary)
Ramp
The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

Ramp
(CTRL to add secondary)
Removal
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
(CTRL to add secondary)
Stax
Stax
(CTRL to add secondary)
Tutor
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Scrapyard Recombiner
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Construct

Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Tutor
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Maybeboard
Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Praise the Sun, Fire the Gun"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This Heliod Commander deck is a highly optimized blend of control, stax pressure, and a consistent Ballista-based win condition "},{"attributes":{"background":"#22242a","color":"#e8e8e8"},"insert":"© Marsitz"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nhttps://archidekt.com/u/Marsitz\n\nAt first glance, Heliod looks like a lifegain commander. A friendly god handing out counters and blessings. "},{"attributes":{"bold":true},"insert":"That's a lie."},{"insert":"\nThis deck isn't interested in gaining life. It isn't interested in combat. It isn't interested in fair Magic.\nThis is a mono-white control deck disguised as a devotion commander.\n\nThe goal is simple: slow the table to a crawl, force everyone to play by your rules, and quietly assemble one of the most compact kill conditions in the format. \nWhile opponents argue with Rule of Law effects, search restrictions, graveyard hate, and a growing pile of \"you can't do that\" permanents, Heliod patiently waits for the moment when a Ballista or Triskelion enters the battlefield and ends the discussion entirely.\n\nGeneral Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck operates on a simple principle:\n"},{"attributes":{"bold":true},"insert":"If everyone is playing one spell per turn, I'd like to be the player whose one spell matters most."},{"insert":"\nMost tables are built around velocity. Multiple spells. Explosive turns. Giant stack battles. This deck attacks the foundation itself. Rule of Law. Deafening Silence. Archon of Emeria. Eidolon of Rhetoric.\nWhile opponents are forced to navigate a maze of restrictions, Heliod develops incrementally. A mana rock here. A tutor there. A protection spell held patiently in hand.\nThe deck rarely wins quickly.\nInstead, it creates a game state where everyone else slowly realizes they're no longer playing the game they sat down for.\n\nYou Shouldn't Play This Deck If..."},{"attributes":{"header":2},"insert":"\n"},{"insert":"You enjoy explosive turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You like drawing half your deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want every game to end quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You enjoy making friends at the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You feel guilty when three opponents collectively sigh."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nYou SHOULD Play This Deck If..."},{"attributes":{"header":2},"insert":"\n"},{"insert":"You enjoy being the sheriff at a lawless table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You love saying \"No\" without technically countering anything."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You appreciate winning through positioning rather than raw card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You enjoy making opponents solve impossible puzzles."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You believe silence is a valid win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMVP Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nRanger-Captain of Eos"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the strongest cards in the deck.\nIt tutors combo pieces, finds utility creatures, protects winning turns, and occasionally functions as a one-sided Time Walk when sacrificed at the right moment.\n\nGrand Abolisher"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The closest thing mono-white has to declaring martial law.\nWhen this card resolves, opponents suddenly discover how many interaction spells they've been saving.\n\nRule of Law Effects"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The true engine of the deck.\nMany players view these cards as support pieces.\nThey're not.\nThey're the strategy.\n\nThe One Ring"},{"attributes":{"header":3},"insert":"\n"},{"insert":"An absurd source of card advantage that helps mono-white keep pace in games that drag far longer than opponents expected.\n\nWalking Ballista"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The gun.\nThe entire deck is built around creating a game state where this card becomes inevitable.\n\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHeliod + Walking Ballista"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The classic.\nGive Ballista lifelink.\nRemove a counter.\nDeal damage.\nGain life.\nHeliod replaces the counter.\nRepeat until nobody remains.\nSimple. Efficient. Beautiful.\n\nHeliod + Triskelion"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A slightly clunkier backup plan that wins through the exact same principle.\nThe table usually knows what's coming.\nThat rarely helps them.\n\nConcession"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A surprisingly common outcome.\nSometimes opponents look around at Rule of Law, Drannith Magistrate, Rest in Peace, Aven Mindcensor, and a hand full of dead cards and decide they've suffered enough.\n\n\nCoolest Plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nCasting Silence during upkeep and watching three players collectively realize they no longer have a turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flashing in a stax piece with Liberator at exactly the wrong moment for someone else."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using Ranger-Captain to tutor a combo piece and then sacrificing him the following turn to force it through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winning through a stack containing exactly zero counterspells because nobody was allowed to cast any."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Looking completely harmless until Heliod suddenly turns a Ballista into a machine gun."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWeak Points & What To Watch For"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nCard Advantage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is efficient, not explosive.\nIf the game becomes a grind and The One Ring doesn't show up, resource management matters.\n\nCreature Removal"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Heliod is remarkably resilient, but combo creatures are not.\nProtecting the actual kill piece is often more important than protecting your commander.\n\nBeing the Archenemy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"People remember Rule of Law.\nPeople remember Drannith Magistrate.\nPeople definitely remember the player responsible for both.\nAccept that attention is part of the strategy.\nPatience"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck rewards restraint.\nMany games are won because you waited one turn longer than everyone expected.\n\nOne Final Note"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHeliod isn't a prison deck.\nPrison implies permanence.\nThis deck is a negotiation.\nYou are simply presenting the table with a choice:\nPlay fair, play slow, and maybe survive.\nOr let the sun rise, and hear the Ballista fire.\n"}]}







































































