Neo_Ender_Man
10.7k views17 days ago
Commander
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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Introduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Howdy everyone! Welcome to my Tatsunari, Toad Rider list! This deck has been in the making since the day i could get my hands on the toad man. Ive been tinkering for a very long time and i plan to keep tweaking this deck in the hopes making it as strong as possible! Thank you for viewing id love to hear your thoughts or comments!\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This version of Tatsunari is built around controlling the board using counter magic and spot removal pieces. The deck hopes to manage games long enough to stop turbo decks while also having enough pieces to slow down more value focused decks like Kinnan. We execute this strategy by addressing powerful creatures with a variety of polymorph effects to change impactful creatures with strong abilities into useless 1/1s or by using a variety of counter spells and interaction pieces. On top of controlling the board the deck thrives off of cheap repeatable draw effects. These engines act as suedo tutors as well as serving as a steady stream of control pieces in a longer game. Unlike a lot of commander decks this decks thrives on the fact that we do not often play Tatsunari, but in extremely grindy or slow games he can be played as an effective source of damage along with Keimi. There is also a variety of tutors to allow you to assemble combos or grab key value pieces to shift the tide of a game.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Expected Turn to End the Game:"},{"insert":" 4\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Combos and Wincons"},{"attributes":{"header":3},"insert":"\n\n"},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":"+"},{"insert":{"card-link":"Tainted Pact"}},{"insert":" /"},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast Thassa's Oracle"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Holding priority cast either Tainted pact or Demonic consultation (removing library)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Reverse Thoracle:"},{"insert":"\nYou can be tricky and do a reverse Thoracle as long as you have either "},{"insert":{"card-link":"Necropotence"}},{"insert":" or "},{"insert":{"card-link":"Necrodominance"}},{"insert":" in play.\nHave Necropotence or Necrodominace in play"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"On the end step before your turn cast either Tainted Pact or Demonic Consultation (removing library)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"On your turn cast Thoracle"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Witherbloom Apprentice"}},{"insert":"+"},{"insert":{"card-link":"Chain of Smog"}},{"insert":" \n Probably the worse of the two card win conditions but still effective with proper timing and faster wins.\nCast Witherbloom Apprentice"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Chain of smog targeting yourself"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Discard 2 cards and have the copy target yourself"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat step 2 and 3 for infinite damage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\t"},{"attributes":{"color":"#e60000","bold":true},"insert":"*Something important to note with this win is that it cannot be protected with counter magic as you will discard your entire hand. You can also keep targeting yourself with the copied Chain of Smog even with no cards to discard."},{"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":" Both of these powerful 2 card combos can be tutored for a win with Gifts Ungiven so I will be counting it as a win condition. You will end up having to tutor for one of the many grave recursion pieces ("},{"insert":{"card-link":"Regrowth"}},{"insert":" ,"},{"insert":{"card-link":"Colossal Skyturtle"}},{"insert":" , "},{"insert":{"card-link":"Noxious Revival"}},{"insert":" ).\nOn end step before your turn cast Gifts Ungiven searching for one of your 2 card combos and 2 recursion pieces (most likely regrowth and noxious revival)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Opponent will give you your 2 cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get both pieces of your 2 card combo into your hand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast the spells as listed in their win lines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Sanctum Weaver"}},{"insert":"+"},{"insert":{"card-link":"Freed from the Real"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":" I would say this is probably the worst combo in the deck. There are a lot of interaction points and a lot of spells that have to be repeatedly casted. This gives your opponents a lot of opportunities to interact or remove key pieces of the combo. Thankfully if you able to cast Freed from the Real on your sanctum weaver you can create infinite mana around any interaction your opponents might have that target your weaver. The infinite mana can then be used to assemble one of two Tatsunari wins.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Tatsunari Wins:"},{"insert":"\n"},{"insert":{"card-link":"Dockside Chef"}},{"insert":"+"},{"insert":{"card-link":"Tatsunari, Toad Rider"}},{"insert":" \t \nSo with infinite mana and Dockside chef on the battlefield you can infinitely sac Tatsunari to draw your entire library. Then with your entire deck in hand you can win the game pretty much any way listed. The\n\t most efficient being just casting thoracle.\nHave infinite mana from Sanctum Weaver combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Have or Cast Dockside Chef"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Tatsunari"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice Tatsunari to Dockside Chef drawing a card"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat steps 3 and 4 drawing your whole deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"End the game with one of your combos or Thoracle"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Shimmering Wings"}},{"insert":"+"},{"insert":{"card-link":"Tatsunari, Toad Rider"}},{"insert":" \nHave infinite mana from Sanctum Weaver combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Tatsunari "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Shimmer Wings creating Keimi"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bounce Shimmer Wings to your hand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Recast Shimmer Wings having Keimi deal 1 damage and gaining 1 life"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat steps 4 and 5 till all opponents are dead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\t \n\t \n"}]}
Commander
Tatsunari, Toad Rider
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."
: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.
: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.
Legendary Creature - Human Ninja

Commander
(CTRL to add secondary)
Artifact
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Artifact
(CTRL to add secondary)
Creature
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Creature
(CTRL to add secondary)
Enchantment
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Eaten by Piranhas
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
Enchantment - Aura

Honest Work
Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and ": Add " named Humble Merchant. (It loses all other creature types and names.)
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and ": Add " named Humble Merchant. (It loses all other creature types and names.)
Enchantment - Aura

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Instant
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Maybeboard
Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Introduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Howdy everyone! Welcome to my Tatsunari, Toad Rider list! This deck has been in the making since the day i could get my hands on the toad man. Ive been tinkering for a very long time and i plan to keep tweaking this deck in the hopes making it as strong as possible! Thank you for viewing id love to hear your thoughts or comments!\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This version of Tatsunari is built around controlling the board using counter magic and spot removal pieces. The deck hopes to manage games long enough to stop turbo decks while also having enough pieces to slow down more value focused decks like Kinnan. We execute this strategy by addressing powerful creatures with a variety of polymorph effects to change impactful creatures with strong abilities into useless 1/1s or by using a variety of counter spells and interaction pieces. On top of controlling the board the deck thrives off of cheap repeatable draw effects. These engines act as suedo tutors as well as serving as a steady stream of control pieces in a longer game. Unlike a lot of commander decks this decks thrives on the fact that we do not often play Tatsunari, but in extremely grindy or slow games he can be played as an effective source of damage along with Keimi. There is also a variety of tutors to allow you to assemble combos or grab key value pieces to shift the tide of a game.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Expected Turn to End the Game:"},{"insert":" 4\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Combos and Wincons"},{"attributes":{"header":3},"insert":"\n\n"},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":"+"},{"insert":{"card-link":"Tainted Pact"}},{"insert":" /"},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast Thassa's Oracle"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Holding priority cast either Tainted pact or Demonic consultation (removing library)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Reverse Thoracle:"},{"insert":"\nYou can be tricky and do a reverse Thoracle as long as you have either "},{"insert":{"card-link":"Necropotence"}},{"insert":" or "},{"insert":{"card-link":"Necrodominance"}},{"insert":" in play.\nHave Necropotence or Necrodominace in play"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"On the end step before your turn cast either Tainted Pact or Demonic Consultation (removing library)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"On your turn cast Thoracle"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Witherbloom Apprentice"}},{"insert":"+"},{"insert":{"card-link":"Chain of Smog"}},{"insert":" \n Probably the worse of the two card win conditions but still effective with proper timing and faster wins.\nCast Witherbloom Apprentice"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Chain of smog targeting yourself"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Discard 2 cards and have the copy target yourself"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat step 2 and 3 for infinite damage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\t"},{"attributes":{"color":"#e60000","bold":true},"insert":"*Something important to note with this win is that it cannot be protected with counter magic as you will discard your entire hand. You can also keep targeting yourself with the copied Chain of Smog even with no cards to discard."},{"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":" Both of these powerful 2 card combos can be tutored for a win with Gifts Ungiven so I will be counting it as a win condition. You will end up having to tutor for one of the many grave recursion pieces ("},{"insert":{"card-link":"Regrowth"}},{"insert":" ,"},{"insert":{"card-link":"Colossal Skyturtle"}},{"insert":" , "},{"insert":{"card-link":"Noxious Revival"}},{"insert":" ).\nOn end step before your turn cast Gifts Ungiven searching for one of your 2 card combos and 2 recursion pieces (most likely regrowth and noxious revival)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Opponent will give you your 2 cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get both pieces of your 2 card combo into your hand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast the spells as listed in their win lines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Sanctum Weaver"}},{"insert":"+"},{"insert":{"card-link":"Freed from the Real"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":" I would say this is probably the worst combo in the deck. There are a lot of interaction points and a lot of spells that have to be repeatedly casted. This gives your opponents a lot of opportunities to interact or remove key pieces of the combo. Thankfully if you able to cast Freed from the Real on your sanctum weaver you can create infinite mana around any interaction your opponents might have that target your weaver. The infinite mana can then be used to assemble one of two Tatsunari wins.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Tatsunari Wins:"},{"insert":"\n"},{"insert":{"card-link":"Dockside Chef"}},{"insert":"+"},{"insert":{"card-link":"Tatsunari, Toad Rider"}},{"insert":" \t \nSo with infinite mana and Dockside chef on the battlefield you can infinitely sac Tatsunari to draw your entire library. Then with your entire deck in hand you can win the game pretty much any way listed. The\n\t most efficient being just casting thoracle.\nHave infinite mana from Sanctum Weaver combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Have or Cast Dockside Chef"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Tatsunari"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice Tatsunari to Dockside Chef drawing a card"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat steps 3 and 4 drawing your whole deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"End the game with one of your combos or Thoracle"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Shimmering Wings"}},{"insert":"+"},{"insert":{"card-link":"Tatsunari, Toad Rider"}},{"insert":" \nHave infinite mana from Sanctum Weaver combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Tatsunari "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Shimmer Wings creating Keimi"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bounce Shimmer Wings to your hand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Recast Shimmer Wings having Keimi deal 1 damage and gaining 1 life"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat steps 4 and 5 till all opponents are dead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\t \n\t \n"}]}


























































































