2.1k views5 days ago
Commander
Size: 100Salt sum: 54.05
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HevnsCrusader

2.1k views5 days ago
Commander
Size: 100Salt sum: 54.05

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{"ops":[{"insert":"This mono-green commander deck is based around "},{"insert":{"card-link":"Beorn the Fierce"}},{"insert":". He serves several important functions at once.\n1: The turn you play him he puts a trample counter on a creature you have out already, which also becomes a bear in addition to other types.\n2: Once you control three bears total or more (including Beorn) you start drawing 2 cards each combat on your turn, which keeps the threats and ramp going.\n3: He gives all bears +2/+2. This deck takes advantage of all of these things.\nTo take advantage of the outstanding commander, first is to play any ramp type cards you started out with, cards like: "},{"insert":{"card-link":"The Earth King"}},{"insert":" "},{"insert":{"card-link":"Planar Engineering"}},{"insert":" "},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":" "},{"insert":{"card-link":"Castle Garenbrig"}},{"insert":" "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" "},{"insert":{"card-link":"Werebear"}},{"insert":" "},{"insert":{"card-link":"Kodama of the West Tree"}},{"insert":" "},{"insert":{"card-link":"Biophagus"}},{"insert":" "},{"insert":{"card-link":"Fanatic of Rhonas"}},{"insert":" "},{"insert":{"card-link":"The Earth Crystal"}},{"insert":" "},{"insert":{"card-link":"Hexhaven Invigorator"}},{"insert":" "},{"insert":{"card-link":"Kami of Whispered Hopes"}},{"insert":" "},{"insert":{"card-link":"Necklace of Girion"}},{"insert":" "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" "},{"insert":{"card-link":"The Great Henge"}},{"insert":" "},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" "},{"insert":{"card-link":"Defiler of Vigor"}},{"insert":". The best land in the deck by far is "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" because this deck has extremely high devotion to green, always tutor for it first with "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" or "},{"insert":{"card-link":"Tempt with Discovery"}},{"insert":". The best ramp card in the deck is "},{"insert":{"card-link":"The Earth King"}},{"insert":", if needed always tutor for him first with "},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" or "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" as soon as possible, it's just so good in this deck because even things that aren't normally 4 power have it after getting a trample counter on it with the +2/+2 from Beorn or from all the +1/+1 counters being thrown around in here, not to mention he brings his own bear friend which gets buffed from Beorn. The ideal scenario is play "},{"insert":{"card-link":"The Earth King"}},{"insert":" turn 4 or earlier, then "},{"insert":{"card-link":"Beorn the Fierce"}},{"insert":" the next turn, giving the Earth King the trample counter if no other creature is out. This means you get to draw 2 cards and ramp at least 2 lands into play depending on what other creatures or enchantments are out. If you also have "},{"insert":{"card-link":"Dancing from Dark to Dawn"}},{"insert":" in play, then you get an accelerating ramp and bear token interaction that gets more insane each turn. You get all your basic lands in the deck in play in like 3 or 4 turns.\nThe next goal is play the bangers and threats. Examples of bangers to play as early as possible include: "},{"insert":{"card-link":"Ouroboroid"}},{"insert":" "},{"insert":{"card-link":"Questing Beast"}},{"insert":" "},{"insert":{"card-link":"Hit-Monkey"}},{"insert":" "},{"insert":{"card-link":"Ayula, Queen Among Bears"}},{"insert":" "},{"insert":{"card-link":"Wilson, Refined Grizzly"}},{"insert":" "},{"insert":{"card-link":"Managorger Hydra"}},{"insert":" "},{"insert":{"card-link":"Medusa, Inhuman Queen"}},{"insert":" "},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":" "},{"insert":{"card-link":"Warden of the Grove"}},{"insert":" "},{"insert":{"card-link":"Rhonas the Indomitable"}},{"insert":" "},{"insert":{"card-link":"Vastlands Scavenger // Bind to Life"}},{"insert":" "},{"insert":{"card-link":"Radagast of Rhosgobel"}},{"insert":" "},{"insert":{"card-link":"Nylea, Keen-Eyed"}},{"insert":" "},{"insert":{"card-link":"Hexhaven Invigorator"}},{"insert":".\nThe bigger and badder threats to play later after more ramping has occurred include: "},{"insert":{"card-link":"Vigor"}},{"insert":" "},{"insert":{"card-link":"Kalonian Hydra"}},{"insert":" "},{"insert":{"card-link":"Silverback Elder"}},{"insert":" "},{"insert":{"card-link":"Elder Gargaroth"}},{"insert":" "},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":" "},{"insert":{"card-link":"Quilled Greatwurm"}},{"insert":" "},{"insert":{"card-link":"Vorinclex // The Grand Evolution"}},{"insert":" "},{"insert":{"card-link":"Vorinclex, Monstrous Raider"}},{"insert":" "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" and "},{"insert":{"card-link":"Verdant Kraken"}},{"insert":" for good token generation which also doubles as ramp.\nAfter you have some bangers out, play the +1/+1 generators. Some of these can and should be played early, like "},{"insert":{"card-link":"Kami of Whispered Hopes"}},{"insert":" "},{"insert":{"card-link":"Ouroboroid"}},{"insert":" "},{"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"insert":" "},{"insert":{"card-link":"Necklace of Girion"}},{"insert":" "},{"insert":{"card-link":"Innkeeper's Talent"}},{"insert":" "},{"insert":{"card-link":"Court of Garenbrig"}},{"insert":" "},{"insert":{"card-link":"Ayula, Queen Among Bears"}},{"insert":" "},{"insert":{"card-link":"Biophagus"}},{"insert":" "},{"insert":{"card-link":"Sphere Grid"}},{"insert":" "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" "},{"insert":{"card-link":"Warden of the Grove"}},{"insert":". \nHere are more counter generators that are usually played later: "},{"insert":{"card-link":"Dancing from Dark to Dawn"}},{"insert":" "},{"insert":{"card-link":"Railway Brawler"}},{"insert":" "},{"insert":{"card-link":"Defiler of Vigor"}},{"insert":" "},{"insert":{"card-link":"Canopy Gargantuan"}},{"insert":" "},{"insert":{"card-link":"Vigor"}},{"insert":" "},{"insert":{"card-link":"The Great Henge"}},{"insert":". This card "},{"insert":{"card-link":"Agonasaur Rex"}},{"insert":" is a creature but I included it in here as a trick to always cycle it and get the +1/+1 counters, indestructible and card draw at instant speed. The saga part of "},{"insert":{"card-link":"Vorinclex // The Grand Evolution"}},{"insert":" is a crazy good counter generator, I recommend activating its saga ability as soon as possible, it's worth it.\nFinal stage of this deck is to play the +1/+1 counter doublers and enjoy the ride (and math). Counter doublers included are: "},{"insert":{"card-link":"The Earth Crystal"}},{"insert":" "},{"insert":{"card-link":"Branching Evolution"}},{"insert":" "},{"insert":{"card-link":"Ouroboroid"}},{"insert":" "},{"insert":{"card-link":"Kalonian Hydra"}},{"insert":" "},{"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"insert":" "},{"insert":{"card-link":"Court of Garenbrig"}},{"insert":" "},{"insert":{"card-link":"Vorinclex, Monstrous Raider"}},{"insert":" "},{"insert":{"card-link":"Quilled Greatwurm"}},{"insert":" and "},{"insert":{"card-link":"Innkeeper's Talent"}},{"insert":" when fully levelled.\nSome other ideas in here are a number of cards I included that have self mill abilities which this deck uses for advantage. Things like "},{"insert":{"card-link":"Vastlands Scavenger // Bind to Life"}},{"insert":" "},{"insert":{"card-link":"Vorinclex // The Grand Evolution"}},{"insert":" "},{"insert":{"card-link":"Argoth, Sanctum of Nature"}},{"insert":" and "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":". To counteract the self mill, discarding, and any destruction opponents might use, I included a nice suite of recursion, cards like "},{"insert":{"card-link":"Evolution Witness"}},{"insert":" "},{"insert":{"card-link":"Genesis"}},{"insert":" "},{"insert":{"card-link":"Emeritus of Abundance // Regrowth"}},{"insert":", and "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" can get any lands milled, discarded or destroyed back. A card that can get itself back from the graveyard is "},{"insert":{"card-link":"Quilled Greatwurm"}},{"insert":", as long as you have a lot of counters, it won't stay dead and is a great threat that buffs all your creatures. It works extremely well with "},{"insert":{"card-link":"Vigor"}},{"insert":". This card "},{"insert":{"card-link":"Evolution Witness"}},{"insert":" can get a ton of other cards back over the course of a game because of all the counter generators in here. The best way to get "},{"insert":{"card-link":"Genesis"}},{"insert":" into your graveyard to start getting back creatures is with "},{"insert":{"card-link":"Greater Good"}},{"insert":", if Genesis is in play you can sac it to draw cards, or if it's in hand you can discard it to GG's effect. Be aware when your creatures are 60+ power from +1/+1 counters you probably shouldn't activate "},{"insert":{"card-link":"Greater Good"}},{"insert":" on them any more, but it's a good problem to have so I can live with it.\nNow on to the many cards that count as card advantage, card draw or abilities that put cards into play from your library. These include: "},{"insert":{"card-link":"Beorn the Fierce"}},{"insert":" "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" "},{"insert":{"card-link":"The Great Henge"}},{"insert":" "},{"insert":{"card-link":"Greater Good"}},{"insert":" "},{"insert":{"card-link":"Elder Gargaroth"}},{"insert":" "},{"insert":{"card-link":"Ohran Frostfang"}},{"insert":" "},{"insert":{"card-link":"Augur of Autumn"}},{"insert":" "},{"insert":{"card-link":"War Room"}},{"insert":" "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":" "},{"insert":{"card-link":"Nylea, Keen-Eyed"}},{"insert":" "},{"insert":{"card-link":"Vorinclex // The Grand Evolution"}},{"insert":" and "},{"insert":{"card-link":"Vastlands Scavenger // Bind to Life"}},{"insert":", casting its prepared spell when possible is worth it. \nThis card has proven to be ideal for this deck while playing, "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":", it naturally does exactly what I want it to do when I cast a creature, like generate two +1/+1 counters on all of these when they enter: "},{"insert":{"card-link":"Ouroboroid"}},{"insert":" "},{"insert":{"card-link":"Kami of Whispered Hopes"}},{"insert":" "},{"insert":{"card-link":"Evolution Witness"}},{"insert":" "},{"insert":{"card-link":"Managorger Hydra"}},{"insert":" "},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":" "},{"insert":{"card-link":"Warden of the Grove"}},{"insert":" "},{"insert":{"card-link":"Medusa, Inhuman Queen"}},{"insert":" "},{"insert":{"card-link":"Wilson, Refined Grizzly"}},{"insert":" "},{"insert":{"card-link":"Ayula, Queen Among Bears"}},{"insert":" "},{"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"insert":" which just makes everything run so much faster. Then when I cast the bigger stuff it draws me a card and allows me to keep the gas pedal down for longer. This deck plays so much smoother and faster the earlier Tribute is in play.\nHere are some cards I included for utility. This is for hexproof "},{"insert":{"card-link":"Saryth, the Viper's Fang"}},{"insert":" and also for giving deathtouch to my creatures, which interacts with trample in an interesting way, because 1 damage is considered lethal you can assign 1 damage to each blocker, then the rest of it tramples over to the player. It also doubles as an untapper, which can be used for a combat trick or ramp by untapping "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":", or card draw with "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":". These cards are included for power as well as good synergy together "},{"insert":{"card-link":"Radagast of Rhosgobel"}},{"insert":" and "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":". This card "},{"insert":{"card-link":"Dawnstrider"}},{"insert":" is for defense and combos well with Muse, assuming you have cards in hand, you can fog for a long time. \nThis card "},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" is an absurd tutor for 2 creatures to put directly into play and can get a witness to bring it back to do again next turn.\nThe weakness of this deck is that it doesn't have very much interaction with the plans of opponents' decks in it. The only cards that can be classified as answers to opponents' threats would be: "},{"insert":{"card-link":"Ayula, Queen Among Bears"}},{"insert":" "},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":" "},{"insert":{"card-link":"Ulvenwald Tracker"}},{"insert":" "},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":" "},{"insert":{"card-link":"Silverback Elder"}},{"insert":" "},{"insert":{"card-link":"Halana, Kessig Ranger"}},{"insert":" and the final chapter of the saga on "},{"insert":{"card-link":"Vorinclex // The Grand Evolution"}},{"insert":".\nWith all that being said, this deck is a blast to play as you watch everything grow absurdly giant over the course of a few turns, it doesn't take long once things get going.\nThis deck really only has one way to win in it, and that's attacking with enormous creatures that have trample counters on them, so if that sounds fun to you and works in your play group, I highly recommend it.\n\n"}]}

Commander

Qty: 1 Price: $7.49
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Legendary Creature - Warrior Bear Shapeshifter
Beorn the Fierce (hob) 119

Commander

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Artifact

Qty: 4 Price: $136.76
Necklace of Girion
Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control.
: Add
.
Legendary Artifact
Necklace of Girion (hoc) 12
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 213
The Earth Crystal
Green spells you cast cost
less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
,
: Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact
The Earth Crystal (fin) 184
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294

Artifact

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Creature

Qty: 45 Price: $489.31
Agonasaur Rex
Trample
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
Creature - Dinosaur
Agonasaur Rex (dft) 151
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (eoc) 92
Ayula, Queen Among Bears
Whenever another Bear you control enters, choose one —
• Put two +1/+1 counters on target Bear.
• Target Bear you control fights target creature you don't control.
Legendary Creature - Bear
Ayula, Queen Among Bears (mh1) 155
Biophagus
Genomic Enhancement —
: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
Creature - Human Wizard Tyranid
Biophagus (40k) 87
Bristly Bill, Spine Sower
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Legendary Creature - Druid Plant
Bristly Bill, Spine Sower (otj) 157
Dawnstrider
,
, Discard a card: Prevent all combat damage that would be dealt this turn.
Creature - Spellshaper Dryad
Dawnstrider (mmq) 237
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian
Defiler of Vigor (dmu) 160
Dragon Sniper
Reach, vigilance, deathtouch
Creature - Human Archer
Dragon Sniper (tdm) 139
Elder Gargaroth
Reach, vigilance, trample
Whenever this creature attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
Creature - Beast
Elder Gargaroth (drc) 111
Emeritus of Abundance
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
Creature - Elf Druid
Emeritus of Abundance // Regrowth (sos) 145
Evolution Witness
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman Mutant
Evolution Witness (mh3) 151
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 458
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (soc) 267
Genesis
At the beginning of your upkeep, if this creature is in your graveyard, you may pay
. If you do, return target creature card from your graveyard to your hand.
Creature - Incarnation
Genesis (mh1) 166
Halana, Kessig Ranger
Reach
Whenever another creature you control enters, you may pay
. When you do, that creature deals damage equal to its power to target creature.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Archer Ranger
Halana, Kessig Ranger (cmr) 231
Hexhaven Invigorator
Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Creature - Horror Chimera
Hexhaven Invigorator (fra) 106
Hit-Monkey
This spell can't be countered.
Reach, vigilance, deathtouch, hexproof, haste
Legendary Creature - Assassin Monkey
Hit-Monkey (msc) 723
Kalonian Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Creature - Hydra
Kalonian Hydra (blc) 226
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (soc) 273
Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit
Kodama of the West Tree (j25) 78
Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape
Kogla, the Titan Ape (iko) 162
Kura, the Boundless Sky
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Legendary Creature - Dragon Spirit
Kura, the Boundless Sky (neo) 200
Lumra, Bellow of the Woods
Reach, vigilance
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Bear
Lumra, Bellow of the Woods (blb) 183
Managorger Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on this creature.
Creature - Hydra
Managorger Hydra (blc) 230
Medusa, Inhuman Queen
Reach, vigilance
Whenever a player casts a noncreature spell, put a +1/+1 counter on Medusa.
Legendary Creature - Hero Noble Inhuman
Medusa, Inhuman Queen (msc) 68
Nylea, Keen-Eyed
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost
less to cast.
: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
Legendary Creature Enchantment - God
Nylea, Keen-Eyed (thb) 266
Ouroboroid
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
Creature - Plant Wurm
Ouroboroid (eoe) 201
Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast
Questing Beast (plst) ELD-171
Quilled Greatwurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Creature - Wurm
Quilled Greatwurm (fdn) 339
Radagast of Rhosgobel
The first creature spell you cast each turn costs
less to cast and can be cast as though it had flash.
Legendary Creature - Wizard Avatar
Radagast of Rhosgobel (hob) 136
Railway Brawler
Reach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Warrior Rhino
Railway Brawler (otj) 175
Rhonas the Indomitable
Deathtouch, indestructible
Rhonas can't attack or block unless you control another creature with power 4 or greater.
: Another target creature gets +2/+0 and gains trample until end of turn.
Legendary Creature - God
Rhonas the Indomitable (j22) 719
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mkc) 185
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Silverback Elder
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Creature - Ape Shaman
Silverback Elder (dmu) 177
The Earth King
When The Earth King enters, create a 4/4 green Bear creature token.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
Legendary Creature - Human Ally Noble
The Earth King (tla) 172
Ulvenwald Tracker
,
: Target creature you control fights another target creature.
Creature - Human Shaman
Ulvenwald Tracker (mm3) 144
Vastlands Scavenger
Deathtouch
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Druid Bear
Vastlands Scavenger // Bind to Life (sos) 166
Verdant Kraken
At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "
: Add
." It's affected by summoning sickness until your next turn.)
Creature - Plant Kraken
Verdant Kraken (fra) 118
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Vigor (lrw) 240
Vorinclex
Reach, trample
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Praetor Phyrexian
Vorinclex // The Grand Evolution (mom) 301Vorinclex // The Grand Evolution (mom) 301
Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian
Vorinclex, Monstrous Raider (khm) 199
Warden of the Grove
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Creature - Hydra
Warden of the Grove (tdm) 166
Werebear
: Add
.
Threshold — This creature gets +3/+3 as long as there are seven or more cards in your graveyard.
Creature - Human Druid Bear
Werebear (dmr) 182
Wilson, Refined Grizzly
This spell can't be countered.
Reach, vigilance, trample
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Bear
Wilson, Refined Grizzly (clb) 261

Creature

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Enchantment

Qty: 8 Price: $111.42
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (mh3) 285
Court of Garenbrig
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
Enchantment
Court of Garenbrig (woc) 25
Dancing from Dark to Dawn
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
Enchantment
Dancing from Dark to Dawn (hob) 123
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (wot) 51
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (msc) 174
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class
Innkeeper's Talent (blb) 180
Sphere Grid
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
Enchantment
Sphere Grid (fic) 70
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 211

Enchantment

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Land

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Argoth, Sanctum of Nature
This land enters tapped unless you control a legendary green creature.
: Add
.
,
: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Land
Argoth, Sanctum of Nature (bro) 256
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (otc) 274
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (plst) ELD-240
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 193
Hexhaven Dueling Arena
: Add
.
,
: Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.)
,
: Target creature becomes prepared.
Land
Hexhaven Dueling Arena (fra) 181
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Oran-Rief, the Vastwood
This land enters tapped.
: Add
.
: Put a +1/+1 counter on each green creature that entered this turn.
Land
Oran-Rief, the Vastwood (soc) 391
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Land

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Ramp

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Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (blc) 124

Ramp

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Removal

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Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151

Removal

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Tutor

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Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289

Tutor

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Maybeboard

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Akroma's Memorial
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Artifact
Akroma's Memorial (tsr) 262
Ayula's Influence
Discard a land card: Create a 2/2 green Bear creature token.
Enchantment
Ayula's Influence (mh1) 156
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (clu) 158
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (tdc) 249
Canopy Gargantuan
Flying, ward

At the beginning of your upkeep, put a number of +1/+1 counters on each other creature you control equal to that creature's toughness.
Creature - Dragon
Canopy Gargantuan (tdc) 45
Carnivorous Cultivator
Deathtouch
This creature enters prepared.
Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.
Creature - Elf Warlock
Carnivorous Cultivator // Enroot (fra) 100
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (fdn) 216
Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
,
, Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature - Warrior Elf
Eladamri, Korvecdal (mh3) 149
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (ecc) 51
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Germination Practicum (sos) 149
Giant Adephage
Trample
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Creature - Insect
Giant Adephage (dsc) 179
Jugan, the Rising Star
Flying
When Jugan dies, you may distribute five +1/+1 counters among any number of target creatures.
Legendary Creature - Dragon Spirit
Jugan, the Rising Star (plst) IMA-172
Little Bear
Flash
When this creature enters, untap another target creature you control. If that creature is a Bear, put a +1/+1 counter on it.
Creature - Bear
Little Bear (hob) 128
Marwyn, the Preserver
Lands you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Return target land card from your graveyard to your hand.
Legendary Creature - Elf Druid
Marwyn, the Preserver (fra) 315
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (ema) 177
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (soc) 279
Ojer Kaslem, Deepest Growth
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Kaslem, Deepest Growth // Temple of Cultivation (lci) 204Ojer Kaslem, Deepest Growth // Temple of Cultivation (lci) 204
Old Gnawbone
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Legendary Creature - Dragon
Old Gnawbone (afr) 197
Predator Ooze
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
Whenever this creature attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Creature - Ooze
Predator Ooze (fdn) 642
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (cmm) 314
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Runic Armasaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
Creature - Dinosaur
Runic Armasaur (lcc) 256
Simulacrum Shaper
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, draw a card.
Creature - Elf Druid
Simulacrum Shaper (fra) 113
Studious First-Year
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bear
Studious First-Year // Rampant Growth (sos) 162
Tarmogoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Creature - Lhurgoyf
Tarmogoyf (fra) 116
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
Tyvar, the Pummeler
Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.
: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
Legendary Creature - Warrior Elf
Tyvar, the Pummeler (dsk) 353
Yeva, Nature's Herald
Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
Legendary Creature - Elf Shaman
Yeva, Nature's Herald (m13) 197

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
102 pips - 61 cards
46 mana - 40 cards
0 pips - 0 cards
7 mana - 6 cards
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Description

{"ops":[{"insert":"This mono-green commander deck is based around "},{"insert":{"card-link":"Beorn the Fierce"}},{"insert":". He serves several important functions at once.\n1: The turn you play him he puts a trample counter on a creature you have out already, which also becomes a bear in addition to other types.\n2: Once you control three bears total or more (including Beorn) you start drawing 2 cards each combat on your turn, which keeps the threats and ramp going.\n3: He gives all bears +2/+2. This deck takes advantage of all of these things.\nTo take advantage of the outstanding commander, first is to play any ramp type cards you started out with, cards like: "},{"insert":{"card-link":"The Earth King"}},{"insert":" "},{"insert":{"card-link":"Planar Engineering"}},{"insert":" "},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":" "},{"insert":{"card-link":"Castle Garenbrig"}},{"insert":" "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" "},{"insert":{"card-link":"Werebear"}},{"insert":" "},{"insert":{"card-link":"Kodama of the West Tree"}},{"insert":" "},{"insert":{"card-link":"Biophagus"}},{"insert":" "},{"insert":{"card-link":"Fanatic of Rhonas"}},{"insert":" "},{"insert":{"card-link":"The Earth Crystal"}},{"insert":" "},{"insert":{"card-link":"Hexhaven Invigorator"}},{"insert":" "},{"insert":{"card-link":"Kami of Whispered Hopes"}},{"insert":" "},{"insert":{"card-link":"Necklace of Girion"}},{"insert":" "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" "},{"insert":{"card-link":"The Great Henge"}},{"insert":" "},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" "},{"insert":{"card-link":"Defiler of Vigor"}},{"insert":". The best land in the deck by far is "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" because this deck has extremely high devotion to green, always tutor for it first with "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" or "},{"insert":{"card-link":"Tempt with Discovery"}},{"insert":". The best ramp card in the deck is "},{"insert":{"card-link":"The Earth King"}},{"insert":", if needed always tutor for him first with "},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" or "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" as soon as possible, it's just so good in this deck because even things that aren't normally 4 power have it after getting a trample counter on it with the +2/+2 from Beorn or from all the +1/+1 counters being thrown around in here, not to mention he brings his own bear friend which gets buffed from Beorn. The ideal scenario is play "},{"insert":{"card-link":"The Earth King"}},{"insert":" turn 4 or earlier, then "},{"insert":{"card-link":"Beorn the Fierce"}},{"insert":" the next turn, giving the Earth King the trample counter if no other creature is out. This means you get to draw 2 cards and ramp at least 2 lands into play depending on what other creatures or enchantments are out. If you also have "},{"insert":{"card-link":"Dancing from Dark to Dawn"}},{"insert":" in play, then you get an accelerating ramp and bear token interaction that gets more insane each turn. You get all your basic lands in the deck in play in like 3 or 4 turns.\nThe next goal is play the bangers and threats. Examples of bangers to play as early as possible include: "},{"insert":{"card-link":"Ouroboroid"}},{"insert":" "},{"insert":{"card-link":"Questing Beast"}},{"insert":" "},{"insert":{"card-link":"Hit-Monkey"}},{"insert":" "},{"insert":{"card-link":"Ayula, Queen Among Bears"}},{"insert":" "},{"insert":{"card-link":"Wilson, Refined Grizzly"}},{"insert":" "},{"insert":{"card-link":"Managorger Hydra"}},{"insert":" "},{"insert":{"card-link":"Medusa, Inhuman Queen"}},{"insert":" "},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":" "},{"insert":{"card-link":"Warden of the Grove"}},{"insert":" "},{"insert":{"card-link":"Rhonas the Indomitable"}},{"insert":" "},{"insert":{"card-link":"Vastlands Scavenger // Bind to Life"}},{"insert":" "},{"insert":{"card-link":"Radagast of Rhosgobel"}},{"insert":" "},{"insert":{"card-link":"Nylea, Keen-Eyed"}},{"insert":" "},{"insert":{"card-link":"Hexhaven Invigorator"}},{"insert":".\nThe bigger and badder threats to play later after more ramping has occurred include: "},{"insert":{"card-link":"Vigor"}},{"insert":" "},{"insert":{"card-link":"Kalonian Hydra"}},{"insert":" "},{"insert":{"card-link":"Silverback Elder"}},{"insert":" "},{"insert":{"card-link":"Elder Gargaroth"}},{"insert":" "},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":" "},{"insert":{"card-link":"Quilled Greatwurm"}},{"insert":" "},{"insert":{"card-link":"Vorinclex // The Grand Evolution"}},{"insert":" "},{"insert":{"card-link":"Vorinclex, Monstrous Raider"}},{"insert":" "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" and "},{"insert":{"card-link":"Verdant Kraken"}},{"insert":" for good token generation which also doubles as ramp.\nAfter you have some bangers out, play the +1/+1 generators. Some of these can and should be played early, like "},{"insert":{"card-link":"Kami of Whispered Hopes"}},{"insert":" "},{"insert":{"card-link":"Ouroboroid"}},{"insert":" "},{"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"insert":" "},{"insert":{"card-link":"Necklace of Girion"}},{"insert":" "},{"insert":{"card-link":"Innkeeper's Talent"}},{"insert":" "},{"insert":{"card-link":"Court of Garenbrig"}},{"insert":" "},{"insert":{"card-link":"Ayula, Queen Among Bears"}},{"insert":" "},{"insert":{"card-link":"Biophagus"}},{"insert":" "},{"insert":{"card-link":"Sphere Grid"}},{"insert":" "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" "},{"insert":{"card-link":"Warden of the Grove"}},{"insert":". \nHere are more counter generators that are usually played later: "},{"insert":{"card-link":"Dancing from Dark to Dawn"}},{"insert":" "},{"insert":{"card-link":"Railway Brawler"}},{"insert":" "},{"insert":{"card-link":"Defiler of Vigor"}},{"insert":" "},{"insert":{"card-link":"Canopy Gargantuan"}},{"insert":" "},{"insert":{"card-link":"Vigor"}},{"insert":" "},{"insert":{"card-link":"The Great Henge"}},{"insert":". This card "},{"insert":{"card-link":"Agonasaur Rex"}},{"insert":" is a creature but I included it in here as a trick to always cycle it and get the +1/+1 counters, indestructible and card draw at instant speed. The saga part of "},{"insert":{"card-link":"Vorinclex // The Grand Evolution"}},{"insert":" is a crazy good counter generator, I recommend activating its saga ability as soon as possible, it's worth it.\nFinal stage of this deck is to play the +1/+1 counter doublers and enjoy the ride (and math). Counter doublers included are: "},{"insert":{"card-link":"The Earth Crystal"}},{"insert":" "},{"insert":{"card-link":"Branching Evolution"}},{"insert":" "},{"insert":{"card-link":"Ouroboroid"}},{"insert":" "},{"insert":{"card-link":"Kalonian Hydra"}},{"insert":" "},{"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"insert":" "},{"insert":{"card-link":"Court of Garenbrig"}},{"insert":" "},{"insert":{"card-link":"Vorinclex, Monstrous Raider"}},{"insert":" "},{"insert":{"card-link":"Quilled Greatwurm"}},{"insert":" and "},{"insert":{"card-link":"Innkeeper's Talent"}},{"insert":" when fully levelled.\nSome other ideas in here are a number of cards I included that have self mill abilities which this deck uses for advantage. Things like "},{"insert":{"card-link":"Vastlands Scavenger // Bind to Life"}},{"insert":" "},{"insert":{"card-link":"Vorinclex // The Grand Evolution"}},{"insert":" "},{"insert":{"card-link":"Argoth, Sanctum of Nature"}},{"insert":" and "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":". To counteract the self mill, discarding, and any destruction opponents might use, I included a nice suite of recursion, cards like "},{"insert":{"card-link":"Evolution Witness"}},{"insert":" "},{"insert":{"card-link":"Genesis"}},{"insert":" "},{"insert":{"card-link":"Emeritus of Abundance // Regrowth"}},{"insert":", and "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" can get any lands milled, discarded or destroyed back. A card that can get itself back from the graveyard is "},{"insert":{"card-link":"Quilled Greatwurm"}},{"insert":", as long as you have a lot of counters, it won't stay dead and is a great threat that buffs all your creatures. It works extremely well with "},{"insert":{"card-link":"Vigor"}},{"insert":". This card "},{"insert":{"card-link":"Evolution Witness"}},{"insert":" can get a ton of other cards back over the course of a game because of all the counter generators in here. The best way to get "},{"insert":{"card-link":"Genesis"}},{"insert":" into your graveyard to start getting back creatures is with "},{"insert":{"card-link":"Greater Good"}},{"insert":", if Genesis is in play you can sac it to draw cards, or if it's in hand you can discard it to GG's effect. Be aware when your creatures are 60+ power from +1/+1 counters you probably shouldn't activate "},{"insert":{"card-link":"Greater Good"}},{"insert":" on them any more, but it's a good problem to have so I can live with it.\nNow on to the many cards that count as card advantage, card draw or abilities that put cards into play from your library. These include: "},{"insert":{"card-link":"Beorn the Fierce"}},{"insert":" "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" "},{"insert":{"card-link":"The Great Henge"}},{"insert":" "},{"insert":{"card-link":"Greater Good"}},{"insert":" "},{"insert":{"card-link":"Elder Gargaroth"}},{"insert":" "},{"insert":{"card-link":"Ohran Frostfang"}},{"insert":" "},{"insert":{"card-link":"Augur of Autumn"}},{"insert":" "},{"insert":{"card-link":"War Room"}},{"insert":" "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":" "},{"insert":{"card-link":"Nylea, Keen-Eyed"}},{"insert":" "},{"insert":{"card-link":"Vorinclex // The Grand Evolution"}},{"insert":" and "},{"insert":{"card-link":"Vastlands Scavenger // Bind to Life"}},{"insert":", casting its prepared spell when possible is worth it. \nThis card has proven to be ideal for this deck while playing, "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":", it naturally does exactly what I want it to do when I cast a creature, like generate two +1/+1 counters on all of these when they enter: "},{"insert":{"card-link":"Ouroboroid"}},{"insert":" "},{"insert":{"card-link":"Kami of Whispered Hopes"}},{"insert":" "},{"insert":{"card-link":"Evolution Witness"}},{"insert":" "},{"insert":{"card-link":"Managorger Hydra"}},{"insert":" "},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":" "},{"insert":{"card-link":"Warden of the Grove"}},{"insert":" "},{"insert":{"card-link":"Medusa, Inhuman Queen"}},{"insert":" "},{"insert":{"card-link":"Wilson, Refined Grizzly"}},{"insert":" "},{"insert":{"card-link":"Ayula, Queen Among Bears"}},{"insert":" "},{"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"insert":" which just makes everything run so much faster. Then when I cast the bigger stuff it draws me a card and allows me to keep the gas pedal down for longer. This deck plays so much smoother and faster the earlier Tribute is in play.\nHere are some cards I included for utility. This is for hexproof "},{"insert":{"card-link":"Saryth, the Viper's Fang"}},{"insert":" and also for giving deathtouch to my creatures, which interacts with trample in an interesting way, because 1 damage is considered lethal you can assign 1 damage to each blocker, then the rest of it tramples over to the player. It also doubles as an untapper, which can be used for a combat trick or ramp by untapping "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":", or card draw with "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":". These cards are included for power as well as good synergy together "},{"insert":{"card-link":"Radagast of Rhosgobel"}},{"insert":" and "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":". This card "},{"insert":{"card-link":"Dawnstrider"}},{"insert":" is for defense and combos well with Muse, assuming you have cards in hand, you can fog for a long time. \nThis card "},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" is an absurd tutor for 2 creatures to put directly into play and can get a witness to bring it back to do again next turn.\nThe weakness of this deck is that it doesn't have very much interaction with the plans of opponents' decks in it. The only cards that can be classified as answers to opponents' threats would be: "},{"insert":{"card-link":"Ayula, Queen Among Bears"}},{"insert":" "},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":" "},{"insert":{"card-link":"Ulvenwald Tracker"}},{"insert":" "},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":" "},{"insert":{"card-link":"Silverback Elder"}},{"insert":" "},{"insert":{"card-link":"Halana, Kessig Ranger"}},{"insert":" and the final chapter of the saga on "},{"insert":{"card-link":"Vorinclex // The Grand Evolution"}},{"insert":".\nWith all that being said, this deck is a blast to play as you watch everything grow absurdly giant over the course of a few turns, it doesn't take long once things get going.\nThis deck really only has one way to win in it, and that's attacking with enormous creatures that have trample counters on them, so if that sounds fun to you and works in your play group, I highly recommend it.\n\n"}]}
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