214 views19 days ago
Commander
Size: 100Salt sum: 41.84
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carb0n

214 views19 days ago
Commander
Size: 100Salt sum: 41.84

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{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"𓂃🌲 ོ⋆☀︎Tyvar the Bellicose𓂃ᨒོ🌲"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"image":"https://media.wizards.com/2020/images/daily/c4rd4r7_JgSM5IDTQw.jpg"}},{"insert":"\n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Intro—"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Tyvar is a bracket 3 list that utilizes Elf synergies and endless mana abilities to swarm the board early, grow them mid-late game, and stomp out the competition in one final front assault. Use Tyvar's static ability to grow your elves, snowball into more mana, and finish off the game with a "},{"insert":{"card-link":"Fynn, the Fangbearer"}},{"insert":", "},{"insert":{"card-link":"Triumph of the Hordes"}},{"insert":", or "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":". \n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"You will like this deck if:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You like big mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like kindred strategies "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You don't mind being the threat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You’re not opposed to basic and repetitive game patterns"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Gameplay—"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game: "},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Start off the game with classic dorks like "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":", "},{"insert":{"card-link":"Fyndhorn Elves"}},{"insert":", and "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":", so that you may cast a "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":", or "},{"insert":{"card-link":"Circle of Dreams Druid"}},{"insert":"by turn 2 or 3. Get Tyvar out early to begin to grow your forces. \n"},{"attributes":{"bold":true},"insert":"Mid Game: "},{"insert":"\nOnce you have a supply of mana dorks and your commander out, grow your Elves through Tyvar's ability and keep your hand full with cards like "},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":", "},{"insert":{"card-link":"Terrasymbiosis"}},{"insert":", or "},{"insert":{"card-link":"Shamanic Revelation"}},{"insert":" so that you can spin out into more and more creatures. \n"},{"attributes":{"bold":true},"insert":"Late Game:"},{"insert":"\nWith as much mana as you could hope for, finish the game out by stomping through defenses with a "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" or an endless rain of"},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":". \n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Key Cards—"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Kami of Whispered Hopes"}},{"insert":" will enhance the +1/+1 counter abilities of your mana dorks while scaling the game faster than anyone else. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dionus, Elvish Archdruid"}},{"insert":", "},{"insert":{"card-link":"Quirion Ranger"}},{"insert":", and "},{"insert":{"card-link":"Scryb Ranger"}},{"insert":" allow you to untap your big mana creatures. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"High Perfect Morcant"}},{"insert":" isn't as good in Tyvar, as we're not generating a whole lot of tokens. Even so, sometimes, an early game Morcant can shut down small, self-sustaining creature engines. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Combos—"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I have not included cards like "},{"insert":{"card-link":"Umbral Mantle"}},{"insert":" or "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" so I can steer away from Bracket 4 tables, but there are plenty of single-use untappers that can generate me a lot of mana. \n"},{"attributes":{"bold":true},"insert":"Devoted Druid + Tyvar, the Pummeler: "},{"insert":"This combo can ultimately lead you to infinite mana, but it takes a great deal of set-up and is very easily interacted with. There aren't enough mana dumps in the deck to warrant this, but you can grow your board to be as big as you like. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Game Changers—"},{"attributes":{"header":3},"insert":"\n"},{"insert":"There is only 1 Game Changer that I have deemed fit for Tyvar:\n"},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" is an absolute powerhouse in every deck it is in, and Tyvar is no exception. With Tyvar's ability and Seedborn Muse, you can not only hold up interaction, but grow your board every other player's upkeep. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Experience—"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Elves are an extremely played Kindred and will generate a lot of attention no matter the pod. Tyvar's innate ability to give deathtouch keeps elves alive while attacking and his +1/+1 counters I find to be far more interesting than "},{"insert":{"card-link":"Lathril, Blade of the Elves"}},{"insert":" and her token army. It is very easy to rush ahead of curve and stay ahead, but it is also just as easy to run out of gas, so make sure your hand stays full and your elves stay safe amidst the dangers of Magic. \n"}]}

Commander

Qty: 1 Price: $24.99
Tyvar the Bellicose
Whenever one or more Elves you control attack, they gain deathtouch until end of turn.
Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
Legendary Creature - Warrior Elf
Tyvar the Bellicose (mat) 98

Commander

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Card Advantage

Qty: 14 Price: $204.66
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (grn) 123
Champions of the Perfect
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Warrior Elf
Champions of the Perfect (ecl) 171
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (rna) 130
Hollowmurk Siege
As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
Enchantment
Hollowmurk Siege (tdm) 192
Leaf-Crowned Visionary
Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay
. If you do, draw a card.
Creature - Elf Druid
Leaf-Crowned Visionary (j25) 683
Pact of the Serpent
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Sorcery
Pact of the Serpent (khc) 9
Regal Force
When this creature enters, draw a card for each green creature you control.
Creature - Elemental
Regal Force (eve) 74
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (eld) 172
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (pw25) 1
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (soa) 57
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (pmom) 211p

Card Advantage

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Finisher

Qty: 5 Price: $85.85
Fynn, the Fangbearer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Legendary Creature - Human Warrior
Fynn, the Fangbearer (khm) 316
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (m11) 189
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (hou) 77
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (soa) 124
Tyvar, the Pummeler
Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.
: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
Legendary Creature - Warrior Elf
Tyvar, the Pummeler (dsk) 202

Finisher

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Land

Qty: 33 (38 w/ MDFC)Price: $355.27
Blooming Marsh
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blooming Marsh (kld) 243
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (2x2) 320
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (2x2) 321
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cc1) 8
Darkbore Pathway
: Add
.
Land
Darkbore Pathway // Slitherbore Pathway (khm) 254Darkbore Pathway // Slitherbore Pathway (khm) 254
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 253
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (eoe) 253
Forest
(
: Add
.)
Basic Land - Forest
Forest (lrw) 301
Gilt-Leaf Palace
As this land enters, you may reveal an Elf card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Gilt-Leaf Palace (lrw) 268
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (ori) 248
Necroblossom Snarl
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Necroblossom Snarl (stx) 363
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (scd) 312
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (ddm) 77
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (shm) 291
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (eve) 180
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmm) 435
Wastewood Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Forest.
Land
Wastewood Verge (pdft) 268p
Wirewood Lodge
: Add
.
,
: Untap target Elf.
Land
Wirewood Lodge (ons) 329
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (soc) 424
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

Land

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Mass Disruption

Qty: 2 Price: $20.98
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (c17) 18
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (cc2) 6

Mass Disruption

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Protection

Qty: 5 Price: $73.75
Ezuri, Renegade Leader
: Regenerate another target Elf.
: Elf creatures you control get +3/+3 and gain trample until end of turn.
Legendary Creature - Warrior Elf
Ezuri, Renegade Leader (cma) 108
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (afc) 161
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Revitalizing Repast
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256
Yeva, Nature's Herald
Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
Legendary Creature - Elf Shaman
Yeva, Nature's Herald (m13) 197

Protection

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Ramp

Qty: 21 Price: $145.01
Circle of Dreams Druid
: Add
for each creature you control.
Creature - Elf Druid
Circle of Dreams Druid (afr) 176
Cradle Clearcutter
Prototype
— 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
: Add an amount of
equal to this creature's power.
Creature Artifact - Golem
Cradle Clearcutter (bro) 198
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (gk1) 59
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (shm) 110
Elven Chorus
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "
: Add one mana of any color."
Enchantment
Elven Chorus (ltr) 611
Elves of Deep Shadow
: Add
. This creature deals 1 damage to you.
Creature - Elf Druid
Elves of Deep Shadow (rav) 161
Elvish Archdruid
Other Elf creatures you control get +1/+1.
: Add
for each Elf you control.
Creature - Elf Druid
Elvish Archdruid (ddu) 5
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (f14) 2
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (v13) 4
Gwenna, Eyes of Gaea
: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Legendary Creature - Elf Druid Scout
Gwenna, Eyes of Gaea (bro) 185
Gyre Sage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add
for each +1/+1 counter on this creature.
Creature - Elf Druid
Gyre Sage (gtc) 123
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (mom) 383
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (pdom) 168
Marwyn, the Nurturer
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn.
: Add an amount of
equal to Marwyn's power.
Legendary Creature - Elf Druid
Marwyn, the Nurturer (dom) 172
Omnath, Locus of Mana
You don't lose unspent green mana as steps and phases end.
Omnath gets +1/+1 for each unspent green mana you have.
Legendary Creature - Elemental
Omnath, Locus of Mana (wwk) 109
Open the Way
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
Open the Way (mat) 73
Priest of Titania
: Add
for each Elf on the battlefield.
Creature - Elf Druid
Priest of Titania (usg) 270
Quirion Elves
As this creature enters, choose a color.
: Add
.
: Add one mana of the chosen color.
Creature - Elf Druid
Quirion Elves (inv) 203
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (cn2) 70
Topiary Lecturer
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
: Add an amount of
equal to this creature's power.
Creature - Elf Druid
Topiary Lecturer (sos) 165
Viridian Joiner
: Add an amount of
equal to this creature's power.
Creature - Elf Druid
Viridian Joiner (mrd) 138

Ramp

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Support

Qty: 3 Price: $28.98
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (jmp) 29
Elvish Champion
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Creature - Elf
Elvish Champion (8ed) 241★
Galadhrim Brigade
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Other Elves you control get +1/+1.
Creature - Soldier Elf
Galadhrim Brigade (ltc) 502

Support

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Targeted Disruption

Qty: 10 Price: $57.50
Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (rtr) 141
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (2x2) 175
Atomize
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Atomize (pip) 338
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (brc) 106
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
High Perfect Morcant
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Elf Noble
High Perfect Morcant (ecl) 229
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Lethal Scheme (ncc) 36
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (mmq) 162
Tear Asunder
Kicker
(You may pay an additional
as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Instant
Tear Asunder (plst) DMU-183

Targeted Disruption

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Untap

Qty: 6 Price: $79.44
Dionus, Elvish Archdruid
Elves you control have "Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn."
Legendary Creature - Elf Druid
Dionus, Elvish Archdruid (j25) 52
Quest for Renewal
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.
As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
Enchantment
Quest for Renewal (wwk) 110
Quirion Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Elf Ranger
Quirion Ranger (vis) 117
Scryb Ranger
Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Faerie Ranger
Scryb Ranger (tsp) 215
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (lgn) 138
Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar
Tyvar, Jubilant Brawler (one) 218

Untap

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Maybeboard

Qty: 3 Price: $9.47
Elvish Warmaster
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
: Elves you control get +2/+2 and gain deathtouch until end of turn.
Creature - Warrior Elf
Elvish Warmaster (khm) 167
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (som) 61
Lathril, Blade of the Elves
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Legendary Creature - Elf Noble
Lathril, Blade of the Elves (fdn) 242

Maybeboard

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Tokens & Extras

Qty: 1 Price: $1.99
Elf Warrior
Creature Token - Warrior Elf
Elf Warrior (tecc) 4

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
23 pips - 18 cards
32 mana - 29 cards
0 pips - 0 cards
0 mana - 10 cards
80 pips - 57 cards
53 mana - 47 cards
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6 mana - 6 cards
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{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"𓂃🌲 ོ⋆☀︎Tyvar the Bellicose𓂃ᨒོ🌲"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"image":"https://media.wizards.com/2020/images/daily/c4rd4r7_JgSM5IDTQw.jpg"}},{"insert":"\n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Intro—"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Tyvar is a bracket 3 list that utilizes Elf synergies and endless mana abilities to swarm the board early, grow them mid-late game, and stomp out the competition in one final front assault. Use Tyvar's static ability to grow your elves, snowball into more mana, and finish off the game with a "},{"insert":{"card-link":"Fynn, the Fangbearer"}},{"insert":", "},{"insert":{"card-link":"Triumph of the Hordes"}},{"insert":", or "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":". \n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"You will like this deck if:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You like big mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like kindred strategies "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You don't mind being the threat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You’re not opposed to basic and repetitive game patterns"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Gameplay—"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game: "},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Start off the game with classic dorks like "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":", "},{"insert":{"card-link":"Fyndhorn Elves"}},{"insert":", and "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":", so that you may cast a "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":", or "},{"insert":{"card-link":"Circle of Dreams Druid"}},{"insert":"by turn 2 or 3. Get Tyvar out early to begin to grow your forces. \n"},{"attributes":{"bold":true},"insert":"Mid Game: "},{"insert":"\nOnce you have a supply of mana dorks and your commander out, grow your Elves through Tyvar's ability and keep your hand full with cards like "},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":", "},{"insert":{"card-link":"Terrasymbiosis"}},{"insert":", or "},{"insert":{"card-link":"Shamanic Revelation"}},{"insert":" so that you can spin out into more and more creatures. \n"},{"attributes":{"bold":true},"insert":"Late Game:"},{"insert":"\nWith as much mana as you could hope for, finish the game out by stomping through defenses with a "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" or an endless rain of"},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":". \n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Key Cards—"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Kami of Whispered Hopes"}},{"insert":" will enhance the +1/+1 counter abilities of your mana dorks while scaling the game faster than anyone else. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dionus, Elvish Archdruid"}},{"insert":", "},{"insert":{"card-link":"Quirion Ranger"}},{"insert":", and "},{"insert":{"card-link":"Scryb Ranger"}},{"insert":" allow you to untap your big mana creatures. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"High Perfect Morcant"}},{"insert":" isn't as good in Tyvar, as we're not generating a whole lot of tokens. Even so, sometimes, an early game Morcant can shut down small, self-sustaining creature engines. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Combos—"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I have not included cards like "},{"insert":{"card-link":"Umbral Mantle"}},{"insert":" or "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" so I can steer away from Bracket 4 tables, but there are plenty of single-use untappers that can generate me a lot of mana. \n"},{"attributes":{"bold":true},"insert":"Devoted Druid + Tyvar, the Pummeler: "},{"insert":"This combo can ultimately lead you to infinite mana, but it takes a great deal of set-up and is very easily interacted with. There aren't enough mana dumps in the deck to warrant this, but you can grow your board to be as big as you like. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Game Changers—"},{"attributes":{"header":3},"insert":"\n"},{"insert":"There is only 1 Game Changer that I have deemed fit for Tyvar:\n"},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" is an absolute powerhouse in every deck it is in, and Tyvar is no exception. With Tyvar's ability and Seedborn Muse, you can not only hold up interaction, but grow your board every other player's upkeep. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Experience—"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Elves are an extremely played Kindred and will generate a lot of attention no matter the pod. Tyvar's innate ability to give deathtouch keeps elves alive while attacking and his +1/+1 counters I find to be far more interesting than "},{"insert":{"card-link":"Lathril, Blade of the Elves"}},{"insert":" and her token army. It is very easy to rush ahead of curve and stay ahead, but it is also just as easy to run out of gas, so make sure your hand stays full and your elves stay safe amidst the dangers of Magic. \n"}]}
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