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Commander
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{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"𓂃🌲 ོ⋆☀︎Tyvar the Bellicose𓂃ᨒོ🌲"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"image":"https://media.wizards.com/2020/images/daily/c4rd4r7_JgSM5IDTQw.jpg"}},{"insert":"\n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Intro—"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Tyvar is a bracket 3 list that utilizes Elf synergies and endless mana abilities to swarm the board early, grow them mid-late game, and stomp out the competition in one final front assault. Use Tyvar's static ability to grow your elves, snowball into more mana, and finish off the game with a "},{"insert":{"card-link":"Fynn, the Fangbearer"}},{"insert":", "},{"insert":{"card-link":"Triumph of the Hordes"}},{"insert":", or "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":". \n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"You will like this deck if:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You like big mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like kindred strategies "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You don't mind being the threat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You’re not opposed to basic and repetitive game patterns"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Gameplay—"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game: "},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Start off the game with classic dorks like "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":", "},{"insert":{"card-link":"Fyndhorn Elves"}},{"insert":", and "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":", so that you may cast a "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":", or "},{"insert":{"card-link":"Circle of Dreams Druid"}},{"insert":"by turn 2 or 3. Get Tyvar out early to begin to grow your forces. \n"},{"attributes":{"bold":true},"insert":"Mid Game: "},{"insert":"\nOnce you have a supply of mana dorks and your commander out, grow your Elves through Tyvar's ability and keep your hand full with cards like "},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":", "},{"insert":{"card-link":"Terrasymbiosis"}},{"insert":", or "},{"insert":{"card-link":"Shamanic Revelation"}},{"insert":" so that you can spin out into more and more creatures. \n"},{"attributes":{"bold":true},"insert":"Late Game:"},{"insert":"\nWith as much mana as you could hope for, finish the game out by stomping through defenses with a "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" or an endless rain of"},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":". \n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Key Cards—"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Kami of Whispered Hopes"}},{"insert":" will enhance the +1/+1 counter abilities of your mana dorks while scaling the game faster than anyone else. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dionus, Elvish Archdruid"}},{"insert":", "},{"insert":{"card-link":"Quirion Ranger"}},{"insert":", and "},{"insert":{"card-link":"Scryb Ranger"}},{"insert":" allow you to untap your big mana creatures. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"High Perfect Morcant"}},{"insert":" isn't as good in Tyvar, as we're not generating a whole lot of tokens. Even so, sometimes, an early game Morcant can shut down small, self-sustaining creature engines. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Combos—"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I have not included cards like "},{"insert":{"card-link":"Umbral Mantle"}},{"insert":" or "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" so I can steer away from Bracket 4 tables, but there are plenty of single-use untappers that can generate me a lot of mana. \n"},{"attributes":{"bold":true},"insert":"Devoted Druid + Tyvar, the Pummeler: "},{"insert":"This combo can ultimately lead you to infinite mana, but it takes a great deal of set-up and is very easily interacted with. There aren't enough mana dumps in the deck to warrant this, but you can grow your board to be as big as you like. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Game Changers—"},{"attributes":{"header":3},"insert":"\n"},{"insert":"There is only 1 Game Changer that I have deemed fit for Tyvar:\n"},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" is an absolute powerhouse in every deck it is in, and Tyvar is no exception. With Tyvar's ability and Seedborn Muse, you can not only hold up interaction, but grow your board every other player's upkeep. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Experience—"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Elves are an extremely played Kindred and will generate a lot of attention no matter the pod. Tyvar's innate ability to give deathtouch keeps elves alive while attacking and his +1/+1 counters I find to be far more interesting than "},{"insert":{"card-link":"Lathril, Blade of the Elves"}},{"insert":" and her token army. It is very easy to rush ahead of curve and stay ahead, but it is also just as easy to run out of gas, so make sure your hand stays full and your elves stay safe amidst the dangers of Magic. \n"}]}
Commander
Tyvar the Bellicose
Whenever one or more Elves you control attack, they gain deathtouch until end of turn.
Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
Legendary Creature - Warrior Elf

Commander
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Card Advantage
Champions of the Perfect
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Warrior Elf

Hollowmurk Siege
As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
Enchantment

Card Advantage
(CTRL to add secondary)
Finisher
Fynn, the Fangbearer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Legendary Creature - Human Warrior

Finisher
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Mass Disruption
Mass Disruption
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Gwenna, Eyes of Gaea
: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Legendary Creature - Elf Druid Scout

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Ramp
(CTRL to add secondary)
Support
Support
(CTRL to add secondary)
Targeted Disruption
High Perfect Morcant
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Elf Noble

Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

Targeted Disruption
(CTRL to add secondary)
Untap
Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar

Untap
(CTRL to add secondary)
Maybeboard
Lathril, Blade of the Elves
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Legendary Creature - Elf Noble

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
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Use Tyvar's static ability to grow your elves, snowball into more mana, and finish off the game with a "},{"insert":{"card-link":"Fynn, the Fangbearer"}},{"insert":", "},{"insert":{"card-link":"Triumph of the Hordes"}},{"insert":", or "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":". \n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"You will like this deck if:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You like big mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like kindred strategies "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You don't mind being the threat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You’re not opposed to basic and repetitive game patterns"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Gameplay—"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game: "},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Start off the game with classic dorks like "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":", "},{"insert":{"card-link":"Fyndhorn Elves"}},{"insert":", and "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":", so that you may cast a "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":", or "},{"insert":{"card-link":"Circle of Dreams Druid"}},{"insert":"by turn 2 or 3. Get Tyvar out early to begin to grow your forces. \n"},{"attributes":{"bold":true},"insert":"Mid Game: "},{"insert":"\nOnce you have a supply of mana dorks and your commander out, grow your Elves through Tyvar's ability and keep your hand full with cards like "},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":", "},{"insert":{"card-link":"Terrasymbiosis"}},{"insert":", or "},{"insert":{"card-link":"Shamanic Revelation"}},{"insert":" so that you can spin out into more and more creatures. \n"},{"attributes":{"bold":true},"insert":"Late Game:"},{"insert":"\nWith as much mana as you could hope for, finish the game out by stomping through defenses with a "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" or an endless rain of"},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":". \n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Key Cards—"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Kami of Whispered Hopes"}},{"insert":" will enhance the +1/+1 counter abilities of your mana dorks while scaling the game faster than anyone else. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dionus, Elvish Archdruid"}},{"insert":", "},{"insert":{"card-link":"Quirion Ranger"}},{"insert":", and "},{"insert":{"card-link":"Scryb Ranger"}},{"insert":" allow you to untap your big mana creatures. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"High Perfect Morcant"}},{"insert":" isn't as good in Tyvar, as we're not generating a whole lot of tokens. Even so, sometimes, an early game Morcant can shut down small, self-sustaining creature engines. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Combos—"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I have not included cards like "},{"insert":{"card-link":"Umbral Mantle"}},{"insert":" or "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" so I can steer away from Bracket 4 tables, but there are plenty of single-use untappers that can generate me a lot of mana. \n"},{"attributes":{"bold":true},"insert":"Devoted Druid + Tyvar, the Pummeler: "},{"insert":"This combo can ultimately lead you to infinite mana, but it takes a great deal of set-up and is very easily interacted with. There aren't enough mana dumps in the deck to warrant this, but you can grow your board to be as big as you like. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Game Changers—"},{"attributes":{"header":3},"insert":"\n"},{"insert":"There is only 1 Game Changer that I have deemed fit for Tyvar:\n"},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" is an absolute powerhouse in every deck it is in, and Tyvar is no exception. With Tyvar's ability and Seedborn Muse, you can not only hold up interaction, but grow your board every other player's upkeep. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Experience—"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Elves are an extremely played Kindred and will generate a lot of attention no matter the pod. Tyvar's innate ability to give deathtouch keeps elves alive while attacking and his +1/+1 counters I find to be far more interesting than "},{"insert":{"card-link":"Lathril, Blade of the Elves"}},{"insert":" and her token army. It is very easy to rush ahead of curve and stay ahead, but it is also just as easy to run out of gas, so make sure your hand stays full and your elves stay safe amidst the dangers of Magic. \n"}]}






















































































