joshjmartin1973
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Commander
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{"ops":[{"insert":"This deck is built to turn "},{"attributes":{"bold":true},"insert":"Super-Skrull"},{"insert":" into an absurd five-color activated-ability engine. The early game is about assembling mana creatures, Defenders, and cost reducers like "},{"attributes":{"bold":true},"insert":"Training Grounds"},{"insert":", "},{"attributes":{"bold":true},"insert":"Biomancer’s Familiar"},{"insert":", "},{"attributes":{"bold":true},"insert":"Zirda"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Agatha of the Vile Cauldron"},{"insert":". Once those pieces are online, Super-Skrull stops being a fair commander. His abilities get cheap enough that he can flood the board with 0/4 Walls, draw four cards at a time, machine-gun creatures, or pump himself into a legitimate threat. The deck wants to sit back, develop, hold up interaction, and then suddenly become the most dangerous board at the table.\n\nThe real nastiness comes from stacking untap effects and activated-ability payoffs. "},{"attributes":{"bold":true},"insert":"Seedborn Muse"},{"insert":", "},{"attributes":{"bold":true},"insert":"Drumbellower"},{"insert":", "},{"attributes":{"bold":true},"insert":"Wilderness Reclamation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thousand-Year Elixir"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Shang-Chi"},{"insert":" let the deck reuse mana creatures and freshly made Walls again and again. "},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Enduring Vitality"},{"insert":" turn the Wall army into mana, while "},{"attributes":{"bold":true},"insert":"Kinnan"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bloom Tender"},{"insert":", "},{"attributes":{"bold":true},"insert":"Faeburrow Elder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Axebane Guardian"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Overgrown Battlement"},{"insert":" generate huge bursts of resources. From there, the deck can dump mana into "},{"attributes":{"bold":true},"insert":"Thrasios"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kenrith"},{"insert":", "},{"attributes":{"bold":true},"insert":"The Scarab God"},{"insert":", "},{"attributes":{"bold":true},"insert":"Shalai"},{"insert":", "},{"attributes":{"bold":true},"insert":"Emiel"},{"insert":", "},{"attributes":{"bold":true},"insert":"Zacama"},{"insert":", "},{"attributes":{"bold":true},"insert":"Pride of Hull Clade"},{"insert":", or Super-Skrull himself. Every turn cycle becomes a chance to draw a pile of cards, rebuild, remove threats, and bury the table in value.\n\nThe kill is where people realize they are in serious trouble. With a reducer making Super-Skrull’s Wall ability cost only white mana, plus "},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Enduring Vitality"},{"insert":" and a haste enabler like "},{"attributes":{"bold":true},"insert":"Shang-Chi"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Thousand-Year Elixir"},{"insert":", each Wall can tap to make the mana for the next Wall. That creates an endless Wall army. Add "},{"attributes":{"bold":true},"insert":"Jaws of Defeat"},{"insert":", and every Wall entering drains opponents for four until the table is dead. Even without the clean combo, "},{"attributes":{"bold":true},"insert":"Felothar"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Arcades"},{"insert":" turn Defenders into attackers, "},{"attributes":{"bold":true},"insert":"Illusionist’s Bracers"},{"insert":" doubles the most disgusting activations, and "},{"attributes":{"bold":true},"insert":"Redshift"},{"insert":" can eventually unload your entire hand onto the battlefield. The deck does not just win; it makes the table watch the machine assemble itself, then rocks people from three different angles.\n"}]}
Commander
Commander
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Blink
Emiel the Blessed
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Legendary Creature - Unicorn

Blink
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Counters
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Counters
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Creature
Creature
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Draw
Arcades, the Strategist
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Legendary Creature - Elder Dragon

Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble

The Pride of Hull Clade
This spell costs less to cast, where X is the total toughness of creatures you control.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Legendary Creature - Turtle Crocodile Elk

Draw
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Agatha of the Vile Cauldron
Activated abilities of creatures you control cost less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
Legendary Creature - Human Warlock

Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Rampart Architect
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Advisor Elephant

Redshift, Rocketeer Chief
Vigilance
: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
Legendary Creature - Goblin Pilot

Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Legendary Creature - Elemental Fox

Ramp
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Recursion
Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk

The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God

Recursion
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Removal
Removal
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Untap
Untap
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is built to turn "},{"attributes":{"bold":true},"insert":"Super-Skrull"},{"insert":" into an absurd five-color activated-ability engine. The early game is about assembling mana creatures, Defenders, and cost reducers like "},{"attributes":{"bold":true},"insert":"Training Grounds"},{"insert":", "},{"attributes":{"bold":true},"insert":"Biomancer’s Familiar"},{"insert":", "},{"attributes":{"bold":true},"insert":"Zirda"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Agatha of the Vile Cauldron"},{"insert":". Once those pieces are online, Super-Skrull stops being a fair commander. His abilities get cheap enough that he can flood the board with 0/4 Walls, draw four cards at a time, machine-gun creatures, or pump himself into a legitimate threat. The deck wants to sit back, develop, hold up interaction, and then suddenly become the most dangerous board at the table.\n\nThe real nastiness comes from stacking untap effects and activated-ability payoffs. "},{"attributes":{"bold":true},"insert":"Seedborn Muse"},{"insert":", "},{"attributes":{"bold":true},"insert":"Drumbellower"},{"insert":", "},{"attributes":{"bold":true},"insert":"Wilderness Reclamation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thousand-Year Elixir"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Shang-Chi"},{"insert":" let the deck reuse mana creatures and freshly made Walls again and again. "},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Enduring Vitality"},{"insert":" turn the Wall army into mana, while "},{"attributes":{"bold":true},"insert":"Kinnan"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bloom Tender"},{"insert":", "},{"attributes":{"bold":true},"insert":"Faeburrow Elder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Axebane Guardian"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Overgrown Battlement"},{"insert":" generate huge bursts of resources. From there, the deck can dump mana into "},{"attributes":{"bold":true},"insert":"Thrasios"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kenrith"},{"insert":", "},{"attributes":{"bold":true},"insert":"The Scarab God"},{"insert":", "},{"attributes":{"bold":true},"insert":"Shalai"},{"insert":", "},{"attributes":{"bold":true},"insert":"Emiel"},{"insert":", "},{"attributes":{"bold":true},"insert":"Zacama"},{"insert":", "},{"attributes":{"bold":true},"insert":"Pride of Hull Clade"},{"insert":", or Super-Skrull himself. Every turn cycle becomes a chance to draw a pile of cards, rebuild, remove threats, and bury the table in value.\n\nThe kill is where people realize they are in serious trouble. With a reducer making Super-Skrull’s Wall ability cost only white mana, plus "},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Enduring Vitality"},{"insert":" and a haste enabler like "},{"attributes":{"bold":true},"insert":"Shang-Chi"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Thousand-Year Elixir"},{"insert":", each Wall can tap to make the mana for the next Wall. That creates an endless Wall army. Add "},{"attributes":{"bold":true},"insert":"Jaws of Defeat"},{"insert":", and every Wall entering drains opponents for four until the table is dead. Even without the clean combo, "},{"attributes":{"bold":true},"insert":"Felothar"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Arcades"},{"insert":" turn Defenders into attackers, "},{"attributes":{"bold":true},"insert":"Illusionist’s Bracers"},{"insert":" doubles the most disgusting activations, and "},{"attributes":{"bold":true},"insert":"Redshift"},{"insert":" can eventually unload your entire hand onto the battlefield. The deck does not just win; it makes the table watch the machine assemble itself, then rocks people from three different angles.\n"}]}


















































































