Court_of_the_owls
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Commander
Size: 100Salt sum: 32.34
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{"ops":[{"insert":"This is a budget "},{"attributes":{"bold":true},"insert":"Codie, Vociferous Codex"},{"insert":" Commander deck built around casting almost only instants and sorceries. Codie stops me from casting permanent spells while he is out, so instead of fighting that, the deck leans fully into spells, land ramp, removal, board wipes, and big finishers.\nThe main plan is to spend the early game fixing my mana with cards like "},{"attributes":{"bold":true},"insert":"Rampant Growth"},{"insert":", "},{"attributes":{"bold":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cultivate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kodama’s Reach"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Circuitous Route"},{"insert":". Once I have enough mana, I can play Codie, activate him, and start turning one spell into two spells. The deck is not trying to win through early combat. It wants to survive, build mana, and eventually cast something huge.\nThe main ways this deck wins are "},{"attributes":{"bold":true},"insert":"Approach of the Second Sun"},{"insert":", "},{"attributes":{"bold":true},"insert":"Maze’s End"},{"insert":", "},{"attributes":{"bold":true},"insert":"Exsanguinate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Debt to the Deathless"},{"insert":", "},{"attributes":{"bold":true},"insert":"Crackle with Power"},{"insert":", or a big spell like "},{"attributes":{"bold":true},"insert":"Villainous Wealth"},{"insert":", "},{"attributes":{"bold":true},"insert":"Army of the Damned"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Mizzix’s Mastery"},{"insert":". Most games, I am either trying to win by casting Approach twice, draining the table with a big X spell, or slowly setting up the Gates for Maze’s End.\nA good opening hand usually has three lands, at least one ramp spell, and either card draw or removal. I should avoid hands with no green mana, no ramp, or too many expensive spells. This deck can be slow at the start, so bad hands can fall behind fast.\nThe deck is probably around "},{"attributes":{"bold":true},"insert":"Bracket 3"},{"insert":". It has real win conditions and can be a threat, but it is still budget and not built like cEDH. The vibe is simple: I am not attacking early, I am reading the forbidden book, and eventually the whole table has to deal with whatever spell I cast next.\n"}]}
Codie, Vociferous Codex
You can't cast permanent spells.
, : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
, : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Legendary Creature Artifact - Construct Book

Commander
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Increasing Vengeance
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Instant
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is a budget "},{"attributes":{"bold":true},"insert":"Codie, Vociferous Codex"},{"insert":" Commander deck built around casting almost only instants and sorceries. Codie stops me from casting permanent spells while he is out, so instead of fighting that, the deck leans fully into spells, land ramp, removal, board wipes, and big finishers.\nThe main plan is to spend the early game fixing my mana with cards like "},{"attributes":{"bold":true},"insert":"Rampant Growth"},{"insert":", "},{"attributes":{"bold":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cultivate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kodama’s Reach"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Circuitous Route"},{"insert":". Once I have enough mana, I can play Codie, activate him, and start turning one spell into two spells. The deck is not trying to win through early combat. It wants to survive, build mana, and eventually cast something huge.\nThe main ways this deck wins are "},{"attributes":{"bold":true},"insert":"Approach of the Second Sun"},{"insert":", "},{"attributes":{"bold":true},"insert":"Maze’s End"},{"insert":", "},{"attributes":{"bold":true},"insert":"Exsanguinate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Debt to the Deathless"},{"insert":", "},{"attributes":{"bold":true},"insert":"Crackle with Power"},{"insert":", or a big spell like "},{"attributes":{"bold":true},"insert":"Villainous Wealth"},{"insert":", "},{"attributes":{"bold":true},"insert":"Army of the Damned"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Mizzix’s Mastery"},{"insert":". Most games, I am either trying to win by casting Approach twice, draining the table with a big X spell, or slowly setting up the Gates for Maze’s End.\nA good opening hand usually has three lands, at least one ramp spell, and either card draw or removal. I should avoid hands with no green mana, no ramp, or too many expensive spells. This deck can be slow at the start, so bad hands can fall behind fast.\nThe deck is probably around "},{"attributes":{"bold":true},"insert":"Bracket 3"},{"insert":". It has real win conditions and can be a threat, but it is still budget and not built like cEDH. The vibe is simple: I am not attacking early, I am reading the forbidden book, and eventually the whole table has to deal with whatever spell I cast next.\n"}]}



















































































