jaytonater
26 views6 hrs ago
Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Overview"},{"insert":"\nThe deck presented here is a budget creature midrange strategy. It is attempting to get value by triggering it's commander"},{"insert":{"card-link":"Arthur, Marigold Knight"}},{"insert":" to get powerful enter effects and stats for free. This list then needs to keep attacking for a few turns with Arthur to apply enough pressure to win games.\n\n"},{"attributes":{"bold":true},"insert":"How to Set Up"},{"insert":"\nSince Arthur's triggered ability requires that they are declared as an attacker along with another creature, the goal of the early game is to simply cast creatures or make creature tokens. Once a creature is ready to attack, we're set up; cast Arthur and attack with both, triggering Arthur.\n\n"},{"attributes":{"bold":true},"insert":"Card-specific Notes"},{"insert":"\nIf drawn, prioritize getting the class card "},{"insert":{"card-link":"Gossip's Talent"}},{"insert":" to level two. This will usually allow a safe attack, making it much easier to trigger Arthur.\n\nBoth "},{"insert":{"card-link":"Aqueous Form"}},{"insert":" and "},{"insert":{"card-link":"Cloak of Mists"}},{"insert":" should enchant Arthur, since losing the other attacker to a block is usually less detrimental to the gameplan.\n\nThe cards "},{"insert":{"card-link":"Brainstone"}},{"insert":" and "},{"insert":{"card-link":"Brainsurge"}},{"insert":" put cards back on top of the library. They should be used to put a creature onto our library. If we then attack and trigger Arthur, we've guaranteed ourselves a creature with Arthur's triggered ability.\n\n"},{"insert":{"card-link":"Displace"}},{"insert":" and "},{"insert":{"card-link":"Personify"}},{"insert":" are extremely versatile. Ideally, they will advance our board by targeting the creature put onto the battlefield with Arthur's triggered ability, keeping it on the battlefield instead of it returning to hand. They can also be used defensively to dodge some removal options.\n\nEven though "},{"insert":{"card-link":"Ornithopter of Paradise"}},{"insert":" has 0 power, it can still attack with Arthur to trigger him.\n"}]}
Commander
Arthur, Marigold Knight
Haste
Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
Legendary Creature - Knight Mouse

Commander
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Anthem
Goddric, Cloaked Reveler
Haste
Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
Legendary Creature - Human Noble

Anthem
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Blink
Gossip's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Enchantment - Class

Salvation Swan
Flash
Flying
Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Flying
Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Creature - Cleric Bird

Blink
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Draw
Draw
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Evasion
Rapid Augmenter
Haste
Whenever another creature you control with base power 1 enters, it gains haste until end of turn.
Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on this creature and this creature can't be blocked this turn.
Whenever another creature you control with base power 1 enters, it gains haste until end of turn.
Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on this creature and this creature can't be blocked this turn.
Creature - Artificer Otter

Evasion
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
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Ramp
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit

Ramp
(CTRL to add secondary)
Recursion
Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Recursion
(CTRL to add secondary)
Removal
Shield Broker
When this creature enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature - Advisor Octopus

Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Starfall Invocation
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Sorcery

Removal
(CTRL to add secondary)
Tokens
Echoing Assault
Creature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Enchantment

Zinnia, Valley's Voice
Flying
Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1.
Creature spells you cast gain offspring as you cast them. (You may pay an additional as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1.
Creature spells you cast gain offspring as you cast them. (You may pay an additional as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
Legendary Creature - Bird Bard

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Overview"},{"insert":"\nThe deck presented here is a budget creature midrange strategy. It is attempting to get value by triggering it's commander"},{"insert":{"card-link":"Arthur, Marigold Knight"}},{"insert":" to get powerful enter effects and stats for free. This list then needs to keep attacking for a few turns with Arthur to apply enough pressure to win games.\n\n"},{"attributes":{"bold":true},"insert":"How to Set Up"},{"insert":"\nSince Arthur's triggered ability requires that they are declared as an attacker along with another creature, the goal of the early game is to simply cast creatures or make creature tokens. Once a creature is ready to attack, we're set up; cast Arthur and attack with both, triggering Arthur.\n\n"},{"attributes":{"bold":true},"insert":"Card-specific Notes"},{"insert":"\nIf drawn, prioritize getting the class card "},{"insert":{"card-link":"Gossip's Talent"}},{"insert":" to level two. This will usually allow a safe attack, making it much easier to trigger Arthur.\n\nBoth "},{"insert":{"card-link":"Aqueous Form"}},{"insert":" and "},{"insert":{"card-link":"Cloak of Mists"}},{"insert":" should enchant Arthur, since losing the other attacker to a block is usually less detrimental to the gameplan.\n\nThe cards "},{"insert":{"card-link":"Brainstone"}},{"insert":" and "},{"insert":{"card-link":"Brainsurge"}},{"insert":" put cards back on top of the library. They should be used to put a creature onto our library. If we then attack and trigger Arthur, we've guaranteed ourselves a creature with Arthur's triggered ability.\n\n"},{"insert":{"card-link":"Displace"}},{"insert":" and "},{"insert":{"card-link":"Personify"}},{"insert":" are extremely versatile. Ideally, they will advance our board by targeting the creature put onto the battlefield with Arthur's triggered ability, keeping it on the battlefield instead of it returning to hand. They can also be used defensively to dodge some removal options.\n\nEven though "},{"insert":{"card-link":"Ornithopter of Paradise"}},{"insert":" has 0 power, it can still attack with Arthur to trigger him.\n"}]}































































