WeirdMagic
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Commander
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{"ops":[{"insert":"The Goal: Cast a bunch of free spells off the top of the deck with "},{"attributes":{"italic":true},"insert":"Jadzi, Oracle of Arcavios"},{"insert":", causing chaos and accruing value.\n\nThe Combo: Use Codie's ability to cascade into "},{"attributes":{"italic":true},"insert":"Reality Scramble"},{"insert":", then use Reality Scramble to find the only creature in the library, Jadzi.\n\nWhy This Works: \nSplit cards are really weird in that while not on the stack, they're considered to have the characteristics of BOTH halves of the card. This means a card like "},{"attributes":{"italic":true},"insert":"Turn // Burn"},{"insert":" is considered to be a red and blue 5 MV spell. When casting the spell however, the spell on the stack is considered to only have the characteristics of the side you chose to cast (unless you chose to \"fuse\" the spell, then it's both.) Because of this, our deck only has one spell in it with mana value 4 or lower, Reality Scramble. By using Codie's ability to add 5 mana and search for a lower mana value spell after our first cast, we can cast a 5-mana spell and guarantee a hit on our Reality Scramble. Then we cast the Reality Scramble, targeting our Codie or some other token creature, to reveal cards until we hit our Jadzi and put it onto the battlefield for free.\nOnce we untap with Jadzi, all we need to do is cast a cheap half of one of our split cards, and we can start the chain off. If we have a land on top, we ramp into it for free. If we have a split spell, we can pay 1 generic mana to cast either side we want (NOTE the Fuse ability only works when casting the spell from hand, meaning you have to choose one or the other.) Jadzi gets out of hand very quickly by ramping us and building up our board. If our opponents try to remove Jadzi, we can just bounce her with her own ability and try again later. If our opponents counter the Reality Scramble, we can just cast it again with retrace next turn by discarding a land.\n\nThis combo line is very consistent thanks to Codie mana fixing and tutoring our combo pieces. We can fit a companion in the deck thanks to all of our permanents having an activated ability. If you don't want to do the Jadzi combo, you could easily replace Jadzi with a "},{"attributes":{"italic":true},"insert":"Progenitus"},{"insert":" or an "},{"attributes":{"italic":true},"insert":"Ulamog, The Infinite Gyre"},{"insert":" for a consistent turn 5 beater secret commander.\n\nThe Official Rules:\n"},{"attributes":{"italic":true,"background":"#fdfff5","color":"#3a3a3a","bold":true},"insert":"709.3b"},{"attributes":{"background":"#fdfff5","color":"#3a3a3a","italic":true},"insert":" While on the stack, only the characteristics of the half being cast exist. The other half’s characteristics are treated as though they didn’t exist."},{"insert":"\n"},{"attributes":{"italic":true,"background":"#fdfff5","color":"#3a3a3a","bold":true},"insert":"709.4b"},{"attributes":{"background":"#fdfff5","color":"#3a3a3a","italic":true},"insert":" The mana cost of a split card is the combined mana costs of its two halves. A split card’s colors and mana value are determined from its combined mana cost. An effect that refers specifically to the symbols in a split card’s mana cost sees the separate symbols rather than the whole mana cost."},{"insert":"\n"},{"attributes":{"italic":true,"background":"#fdfff5","color":"#3a3a3a","bold":true},"insert":"709.4d"},{"attributes":{"background":"#fdfff5","color":"#3a3a3a","italic":true},"insert":" The characteristics of a fused split spell on the stack are also those of its two halves combined (see rule 702.102, “Fuse”)."},{"insert":"\n"},{"attributes":{"italic":true,"background":"#fdfff5","color":"#3a3a3a","bold":true},"insert":"702.127a"},{"attributes":{"background":"#fdfff5","color":"#3a3a3a","italic":true},"insert":" Aftermath is an ability found on some split cards (see rule 709, “Split Cards”). It represents three static abilities. “Aftermath” means “You may cast this half of this split card from your graveyard,” “This half of this split card can’t be cast from any zone other than a graveyard,” and “If this spell was cast from a graveyard, exile it instead of putting it anywhere else any time it would leave the stack.”"},{"insert":"\n\n\n"},{"attributes":{"link":"https://youtu.be/heXRZFvB52A?si=mVMtiVF2jNCUZpdo"},"insert":"Here's a link to my YouTube video where I explain how the deck works"},{"insert":"\n\nThanks for reading!\n\n"}]}
Codie, Vociferous Codex
You can't cast permanent spells.
, : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
, : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Legendary Creature Artifact - Construct Book

Commander
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1 Mana Jadzi Enabler Spells
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Combo Enabler (5 cost spell)
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Jadzi, Oracle of Arcavios
Discard a card: Return Jadzi to its owner's hand.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.
Legendary Creature - Human Wizard


Reality Scramble
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery

Combo Piece
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Land
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Nonsense Off the Top
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Protection
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Removal
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Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Legendary Creature - Elemental Fox

Sideboard
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Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"The Goal: Cast a bunch of free spells off the top of the deck with "},{"attributes":{"italic":true},"insert":"Jadzi, Oracle of Arcavios"},{"insert":", causing chaos and accruing value.\n\nThe Combo: Use Codie's ability to cascade into "},{"attributes":{"italic":true},"insert":"Reality Scramble"},{"insert":", then use Reality Scramble to find the only creature in the library, Jadzi.\n\nWhy This Works: \nSplit cards are really weird in that while not on the stack, they're considered to have the characteristics of BOTH halves of the card. This means a card like "},{"attributes":{"italic":true},"insert":"Turn // Burn"},{"insert":" is considered to be a red and blue 5 MV spell. When casting the spell however, the spell on the stack is considered to only have the characteristics of the side you chose to cast (unless you chose to \"fuse\" the spell, then it's both.) Because of this, our deck only has one spell in it with mana value 4 or lower, Reality Scramble. By using Codie's ability to add 5 mana and search for a lower mana value spell after our first cast, we can cast a 5-mana spell and guarantee a hit on our Reality Scramble. Then we cast the Reality Scramble, targeting our Codie or some other token creature, to reveal cards until we hit our Jadzi and put it onto the battlefield for free.\nOnce we untap with Jadzi, all we need to do is cast a cheap half of one of our split cards, and we can start the chain off. If we have a land on top, we ramp into it for free. If we have a split spell, we can pay 1 generic mana to cast either side we want (NOTE the Fuse ability only works when casting the spell from hand, meaning you have to choose one or the other.) Jadzi gets out of hand very quickly by ramping us and building up our board. If our opponents try to remove Jadzi, we can just bounce her with her own ability and try again later. If our opponents counter the Reality Scramble, we can just cast it again with retrace next turn by discarding a land.\n\nThis combo line is very consistent thanks to Codie mana fixing and tutoring our combo pieces. We can fit a companion in the deck thanks to all of our permanents having an activated ability. If you don't want to do the Jadzi combo, you could easily replace Jadzi with a "},{"attributes":{"italic":true},"insert":"Progenitus"},{"insert":" or an "},{"attributes":{"italic":true},"insert":"Ulamog, The Infinite Gyre"},{"insert":" for a consistent turn 5 beater secret commander.\n\nThe Official Rules:\n"},{"attributes":{"italic":true,"background":"#fdfff5","color":"#3a3a3a","bold":true},"insert":"709.3b"},{"attributes":{"background":"#fdfff5","color":"#3a3a3a","italic":true},"insert":" While on the stack, only the characteristics of the half being cast exist. The other half’s characteristics are treated as though they didn’t exist."},{"insert":"\n"},{"attributes":{"italic":true,"background":"#fdfff5","color":"#3a3a3a","bold":true},"insert":"709.4b"},{"attributes":{"background":"#fdfff5","color":"#3a3a3a","italic":true},"insert":" The mana cost of a split card is the combined mana costs of its two halves. A split card’s colors and mana value are determined from its combined mana cost. An effect that refers specifically to the symbols in a split card’s mana cost sees the separate symbols rather than the whole mana cost."},{"insert":"\n"},{"attributes":{"italic":true,"background":"#fdfff5","color":"#3a3a3a","bold":true},"insert":"709.4d"},{"attributes":{"background":"#fdfff5","color":"#3a3a3a","italic":true},"insert":" The characteristics of a fused split spell on the stack are also those of its two halves combined (see rule 702.102, “Fuse”)."},{"insert":"\n"},{"attributes":{"italic":true,"background":"#fdfff5","color":"#3a3a3a","bold":true},"insert":"702.127a"},{"attributes":{"background":"#fdfff5","color":"#3a3a3a","italic":true},"insert":" Aftermath is an ability found on some split cards (see rule 709, “Split Cards”). It represents three static abilities. “Aftermath” means “You may cast this half of this split card from your graveyard,” “This half of this split card can’t be cast from any zone other than a graveyard,” and “If this spell was cast from a graveyard, exile it instead of putting it anywhere else any time it would leave the stack.”"},{"insert":"\n\n\n"},{"attributes":{"link":"https://youtu.be/heXRZFvB52A?si=mVMtiVF2jNCUZpdo"},"insert":"Here's a link to my YouTube video where I explain how the deck works"},{"insert":"\n\nThanks for reading!\n\n"}]}































































































































