CoastalMorgoth
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Commander
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{"ops":[{"insert":{"card-link":"Marchesa, the Black Rose"}},{"insert":"\nMarchesa doesn't fear death, she commands it. Every creature that falls only strengthens the kingdom, every sacrifice advances the plan, and every opponent eventually discovers the same truth:\n"},{"attributes":{"bold":true},"insert":"In Queen Marchesa's court, death is only another beginning."},{"insert":"\n \nMarchesa rewards patience, precision, and just a little bit of treachery. This deck is built around one simple idea: my creatures are meant to die. By placing +1/+1 counters on key creatures and sacrificing them before the end step, Marchesa brings them right back to the battlefield, turning every death into another opportunity to generate value.\nThe deck combines aristocrats, ETB recursion, and political theft into a resilient engine that becomes increasingly difficult to disrupt as the game progresses.\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early in the game, the goal is to establish mana and assemble the engine. Free sacrifice outlets like Ashnod's Altar, Carrion Feeder, and Viscera Seer allow creatures to die on demand, while Unspeakable Symbol, Sage of Fables, Drana, Liberator of Malakir, Metallic Mimic, and Forge of Heroes ensure they return with Marchesa's ability.\nOnce the engine is online, creatures such as Ravenous Chupacabra, Glen Elendra Archmage, Grim Haruspex, River Kelpie, and Massacre Wurm can be sacrificed and reborn repeatedly, providing removal, card advantage, and disruption every turn cycle.\nSteal, Sacrifice, Repeat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the deck's favorite tricks is borrowing opposing creatures and making them permanent additions to the battlefield. Cards like Act of Treason, Traitorous Greed, Reins of Power, and Mob Rule steal creatures long enough to give them a +1/+1 counter before sacrificing them. Since Marchesa returns creatures that died with counters under "},{"attributes":{"bold":true},"insert":"your"},{"insert":" control, your opponents often lose their best threats permanently.\nSometimes the best answer to an opposing bomb is simply making it your own.\nWinning the Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck rarely wins through one massive combo. Instead, it overwhelms opponents through incremental value and repeated recursion.\nCommon paths to victory include:\nReusing ETB creatures until opponents run out of resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grinding value with Skullclamp, Grim Haruspex, Mystic Remora, Phyrexian Arena, and River Kelpie."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leveraging Flayer of the Hatebound to convert every creature entering from the graveyard into direct damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using Juri, Master of the Revue and sacrifice outlets to punish board wipes and large sacrifice chains."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finishing games with Scourge of the Throne, Herald of Secret Streams, or overwhelming board states created through repeated recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Extremely resilient to traditional board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent card advantage through repeatable sacrifice loops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flexible answers attached to creatures instead of one-shot spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong political tools that punish opponents for committing large creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Difficult to keep off the battlefield once the engine is assembled."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck relies heavily on creatures staying on the battlefield long enough to receive +1/+1 counters, making exile effects and graveyard hate its biggest obstacles. It also rewards careful sequencing—knowing when to sacrifice creatures, when to attack for dethrone, and when to hold interaction is often the difference between merely surviving and completely taking over the game.\n\nLong Live the Queen!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"}]}
Marchesa, the Black Rose
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Human Wizard

Commander
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Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Legendary Artifact - Equipment

Counters
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Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

River Kelpie
Whenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Beast

Draw
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Evasion
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Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon

Finisher
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Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
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Gisa, Glorious Resurrector
If a creature an opponent controls would die, exile it instead.
At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature - Human Wizard

Recursion
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Flayer of the Hatebound
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Creature - Devil

Removal
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Fain, the Broker
, Sacrifice a creature: Put two +1/+1 counters on target creature.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
Legendary Creature - Human Warlock

Sac Outlet
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Mob Rule
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery

Theft
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Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Marchesa, the Black Rose"}},{"insert":"\nMarchesa doesn't fear death, she commands it. Every creature that falls only strengthens the kingdom, every sacrifice advances the plan, and every opponent eventually discovers the same truth:\n"},{"attributes":{"bold":true},"insert":"In Queen Marchesa's court, death is only another beginning."},{"insert":"\n \nMarchesa rewards patience, precision, and just a little bit of treachery. This deck is built around one simple idea: my creatures are meant to die. By placing +1/+1 counters on key creatures and sacrificing them before the end step, Marchesa brings them right back to the battlefield, turning every death into another opportunity to generate value.\nThe deck combines aristocrats, ETB recursion, and political theft into a resilient engine that becomes increasingly difficult to disrupt as the game progresses.\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early in the game, the goal is to establish mana and assemble the engine. Free sacrifice outlets like Ashnod's Altar, Carrion Feeder, and Viscera Seer allow creatures to die on demand, while Unspeakable Symbol, Sage of Fables, Drana, Liberator of Malakir, Metallic Mimic, and Forge of Heroes ensure they return with Marchesa's ability.\nOnce the engine is online, creatures such as Ravenous Chupacabra, Glen Elendra Archmage, Grim Haruspex, River Kelpie, and Massacre Wurm can be sacrificed and reborn repeatedly, providing removal, card advantage, and disruption every turn cycle.\nSteal, Sacrifice, Repeat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the deck's favorite tricks is borrowing opposing creatures and making them permanent additions to the battlefield. Cards like Act of Treason, Traitorous Greed, Reins of Power, and Mob Rule steal creatures long enough to give them a +1/+1 counter before sacrificing them. Since Marchesa returns creatures that died with counters under "},{"attributes":{"bold":true},"insert":"your"},{"insert":" control, your opponents often lose their best threats permanently.\nSometimes the best answer to an opposing bomb is simply making it your own.\nWinning the Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck rarely wins through one massive combo. Instead, it overwhelms opponents through incremental value and repeated recursion.\nCommon paths to victory include:\nReusing ETB creatures until opponents run out of resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grinding value with Skullclamp, Grim Haruspex, Mystic Remora, Phyrexian Arena, and River Kelpie."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leveraging Flayer of the Hatebound to convert every creature entering from the graveyard into direct damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using Juri, Master of the Revue and sacrifice outlets to punish board wipes and large sacrifice chains."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finishing games with Scourge of the Throne, Herald of Secret Streams, or overwhelming board states created through repeated recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Extremely resilient to traditional board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent card advantage through repeatable sacrifice loops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flexible answers attached to creatures instead of one-shot spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong political tools that punish opponents for committing large creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Difficult to keep off the battlefield once the engine is assembled."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck relies heavily on creatures staying on the battlefield long enough to receive +1/+1 counters, making exile effects and graveyard hate its biggest obstacles. It also rewards careful sequencing—knowing when to sacrifice creatures, when to attack for dethrone, and when to hold interaction is often the difference between merely surviving and completely taking over the game.\n\nLong Live the Queen!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"}]}





















































































