emejunior99@gmail.com
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Commander
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{"ops":[{"attributes":{"color":"#bbbebf"},"insert":"General Strategy"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Miirym's trigger is entry into play, not casting. What matters is not casting Dragon spells, it's putting Dragon bodies onto the battlefield, whether by casting, reanimating, or dropping one straight from the top of your library (which is exactly what Ureni of the Unwritten and Bonehoard Dracosaur do). The \"nontoken\" restriction is central: Miirym never copies her own tokens, nor Dragon tokens from Lathliss, Dragon Queen or Utvara Hellkite."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"The plan: ramp hard through the green package (Cultivate, Farseek, Nature's Lore, Three Visits, the talismans and signets) until you can put a relevant Dragon into play with Miirym already on board, and from that point every Dragon that enters becomes two. Bonehoard Dracosaur, Goldspan Dragon, Terror of the Peaks and Scourge of Valkas are already strong on their own; with a free copy riding shotgun, each one immediately doubles the value it generates (ETB triggers, attack triggers, or just another 4/4-plus flying body). Panharmonicon and Roaming Throne (naming Dragon) stack on top of that, making Miirym's own copy trigger fire more than once per Dragon. Together they're the deck's two central multipliers — you never depend on just one of them to make the engine scale."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"The deck's central tension: you're building a value bomb that needs to survive to the midgame with enough mana available, against a curve of Dragons that cost 4 to 7 mana apiece. Play the first half of the game as quiet ramp and development (draw engines like Kindred Discovery, Elemental Bond, Garruk's Uprising, Rishkar's Expertise, none of which require Dragons already in play to function), and let the second half be where the deck explodes: one good Dragon becomes two, two become four once you count Deceptive Frostkite copies, and the next combat step already ends the game. Play patient early, and don't tip your hand — an opponent who forgets you have a 6/6 Wyrm on the table won't see it coming when one isolated Scourge of Valkas turns into an avalanche of damage."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"You Shouldn't Play This Deck If..."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You want heavy proactive interaction; the counterspell package here is thin (Counterspell, Three Steps Ahead) and exists more to protect your own game plan than to control the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"High curves frustrate you; the list has a relevant Dragon at practically every mana value from 4 to 7, and a slow start is common."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You prefer linear, obvious decks; here, timing when to drop each Dragon (before or after Panharmonicon, before or after Roaming Throne names the right type) matters a lot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You don't enjoy being the political target the moment the engine turns on; a Miirym unleashed with two good Dragons on board is clearly the biggest threat at the table, and everyone will notice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You SHOULD Play This Deck If..."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You like the \"snowball\" feeling, where one well-placed Dragon turns into a chain reaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You enjoy a tribal deck that in practice plays like an incremental value deck (ETBs, attack triggers, draw engines), not a pure aggro deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You don't mind playing a longer game, prioritizing ramp and patience before the turn everything comes together."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You like deciding sequencing: in what order to drop Panharmonicon, Roaming Throne and the Dragons themselves to maximize Miirym's copies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"MVP Cards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Terror of the Peaks"},{"attributes":{"color":"#bbbebf"},"insert":" ({3}{R}{R}, Creature Dragon, 5/4, Flying): \"Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.\" This ability has no \"nontoken\" restriction, so every copy Miirym creates, every Lathliss token, every Deceptive Frostkite copy also triggers it. Turns every free copy into direct damage to a specific opponent's face, with no combat required."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Scourge of Valkas"},{"attributes":{"color":"#bbbebf"},"insert":" ({2}{R}{R}{R}, Creature Dragon, 4/4, Flying): \"Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.\" No token restriction, and the damage scales with how many Dragons you already have — every new copy increases the X on the next trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Roaming Throne"},{"attributes":{"color":"#bbbebf"},"insert":" ({4}, Artifact Creature Golem, 4/4, Ward {2}): naming Dragon makes any triggered ability of a Dragon creature you control fire one additional time. Miirym is literally a Dragon type (Dragon Spirit), so her own copy trigger fires twice per nontoken Dragon that enters — two copies per relevant Dragon instead of one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Panharmonicon"},{"attributes":{"color":"#bbbebf"},"insert":" (Artifact): \"If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\" Doubles Miirym, and also doubles Terror of the Peaks, Scourge of Valkas and Dragon Tempest whenever any relevant creature enters. It's the piece that makes the whole deck scale exponentially instead of linearly, and it's redundant with Roaming Throne — losing one to removal doesn't collapse the plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Ganax, Astral Hunter"},{"attributes":{"color":"#bbbebf"},"insert":" ({4}{R}, Legendary Creature Dragon, 3/4, Flying): creates a Treasure whenever it or another Dragon you control enters, with no token restriction. Every Miirym copy also generates extra mana, which helps pay Hellkite Charger's heavy {5}{R}{R} additional cost the same turn the snowball is already rolling."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Close the game through whichever of these lines comes together first — the deck doesn't rely on just one:"},{"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Incremental chip."},{"attributes":{"color":"#bbbebf"},"insert":" Every Dragon that resolves attacks the same or next turn, snowballing off Miirym's copies until the board simply outclasses whatever life total is left. This is the default line and the one to aim for — it's the fastest and most reliable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Extra combat via Hellkite Charger."},{"attributes":{"color":"#bbbebf"},"insert":" Pay {5}{R}{R} while attacking to untap everything and get a second combat phase. With a board full of flying Dragons (originals and Miirym copies), that's often lethal on its own."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Direct reach through ETB damage."},{"attributes":{"color":"#bbbebf"},"insert":" Terror of the Peaks and Scourge of Valkas turn every free copy into direct damage with no combat required, and Twinflame Tyrant ({3}{R}{R}, Creature Dragon, 3/5, Flying — \"if a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead\") doubles all of it, combat or ETB alike."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"A completely independent 2-card infinite combo: Savage Ventmaw + Aggravated Assault."},{"attributes":{"color":"#bbbebf"},"insert":" Ventmaw taps for {R}{R}{R}{G}{G}{G} whenever it attacks (that mana doesn't empty at end of steps that turn); Aggravated Assault costs {3}{R}{R} to untap all your creatures and grant an extra combat phase. Attack, tap Ventmaw for 6, pay 5, untap and attack again — net +1 mana per loop, infinite combats, infinite damage from whatever else is attacking alongside it. This line needs neither Miirym nor Roaming Throne, so treat it as a true backup plan that survives the copy engine getting disrupted. With only 2 copies of each piece and no tutor for either, don't build around finding it — but play it immediately if you draw both."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Expect the game to close somewhere around turn 7-9 in an uncontested game; treat that as a ceiling, not a promise, once real interaction (removal on Miirym, a counterspell on a key piece, blockers) enters the picture."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"Coolest Plays"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Savage Ventmaw + Aggravated Assault going infinite mid-combat"},{"attributes":{"color":"#bbbebf"},"insert":": rare to assemble, but when it does, it doesn't care what else is happening on board — infinite combats and infinite mana out of nowhere, independent of Miirym entirely."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Deceptive Frostkite entering as a copy of a big Dragon"},{"attributes":{"color":"#bbbebf"},"insert":": Deceptive Frostkite ({U}{U}, Creature Dragon, 1/1, Flying) can enter as a copy of any creature you control with power 4 or greater, becoming an additional Dragon with flying. If you already have a Terror of the Peaks in play, casting Deceptive Frostkite copying it for two mana triggers Miirym (she's a nontoken permanent entering as a copy, not a token) and still triggers Terror of the Peaks off its own entry."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Bonehoard Dracosaur pulled by Ureni of the Unwritten"},{"attributes":{"color":"#bbbebf"},"insert":": Ureni ({4}{G}{U}{R}, Legendary Creature Spirit Dragon, 7/7, Flying, trample) looks at the top 8 cards when it enters or attacks and puts a Dragon straight onto the battlefield. Pulling Bonehoard Dracosaur that way (5/5, flying, first strike, exiles and plays the top two cards each upkeep) without paying its {3}{R}{R} cost still triggers Miirym normally, since she only cares about entering, not the method."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Scourge of Valkas chaining with Miirym and Panharmonicon"},{"attributes":{"color":"#bbbebf"},"insert":": cast Scourge of Valkas, it enters and triggers its own ability twice (Panharmonicon), dealing X damage equal to the number of Dragons you control. Miirym triggers too (also twice, if Roaming Throne named Dragon), creating up to two token copies of Scourge of Valkas. Each copy entering triggers the \"this creature or another Dragon\" ability again, now with a higher X. A growing pile of damage triggers off a single five-mana spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Dragon Tempest flipping the haste switch"},{"attributes":{"color":"#bbbebf"},"insert":": Dragon Tempest ({1}{R}, Enchantment) grants haste to any flying creature you control that enters and deals damage equal to the number of Dragons you control whenever a Dragon enters. No \"nontoken\" restriction, so Miirym's copies also trigger the damage AND get haste — a wave of freshly copied Dragons can attack the very turn they were \"born.\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Mulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"This deck runs enough mana and ramp that the biggest mistake is mulliganing too much, not too little. You're building toward a 6-CMC commander, not an aggro curve — a hand that \"just\" has mana and no early play is still doing its job."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Keep:"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"3+ real mana sources (lands, rocks, or a mix) plus at least one ramp spell (Cultivate, Farseek, Nature's Lore, Three Visits) or one early proactive play (a 2-4 CMC body)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Any hand with 4+ mana sources, even with zero action — you have enough ramp in the list to turn that into a Dragon on curve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"A hand missing turn-1/2 plays but with a clear path to 6 mana by turn 4-5. This deck's payoffs come online at 4-7 mana; a slow, mana-solid hand beats a fast, gas-less one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Mulligan:"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"0-1 mana source."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"6+ lands with zero ramp and zero action."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"All-expensive hands (everything 6+ CMC) with no way to reach that much mana on curve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"When bottoming cards on a London mulligan:"},{"attributes":{"color":"#bbbebf"},"insert":" always cut your most situational or highest-CMC dead card first (a reactive spell you can't use in the first few turns, or a Dragon you have no realistic way to cast soon). Never cut your ramp or your mana sources to \"balance\" a hand that already has enough of both — extra mana sources are not a liability in this deck, they're the engine that gets you to Miirym."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"Weak Points & What to Watch For"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Board wipes are the worst nightmare."},{"attributes":{"color":"#bbbebf"},"insert":" The deck invests a lot of value into bodies on the board (Dragons and their copies), and most of that value has already been \"spent\" the moment the creature entered. A well-timed wrath after you've dropped two or three Dragons, but before you attack, wipes out several turns of work without giving anything back."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Flooding is the real mana risk, not screw."},{"attributes":{"color":"#bbbebf"},"insert":" The deck ramps hard enough that mana screw is rare; the real risk is flooding out on lands/rocks while an opponent develops a faster clock, since the deck has no fast plan B if the game ends before turn 7."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"You're an obvious political target."},{"attributes":{"color":"#bbbebf"},"insert":" The moment Miirym resolves and a relevant Dragon enters, everyone at the table sees the copy happen. That invites removal and directed attacks at Miirym (Ward {2} helps, but doesn't stop everything) and at your draw-engine enchantments, which have zero protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Miirym has no safety net if removed."},{"attributes":{"color":"#bbbebf"},"insert":" No creature tutor, no true reanimation (that's not available in Temur colors — it's a black/white design space). Eternal Witness and Bala Ged Recovery return her to hand, saving the commander tax but not a turn of tempo. If she dies mid-game, your fastest kill lines go off the table — sequence protection (Lightning Greaves, Heroic Intervention, Hydroelectric Specimen) accordingly, and hold it up rather than attacking with her exposed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Ureni and Bonehoard depend on the top of the library."},{"attributes":{"color":"#bbbebf"},"insert":" Both have a \"look at X cards from the top\" effect, which may simply not find a relevant Dragon or land. They're upside, not guarantees."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Copy
Copy
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Double Trigger
Double Trigger
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Draw
Bonehoard Dracosaur
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
Creature - Dragon Dinosaur

Dragonhawk, Fate's Tempest
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Legendary Creature - Dragon Bird

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Ureni of the Unwritten
Flying, trample
Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Dragon Spirit

Draw
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Finisher
Finisher
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Land
Land
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Protection
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant

Protection
(CTRL to add secondary)
Ramp
Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Sarkhan, Soul Aflame
Dragon spells you cast cost less to cast.
Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
Legendary Creature - Human Shaman

Ramp
(CTRL to add secondary)
Removal
Parapet Thrasher
Flying
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Creature - Dragon

Removal
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Tokens
Tokens
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Maybeboard
Maybeboard
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Deck Info
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Deck extras (0)
Description
{"ops":[{"attributes":{"color":"#bbbebf"},"insert":"General Strategy"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Miirym's trigger is entry into play, not casting. What matters is not casting Dragon spells, it's putting Dragon bodies onto the battlefield, whether by casting, reanimating, or dropping one straight from the top of your library (which is exactly what Ureni of the Unwritten and Bonehoard Dracosaur do). The \"nontoken\" restriction is central: Miirym never copies her own tokens, nor Dragon tokens from Lathliss, Dragon Queen or Utvara Hellkite."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"The plan: ramp hard through the green package (Cultivate, Farseek, Nature's Lore, Three Visits, the talismans and signets) until you can put a relevant Dragon into play with Miirym already on board, and from that point every Dragon that enters becomes two. Bonehoard Dracosaur, Goldspan Dragon, Terror of the Peaks and Scourge of Valkas are already strong on their own; with a free copy riding shotgun, each one immediately doubles the value it generates (ETB triggers, attack triggers, or just another 4/4-plus flying body). Panharmonicon and Roaming Throne (naming Dragon) stack on top of that, making Miirym's own copy trigger fire more than once per Dragon. Together they're the deck's two central multipliers — you never depend on just one of them to make the engine scale."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"The deck's central tension: you're building a value bomb that needs to survive to the midgame with enough mana available, against a curve of Dragons that cost 4 to 7 mana apiece. Play the first half of the game as quiet ramp and development (draw engines like Kindred Discovery, Elemental Bond, Garruk's Uprising, Rishkar's Expertise, none of which require Dragons already in play to function), and let the second half be where the deck explodes: one good Dragon becomes two, two become four once you count Deceptive Frostkite copies, and the next combat step already ends the game. Play patient early, and don't tip your hand — an opponent who forgets you have a 6/6 Wyrm on the table won't see it coming when one isolated Scourge of Valkas turns into an avalanche of damage."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"You Shouldn't Play This Deck If..."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You want heavy proactive interaction; the counterspell package here is thin (Counterspell, Three Steps Ahead) and exists more to protect your own game plan than to control the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"High curves frustrate you; the list has a relevant Dragon at practically every mana value from 4 to 7, and a slow start is common."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You prefer linear, obvious decks; here, timing when to drop each Dragon (before or after Panharmonicon, before or after Roaming Throne names the right type) matters a lot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You don't enjoy being the political target the moment the engine turns on; a Miirym unleashed with two good Dragons on board is clearly the biggest threat at the table, and everyone will notice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You SHOULD Play This Deck If..."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You like the \"snowball\" feeling, where one well-placed Dragon turns into a chain reaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You enjoy a tribal deck that in practice plays like an incremental value deck (ETBs, attack triggers, draw engines), not a pure aggro deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You don't mind playing a longer game, prioritizing ramp and patience before the turn everything comes together."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You like deciding sequencing: in what order to drop Panharmonicon, Roaming Throne and the Dragons themselves to maximize Miirym's copies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"MVP Cards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Terror of the Peaks"},{"attributes":{"color":"#bbbebf"},"insert":" ({3}{R}{R}, Creature Dragon, 5/4, Flying): \"Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.\" This ability has no \"nontoken\" restriction, so every copy Miirym creates, every Lathliss token, every Deceptive Frostkite copy also triggers it. Turns every free copy into direct damage to a specific opponent's face, with no combat required."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Scourge of Valkas"},{"attributes":{"color":"#bbbebf"},"insert":" ({2}{R}{R}{R}, Creature Dragon, 4/4, Flying): \"Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.\" No token restriction, and the damage scales with how many Dragons you already have — every new copy increases the X on the next trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Roaming Throne"},{"attributes":{"color":"#bbbebf"},"insert":" ({4}, Artifact Creature Golem, 4/4, Ward {2}): naming Dragon makes any triggered ability of a Dragon creature you control fire one additional time. Miirym is literally a Dragon type (Dragon Spirit), so her own copy trigger fires twice per nontoken Dragon that enters — two copies per relevant Dragon instead of one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Panharmonicon"},{"attributes":{"color":"#bbbebf"},"insert":" (Artifact): \"If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\" Doubles Miirym, and also doubles Terror of the Peaks, Scourge of Valkas and Dragon Tempest whenever any relevant creature enters. It's the piece that makes the whole deck scale exponentially instead of linearly, and it's redundant with Roaming Throne — losing one to removal doesn't collapse the plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Ganax, Astral Hunter"},{"attributes":{"color":"#bbbebf"},"insert":" ({4}{R}, Legendary Creature Dragon, 3/4, Flying): creates a Treasure whenever it or another Dragon you control enters, with no token restriction. Every Miirym copy also generates extra mana, which helps pay Hellkite Charger's heavy {5}{R}{R} additional cost the same turn the snowball is already rolling."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Close the game through whichever of these lines comes together first — the deck doesn't rely on just one:"},{"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Incremental chip."},{"attributes":{"color":"#bbbebf"},"insert":" Every Dragon that resolves attacks the same or next turn, snowballing off Miirym's copies until the board simply outclasses whatever life total is left. This is the default line and the one to aim for — it's the fastest and most reliable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Extra combat via Hellkite Charger."},{"attributes":{"color":"#bbbebf"},"insert":" Pay {5}{R}{R} while attacking to untap everything and get a second combat phase. With a board full of flying Dragons (originals and Miirym copies), that's often lethal on its own."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Direct reach through ETB damage."},{"attributes":{"color":"#bbbebf"},"insert":" Terror of the Peaks and Scourge of Valkas turn every free copy into direct damage with no combat required, and Twinflame Tyrant ({3}{R}{R}, Creature Dragon, 3/5, Flying — \"if a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead\") doubles all of it, combat or ETB alike."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"A completely independent 2-card infinite combo: Savage Ventmaw + Aggravated Assault."},{"attributes":{"color":"#bbbebf"},"insert":" Ventmaw taps for {R}{R}{R}{G}{G}{G} whenever it attacks (that mana doesn't empty at end of steps that turn); Aggravated Assault costs {3}{R}{R} to untap all your creatures and grant an extra combat phase. Attack, tap Ventmaw for 6, pay 5, untap and attack again — net +1 mana per loop, infinite combats, infinite damage from whatever else is attacking alongside it. This line needs neither Miirym nor Roaming Throne, so treat it as a true backup plan that survives the copy engine getting disrupted. With only 2 copies of each piece and no tutor for either, don't build around finding it — but play it immediately if you draw both."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Expect the game to close somewhere around turn 7-9 in an uncontested game; treat that as a ceiling, not a promise, once real interaction (removal on Miirym, a counterspell on a key piece, blockers) enters the picture."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"Coolest Plays"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Savage Ventmaw + Aggravated Assault going infinite mid-combat"},{"attributes":{"color":"#bbbebf"},"insert":": rare to assemble, but when it does, it doesn't care what else is happening on board — infinite combats and infinite mana out of nowhere, independent of Miirym entirely."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Deceptive Frostkite entering as a copy of a big Dragon"},{"attributes":{"color":"#bbbebf"},"insert":": Deceptive Frostkite ({U}{U}, Creature Dragon, 1/1, Flying) can enter as a copy of any creature you control with power 4 or greater, becoming an additional Dragon with flying. If you already have a Terror of the Peaks in play, casting Deceptive Frostkite copying it for two mana triggers Miirym (she's a nontoken permanent entering as a copy, not a token) and still triggers Terror of the Peaks off its own entry."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Bonehoard Dracosaur pulled by Ureni of the Unwritten"},{"attributes":{"color":"#bbbebf"},"insert":": Ureni ({4}{G}{U}{R}, Legendary Creature Spirit Dragon, 7/7, Flying, trample) looks at the top 8 cards when it enters or attacks and puts a Dragon straight onto the battlefield. Pulling Bonehoard Dracosaur that way (5/5, flying, first strike, exiles and plays the top two cards each upkeep) without paying its {3}{R}{R} cost still triggers Miirym normally, since she only cares about entering, not the method."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Scourge of Valkas chaining with Miirym and Panharmonicon"},{"attributes":{"color":"#bbbebf"},"insert":": cast Scourge of Valkas, it enters and triggers its own ability twice (Panharmonicon), dealing X damage equal to the number of Dragons you control. Miirym triggers too (also twice, if Roaming Throne named Dragon), creating up to two token copies of Scourge of Valkas. Each copy entering triggers the \"this creature or another Dragon\" ability again, now with a higher X. A growing pile of damage triggers off a single five-mana spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Dragon Tempest flipping the haste switch"},{"attributes":{"color":"#bbbebf"},"insert":": Dragon Tempest ({1}{R}, Enchantment) grants haste to any flying creature you control that enters and deals damage equal to the number of Dragons you control whenever a Dragon enters. No \"nontoken\" restriction, so Miirym's copies also trigger the damage AND get haste — a wave of freshly copied Dragons can attack the very turn they were \"born.\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Mulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"This deck runs enough mana and ramp that the biggest mistake is mulliganing too much, not too little. You're building toward a 6-CMC commander, not an aggro curve — a hand that \"just\" has mana and no early play is still doing its job."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Keep:"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"3+ real mana sources (lands, rocks, or a mix) plus at least one ramp spell (Cultivate, Farseek, Nature's Lore, Three Visits) or one early proactive play (a 2-4 CMC body)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Any hand with 4+ mana sources, even with zero action — you have enough ramp in the list to turn that into a Dragon on curve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"A hand missing turn-1/2 plays but with a clear path to 6 mana by turn 4-5. This deck's payoffs come online at 4-7 mana; a slow, mana-solid hand beats a fast, gas-less one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Mulligan:"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"0-1 mana source."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"6+ lands with zero ramp and zero action."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"All-expensive hands (everything 6+ CMC) with no way to reach that much mana on curve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"When bottoming cards on a London mulligan:"},{"attributes":{"color":"#bbbebf"},"insert":" always cut your most situational or highest-CMC dead card first (a reactive spell you can't use in the first few turns, or a Dragon you have no realistic way to cast soon). Never cut your ramp or your mana sources to \"balance\" a hand that already has enough of both — extra mana sources are not a liability in this deck, they're the engine that gets you to Miirym."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"Weak Points & What to Watch For"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Board wipes are the worst nightmare."},{"attributes":{"color":"#bbbebf"},"insert":" The deck invests a lot of value into bodies on the board (Dragons and their copies), and most of that value has already been \"spent\" the moment the creature entered. A well-timed wrath after you've dropped two or three Dragons, but before you attack, wipes out several turns of work without giving anything back."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Flooding is the real mana risk, not screw."},{"attributes":{"color":"#bbbebf"},"insert":" The deck ramps hard enough that mana screw is rare; the real risk is flooding out on lands/rocks while an opponent develops a faster clock, since the deck has no fast plan B if the game ends before turn 7."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"You're an obvious political target."},{"attributes":{"color":"#bbbebf"},"insert":" The moment Miirym resolves and a relevant Dragon enters, everyone at the table sees the copy happen. That invites removal and directed attacks at Miirym (Ward {2} helps, but doesn't stop everything) and at your draw-engine enchantments, which have zero protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Miirym has no safety net if removed."},{"attributes":{"color":"#bbbebf"},"insert":" No creature tutor, no true reanimation (that's not available in Temur colors — it's a black/white design space). Eternal Witness and Bala Ged Recovery return her to hand, saving the commander tax but not a turn of tempo. If she dies mid-game, your fastest kill lines go off the table — sequence protection (Lightning Greaves, Heroic Intervention, Hydroelectric Specimen) accordingly, and hold it up rather than attacking with her exposed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Ureni and Bonehoard depend on the top of the library."},{"attributes":{"color":"#bbbebf"},"insert":" Both have a \"look at X cards from the top\" effect, which may simply not find a relevant Dragon or land. They're upside, not guarantees."},{"attributes":{"list":"bullet"},"insert":"\n"}]}



















































































