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Commander
Size: 100Salt sum: 48.72
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joshjmartin1973

100 views30 days ago
Commander
Size: 100Salt sum: 48.72

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{"ops":[{"insert":"This deck is built to turn "},{"attributes":{"bold":true},"insert":"Super-Skrull"},{"insert":" into an absurd five-color activated-ability engine. The early game is about assembling mana creatures, Defenders, and cost reducers like "},{"attributes":{"bold":true},"insert":"Training Grounds"},{"insert":", "},{"attributes":{"bold":true},"insert":"Biomancer’s Familiar"},{"insert":", "},{"attributes":{"bold":true},"insert":"Zirda"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Agatha of the Vile Cauldron"},{"insert":". Once those pieces are online, Super-Skrull stops being a fair commander. His abilities get cheap enough that he can flood the board with 0/4 Walls, draw four cards at a time, machine-gun creatures, or pump himself into a legitimate threat. The deck wants to sit back, develop, hold up interaction, and then suddenly become the most dangerous board at the table.\n\nThe real nastiness comes from stacking untap effects and activated-ability payoffs. "},{"attributes":{"bold":true},"insert":"Seedborn Muse"},{"insert":", "},{"attributes":{"bold":true},"insert":"Drumbellower"},{"insert":", "},{"attributes":{"bold":true},"insert":"Wilderness Reclamation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thousand-Year Elixir"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Shang-Chi"},{"insert":" let the deck reuse mana creatures and freshly made Walls again and again. "},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Enduring Vitality"},{"insert":" turn the Wall army into mana, while "},{"attributes":{"bold":true},"insert":"Kinnan"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bloom Tender"},{"insert":", "},{"attributes":{"bold":true},"insert":"Faeburrow Elder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Axebane Guardian"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Overgrown Battlement"},{"insert":" generate huge bursts of resources. From there, the deck can dump mana into "},{"attributes":{"bold":true},"insert":"Thrasios"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kenrith"},{"insert":", "},{"attributes":{"bold":true},"insert":"The Scarab God"},{"insert":", "},{"attributes":{"bold":true},"insert":"Shalai"},{"insert":", "},{"attributes":{"bold":true},"insert":"Emiel"},{"insert":", "},{"attributes":{"bold":true},"insert":"Zacama"},{"insert":", "},{"attributes":{"bold":true},"insert":"Pride of Hull Clade"},{"insert":", or Super-Skrull himself. Every turn cycle becomes a chance to draw a pile of cards, rebuild, remove threats, and bury the table in value.\n\nThe kill is where people realize they are in serious trouble. With a reducer making Super-Skrull’s Wall ability cost only white mana, plus "},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Enduring Vitality"},{"insert":" and a haste enabler like "},{"attributes":{"bold":true},"insert":"Shang-Chi"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Thousand-Year Elixir"},{"insert":", each Wall can tap to make the mana for the next Wall. That creates an endless Wall army. Add "},{"attributes":{"bold":true},"insert":"Jaws of Defeat"},{"insert":", and every Wall entering drains opponents for four until the table is dead. Even without the clean combo, "},{"attributes":{"bold":true},"insert":"Felothar"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Arcades"},{"insert":" turn Defenders into attackers, "},{"attributes":{"bold":true},"insert":"Illusionist’s Bracers"},{"insert":" doubles the most disgusting activations, and "},{"attributes":{"bold":true},"insert":"Redshift"},{"insert":" can eventually unload your entire hand onto the battlefield. The deck does not just win; it makes the table watch the machine assemble itself, then rocks people from three different angles.\n"}]}

Commander

Qty: 1 Price: $0.49
Super-Skrull
Flying
: Create a 0/4 colorless Wall creature token with defender.
: Super-Skrull gets +4/+4 until end of turn.
: Super-Skrull deals 4 damage to target creature.
: Target player draws four cards.
Legendary Creature - Shapeshifter Villain Skrull
Super-Skrull (msh) 115

Commander

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Copy

Qty: 1 Price: $6.99
Illusionist's Bracers
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Illusionist's Bracers (rvr) 260

Copy

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Counters

Qty: 1 Price: $54.99
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Agatha's Soul Cauldron (woe) 242

Counters

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Creature

Qty: 2 Price: $15.34
Echo, Perceptive Prodigy
Vigilance
,
: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Legendary Creature - Human Hero
Echo, Perceptive Prodigy (msh) 51
Shang-Chi, Master of Kung Fu
You may activate abilities of creatures you control as though those creatures had haste.
: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
Legendary Creature - Human Warrior Hero
Shang-Chi, Master of Kung Fu (msh) 187

Creature

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Drain

Qty: 1 Price: $1.79
Jaws of Defeat
Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.
Enchantment
Jaws of Defeat (tdc) 27

Drain

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Draw

Qty: 7 Price: $96.64
Arcades, the Strategist
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Legendary Creature - Elder Dragon
Arcades, the Strategist (plst) M19-212
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (plst) MH2-12
Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble
Kenrith, the Returned King (plst) ELD-303
The Pride of Hull Clade
This spell costs
less to cast, where X is the total toughness of creatures you control.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Legendary Creature - Turtle Crocodile Elk
The Pride of Hull Clade (mkm) 172
Thrasios, Triton Hero
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Merfolk
Thrasios, Triton Hero (c16) 46
Wall of Blossoms
Defender
When this creature enters, draw a card.
Creature - Plant Wall
Wall of Blossoms (tdc) 277

Draw

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Land

Qty: 35 (39 w/ MDFC)Price: $613.55
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 235
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 295
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 254
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Indatha Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Forest
Indatha Triome (iko) 248
Island
(
: Add
.)
Basic Land - Island
Island (msh) 290
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 293
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 287
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 291
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268
The World Tree
This land enters tapped.
: Add
.
As long as you control six or more lands, lands you control have "
: Add one mana of any color."
,
, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Land
The World Tree (khm) 275
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 261

Land

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Protection

Qty: 10 Price: $173.70
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant
Comeuppance (mkc) 58
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (tdc) 316
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Instant
Inkshield (soc) 316
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Revitalizing Repast
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256
Shalai, Voice of Plenty
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Angel
Shalai, Voice of Plenty (tdc) 130
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216

Protection

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Ramp

Qty: 22 Price: $155.04
Agatha of the Vile Cauldron
Activated abilities of creatures you control cost
less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
Legendary Creature - Human Warlock
Agatha of the Vile Cauldron (woe) 199
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 194
Axebane Guardian
Defender
: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
Creature - Human Druid
Axebane Guardian (tdc) 248
Biomancer's Familiar
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Creature - Mutant
Biomancer's Familiar (rna) 158
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 189
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Creature - Druid Treefolk
Faeburrow Elder (ecc) 53
Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid
Kinnan, Bonder Prodigy (plst) IKO-192
Omen Hawker
: Add
. Spend this mana only to activate abilities.
Creature - Advisor Octopus
Omen Hawker (mom) 70
Overgrown Battlement
Defender
: Add
for each creature you control with defender.
Creature - Wall
Overgrown Battlement (tdc) 264
Rampart Architect
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Advisor Elephant
Rampart Architect (tdc) 47
Redshift, Rocketeer Chief
Vigilance
: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust —
: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
Legendary Creature - Goblin Pilot
Redshift, Rocketeer Chief (dft) 218
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (eoc) 107
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 213
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 9
Wall of Roots
Defender
Put a -0/-1 counter on this creature: Add
. Activate only once each turn.
Creature - Plant Wall
Wall of Roots (tdc) 278
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Enchantment
Wilderness Reclamation (dsc) 205
Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Abilities you activate that aren't mana abilities cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
,
: Target creature can't block this turn.
Legendary Creature - Elemental Fox
Zirda, the Dawnwaker (iko) 233

Ramp

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Recursion

Qty: 4 Price: $17.36
Auroral Procession
Return target card from your graveyard to your hand.
Instant
Auroral Procession (tdm) 169
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk
Tameshi, Reality Architect (neo) 82
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God
The Scarab God (drc) 120

Recursion

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Removal

Qty: 12 Price: $147.28
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Plasm Capture
Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
Instant
Plasm Capture (otc) 237
Sublime Epiphany
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Instant
Sublime Epiphany (fic) 271
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168
Zacama, Primal Calamity
Reach, vigilance, trample
When Zacama enters, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
Legendary Creature - Elder Dinosaur
Zacama, Primal Calamity (lcc) 296

Removal

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Tutor

Qty: 1 Price: $37.99
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263

Tutor

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Untap

Qty: 2 Price: $31.98
Drumbellower
Flying
Untap all creatures you control during each other player's untap step.
Creature - Spirit
Drumbellower (soc) 143
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (c21) 271

Untap

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Deck Info

Deck stats

18 pips - 15 cards
25 mana - 24 cards
21 pips - 17 cards
28 mana - 27 cards
10 pips - 8 cards
30 mana - 29 cards
7 pips - 6 cards
18 mana - 17 cards
32 pips - 29 cards
30 mana - 28 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is built to turn "},{"attributes":{"bold":true},"insert":"Super-Skrull"},{"insert":" into an absurd five-color activated-ability engine. The early game is about assembling mana creatures, Defenders, and cost reducers like "},{"attributes":{"bold":true},"insert":"Training Grounds"},{"insert":", "},{"attributes":{"bold":true},"insert":"Biomancer’s Familiar"},{"insert":", "},{"attributes":{"bold":true},"insert":"Zirda"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Agatha of the Vile Cauldron"},{"insert":". Once those pieces are online, Super-Skrull stops being a fair commander. His abilities get cheap enough that he can flood the board with 0/4 Walls, draw four cards at a time, machine-gun creatures, or pump himself into a legitimate threat. The deck wants to sit back, develop, hold up interaction, and then suddenly become the most dangerous board at the table.\n\nThe real nastiness comes from stacking untap effects and activated-ability payoffs. "},{"attributes":{"bold":true},"insert":"Seedborn Muse"},{"insert":", "},{"attributes":{"bold":true},"insert":"Drumbellower"},{"insert":", "},{"attributes":{"bold":true},"insert":"Wilderness Reclamation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thousand-Year Elixir"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Shang-Chi"},{"insert":" let the deck reuse mana creatures and freshly made Walls again and again. "},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Enduring Vitality"},{"insert":" turn the Wall army into mana, while "},{"attributes":{"bold":true},"insert":"Kinnan"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bloom Tender"},{"insert":", "},{"attributes":{"bold":true},"insert":"Faeburrow Elder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Axebane Guardian"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Overgrown Battlement"},{"insert":" generate huge bursts of resources. From there, the deck can dump mana into "},{"attributes":{"bold":true},"insert":"Thrasios"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kenrith"},{"insert":", "},{"attributes":{"bold":true},"insert":"The Scarab God"},{"insert":", "},{"attributes":{"bold":true},"insert":"Shalai"},{"insert":", "},{"attributes":{"bold":true},"insert":"Emiel"},{"insert":", "},{"attributes":{"bold":true},"insert":"Zacama"},{"insert":", "},{"attributes":{"bold":true},"insert":"Pride of Hull Clade"},{"insert":", or Super-Skrull himself. Every turn cycle becomes a chance to draw a pile of cards, rebuild, remove threats, and bury the table in value.\n\nThe kill is where people realize they are in serious trouble. With a reducer making Super-Skrull’s Wall ability cost only white mana, plus "},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Enduring Vitality"},{"insert":" and a haste enabler like "},{"attributes":{"bold":true},"insert":"Shang-Chi"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Thousand-Year Elixir"},{"insert":", each Wall can tap to make the mana for the next Wall. That creates an endless Wall army. Add "},{"attributes":{"bold":true},"insert":"Jaws of Defeat"},{"insert":", and every Wall entering drains opponents for four until the table is dead. Even without the clean combo, "},{"attributes":{"bold":true},"insert":"Felothar"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Arcades"},{"insert":" turn Defenders into attackers, "},{"attributes":{"bold":true},"insert":"Illusionist’s Bracers"},{"insert":" doubles the most disgusting activations, and "},{"attributes":{"bold":true},"insert":"Redshift"},{"insert":" can eventually unload your entire hand onto the battlefield. The deck does not just win; it makes the table watch the machine assemble itself, then rocks people from three different angles.\n"}]}
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