nevanda
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Commander
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{"ops":[{"insert":"Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"At first glance, this looks like an Orzhov Stax deck. It isn't.\nIt is a "},{"attributes":{"bold":true},"insert":"Voltron-control deck"},{"insert":" built around slowing the table down just enough for "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" to quietly become the biggest threat on the battlefield.\n\nDeck Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is built around one simple idea:\n"},{"attributes":{"bold":true},"insert":"Slow everyone else down while making your own game plan better every turn."},{"insert":"\nAlmost every card belongs to one of four categories:\nStax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander support"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEach category strengthens the others.\nYour Stax creatures stay alive because of your protection package.\nYour protection package is easier to find because "},{"attributes":{"bold":true},"insert":{"card-link":"Breena, the Demagogue"}},{"insert":", "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" , and "},{"insert":{"card-link":"Archivist of Oghma"}},{"insert":" continuously generate cards.\nThose additional cards allow you to keep deploying more disruptive permanents while your commander continues growing.\nEventually, opponents become trapped in an impossible position.\nThey cannot efficiently develop their own boards.\nThey cannot easily remove yours.\nMeanwhile, "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" quietly becomes large enough to eliminate players with commander damage.\n\nCore Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The most important lesson when piloting this deck is:\n"},{"attributes":{"bold":true},"insert":"Protect your advantage before creating a new one."},{"insert":"\nMany players instinctively tap out to deploy another Stax creature.\nVery often, keeping one mana available for "},{"insert":{"card-link":"Blacksmith's Skill"}},{"insert":" , "},{"insert":{"card-link":"Loran's Escape"}},{"insert":" , "},{"insert":{"card-link":"Surge of Salvation"}},{"insert":" , or "},{"insert":{"card-link":"Mana Tithe"}},{"insert":" is the stronger play.\nOne protected Stax piece usually generates far more value than two creatures that immediately die to removal.\nThis deck rewards patience far more than speed.\n\nHow the Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most games follow a similar pattern.\nDevelop fast mana and Deploy Stax creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Begin drawing additional cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy even more Stax creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protect your board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Continue placing +1/+1 counters on "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eliminate opponents one by one with commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIf combat becomes impossible, assemble one of the "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" combos to finish the game immediately.\nThe deck rarely overwhelms opponents with battlefield presence.\nInstead, it slowly removes their ability to keep up.\n\nLess Obvious Uses of Breena’s Ability"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You don't have to attack with Breena herself to get value from her ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you attack two opponents who have more life than the third oponent, Breena triggers twice.. Each trigger lets you draw a card and put two +1/+1 counters on a creature of your choice. This means a single combat can potentially give you "},{"attributes":{"bold":true},"insert":"two cards and four +1/+1 counters"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The counters can be placed on "},{"attributes":{"bold":true},"insert":"any creatures you control"},{"insert":", including creatures that are attacking. This can be especially useful during combat: for example, turning a 2/2 attacker into a 4/4 can allow it to survive a block that would otherwise kill it. A larger creature can also be much harder for opponents to block profitably."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You can also put the counters on creatures that aren't attacking, allowing you to develop your board while keeping your defenses intact. This flexibility is one of the less obvious strengths of Breena's ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Four Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. The Stax Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Everything starts here.\nThe Stax package forces opponents to play a slower, fairer game while giving your commander time to take over.\nExamples include:\n"},{"insert":{"card-link":"Archon of Emeria"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Clarion Conqueror"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kataki, War's Wage"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Doorkeeper Thrull"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aven Mindcensor"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Containment Priest"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Phyrexian Censor"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Deafening Silence"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ethersworn Canonist"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sanctum Prelate"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Opposition Agent"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Soulless Jailer"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nUnlike hard prison strategies, these cards are chosen because they interfere with the fastest decks while leaving your own game plan largely intact.\nWhenever possible, establish your Stax pieces early.\nThen protect them.\n\n2. The Protection Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Protection is arguably the most important part of the deck.\nYour creatures are valuable because they remain on the battlefield.\nExamples include:\n"},{"insert":{"card-link":"Mother of Runes"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Giver of Runes"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Benevolent Bodyguard"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Blacksmith's Skill"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Loran's Escape"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Flare of Fortitude"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Galadriel's Dismissal"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Surge of Salvation"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reverent Mantra"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Boromir, Warden of the Tower"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Voice of Victory"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Restoration Magic"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spectacular Spider-Man"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Enter the Avatar State"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMany games are won simply because opponents eventually run out of removal while your key permanents continue surviving.\n\n3. The Card Advantage Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Unlike many aggressive commander decks, this list rarely runs out of cards.\nIts draw engines naturally reward the way the game develops.\nExamples include:\n"},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Archivist of Oghma"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEvery extra card increases the likelihood of finding another Stax piece, another protection spell, or another answer.\nThe deck performs best when these small, repeatable sources of card advantage remain active for several turns.\n\n4. The Counter Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The +1/+1 counter package transforms incremental value into actual pressure.\nExamples include:\n"},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Urdnan, Dromoka Warrior"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Leonardo, Cutting Edge"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Heliod, Sun-Crowned"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCounters are not only about making creatures larger.\nThey create lethal commander damage.\nThey enable combo lines.\nThey allow utility creatures to remain relevant throughout the game.\nEventually, every combat step becomes dangerous for your opponents.\n\nBreena, the Demagogue"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Despite leading a Stax deck, "},{"attributes":{"bold":true},"insert":"Breena, the Demagogue"},{"insert":" is fundamentally an aggressive commander.\nHer ability rewards opponents for attacking each other while quietly rewarding you with cards and +1/+1 counters.\nThe result is remarkably political.\nEarly in the game, opponents often help you draw cards without realizing how quickly those counters accumulate.\nOnce "},{"attributes":{"bold":true},"insert":"Breena, the Demagogue"},{"insert":" reaches double-digit power, the politics end.\nAt that point, commander damage becomes your primary win condition.\n\nMana Production"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Fast mana allows the deck to establish control before opponents fully develop.\nExamples include:\n"},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mana Vault"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chrome Mox"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mox Amber"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lotus Petal"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Arcane Signet"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dark Ritual"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEarly acceleration frequently means deploying both a Stax piece and protection before opponents are ready.\nThat tempo advantage often decides the game.\n\nFinishing the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck usually wins in one of three ways.\n\nCommander Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the primary plan.\nRepeated triggers from "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" quickly create a commander capable of eliminating players in only one or two attacks.\nCards like "},{"insert":{"card-link":"Shizo, Death's Storehouse"}},{"insert":" help force those attacks through blockers.\n\nWalking Ballista Combo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck includes several compact combo finishes.\nThe classic combination of "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" and"},{"insert":{"card-link":"Heliod, Sun-Crowned"}},{"insert":" creates infinite damage.\nThe deck can also assemble similar kills using "},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" together with an exiled "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" , or "},{"insert":{"card-link":"Leonardo, Cutting Edge"}},{"insert":".\nThese combinations are secondary win conditions rather than the primary focus of the deck.\n\nBoard Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sometimes the game simply reaches a point where opponents are unable to meaningfully resolve spells through your collection of Stax creatures.\nAt that stage, "},{"attributes":{"bold":true},"insert":"Breena, the Demagogue"},{"insert":" finishes the game naturally through combat.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong opening hand contains:\nThree mana sources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fast mana or acceleration."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At least one Stax piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nHands containing only protection spells without meaningful pressure should usually be avoided.\nThe deck needs to establish an advantage before protecting it.\n\nPlaying From Ahead"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When ahead, continue developing your lock rather than rushing for lethal.\nDeploy additional Stax pieces.\nKeep mana available for protection.\nForce opponents to spend multiple removal spells before committing to an attack.\nThe longer the game lasts, the more likely "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" will naturally become lethal.\n\nPlaying From Behind"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When behind, prioritize rebuilding your board with efficient hatebears.\nLook for:\nCard advantage.\nProtection.\nLow-cost Stax creatures.\nFast mana.\nOne well-timed "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Archon of Emeria"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Clarion Conqueror"},{"insert":" can dramatically slow the table and buy enough time to recover.\n\nCommon Mistakes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Playing Stax without protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolving a powerful hatebear only to lose it immediately is rarely worth the tempo.\nWhenever possible, keep protection available.\n\nAttacking too early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your commander becomes far more threatening after accumulating several +1/+1 counters.\nBe patient.\nA single lethal commander attack is often better than several smaller ones.\n\nForgetting the political aspect of Breena"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early in the game, encourage opponents to attack each other.\nEvery attack they make is another opportunity for "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" to generate value.\n\nTreating the combo as the primary plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" combinations exist to finish games that become stalled.\nMost victories should come through commander damage backed by disruption.\n\nOverextending"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You rarely need every Stax piece on the battlefield.\nDeploy only what the current table requires.\nKeep additional threats in reserve.\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" s best viewed as a tempo commander disguised as a political commander.\nEvery part of the deck exists to create small advantages while preventing opponents from executing their own plans efficiently.\nIts strength does not come from locking the table completely out of the game.\nIt comes from creating just enough disruption to let "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" steadily grow into an unstoppable threat.\nOnce the Stax, protection, card advantage, and counter engines are operating together, every turn becomes increasingly one-sided.\nEventually, opponents discover that they can neither resolve meaningful spells nor remove your battlefield.\nBy then, "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" is already large enough to end the game with commander damage.\nAnd if combat somehow isn't enough, "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" is always waiting.\n"}]}
Commander
Commander
(CTRL to add secondary)
Anthem
Paladin Class
(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Spells your opponents cast during your turn cost more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Enchantment - Class

Anthem
(CTRL to add secondary)
Blink
Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog

Blink
(CTRL to add secondary)
Counters
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Urdnan, Dromoka Warrior
When Urdnan enters, put a +1/+1 counter on target creature.
Whenever you attack, target attacking creature with a +1/+1 counter on it gains first strike until end of turn. If that creature has two or more +1/+1 counters on it, it gains double strike until end of turn instead.
Whenever you attack, target attacking creature with a +1/+1 counter on it gains first strike until end of turn. If that creature has two or more +1/+1 counters on it, it gains double strike until end of turn instead.
Legendary Creature - Human Warrior

Counters
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Draw
Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Lifegain
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Leonardo, Cutting Edge
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
Legendary Creature - Mutant Ninja Turtle

Lifegain
(CTRL to add secondary)
Protection
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Enter the Avatar State
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant - Lesson

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

The Duke, Rebel Sentry
The Duke enters with a +1/+1 counter on him.
, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Legendary Creature - Human Ally Rebel

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Stax
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Drana and Linvala
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Legendary Creature - Vampire Angel

Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

Stax
(CTRL to add secondary)
Tutor
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"At first glance, this looks like an Orzhov Stax deck. It isn't.\nIt is a "},{"attributes":{"bold":true},"insert":"Voltron-control deck"},{"insert":" built around slowing the table down just enough for "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" to quietly become the biggest threat on the battlefield.\n\nDeck Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is built around one simple idea:\n"},{"attributes":{"bold":true},"insert":"Slow everyone else down while making your own game plan better every turn."},{"insert":"\nAlmost every card belongs to one of four categories:\nStax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander support"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEach category strengthens the others.\nYour Stax creatures stay alive because of your protection package.\nYour protection package is easier to find because "},{"attributes":{"bold":true},"insert":{"card-link":"Breena, the Demagogue"}},{"insert":", "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" , and "},{"insert":{"card-link":"Archivist of Oghma"}},{"insert":" continuously generate cards.\nThose additional cards allow you to keep deploying more disruptive permanents while your commander continues growing.\nEventually, opponents become trapped in an impossible position.\nThey cannot efficiently develop their own boards.\nThey cannot easily remove yours.\nMeanwhile, "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" quietly becomes large enough to eliminate players with commander damage.\n\nCore Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The most important lesson when piloting this deck is:\n"},{"attributes":{"bold":true},"insert":"Protect your advantage before creating a new one."},{"insert":"\nMany players instinctively tap out to deploy another Stax creature.\nVery often, keeping one mana available for "},{"insert":{"card-link":"Blacksmith's Skill"}},{"insert":" , "},{"insert":{"card-link":"Loran's Escape"}},{"insert":" , "},{"insert":{"card-link":"Surge of Salvation"}},{"insert":" , or "},{"insert":{"card-link":"Mana Tithe"}},{"insert":" is the stronger play.\nOne protected Stax piece usually generates far more value than two creatures that immediately die to removal.\nThis deck rewards patience far more than speed.\n\nHow the Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most games follow a similar pattern.\nDevelop fast mana and Deploy Stax creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Begin drawing additional cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy even more Stax creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protect your board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Continue placing +1/+1 counters on "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eliminate opponents one by one with commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIf combat becomes impossible, assemble one of the "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" combos to finish the game immediately.\nThe deck rarely overwhelms opponents with battlefield presence.\nInstead, it slowly removes their ability to keep up.\n\nLess Obvious Uses of Breena’s Ability"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You don't have to attack with Breena herself to get value from her ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you attack two opponents who have more life than the third oponent, Breena triggers twice.. Each trigger lets you draw a card and put two +1/+1 counters on a creature of your choice. This means a single combat can potentially give you "},{"attributes":{"bold":true},"insert":"two cards and four +1/+1 counters"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The counters can be placed on "},{"attributes":{"bold":true},"insert":"any creatures you control"},{"insert":", including creatures that are attacking. This can be especially useful during combat: for example, turning a 2/2 attacker into a 4/4 can allow it to survive a block that would otherwise kill it. A larger creature can also be much harder for opponents to block profitably."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You can also put the counters on creatures that aren't attacking, allowing you to develop your board while keeping your defenses intact. This flexibility is one of the less obvious strengths of Breena's ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Four Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. The Stax Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Everything starts here.\nThe Stax package forces opponents to play a slower, fairer game while giving your commander time to take over.\nExamples include:\n"},{"insert":{"card-link":"Archon of Emeria"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Clarion Conqueror"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kataki, War's Wage"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Doorkeeper Thrull"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aven Mindcensor"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Containment Priest"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Phyrexian Censor"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Deafening Silence"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ethersworn Canonist"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sanctum Prelate"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Opposition Agent"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Soulless Jailer"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nUnlike hard prison strategies, these cards are chosen because they interfere with the fastest decks while leaving your own game plan largely intact.\nWhenever possible, establish your Stax pieces early.\nThen protect them.\n\n2. The Protection Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Protection is arguably the most important part of the deck.\nYour creatures are valuable because they remain on the battlefield.\nExamples include:\n"},{"insert":{"card-link":"Mother of Runes"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Giver of Runes"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Benevolent Bodyguard"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Blacksmith's Skill"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Loran's Escape"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Flare of Fortitude"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Galadriel's Dismissal"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Surge of Salvation"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reverent Mantra"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Boromir, Warden of the Tower"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Voice of Victory"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Restoration Magic"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spectacular Spider-Man"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Enter the Avatar State"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMany games are won simply because opponents eventually run out of removal while your key permanents continue surviving.\n\n3. The Card Advantage Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Unlike many aggressive commander decks, this list rarely runs out of cards.\nIts draw engines naturally reward the way the game develops.\nExamples include:\n"},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Archivist of Oghma"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEvery extra card increases the likelihood of finding another Stax piece, another protection spell, or another answer.\nThe deck performs best when these small, repeatable sources of card advantage remain active for several turns.\n\n4. The Counter Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The +1/+1 counter package transforms incremental value into actual pressure.\nExamples include:\n"},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Urdnan, Dromoka Warrior"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Leonardo, Cutting Edge"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Heliod, Sun-Crowned"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCounters are not only about making creatures larger.\nThey create lethal commander damage.\nThey enable combo lines.\nThey allow utility creatures to remain relevant throughout the game.\nEventually, every combat step becomes dangerous for your opponents.\n\nBreena, the Demagogue"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Despite leading a Stax deck, "},{"attributes":{"bold":true},"insert":"Breena, the Demagogue"},{"insert":" is fundamentally an aggressive commander.\nHer ability rewards opponents for attacking each other while quietly rewarding you with cards and +1/+1 counters.\nThe result is remarkably political.\nEarly in the game, opponents often help you draw cards without realizing how quickly those counters accumulate.\nOnce "},{"attributes":{"bold":true},"insert":"Breena, the Demagogue"},{"insert":" reaches double-digit power, the politics end.\nAt that point, commander damage becomes your primary win condition.\n\nMana Production"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Fast mana allows the deck to establish control before opponents fully develop.\nExamples include:\n"},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mana Vault"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chrome Mox"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mox Amber"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lotus Petal"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Arcane Signet"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dark Ritual"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEarly acceleration frequently means deploying both a Stax piece and protection before opponents are ready.\nThat tempo advantage often decides the game.\n\nFinishing the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck usually wins in one of three ways.\n\nCommander Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the primary plan.\nRepeated triggers from "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" quickly create a commander capable of eliminating players in only one or two attacks.\nCards like "},{"insert":{"card-link":"Shizo, Death's Storehouse"}},{"insert":" help force those attacks through blockers.\n\nWalking Ballista Combo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck includes several compact combo finishes.\nThe classic combination of "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" and"},{"insert":{"card-link":"Heliod, Sun-Crowned"}},{"insert":" creates infinite damage.\nThe deck can also assemble similar kills using "},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" together with an exiled "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" , or "},{"insert":{"card-link":"Leonardo, Cutting Edge"}},{"insert":".\nThese combinations are secondary win conditions rather than the primary focus of the deck.\n\nBoard Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sometimes the game simply reaches a point where opponents are unable to meaningfully resolve spells through your collection of Stax creatures.\nAt that stage, "},{"attributes":{"bold":true},"insert":"Breena, the Demagogue"},{"insert":" finishes the game naturally through combat.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong opening hand contains:\nThree mana sources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fast mana or acceleration."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At least one Stax piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nHands containing only protection spells without meaningful pressure should usually be avoided.\nThe deck needs to establish an advantage before protecting it.\n\nPlaying From Ahead"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When ahead, continue developing your lock rather than rushing for lethal.\nDeploy additional Stax pieces.\nKeep mana available for protection.\nForce opponents to spend multiple removal spells before committing to an attack.\nThe longer the game lasts, the more likely "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" will naturally become lethal.\n\nPlaying From Behind"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When behind, prioritize rebuilding your board with efficient hatebears.\nLook for:\nCard advantage.\nProtection.\nLow-cost Stax creatures.\nFast mana.\nOne well-timed "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Archon of Emeria"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Clarion Conqueror"},{"insert":" can dramatically slow the table and buy enough time to recover.\n\nCommon Mistakes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Playing Stax without protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolving a powerful hatebear only to lose it immediately is rarely worth the tempo.\nWhenever possible, keep protection available.\n\nAttacking too early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your commander becomes far more threatening after accumulating several +1/+1 counters.\nBe patient.\nA single lethal commander attack is often better than several smaller ones.\n\nForgetting the political aspect of Breena"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early in the game, encourage opponents to attack each other.\nEvery attack they make is another opportunity for "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" to generate value.\n\nTreating the combo as the primary plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" combinations exist to finish games that become stalled.\nMost victories should come through commander damage backed by disruption.\n\nOverextending"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You rarely need every Stax piece on the battlefield.\nDeploy only what the current table requires.\nKeep additional threats in reserve.\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" s best viewed as a tempo commander disguised as a political commander.\nEvery part of the deck exists to create small advantages while preventing opponents from executing their own plans efficiently.\nIts strength does not come from locking the table completely out of the game.\nIt comes from creating just enough disruption to let "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" steadily grow into an unstoppable threat.\nOnce the Stax, protection, card advantage, and counter engines are operating together, every turn becomes increasingly one-sided.\nEventually, opponents discover that they can neither resolve meaningful spells nor remove your battlefield.\nBy then, "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" is already large enough to end the game with commander damage.\nAnd if combat somehow isn't enough, "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" is always waiting.\n"}]}

















































































