598 views7 days ago
Commander
Size: 100Salt sum: 43.77
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nevanda

598 views7 days ago
Commander
Size: 100Salt sum: 43.77

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{"ops":[{"insert":"Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is a self-inflicted burn deck built around turning your own pain into everyone else's problem.\nUnlike traditional mono-red burn decks, your goal is not to point every damage spell directly at your opponents. Instead, you intentionally hurt yourself, then leverage your commander and powerful damage multipliers to redirect that pain into devastating amounts of damage across the table.\nEvery point of damage you take has the potential to become damage dealt.\n\nLifelink ensures you survive long enough to weaponize your own life total while opponents slowly realize that every point of damage dealt to you only accelerates their defeat.\nMost games are not won through explosive combos.\nThey are won because every player slowly bleeds while you continually convert your own suffering into overwhelming advantage.\n\nCore Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most Commander decks try to avoid taking damage. This deck welcomes it.\n\nYour life total exists to be spent efficiently.\nKnowing exactly when you can absorb damage and when you need to stabilize is the most important skill when piloting this deck.\n\nHow the Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A typical game follows four stages.\nStage One"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Develop mana and establish your punishment engines.\n\nStage Two"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Play your commander. Begin damaging yourself through lands, enchantments, creatures, and symmetrical effects while equipping lifelink to offset the cost.\n\nStage Three"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Multiply every source of damage with powerful amplifiers until every point of damage becomes a massive swing against the table.\n\nStage Four"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Finish the game with explosive damage turns where a single activation, spell, or combat step burns out multiple opponents simultaneously.\nYou rarely appear as the fastest deck at the table.\nThat is intentional.\nMany opponents underestimate symmetrical damage until it suddenly becomes lethal.\n\nThe Four Pillars"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n1. Pain Is Power"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the foundation of the deck.\nAlmost every permanent that hurts you is secretly helping you win.\nCards such as:\n"},{"insert":{"card-link":"Ancient Runes"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ankh of Mishra"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Manabarbs"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spellshock"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pyrostatic Pillar"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sulfuric Vortex"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Roiling Vortex"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Zo-Zu the Punisher"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Heartless Hidetsugu"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flame Rift"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pyrohemia"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nconstantly chip away at your own life total while simultaneously pressuring every opponent.\nMost players see these effects as drawbacks.\nThis deck sees them as engines.\nThe game becomes a race where everyone is losing life—but you are the player built to profit from it.\n\n2. Damage Multipliers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Small amounts of damage quickly become enormous.\nCards such as:\n"},{"insert":{"card-link":"Solphim, Mayhem Dominus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ojer Axonil, Deepest Might // Temple of Power"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Fiendish Duo"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gratuitous Violence"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Twinflame Tyrant"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hawkeye, Young Avenger"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mjölnir, Hammer of Thor"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\ntransform every point of damage into a serious threat.\nOne damage often becomes two. Two becomes four. Four becomes eight.\nEventually even simple effects like tapping a painful land or resolving a symmetrical burn spell can remove huge portions of every opponent's life total.\nThese cards are your real finishers.\n\n3. Staying Alive"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Taking damage only works if you survive longer than everyone else.\nLifelink is therefore one of the most important mechanics in the deck.\nCards such as:\n"},{"insert":{"card-link":"Basilisk Collar"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shadowspear"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Loxodon Warhammer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Butcher's Cleaver"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Witch's Clinic"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Resurrection Orb"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nallow your creatures and especially your commander, to turn massive bursts of damage into equally massive life swings.\nA single successful attack can completely undo several turns of self-inflicted damage.\nManaging your life total is not about avoiding danger.\nIt is about knowing when you can safely spend life and when you need to replenish it.\n\n4. Explosive Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is capable of producing enormous amounts of mana in a single turn.\nCards such as:\n"},{"insert":{"card-link":"Jeska's Will"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mana Geyser"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Neheb, the Eternal"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Seething Song"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Desperate Ritual"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rite of Flame"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nallow devastating turns where multiple burn engines, damage multipliers, and finishers all arrive at once.\nMany games suddenly end because opponents underestimated how explosive mono-red mana production can become.\n\nCard Advantage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mono-red does not generate traditional long-term card advantage.\nInstead, it keeps momentum.\nCards such as:\n"},{"insert":{"card-link":"Reckless Impulse"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wrenn's Resolve"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Big Score"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stick, Fearless Mentor"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Daredevil, Fearless Fighter"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Humble Defector"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wheel of Misfortune"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Laelia, the Blade Reforged"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nensure you continue seeing fresh cards throughout the game.\nRather than drawing large hands, you constantly replace resources and keep applying pressure.\nThe deck rewards continuous aggression over careful hoarding.\n\nRemoval Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Removal should solve problems that:\nstop your damage engines,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"prevent damage from being dealt,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"shut off combat,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"threaten your commander,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or end the game before your engines take over."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEverything else can often wait.\nYour enchantments and global damage effects naturally pressure creature decks over time.\nSometimes allowing opponents to fight each other while everyone slowly burns is the strongest line available.\n\nBoard Wipes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Your board wipes are not panic buttons.\nThey are reset buttons that heavily favor you.\nCards such as:\n"},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Slagstorm"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pyrohemia"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nare strongest after several turns of incremental damage.\nOpponents frequently invest heavily into creatures only to lose everything while already sitting at dangerously low life totals.\nBecause much of your damage comes from enchantments and noncreature permanents, you often recover faster than the rest of the table.\n\nThe Hidden Win Condition"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Many games end without attacking for lethal.\nEventually:\nlife totals become dangerously low,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"damage multipliers are online,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"punishment effects cover the battlefield,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"every spell hurts,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"every land hurts,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"every combat step hurts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAt that point, almost any source of damage becomes lethal.\nA single activation.\nA single land drop.\nA single spell.\nSometimes opponents eliminate themselves simply by continuing to play Magic.\n\nPlaying From Ahead"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When ahead, avoid overextending.\nContinue developing punishment pieces rather than committing unnecessary threats.\nYour enchantments naturally force opponents into impossible decisions.\nLet them continue damaging themselves while you stay comfortably ahead through lifelink and efficient resource management.\nThe best position is one where every action your opponents take pushes them closer to defeat.\n\nPlaying From Behind"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When behind, remember that your life total is still a resource.\nA low life total does not mean you are losing.\nOften a single lifelink attack completely changes the game.\nFocus on assembling one powerful turn rather than trying to stabilize slowly.\nMono-red excels at explosive comebacks.\nAs long as you survive one more turn, you are often still in the game.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong opening hand contains:\nThree lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One punishment effect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Either a damage multiplier or a lifelink piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHands filled only with expensive finishers should usually be avoided.\nThe deck performs best when pressure begins early.\n\nCommon Mistakes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Protecting your life total too much"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your life total exists to be spent.\nDo not be afraid to take damage if it advances your game plan.\n\nPlaying damage multipliers too early"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cards like Solphim or Fiendish Duo attract enormous attention.\nDeploy them when you can immediately generate value.\n\nForgetting lifelink"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your life total can swing by twenty or more in a single combat.\nAlways look for opportunities to equip lifelink before committing to large damage turns.\n\nOvercommitting creatures"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Most of your damage comes from permanents and global effects.\nYou rarely need a large battlefield to win.\n\nIgnoring symmetrical effects"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your punishment cards affect everyone—including you.\nAlways calculate whether you can survive your own engines longer than your opponents can.\nIf the answer is yes, you are probably winning.\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most burn decks try to kill opponents before they can stabilize.\nThis deck takes a different approach.\nRather than avoiding pain, it embraces it.\nRather than preserving life, it weaponizes it.\nRather than fearing symmetrical damage, it is built to exploit it better than anyone else at the table.\nThe goal is simple:\nTake damage.\nTurn that damage into even more damage.\nGain the life back.\nRepeat until nobody else is left standing.\n"}]}

Commander

Qty: 1 Price: $4.49
Daredevil, Fearless Fighter
Whenever a source you control deals damage to you, Daredevil deals that much damage to target opponent.
Whenever Daredevil attacks, exile the top card of your library. Daredevil deals damage to you equal to that card's mana value. You may play it this turn.
Legendary Creature - Human Hero
Daredevil, Fearless Fighter (msc) 685

Commander

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Burn

Qty: 13 Price: $45.23
Ancient Runes
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of artifacts they control.
Enchantment
Ancient Runes (tmp) 161
Ankh of Mishra
Whenever a land enters, this artifact deals 2 damage to that land's controller.
Artifact
Ankh of Mishra (3ed) 233
Eidolon of the Great Revel
Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.
Creature Enchantment - Spirit
Eidolon of the Great Revel (plst) JOU-94
Flame Rift
Flame Rift deals 4 damage to each player.
Sorcery
Flame Rift (mh2) 278
Goblin Artillery
: This creature deals 2 damage to any target and 3 damage to you.
Creature - Goblin Warrior
Goblin Artillery (m10) 138
Heartless Hidetsugu
: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Legendary Creature - Shaman Ogre
Heartless Hidetsugu (cmm) 231
Magebane Lizard
Whenever a player casts a noncreature spell, this creature deals damage to that player equal to the number of noncreature spells they've cast this turn.
Creature - Lizard
Magebane Lizard (otj) 134
Manabarbs
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Enchantment
Manabarbs (4ed) 212
Pyrostatic Pillar
Whenever a player casts a spell with mana value 3 or less, this enchantment deals 2 damage to that player.
Enchantment
Pyrostatic Pillar (scg) 100
Slagstorm
Choose one —
• Slagstorm deals 3 damage to each creature.
• Slagstorm deals 3 damage to each player.
Sorcery
Slagstorm (fdn) 207
Spellshock
Whenever a player casts a spell, this enchantment deals 2 damage to that player.
Enchantment
Spellshock (plst) EXO-104
Sulfuric Vortex
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Enchantment
Sulfuric Vortex (sld) 2210
Sunspine Lynx
Players can't gain life.
Damage can't be prevented.
When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
Creature - Elemental Cat
Sunspine Lynx (blb) 292

Burn

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Burn Self

Qty: 1 Price: $7.99
Zo-Zu the Punisher
Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.
Legendary Creature - Goblin Warrior
Zo-Zu the Punisher (chk) 200

Burn Self

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Copy

Qty: 1 Price: $64.99
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (plci) 258p

Copy

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Damage Increase

Qty: 8 Price: $148.22
Fiendish Duo
First strike (This creature deals combat damage before creatures without first strike.)
If a source would deal damage to an opponent, it deals double that damage to that player instead.
Creature - Devil
Fiendish Duo (j25) 545
Fiery Emancipation
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Enchantment
Fiery Emancipation (mar) 70
Gratuitous Violence
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Gratuitous Violence (blc) 197
Hawkeye, Young Avenger
Reach
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
Legendary Creature - Human Archer Hero
Hawkeye, Young Avenger (msh) 131
Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Axonil, Deepest Might // Temple of Power (lci) 158Ojer Axonil, Deepest Might // Temple of Power (lci) 158
Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Solphim, Mayhem Dominus (one) 312
Torbran, Thane of Red Fell
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Legendary Creature - Dwarf Noble
Torbran, Thane of Red Fell (eld) 147
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
Creature - Dragon
Twinflame Tyrant (fdn) 333

Damage Increase

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Draw

Qty: 8 Price: $21.58
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (sld) 7096
Humble Defector
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature - Human Rogue
Humble Defector (otc) 170
Laelia, the Blade Reforged
Haste
Whenever Laelia attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Legendary Creature - Warrior Spirit
Laelia, the Blade Reforged (soc) 246
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (dsc) 166
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (vow) 174
Stick, Fearless Mentor
First strike
Whenever a source you control deals damage to you, exile the top card of your library. You may play it until the end of your next turn. This ability triggers only once each turn.
Legendary Creature - Human Monk Hero
Stick, Fearless Mentor (msc) 706
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (cmr) 211
Wrenn's Resolve
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Wrenn's Resolve (mom) 173

Draw

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Finisher

Qty: 1 Price: $18.99
Auntie Blyte, Bad Influence
Flying
Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte.
,
, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.
Legendary Creature - Advisor Devil
Auntie Blyte, Bad Influence (j22) 30

Finisher

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Land

Qty: 33 (34 w/ MDFC)Price: $181.57
Barbarian Ring
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: It deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.
Land
Barbarian Ring (mh3) 299
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (mma) 221
Fogwell's Gym
: Add
. This land deals 1 damage to you.
,
, Discard a card: Draw a card.
Land
Fogwell's Gym (msc) 754
Grand Coliseum
This land enters tapped.
: Add
.
: Add one mana of any color. This land deals 1 damage to you.
Land
Grand Coliseum (tmc) 68
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sos) 270
Tarnished Citadel
: Add
.
: Add one mana of any color. This land deals 3 damage to you.
Land
Tarnished Citadel (ody) 329
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add
.
Land
Valakut, the Molten Pinnacle (zen) 228
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (dsc) 325

Land

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Lifegain

Qty: 4 Price: $52.32
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (fdn) 669
Butcher's Cleaver
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip
Artifact - Equipment
Butcher's Cleaver (inr) 256
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Artifact - Equipment
Loxodon Warhammer (onc) 135
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236

Lifegain

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Protection

Qty: 6 Price: $103.24
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (sld) 1733
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (cmm) 388
Resurrection Orb
Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Resurrection Orb (40k) 165
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (soa) 47
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Unstable Molecule Suit
Equipped creature gets +2/+2 and has indestructible.
Equip commander

Equip
Artifact - Equipment
Unstable Molecule Suit (msc) 116

Protection

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Ramp

Qty: 11 Price: $143.19
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209
Desperate Ritual
Add
.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Desperate Ritual (chk) 163
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (soc) 247
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dsc) 248
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add
for each 1 life your opponents have lost this turn.
Legendary Creature - Warrior Minotaur Zombie
Neheb, the Eternal (mkc) 158
Rite of Flame
Add
, then add
for each card named Rite of Flame in each graveyard.
Sorcery
Rite of Flame (csp) 96
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (cmm) 405
Seething Song
Add
.
Instant
Seething Song (c21) 179
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1734

Ramp

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Removal

Qty: 10 Price: $87.16
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (inr) 139
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (soc) 238
Chandra's Incinerator
This spell costs
less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.
Creature - Elemental
Chandra's Incinerator (m21) 136
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (sld) 2692
Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy
(A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Legendary Artifact - Equipment
Mjölnir, Hammer of Thor (msh) 146
Pyrohemia
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Enchantment
Pyrohemia (plc) 119
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
Volcano Hellion
This creature has echo
, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
Creature - Hellion
Volcano Hellion (plc) 111
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant
Wild Magic Surge (clb) 206

Removal

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Stax

Qty: 1 Price: $6.99
Smoke
Players can't untap more than one creature during their untap steps.
Enchantment
Smoke (4ed) 222

Stax

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Tutor

Qty: 2 Price: $33.98
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (spg) 24
Reckless Handling
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
Sorcery
Reckless Handling (mat) 69

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
76 pips - 52 cards
50 mana - 42 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is a self-inflicted burn deck built around turning your own pain into everyone else's problem.\nUnlike traditional mono-red burn decks, your goal is not to point every damage spell directly at your opponents. Instead, you intentionally hurt yourself, then leverage your commander and powerful damage multipliers to redirect that pain into devastating amounts of damage across the table.\nEvery point of damage you take has the potential to become damage dealt.\n\nLifelink ensures you survive long enough to weaponize your own life total while opponents slowly realize that every point of damage dealt to you only accelerates their defeat.\nMost games are not won through explosive combos.\nThey are won because every player slowly bleeds while you continually convert your own suffering into overwhelming advantage.\n\nCore Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most Commander decks try to avoid taking damage. This deck welcomes it.\n\nYour life total exists to be spent efficiently.\nKnowing exactly when you can absorb damage and when you need to stabilize is the most important skill when piloting this deck.\n\nHow the Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A typical game follows four stages.\nStage One"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Develop mana and establish your punishment engines.\n\nStage Two"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Play your commander. Begin damaging yourself through lands, enchantments, creatures, and symmetrical effects while equipping lifelink to offset the cost.\n\nStage Three"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Multiply every source of damage with powerful amplifiers until every point of damage becomes a massive swing against the table.\n\nStage Four"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Finish the game with explosive damage turns where a single activation, spell, or combat step burns out multiple opponents simultaneously.\nYou rarely appear as the fastest deck at the table.\nThat is intentional.\nMany opponents underestimate symmetrical damage until it suddenly becomes lethal.\n\nThe Four Pillars"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n1. Pain Is Power"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the foundation of the deck.\nAlmost every permanent that hurts you is secretly helping you win.\nCards such as:\n"},{"insert":{"card-link":"Ancient Runes"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ankh of Mishra"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Manabarbs"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spellshock"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pyrostatic Pillar"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sulfuric Vortex"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Roiling Vortex"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Zo-Zu the Punisher"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Heartless Hidetsugu"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flame Rift"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pyrohemia"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nconstantly chip away at your own life total while simultaneously pressuring every opponent.\nMost players see these effects as drawbacks.\nThis deck sees them as engines.\nThe game becomes a race where everyone is losing life—but you are the player built to profit from it.\n\n2. Damage Multipliers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Small amounts of damage quickly become enormous.\nCards such as:\n"},{"insert":{"card-link":"Solphim, Mayhem Dominus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ojer Axonil, Deepest Might // Temple of Power"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Fiendish Duo"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gratuitous Violence"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Twinflame Tyrant"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hawkeye, Young Avenger"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mjölnir, Hammer of Thor"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\ntransform every point of damage into a serious threat.\nOne damage often becomes two. Two becomes four. Four becomes eight.\nEventually even simple effects like tapping a painful land or resolving a symmetrical burn spell can remove huge portions of every opponent's life total.\nThese cards are your real finishers.\n\n3. Staying Alive"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Taking damage only works if you survive longer than everyone else.\nLifelink is therefore one of the most important mechanics in the deck.\nCards such as:\n"},{"insert":{"card-link":"Basilisk Collar"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shadowspear"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Loxodon Warhammer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Butcher's Cleaver"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Witch's Clinic"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Resurrection Orb"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nallow your creatures and especially your commander, to turn massive bursts of damage into equally massive life swings.\nA single successful attack can completely undo several turns of self-inflicted damage.\nManaging your life total is not about avoiding danger.\nIt is about knowing when you can safely spend life and when you need to replenish it.\n\n4. Explosive Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is capable of producing enormous amounts of mana in a single turn.\nCards such as:\n"},{"insert":{"card-link":"Jeska's Will"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mana Geyser"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Neheb, the Eternal"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Seething Song"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Desperate Ritual"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rite of Flame"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nallow devastating turns where multiple burn engines, damage multipliers, and finishers all arrive at once.\nMany games suddenly end because opponents underestimated how explosive mono-red mana production can become.\n\nCard Advantage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mono-red does not generate traditional long-term card advantage.\nInstead, it keeps momentum.\nCards such as:\n"},{"insert":{"card-link":"Reckless Impulse"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wrenn's Resolve"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Big Score"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stick, Fearless Mentor"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Daredevil, Fearless Fighter"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Humble Defector"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wheel of Misfortune"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Laelia, the Blade Reforged"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nensure you continue seeing fresh cards throughout the game.\nRather than drawing large hands, you constantly replace resources and keep applying pressure.\nThe deck rewards continuous aggression over careful hoarding.\n\nRemoval Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Removal should solve problems that:\nstop your damage engines,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"prevent damage from being dealt,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"shut off combat,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"threaten your commander,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or end the game before your engines take over."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEverything else can often wait.\nYour enchantments and global damage effects naturally pressure creature decks over time.\nSometimes allowing opponents to fight each other while everyone slowly burns is the strongest line available.\n\nBoard Wipes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Your board wipes are not panic buttons.\nThey are reset buttons that heavily favor you.\nCards such as:\n"},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Slagstorm"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pyrohemia"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nare strongest after several turns of incremental damage.\nOpponents frequently invest heavily into creatures only to lose everything while already sitting at dangerously low life totals.\nBecause much of your damage comes from enchantments and noncreature permanents, you often recover faster than the rest of the table.\n\nThe Hidden Win Condition"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Many games end without attacking for lethal.\nEventually:\nlife totals become dangerously low,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"damage multipliers are online,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"punishment effects cover the battlefield,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"every spell hurts,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"every land hurts,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"every combat step hurts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAt that point, almost any source of damage becomes lethal.\nA single activation.\nA single land drop.\nA single spell.\nSometimes opponents eliminate themselves simply by continuing to play Magic.\n\nPlaying From Ahead"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When ahead, avoid overextending.\nContinue developing punishment pieces rather than committing unnecessary threats.\nYour enchantments naturally force opponents into impossible decisions.\nLet them continue damaging themselves while you stay comfortably ahead through lifelink and efficient resource management.\nThe best position is one where every action your opponents take pushes them closer to defeat.\n\nPlaying From Behind"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When behind, remember that your life total is still a resource.\nA low life total does not mean you are losing.\nOften a single lifelink attack completely changes the game.\nFocus on assembling one powerful turn rather than trying to stabilize slowly.\nMono-red excels at explosive comebacks.\nAs long as you survive one more turn, you are often still in the game.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong opening hand contains:\nThree lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One punishment effect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Either a damage multiplier or a lifelink piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHands filled only with expensive finishers should usually be avoided.\nThe deck performs best when pressure begins early.\n\nCommon Mistakes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Protecting your life total too much"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your life total exists to be spent.\nDo not be afraid to take damage if it advances your game plan.\n\nPlaying damage multipliers too early"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cards like Solphim or Fiendish Duo attract enormous attention.\nDeploy them when you can immediately generate value.\n\nForgetting lifelink"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your life total can swing by twenty or more in a single combat.\nAlways look for opportunities to equip lifelink before committing to large damage turns.\n\nOvercommitting creatures"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Most of your damage comes from permanents and global effects.\nYou rarely need a large battlefield to win.\n\nIgnoring symmetrical effects"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your punishment cards affect everyone—including you.\nAlways calculate whether you can survive your own engines longer than your opponents can.\nIf the answer is yes, you are probably winning.\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most burn decks try to kill opponents before they can stabilize.\nThis deck takes a different approach.\nRather than avoiding pain, it embraces it.\nRather than preserving life, it weaponizes it.\nRather than fearing symmetrical damage, it is built to exploit it better than anyone else at the table.\nThe goal is simple:\nTake damage.\nTurn that damage into even more damage.\nGain the life back.\nRepeat until nobody else is left standing.\n"}]}
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