6METERKOK
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Commander
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{"ops":[{"insert":"1. Why Bracket 3?\nWhile the deck's power level is probably closer to Bracket 4, Bracket 3 allows me to avoid filling the deck with the usual gamechanger auto-includes (which would otherwise make up ~20 slots single handedly) in order to keeps my decks more diverse by focusing on archetypal synergies.\n\n2. Card Choices\nCards are generally included only if they:\nFunction without GG on the battlefield, and,\nUNLESS they directly contribute to combo lines.\n\n-Discard outlets-\nIdeally, cards should also be strong both before the combo turn and during storm/combo turns. \nFor this reason, looters are avoided. \nInstead, I mostly opt for \"one-time use\" discard engines that are either hyper-efficient (E.g. Wheels), very cheap (E.g. Faithless looting, Breakthrough), or are mana neutral while GG is out (E.g. Big score) ; these also have the benefit of being castable during breach lines as budget wheels.\nNotably, discard outlets that can be dropped the turn before you GG are especially premium, since they allow the first non GG card of the turn to be cast with GG's mana discount.\n\n-Removal-\nLow-cost but flexible removal is preferred since they can be used to trigger \"on cast\" effects during pop-off turns, and also because it makes keeping 1-2 land hands easier to justify.\n\n-Pet cards / questionable includes-\nTeferi, Master of Time:\nProbably too expensive for the deck, but very powerful in a vacuum. Has some extra synergy with Displacer Kitten allowing you to turn spell casts into looting effects (instead of just mana untapping).\n\nEcho of Eons / Time twister:\nThese are the decks only form of graveyard hate.\nAlso has less anti-synergy that you might expect - GG only cares about cards discarded on that specific turn, so you will typically cast these after you've exhausted your other options (It does hurt UWB though, but since UWB combos with half the deck, its generally fine). \nEOE specifically:\nFlashback has extra synergy with GG since even if its discarded on an earlier turn, it will still get the GG discount, so EOE can just sit in your graveyard as a backup.\nDue to the exclusion of GC draw engines, and greedy archetypal draw engines, the deck also needs a critical mass of ways to draw back to 7 after dumping its hand.\nWith GG and Orcish Bowmasters out, playing EOE and then playing it for its flashback cost can allow you to trigger OB 42 times.\n\n-Game Changer Inclusions-\nLion's Eye Diamond:\nGG's Mayhem ability applies retroactively, allowing Lion's Eye Diamond to function as a Black Lotus for cards cast with Mayhem.\n\nUnderworld Breach:\nThe deck generally fills the graveyard with 5-10 cards by turn 5; cards cast via Mayhem are not exiled, making them available for later Breach turns.\nGG's cost reduction applies to every spell cast from the graveyard, including those cast through Underworld Breach.\n\nOrcish Bowmasters:\nBowmasters naturally pairs with the deck's wheel effects while also providing an alternative damage engine during combo turns.\n\n-Other Game Changers that synergize with GG-\nMana Rocks:\nAny artifact mana rock costing {2} or less can be cast for free from the graveyard with GG.\nFree Counterspells:\nOnce discarded, they can be cast later/retroactively, letting you protect your combo lines with little investment.\nNecropotence:\nNPs exile clause creates a trigger during the cleanup step, granting priority and allowing it to function as a pseudo discard outlet. Generally, this only worthwhile if you have a flash enabler, though you can draw with Necropotence to dig fo the flash enabler in endstep.\n\n3. Combos\nA. Underworld Breach:\nCore line = UWB + LED + wheel\nLED replacements:\nBecause of GG's cost reduction, LED can be replaced by other mana-positive cards, including:\nLotus Petal, Birgi, Displacer Kitten, Snap, Faithless Looting, Rite of Flame,\n\nInstead of a wheel, graveyard fuel can be generated with a combination of:\nFaithless Looting. Breakthrough, Careful Study, Dragon's Rage Channeler, Artist's Talent, Attunement, Big Score, Seize the Spoils, Unexpected Windfall, Will of Jeskai.\n\nB. Curiosity Lines\nThe deck's primary damage conversion.\nCuriosity OR Tandem Lookout + Glint-Horn Buccaneer OR Magmakin Artillerist.\nVivi also synergises well with Curiosity and Tandem Lookout.\n\nC. Attunement Combo\nGG + Attunement + Displacer Kitten.\n\n4. Mulligans.\nMulligan until you find a hand that can get to 2 mana, casting Norman, while not ideal, does let you dig for your 3rd land, and makes GG pseudo un-counterable.\n\n"}]}
Commander
Norman Osborn
Norman Osborn can't be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
: Transform Norman Osborn. Activate only as a sorcery.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
: Transform Norman Osborn. Activate only as a sorcery.
Legendary Creature - Human Scientist Villain


Commander
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Draw/Value
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery

Draw/Value
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Interaction
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Surly Badgersaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Creature - Dinosaur Badger

Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi

Interaction
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Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Ramp/Ritual
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Ramp/Ritual
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Tutor
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Tutor
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Wincon
Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Scout

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Wincon
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Sideboard
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

Vivi Ornitier
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard

Sideboard
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Maybeboard
Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"1. Why Bracket 3?\nWhile the deck's power level is probably closer to Bracket 4, Bracket 3 allows me to avoid filling the deck with the usual gamechanger auto-includes (which would otherwise make up ~20 slots single handedly) in order to keeps my decks more diverse by focusing on archetypal synergies.\n\n2. Card Choices\nCards are generally included only if they:\nFunction without GG on the battlefield, and,\nUNLESS they directly contribute to combo lines.\n\n-Discard outlets-\nIdeally, cards should also be strong both before the combo turn and during storm/combo turns. \nFor this reason, looters are avoided. \nInstead, I mostly opt for \"one-time use\" discard engines that are either hyper-efficient (E.g. Wheels), very cheap (E.g. Faithless looting, Breakthrough), or are mana neutral while GG is out (E.g. Big score) ; these also have the benefit of being castable during breach lines as budget wheels.\nNotably, discard outlets that can be dropped the turn before you GG are especially premium, since they allow the first non GG card of the turn to be cast with GG's mana discount.\n\n-Removal-\nLow-cost but flexible removal is preferred since they can be used to trigger \"on cast\" effects during pop-off turns, and also because it makes keeping 1-2 land hands easier to justify.\n\n-Pet cards / questionable includes-\nTeferi, Master of Time:\nProbably too expensive for the deck, but very powerful in a vacuum. Has some extra synergy with Displacer Kitten allowing you to turn spell casts into looting effects (instead of just mana untapping).\n\nEcho of Eons / Time twister:\nThese are the decks only form of graveyard hate.\nAlso has less anti-synergy that you might expect - GG only cares about cards discarded on that specific turn, so you will typically cast these after you've exhausted your other options (It does hurt UWB though, but since UWB combos with half the deck, its generally fine). \nEOE specifically:\nFlashback has extra synergy with GG since even if its discarded on an earlier turn, it will still get the GG discount, so EOE can just sit in your graveyard as a backup.\nDue to the exclusion of GC draw engines, and greedy archetypal draw engines, the deck also needs a critical mass of ways to draw back to 7 after dumping its hand.\nWith GG and Orcish Bowmasters out, playing EOE and then playing it for its flashback cost can allow you to trigger OB 42 times.\n\n-Game Changer Inclusions-\nLion's Eye Diamond:\nGG's Mayhem ability applies retroactively, allowing Lion's Eye Diamond to function as a Black Lotus for cards cast with Mayhem.\n\nUnderworld Breach:\nThe deck generally fills the graveyard with 5-10 cards by turn 5; cards cast via Mayhem are not exiled, making them available for later Breach turns.\nGG's cost reduction applies to every spell cast from the graveyard, including those cast through Underworld Breach.\n\nOrcish Bowmasters:\nBowmasters naturally pairs with the deck's wheel effects while also providing an alternative damage engine during combo turns.\n\n-Other Game Changers that synergize with GG-\nMana Rocks:\nAny artifact mana rock costing {2} or less can be cast for free from the graveyard with GG.\nFree Counterspells:\nOnce discarded, they can be cast later/retroactively, letting you protect your combo lines with little investment.\nNecropotence:\nNPs exile clause creates a trigger during the cleanup step, granting priority and allowing it to function as a pseudo discard outlet. Generally, this only worthwhile if you have a flash enabler, though you can draw with Necropotence to dig fo the flash enabler in endstep.\n\n3. Combos\nA. Underworld Breach:\nCore line = UWB + LED + wheel\nLED replacements:\nBecause of GG's cost reduction, LED can be replaced by other mana-positive cards, including:\nLotus Petal, Birgi, Displacer Kitten, Snap, Faithless Looting, Rite of Flame,\n\nInstead of a wheel, graveyard fuel can be generated with a combination of:\nFaithless Looting. Breakthrough, Careful Study, Dragon's Rage Channeler, Artist's Talent, Attunement, Big Score, Seize the Spoils, Unexpected Windfall, Will of Jeskai.\n\nB. Curiosity Lines\nThe deck's primary damage conversion.\nCuriosity OR Tandem Lookout + Glint-Horn Buccaneer OR Magmakin Artillerist.\nVivi also synergises well with Curiosity and Tandem Lookout.\n\nC. Attunement Combo\nGG + Attunement + Displacer Kitten.\n\n4. Mulligans.\nMulligan until you find a hand that can get to 2 mana, casting Norman, while not ideal, does let you dig for your 3rd land, and makes GG pseudo un-counterable.\n\n"}]}














































































































