169 views3 months ago
Commander
Size: 100Salt sum: 25.8
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Nonparametric1

169 views3 months ago
Commander
Size: 100Salt sum: 25.8

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{"ops":[{"insert":"Introduction:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHello, \nI hope that this deck has found its way to you safe and sound. After reading your survey I spent hours poring over hundreds of potential commanders that you may enjoy, and in the end, I decided to build "},{"insert":{"card-link":"Jirina, Dauntless General"}},{"insert":" for you. As you've surely noticed, this deck falls outside of your usual color pairings, and Jirina helms only 131 decks on EDHREC as of when the deck was completed on June 28th, 2026. After such careful consideration, the decision to build such a deck may seem way out of left field; however, I have attempted to create a deck that I believe you will enjoy while including some of my own personal deckbuilding preferences. To better explain my rationale, please read the following deck primer.\n\nWhy Jirina, Dauntless General?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nIn your survey, you responded that "},{"insert":{"card-link":"Gluntch, the Bestower"}},{"insert":" is your favorite commander, due in part to your playgroup's tendency to throw their removal spells your way. Since you already have a beloved group hug deck, I decided to go in a different deckbuilding direction while ("},{"attributes":{"italic":true},"insert":"hopefully"},{"insert":") sticking to the playstyle that you enjoy. My requirements were as follows:\n\n"},{"attributes":{"bold":true},"insert":"Amass a large number of permanents"},{"insert":". You specified that you \"love playing permanents\", so building a spellslinger deck was out of the question. This led me to look for decks that are primarily creature-focused with relatively low mana costs to build up a big board quickly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dissuade others from targeting your board"},{"insert":". As you mentioned in your survey, most players do not like using removal on group hug cards. I wanted to ensure that you can keep your opponents at bay while relying on a different type of deck to accomplish this goal. Stax and pillowfort decks do a good job at making it so others cannot target you or your permanents; however, I have found that these decks tend to be less than beloved by opponents and slow down gameplay. Group slug was also considered but draws the ire of the entire table. To avoid these pitfalls, the deck was built to be resilient to removal while avoiding creating a stalemate in your games."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid Mono-Red and Gruul"},{"insert":". Your Archidekt says that you have 276 decks on your account but only eleven of these are viewable when checking your profile; therefore, available color combinations and commanders were selected based on your survey responses. With red being your favorite color - barring Gruul which you explicitly stated that you do not like - and with so many decks unable to be seen, I decided to avoid building a mono-red deck to avoid accidentally duplicating a deck that you have built. Lastly, you mentioned that you are having a bit of a difficult time completing your Dimir deck since it is outside of your usual color pairings, so I figured that Orzhov may be a more novel color pair in your collection."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt is worth noting that, as of this deck being including in EDHREC's database, barring two new uncommon Marvel commanders, Jirina is the least played non-partner Orzhov commander in the format. This feels criminally underrated to me, as I truly believe that she is a commander worth building around. Surely being released in one of the least popular sets of all time has not helped her be found by the masses.\n\nSelecting the 99:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe main things that I had in mind while picking the 99 for this deck were largely tied to my rationale for selecting "},{"insert":{"card-link":"Jirina, Dauntless General"}},{"insert":". The following are my card selection criteria and examples of each category.\n\n"},{"attributes":{"bold":true},"insert":"Dissuading or preventing your opponents from targeting your board"},{"insert":". ("},{"insert":{"card-link":"Sigrid, God-Favored"}},{"insert":" , "},{"insert":{"card-link":"Selfless Glyphweaver // Deadly Vanity"}},{"insert":" , "},{"insert":{"card-link":"Gift of Immortality"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Allowing you to build up a large number of permanents"},{"insert":". ("},{"insert":{"card-link":"Horn of Gondor"}},{"insert":" , "},{"insert":{"card-link":"Visions of Glory"}},{"insert":" , "},{"insert":{"card-link":"Cemetery Protector"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Including some cards that are, in my opinion, underplayed"},{"insert":". ("},{"insert":{"card-link":"Sorceress Queen"}},{"insert":" , "},{"insert":{"card-link":"Kyren Toy"}},{"insert":" , "},{"insert":{"card-link":"Gallows at Willow Hill"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Focus on Humans. "},{"insert":"As you'll see, almost every creature in this deck is a human to make the most out of Jirina's sacrifice ability. The only non-token creature that is an exception to this is "},{"insert":{"card-link":"Deathbringer Liege"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlaying the Deck:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe game plan for this deck is relatively straightforward, mirroring the rationale as to why I chose Jirina to helm the deck as noted above. Instead of being overly repetitive in this description, I will go into some of the more specific aspects of the deck to look out for (in no particular order but the only way to make bullet points in this text editor is using numbers).\n\n"},{"attributes":{"bold":true},"insert":"Threat of Activation. "},{"insert":"Jirina is an inexpensive, and repeatable way to protect your board. Between her cheap mana cost with cards like "},{"insert":{"card-link":"Gift of Immortality"}},{"insert":" and "},{"insert":{"card-link":"Feign Death"}},{"insert":", your opponents will have to think twice before using a board wipe or targeting your strongest creatures. It is impossible to quantify how much of a boon this is to your game, but the threat of being able to negate the impact of your opponents' removal spells should make them less likely to even try. Cards like "},{"insert":{"card-link":"Selfless Glyphweaver // Deadly Vanity"}},{"insert":" and "},{"insert":{"card-link":"Unbreakable Formation"}},{"insert":" provide additional redundancy to make your board as resilient as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Be Political. "},{"insert":"I attempted to keep some political/group hug cards in this deck such as "},{"insert":{"card-link":"Joined Researchers // Secret Rendezvous"}},{"insert":" and two battles so that you can make political deals with your opponents like you would in your Gluntch deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Note: "},{"insert":"I am personally a big fan of the two battles included in this deck, specifically "},{"insert":{"card-link":"Invasion of Gobakhan // Lightshield Array"}},{"insert":" since it can be used politically to slow down the biggest threat, buffs your creatures, and has the same sacrifice ability as Jirina."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Accrue Value. "},{"insert":"Create a strong board state and accrue value, either by making a large number of humans with the cards mentioned in `"},{"attributes":{"bold":true},"insert":"Selecting the 99"},{"insert":"` or through value pieces like "},{"insert":{"card-link":"Gisa, Glorious Resurrector"}},{"insert":" and "},{"insert":{"card-link":"Mangara, the Diplomat"}},{"insert":". While these two creatures seem to be worlds apart in terms of gameplay, if the other players cannot remove them, then they will incrementally generate value for you, as is the case for many of the creatures that have been included in this deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Control the Board. "},{"insert":"Good news, you have repeatable boardwipe protection :)! Bad news for everyone else, you have repeatable boardwipe protection :(. There's no need for you to rebuild a board if you cast "},{"insert":{"card-link":"Life's Finale"}},{"insert":" and are the only player unaffected. Given the amount of redundancy for Jirina's sacrifice ability, you can use your boardwipes more aggressively than in most decks. In addition, you can prevent others from rebuilding their boards with cards like "},{"insert":{"card-link":"King Macar, the Gold-Cursed"}},{"insert":", "},{"insert":{"card-link":"Gild"}},{"insert":", and "},{"insert":{"card-link":"Gallows at Willow Hill"}},{"insert":". This deck is not meant to be a stax deck; however, it is meant to able to handle large threats if you do end up being targeted at any point."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Note: "},{"insert":"With a few swaps, this deck can become substantially more focused on repeatable boardwipes, never allowing your opponents to fully rebuild. If you wish to go this route, then I recommend swapping in "},{"insert":{"card-link":"Mageta the Lion"}},{"insert":" and adding additional graveyard recursion."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cards like "},{"insert":{"card-link":"Sanctuary Lockdown"}},{"insert":", "},{"insert":{"card-link":"Deathbringer Liege"}},{"insert":", and"},{"insert":{"card-link":"Darien, King of Kjeldor"}},{"insert":" are also meant to act as forms of control, by either directly interacting with your opponents' cards or through generating value when you are targeted."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nPotential Upgrades:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nIn its current form, this deck is not optimized. Many of the cards were selected because I find them to be personally interesting and they predate Wilds of Eldraine. If you find that it is underpowered for the types of decks that you tend to play against, please consider the following upgrades:\n\n"},{"attributes":{"bold":true},"insert":"Upgrade Lands and Ramp. "},{"insert":"The easiest (and likely most impactful) upgrade to this deck. You will notice that I did not include staples like "},{"insert":{"card-link":"Sol Ring"}},{"insert":" or "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" and there aren't many Orzhov producing lands. By adding lands like "},{"insert":{"card-link":"Godless Shrine"}},{"insert":", "},{"insert":{"card-link":"Shattered Sanctum"}},{"insert":", or "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":", the deck will be more consistent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Draw. "},{"insert":"If the ramp package is upgraded, then there may be insufficient card draw to keep up with the extra mana. I do not personally play tutors unless they are card type specific or require hoops to jump through like "},{"insert":{"card-link":"Ayara's Oathsworn"}},{"insert":" (I have included a copy of this card for you but left it in the Maybeboard of the deck in case you do not like tutors); however, minimizing the time to get "},{"insert":{"card-link":"Gift of Immortality"}},{"insert":" onto the field with an "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" would make Jirina a more consistent threat to your opponent's removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nI goldfished this deck a few dozen times prior to settling on the final version, and honestly, it feels pretty consistent. I'm not sure what power level you tend to play at, but hopefully this version acts as a sufficient baseline for you to tweak to match what is best for your game nights.\n\nConclusion:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI truly hope that you enjoy this deck! \n\nIt may be different than what you normally play, but I did try to create an interesting deck that matches what you said in the survey. If you have any comments on the build, please feel free to reach out at any time, I would love to know what you think. \n"}]}

Commander

Qty: 1 Price: $1.49
Jirina, Dauntless General
When Jirina enters, exile target player's graveyard.
Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.
Legendary Creature - Human Soldier
Jirina, Dauntless General (mat) 32

Commander

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Anthem

Qty: 4 Price: $3.62
Beregond of the Guard
Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Legendary Creature - Human Soldier
Beregond of the Guard (ltc) 9
Mirror Entity
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Creature - Shapeshifter
Mirror Entity (otc) 83
Paladin Class
(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost
more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Enchantment - Class
Paladin Class (afr) 29
Sanctuary Lockdown
Humans you control get +1/+1.
, Tap two untapped Humans you control: Tap target creature an opponent controls.
Enchantment
Sanctuary Lockdown (iko) 28

Anthem

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Counters

Qty: 2 Price: $2.78
Champion of the Parish
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Creature - Human Soldier
Champion of the Parish (plst) DDQ-4
Thalia's Lieutenant
When this creature enters, put a +1/+1 counter on each other Human you control.
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Creature - Human Soldier
Thalia's Lieutenant (plst) SOI-43

Counters

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Creature

Qty: 1 Price: $0.59
Joined Researchers
First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard Cleric
Joined Researchers // Secret Rendezvous (sos) 23

Creature

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Draw

Qty: 8 Price: $16.84
Dawn of a New Age
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Enchantment
Dawn of a New Age (ltr) 5
Gravestorm
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
Enchantment
Gravestorm (ody) 141
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (soc) 155
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (inr) 34
Minions' Murmurs
You draw X cards and you lose X life, where X is the number of creatures you control.
Sorcery
Minions' Murmurs (tsr) 124
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (dsc) 156
Sunset Revelry
If an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.
Sorcery
Sunset Revelry (ltc) 177
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137

Draw

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Evasion

Qty: 1 Price: $0.69
Odric, Master Tactician
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Legendary Creature - Human Soldier
Odric, Master Tactician (cmm) 46

Evasion

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Land

Qty: 38 Price: $19.02
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (tdc) 346
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (drc) 61
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 194
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hob) 196

Land

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Protection

Qty: 9 Price: $7.73
Coppercoat Vanguard
Each other Human you control gets +1/+0 and has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Human Soldier
Coppercoat Vanguard (mat) 1
Fake Your Own Death
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Fake Your Own Death (fdn) 174
Feign Death
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Feign Death (afr) 103
General's Enforcer
Legendary Humans you control have indestructible.
: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
Creature - Human Soldier
General's Enforcer (pip) 217
Gift of Immortality
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment - Aura
Gift of Immortality (soc) 147
Invasion of Gobakhan
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs
more to cast.
Battle - Siege
Invasion of Gobakhan // Lightshield Array (mom) 22Invasion of Gobakhan // Lightshield Array (mom) 22
Repel the Abominable
Prevent all damage that would be dealt this turn by non-Human sources.
Instant
Repel the Abominable (emn) 38
Selfless Glyphweaver
Exile this creature: Creatures you control gain indestructible until end of turn.
Creature - Human Cleric
Selfless Glyphweaver // Deadly Vanity (stx) 157Selfless Glyphweaver // Deadly Vanity (stx) 157
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (rvr) 32

Protection

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Ramp

Qty: 9 Price: $23.97
Dark Ritual
Add
.
Instant
Dark Ritual (3ed) 99
Hourglass of the Lost
: Add
. Put a time counter on this artifact.
, Remove X time counters from this artifact and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Hourglass of the Lost (m3c) 92
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier
Keeper of the Accord (mkc) 70
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (moc) 193
Kyren Toy
,
: Put a charge counter on this artifact.
, Remove X charge counters from this artifact: Add an amount of
equal to X plus one.
Artifact
Kyren Toy (mmq) 303
Magus of the Coffers
,
: Add
for each Swamp you control.
Creature - Human Wizard
Magus of the Coffers (c14) 148
Monologue Tax
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Enchantment
Monologue Tax (soc) 157
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (tdc) 323
Sunseed Nurturer
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
: Add
.
Creature - Human Wizard Druid
Sunseed Nurturer (ala) 29

Ramp

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Recursion

Qty: 3 Price: $6.33
Forever Young
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Sorcery
Forever Young (eld) 89
Gisa, Glorious Resurrector
If a creature an opponent controls would die, exile it instead.
At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature - Human Wizard
Gisa, Glorious Resurrector (mid) 103
Revival
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Sorcery
Revival // Revenge (rvr) 241

Recursion

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Removal

Qty: 14 Price: $21.02
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (drc) 89
Deathbringer Liege
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
Creature - Horror
Deathbringer Liege (2x2) 200
Dire Tactics
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
Instant
Dire Tactics (iko) 183
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (drc) 65
Gallows at Willow Hill
,
, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
Artifact
Gallows at Willow Hill (avr) 215
General Kudro of Drannith
Other Humans you control get +1/+1.
Whenever General Kudro or another Human you control enters, exile target card from an opponent's graveyard.
, Sacrifice two Humans: Destroy target creature with power 4 or greater.
Legendary Creature - Human Soldier
General Kudro of Drannith (plst) IKO-187
Gild
Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
Sorcery
Gild (c15) 127
Invasion of New Capenna
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.
Battle - Siege
Invasion of New Capenna // Holy Frazzle-Cannon (mom) 238Invasion of New Capenna // Holy Frazzle-Cannon (mom) 238
King Macar, the Gold-Cursed
Inspired — Whenever King Macar becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Noble
King Macar, the Gold-Cursed (jou) 74
Life's Finale
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
Sorcery
Life's Finale (nph) 65
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (ecc) 65
Sigrid, God-Favored
Flash
First strike, protection from God creatures
When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Legendary Creature - Human Warrior
Sigrid, God-Favored (khm) 29
Sorceress Queen
: Target creature other than this creature has base power and toughness 0/2 until end of turn.
Creature - Human Wizard Sorcerer
Sorceress Queen (5ed) 194
Vanishing Verse
Exile target monocolored permanent.
Instant
Vanishing Verse (soc) 335

Removal

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Stax

Qty: 1 Price: $7.99
Thalia, Heretic Cathar
First strike
Creatures and nonbasic lands your opponents control enter tapped.
Legendary Creature - Human Soldier
Thalia, Heretic Cathar (pemn) 46s

Stax

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Tokens

Qty: 9 Price: $16.21
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (tdc) 108
Cemetery Protector
Flash
When this creature enters, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
Creature - Human Soldier
Cemetery Protector (vow) 6
Darien, King of Kjeldor
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
Legendary Creature - Human Soldier
Darien, King of Kjeldor (mkc) 59
Hanweir Militia Captain
At the beginning of your upkeep, if you control four or more creatures, transform this creature.
Creature - Human Soldier
Hanweir Militia Captain // Westvale Cult Leader (soi) 21Hanweir Militia Captain // Westvale Cult Leader (soi) 21
Horn of Gondor
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token.
,
: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Legendary Artifact
Horn of Gondor (ltr) 240
Horn of Valhalla
Equipped creature gets +1/+1 for each creature you control.
Equip
Artifact - Equipment
Horn of Valhalla // Ysgard's Call (clb) 555
Increasing Devotion
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Devotion (ltc) 171
Thraben Doomsayer
: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
Creature - Human Cleric
Thraben Doomsayer (c20) 104
Visions of Glory
Create a 1/1 white Human creature token for each creature you control.
Flashback
. This spell costs
less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Visions of Glory (ltc) 182

Tokens

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Maybeboard

Qty: 11 Price: $15.81
Ayara's Oathsworn
Menace
Whenever this creature deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
Creature - Human Knight
Ayara's Oathsworn (mat) 11
Conjurer's Ban
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.
Sorcery
Conjurer's Ban (gpt) 108
Frontline Medic
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice this creature: Counter target spell with
in its mana cost unless its controller pays
.
Creature - Human Cleric
Frontline Medic (clb) 693
Mageta the Lion
,
, Discard two cards: Destroy all creatures except for Mageta. Those creatures can't be regenerated.
Legendary Creature - Human Spellshaper
Mageta the Lion (pcy) 13
Manascape Refractor
This artifact enters tapped.
This artifact has all activated abilities of all lands on the battlefield.
You may spend mana as though it were mana of any color to pay the activation costs of this artifact's abilities.
Artifact
Manascape Refractor (c20) 68
Orzhov Pontiff
Haunt (When this creature dies, exile it haunting target creature.)
When this creature enters or the creature it haunts dies, choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
Creature - Human Cleric
Orzhov Pontiff (2x2) 261
Purgatory
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.
At the beginning of your upkeep, you may pay
and 2 life. If you do, return a card exiled with this enchantment to the battlefield.
Enchantment
Purgatory (mir) 275
Serene Master
Whenever this creature blocks, exchange its power and the power of target creature it's blocking until end of combat.
Creature - Human Monk
Serene Master (c13) 20
Songs of the Damned
Add
for each creature card in your graveyard.
Instant
Songs of the Damned (uma) 115
Spoils of Evil
For each artifact or creature card in target opponent's graveyard, add
and you gain 1 life.
Instant
Spoils of Evil (ice) 163
Transcendent Master
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 6-11
6/6
Lifelink
LEVEL 12+
9/9
Lifelink, indestructible
Creature - Human Avatar Cleric
Transcendent Master (mb2) 23

Maybeboard

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Tokens & Extras

Qty: 7 Price: $4.39
Gold
Sacrifice this token: Add one mana of any color.
Artifact Token - Gold
Gold (ttdc) 29
Human
Creature Token - Human
Human (ttdc) 5
Human Cleric
Creature Token - Human Cleric
Human Cleric (tinr) 19
Human Soldier
Creature Token - Human Soldier
Human Soldier (teoe) 2
Soldier
Creature Token - Soldier
Soldier (tkhc) 4
Spirit
Flying
Creature Token - Spirit
Spirit (tsoc) 6
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tmsh) 22

Tokens & Extras

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Deck Info

Deck stats

62 pips - 43 cards
28 mana - 28 cards
0 pips - 0 cards
0 mana - 5 cards
39 pips - 24 cards
25 mana - 23 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
2 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Introduction:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHello, \nI hope that this deck has found its way to you safe and sound. After reading your survey I spent hours poring over hundreds of potential commanders that you may enjoy, and in the end, I decided to build "},{"insert":{"card-link":"Jirina, Dauntless General"}},{"insert":" for you. As you've surely noticed, this deck falls outside of your usual color pairings, and Jirina helms only 131 decks on EDHREC as of when the deck was completed on June 28th, 2026. After such careful consideration, the decision to build such a deck may seem way out of left field; however, I have attempted to create a deck that I believe you will enjoy while including some of my own personal deckbuilding preferences. To better explain my rationale, please read the following deck primer.\n\nWhy Jirina, Dauntless General?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nIn your survey, you responded that "},{"insert":{"card-link":"Gluntch, the Bestower"}},{"insert":" is your favorite commander, due in part to your playgroup's tendency to throw their removal spells your way. Since you already have a beloved group hug deck, I decided to go in a different deckbuilding direction while ("},{"attributes":{"italic":true},"insert":"hopefully"},{"insert":") sticking to the playstyle that you enjoy. My requirements were as follows:\n\n"},{"attributes":{"bold":true},"insert":"Amass a large number of permanents"},{"insert":". You specified that you \"love playing permanents\", so building a spellslinger deck was out of the question. This led me to look for decks that are primarily creature-focused with relatively low mana costs to build up a big board quickly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dissuade others from targeting your board"},{"insert":". As you mentioned in your survey, most players do not like using removal on group hug cards. I wanted to ensure that you can keep your opponents at bay while relying on a different type of deck to accomplish this goal. Stax and pillowfort decks do a good job at making it so others cannot target you or your permanents; however, I have found that these decks tend to be less than beloved by opponents and slow down gameplay. Group slug was also considered but draws the ire of the entire table. To avoid these pitfalls, the deck was built to be resilient to removal while avoiding creating a stalemate in your games."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid Mono-Red and Gruul"},{"insert":". Your Archidekt says that you have 276 decks on your account but only eleven of these are viewable when checking your profile; therefore, available color combinations and commanders were selected based on your survey responses. With red being your favorite color - barring Gruul which you explicitly stated that you do not like - and with so many decks unable to be seen, I decided to avoid building a mono-red deck to avoid accidentally duplicating a deck that you have built. Lastly, you mentioned that you are having a bit of a difficult time completing your Dimir deck since it is outside of your usual color pairings, so I figured that Orzhov may be a more novel color pair in your collection."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt is worth noting that, as of this deck being including in EDHREC's database, barring two new uncommon Marvel commanders, Jirina is the least played non-partner Orzhov commander in the format. This feels criminally underrated to me, as I truly believe that she is a commander worth building around. Surely being released in one of the least popular sets of all time has not helped her be found by the masses.\n\nSelecting the 99:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe main things that I had in mind while picking the 99 for this deck were largely tied to my rationale for selecting "},{"insert":{"card-link":"Jirina, Dauntless General"}},{"insert":". The following are my card selection criteria and examples of each category.\n\n"},{"attributes":{"bold":true},"insert":"Dissuading or preventing your opponents from targeting your board"},{"insert":". ("},{"insert":{"card-link":"Sigrid, God-Favored"}},{"insert":" , "},{"insert":{"card-link":"Selfless Glyphweaver // Deadly Vanity"}},{"insert":" , "},{"insert":{"card-link":"Gift of Immortality"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Allowing you to build up a large number of permanents"},{"insert":". ("},{"insert":{"card-link":"Horn of Gondor"}},{"insert":" , "},{"insert":{"card-link":"Visions of Glory"}},{"insert":" , "},{"insert":{"card-link":"Cemetery Protector"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Including some cards that are, in my opinion, underplayed"},{"insert":". ("},{"insert":{"card-link":"Sorceress Queen"}},{"insert":" , "},{"insert":{"card-link":"Kyren Toy"}},{"insert":" , "},{"insert":{"card-link":"Gallows at Willow Hill"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Focus on Humans. "},{"insert":"As you'll see, almost every creature in this deck is a human to make the most out of Jirina's sacrifice ability. The only non-token creature that is an exception to this is "},{"insert":{"card-link":"Deathbringer Liege"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlaying the Deck:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe game plan for this deck is relatively straightforward, mirroring the rationale as to why I chose Jirina to helm the deck as noted above. Instead of being overly repetitive in this description, I will go into some of the more specific aspects of the deck to look out for (in no particular order but the only way to make bullet points in this text editor is using numbers).\n\n"},{"attributes":{"bold":true},"insert":"Threat of Activation. "},{"insert":"Jirina is an inexpensive, and repeatable way to protect your board. Between her cheap mana cost with cards like "},{"insert":{"card-link":"Gift of Immortality"}},{"insert":" and "},{"insert":{"card-link":"Feign Death"}},{"insert":", your opponents will have to think twice before using a board wipe or targeting your strongest creatures. It is impossible to quantify how much of a boon this is to your game, but the threat of being able to negate the impact of your opponents' removal spells should make them less likely to even try. Cards like "},{"insert":{"card-link":"Selfless Glyphweaver // Deadly Vanity"}},{"insert":" and "},{"insert":{"card-link":"Unbreakable Formation"}},{"insert":" provide additional redundancy to make your board as resilient as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Be Political. "},{"insert":"I attempted to keep some political/group hug cards in this deck such as "},{"insert":{"card-link":"Joined Researchers // Secret Rendezvous"}},{"insert":" and two battles so that you can make political deals with your opponents like you would in your Gluntch deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Note: "},{"insert":"I am personally a big fan of the two battles included in this deck, specifically "},{"insert":{"card-link":"Invasion of Gobakhan // Lightshield Array"}},{"insert":" since it can be used politically to slow down the biggest threat, buffs your creatures, and has the same sacrifice ability as Jirina."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Accrue Value. "},{"insert":"Create a strong board state and accrue value, either by making a large number of humans with the cards mentioned in `"},{"attributes":{"bold":true},"insert":"Selecting the 99"},{"insert":"` or through value pieces like "},{"insert":{"card-link":"Gisa, Glorious Resurrector"}},{"insert":" and "},{"insert":{"card-link":"Mangara, the Diplomat"}},{"insert":". While these two creatures seem to be worlds apart in terms of gameplay, if the other players cannot remove them, then they will incrementally generate value for you, as is the case for many of the creatures that have been included in this deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Control the Board. "},{"insert":"Good news, you have repeatable boardwipe protection :)! Bad news for everyone else, you have repeatable boardwipe protection :(. There's no need for you to rebuild a board if you cast "},{"insert":{"card-link":"Life's Finale"}},{"insert":" and are the only player unaffected. Given the amount of redundancy for Jirina's sacrifice ability, you can use your boardwipes more aggressively than in most decks. In addition, you can prevent others from rebuilding their boards with cards like "},{"insert":{"card-link":"King Macar, the Gold-Cursed"}},{"insert":", "},{"insert":{"card-link":"Gild"}},{"insert":", and "},{"insert":{"card-link":"Gallows at Willow Hill"}},{"insert":". This deck is not meant to be a stax deck; however, it is meant to able to handle large threats if you do end up being targeted at any point."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Note: "},{"insert":"With a few swaps, this deck can become substantially more focused on repeatable boardwipes, never allowing your opponents to fully rebuild. If you wish to go this route, then I recommend swapping in "},{"insert":{"card-link":"Mageta the Lion"}},{"insert":" and adding additional graveyard recursion."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cards like "},{"insert":{"card-link":"Sanctuary Lockdown"}},{"insert":", "},{"insert":{"card-link":"Deathbringer Liege"}},{"insert":", and"},{"insert":{"card-link":"Darien, King of Kjeldor"}},{"insert":" are also meant to act as forms of control, by either directly interacting with your opponents' cards or through generating value when you are targeted."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nPotential Upgrades:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nIn its current form, this deck is not optimized. Many of the cards were selected because I find them to be personally interesting and they predate Wilds of Eldraine. If you find that it is underpowered for the types of decks that you tend to play against, please consider the following upgrades:\n\n"},{"attributes":{"bold":true},"insert":"Upgrade Lands and Ramp. "},{"insert":"The easiest (and likely most impactful) upgrade to this deck. You will notice that I did not include staples like "},{"insert":{"card-link":"Sol Ring"}},{"insert":" or "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" and there aren't many Orzhov producing lands. By adding lands like "},{"insert":{"card-link":"Godless Shrine"}},{"insert":", "},{"insert":{"card-link":"Shattered Sanctum"}},{"insert":", or "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":", the deck will be more consistent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Draw. "},{"insert":"If the ramp package is upgraded, then there may be insufficient card draw to keep up with the extra mana. I do not personally play tutors unless they are card type specific or require hoops to jump through like "},{"insert":{"card-link":"Ayara's Oathsworn"}},{"insert":" (I have included a copy of this card for you but left it in the Maybeboard of the deck in case you do not like tutors); however, minimizing the time to get "},{"insert":{"card-link":"Gift of Immortality"}},{"insert":" onto the field with an "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" would make Jirina a more consistent threat to your opponent's removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nI goldfished this deck a few dozen times prior to settling on the final version, and honestly, it feels pretty consistent. I'm not sure what power level you tend to play at, but hopefully this version acts as a sufficient baseline for you to tweak to match what is best for your game nights.\n\nConclusion:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI truly hope that you enjoy this deck! \n\nIt may be different than what you normally play, but I did try to create an interesting deck that matches what you said in the survey. If you have any comments on the build, please feel free to reach out at any time, I would love to know what you think. \n"}]}
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