1.3k views2 days ago
Commander
Size: 98Salt sum: 39.3
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emejunior99@gmail.com

1.3k views2 days ago
Commander
Size: 98Salt sum: 39.3

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{"ops":[{"attributes":{"color":"#bbbebf"},"insert":"General Strategy"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Miirym's trigger is entry into play, not casting. What matters is not casting Dragon spells, it's putting Dragon bodies onto the battlefield, whether by casting, reanimating, or dropping one straight from the top of your library (which is exactly what Ureni of the Unwritten and Bonehoard Dracosaur do). The \"nontoken\" restriction is central: Miirym never copies her own tokens, nor Dragon tokens from Lathliss, Dragon Queen or Utvara Hellkite."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"The plan: ramp hard through the green package (Cultivate, Farseek, Nature's Lore, Three Visits, the talismans and signets) until you can put a relevant Dragon into play with Miirym already on board, and from that point every Dragon that enters becomes two. Bonehoard Dracosaur, Goldspan Dragon, Terror of the Peaks and Scourge of Valkas are already strong on their own; with a free copy riding shotgun, each one immediately doubles the value it generates (ETB triggers, attack triggers, or just another 4/4-plus flying body). Panharmonicon and Roaming Throne (naming Dragon) stack on top of that, making Miirym's own copy trigger fire more than once per Dragon. Together they're the deck's two central multipliers — you never depend on just one of them to make the engine scale."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"The deck's central tension: you're building a value bomb that needs to survive to the midgame with enough mana available, against a curve of Dragons that cost 4 to 7 mana apiece. Play the first half of the game as quiet ramp and development (draw engines like Kindred Discovery, Elemental Bond, Garruk's Uprising, Rishkar's Expertise, none of which require Dragons already in play to function), and let the second half be where the deck explodes: one good Dragon becomes two, two become four once you count Deceptive Frostkite copies, and the next combat step already ends the game. Play patient early, and don't tip your hand — an opponent who forgets you have a 6/6 Wyrm on the table won't see it coming when one isolated Scourge of Valkas turns into an avalanche of damage."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"You Shouldn't Play This Deck If..."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You want heavy proactive interaction; the counterspell package here is thin (Counterspell, Three Steps Ahead) and exists more to protect your own game plan than to control the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"High curves frustrate you; the list has a relevant Dragon at practically every mana value from 4 to 7, and a slow start is common."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You prefer linear, obvious decks; here, timing when to drop each Dragon (before or after Panharmonicon, before or after Roaming Throne names the right type) matters a lot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You don't enjoy being the political target the moment the engine turns on; a Miirym unleashed with two good Dragons on board is clearly the biggest threat at the table, and everyone will notice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You SHOULD Play This Deck If..."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You like the \"snowball\" feeling, where one well-placed Dragon turns into a chain reaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You enjoy a tribal deck that in practice plays like an incremental value deck (ETBs, attack triggers, draw engines), not a pure aggro deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You don't mind playing a longer game, prioritizing ramp and patience before the turn everything comes together."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You like deciding sequencing: in what order to drop Panharmonicon, Roaming Throne and the Dragons themselves to maximize Miirym's copies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"MVP Cards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Terror of the Peaks"},{"attributes":{"color":"#bbbebf"},"insert":" ({3}{R}{R}, Creature Dragon, 5/4, Flying): \"Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.\" This ability has no \"nontoken\" restriction, so every copy Miirym creates, every Lathliss token, every Deceptive Frostkite copy also triggers it. Turns every free copy into direct damage to a specific opponent's face, with no combat required."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Scourge of Valkas"},{"attributes":{"color":"#bbbebf"},"insert":" ({2}{R}{R}{R}, Creature Dragon, 4/4, Flying): \"Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.\" No token restriction, and the damage scales with how many Dragons you already have — every new copy increases the X on the next trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Roaming Throne"},{"attributes":{"color":"#bbbebf"},"insert":" ({4}, Artifact Creature Golem, 4/4, Ward {2}): naming Dragon makes any triggered ability of a Dragon creature you control fire one additional time. Miirym is literally a Dragon type (Dragon Spirit), so her own copy trigger fires twice per nontoken Dragon that enters — two copies per relevant Dragon instead of one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Panharmonicon"},{"attributes":{"color":"#bbbebf"},"insert":" (Artifact): \"If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\" Doubles Miirym, and also doubles Terror of the Peaks, Scourge of Valkas and Dragon Tempest whenever any relevant creature enters. It's the piece that makes the whole deck scale exponentially instead of linearly, and it's redundant with Roaming Throne — losing one to removal doesn't collapse the plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Ganax, Astral Hunter"},{"attributes":{"color":"#bbbebf"},"insert":" ({4}{R}, Legendary Creature Dragon, 3/4, Flying): creates a Treasure whenever it or another Dragon you control enters, with no token restriction. Every Miirym copy also generates extra mana, which helps pay Hellkite Charger's heavy {5}{R}{R} additional cost the same turn the snowball is already rolling."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Close the game through whichever of these lines comes together first — the deck doesn't rely on just one:"},{"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Incremental chip."},{"attributes":{"color":"#bbbebf"},"insert":" Every Dragon that resolves attacks the same or next turn, snowballing off Miirym's copies until the board simply outclasses whatever life total is left. This is the default line and the one to aim for — it's the fastest and most reliable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Extra combat via Hellkite Charger."},{"attributes":{"color":"#bbbebf"},"insert":" Pay {5}{R}{R} while attacking to untap everything and get a second combat phase. With a board full of flying Dragons (originals and Miirym copies), that's often lethal on its own."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Direct reach through ETB damage."},{"attributes":{"color":"#bbbebf"},"insert":" Terror of the Peaks and Scourge of Valkas turn every free copy into direct damage with no combat required, and Twinflame Tyrant ({3}{R}{R}, Creature Dragon, 3/5, Flying — \"if a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead\") doubles all of it, combat or ETB alike."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"A completely independent 2-card infinite combo: Savage Ventmaw + Aggravated Assault."},{"attributes":{"color":"#bbbebf"},"insert":" Ventmaw taps for {R}{R}{R}{G}{G}{G} whenever it attacks (that mana doesn't empty at end of steps that turn); Aggravated Assault costs {3}{R}{R} to untap all your creatures and grant an extra combat phase. Attack, tap Ventmaw for 6, pay 5, untap and attack again — net +1 mana per loop, infinite combats, infinite damage from whatever else is attacking alongside it. This line needs neither Miirym nor Roaming Throne, so treat it as a true backup plan that survives the copy engine getting disrupted. With only 2 copies of each piece and no tutor for either, don't build around finding it — but play it immediately if you draw both."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Expect the game to close somewhere around turn 7-9 in an uncontested game; treat that as a ceiling, not a promise, once real interaction (removal on Miirym, a counterspell on a key piece, blockers) enters the picture."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"Coolest Plays"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Savage Ventmaw + Aggravated Assault going infinite mid-combat"},{"attributes":{"color":"#bbbebf"},"insert":": rare to assemble, but when it does, it doesn't care what else is happening on board — infinite combats and infinite mana out of nowhere, independent of Miirym entirely."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Deceptive Frostkite entering as a copy of a big Dragon"},{"attributes":{"color":"#bbbebf"},"insert":": Deceptive Frostkite ({U}{U}, Creature Dragon, 1/1, Flying) can enter as a copy of any creature you control with power 4 or greater, becoming an additional Dragon with flying. If you already have a Terror of the Peaks in play, casting Deceptive Frostkite copying it for two mana triggers Miirym (she's a nontoken permanent entering as a copy, not a token) and still triggers Terror of the Peaks off its own entry."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Bonehoard Dracosaur pulled by Ureni of the Unwritten"},{"attributes":{"color":"#bbbebf"},"insert":": Ureni ({4}{G}{U}{R}, Legendary Creature Spirit Dragon, 7/7, Flying, trample) looks at the top 8 cards when it enters or attacks and puts a Dragon straight onto the battlefield. Pulling Bonehoard Dracosaur that way (5/5, flying, first strike, exiles and plays the top two cards each upkeep) without paying its {3}{R}{R} cost still triggers Miirym normally, since she only cares about entering, not the method."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Scourge of Valkas chaining with Miirym and Panharmonicon"},{"attributes":{"color":"#bbbebf"},"insert":": cast Scourge of Valkas, it enters and triggers its own ability twice (Panharmonicon), dealing X damage equal to the number of Dragons you control. Miirym triggers too (also twice, if Roaming Throne named Dragon), creating up to two token copies of Scourge of Valkas. Each copy entering triggers the \"this creature or another Dragon\" ability again, now with a higher X. A growing pile of damage triggers off a single five-mana spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Dragon Tempest flipping the haste switch"},{"attributes":{"color":"#bbbebf"},"insert":": Dragon Tempest ({1}{R}, Enchantment) grants haste to any flying creature you control that enters and deals damage equal to the number of Dragons you control whenever a Dragon enters. No \"nontoken\" restriction, so Miirym's copies also trigger the damage AND get haste — a wave of freshly copied Dragons can attack the very turn they were \"born.\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Mulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"This deck runs enough mana and ramp that the biggest mistake is mulliganing too much, not too little. You're building toward a 6-CMC commander, not an aggro curve — a hand that \"just\" has mana and no early play is still doing its job."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Keep:"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"3+ real mana sources (lands, rocks, or a mix) plus at least one ramp spell (Cultivate, Farseek, Nature's Lore, Three Visits) or one early proactive play (a 2-4 CMC body)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Any hand with 4+ mana sources, even with zero action — you have enough ramp in the list to turn that into a Dragon on curve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"A hand missing turn-1/2 plays but with a clear path to 6 mana by turn 4-5. This deck's payoffs come online at 4-7 mana; a slow, mana-solid hand beats a fast, gas-less one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Mulligan:"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"0-1 mana source."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"6+ lands with zero ramp and zero action."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"All-expensive hands (everything 6+ CMC) with no way to reach that much mana on curve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"When bottoming cards on a London mulligan:"},{"attributes":{"color":"#bbbebf"},"insert":" always cut your most situational or highest-CMC dead card first (a reactive spell you can't use in the first few turns, or a Dragon you have no realistic way to cast soon). Never cut your ramp or your mana sources to \"balance\" a hand that already has enough of both — extra mana sources are not a liability in this deck, they're the engine that gets you to Miirym."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"Weak Points & What to Watch For"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Board wipes are the worst nightmare."},{"attributes":{"color":"#bbbebf"},"insert":" The deck invests a lot of value into bodies on the board (Dragons and their copies), and most of that value has already been \"spent\" the moment the creature entered. A well-timed wrath after you've dropped two or three Dragons, but before you attack, wipes out several turns of work without giving anything back."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Flooding is the real mana risk, not screw."},{"attributes":{"color":"#bbbebf"},"insert":" The deck ramps hard enough that mana screw is rare; the real risk is flooding out on lands/rocks while an opponent develops a faster clock, since the deck has no fast plan B if the game ends before turn 7."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"You're an obvious political target."},{"attributes":{"color":"#bbbebf"},"insert":" The moment Miirym resolves and a relevant Dragon enters, everyone at the table sees the copy happen. That invites removal and directed attacks at Miirym (Ward {2} helps, but doesn't stop everything) and at your draw-engine enchantments, which have zero protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Miirym has no safety net if removed."},{"attributes":{"color":"#bbbebf"},"insert":" No creature tutor, no true reanimation (that's not available in Temur colors — it's a black/white design space). Eternal Witness and Bala Ged Recovery return her to hand, saving the commander tax but not a turn of tempo. If she dies mid-game, your fastest kill lines go off the table — sequence protection (Lightning Greaves, Heroic Intervention, Hydroelectric Specimen) accordingly, and hold it up rather than attacking with her exposed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Ureni and Bonehoard depend on the top of the library."},{"attributes":{"color":"#bbbebf"},"insert":" Both have a \"look at X cards from the top\" effect, which may simply not find a relevant Dragon or land. They're upside, not guarantees."},{"attributes":{"list":"bullet"},"insert":"\n"}]}

Commander

Qty: 1 Price: $4.49
Miirym, Sentinel Wyrm
Flying, ward

Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
Legendary Creature - Dragon Spirit
Miirym, Sentinel Wyrm (clb) 542

Commander

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Copy

Qty: 2 Price: $13.28
Deceptive Frostkite
Flying
You may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying.
Creature - Dragon
Deceptive Frostkite (tdc) 19
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60

Copy

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Double Trigger

Qty: 2 Price: $74.98
Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Panharmonicon (tsr) 399
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (mar) 99

Double Trigger

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Draw

Qty: 12 Price: $153.68
Bonehoard Dracosaur
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
Creature - Dragon Dinosaur
Bonehoard Dracosaur (lci) 134
Dragonborn Champion
Trample
Whenever a source you control deals 5 or more damage to a player, draw a card.
Creature - Warrior Dragon
Dragonborn Champion (afc) 314
Dragonhawk, Fate's Tempest
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Legendary Creature - Dragon Bird
Dragonhawk, Fate's Tempest (pblb) 132p
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (tdc) 254
Frostcliff Siege
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
Enchantment
Frostcliff Siege (tdm) 187
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (wot) 22
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (nec) 127
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (4ed) 273
Temur Ascendancy
Creatures you control have haste.
Whenever a creature you control with power 4 or greater enters, you may draw a card.
Enchantment
Temur Ascendancy (tdc) 305
Ureni of the Unwritten
Flying, trample
Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Dragon Spirit
Ureni of the Unwritten (tdc) 9

Draw

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Finisher

Qty: 4 Price: $88.46
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (ons) 185
Desert Were-Worm
This creature gets +2/+0 for each Mountain you control.
Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon Wurm
Desert Were-Worm (hob) 92
Hellkite Charger
Flying, haste
Whenever this creature attacks, you may pay
. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Creature - Dragon
Hellkite Charger (cmm) 232
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
Creature - Dragon
Twinflame Tyrant (fdn) 97

Finisher

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Land

Qty: 35 (37 w/ MDFC)Price: $258.95
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (gtc) 240
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (tmc) 61
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (40k) 270
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (ecc) 148
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 276
Frontier Bivouac
This land enters tapped.
: Add
,
, or
.
Land
Frontier Bivouac (tdm) 256
Haven of the Spirit Dragon
: Add
.
: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.
,
, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Land
Haven of the Spirit Dragon (tdc) 370
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 273
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (blc) 314
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (plst) IKO-250
Maelstrom of the Spirit Dragon
: Add
.
: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.
,
, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Land
Maelstrom of the Spirit Dragon (tdm) 260
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tdm) 275
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (eos) 36
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Land
Riverpyre Verge (dft) 260
Scorched Geyser
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Mountain
Scorched Geyser (soc) 54
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (soc) 404
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (tmc) 74
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (grn) 257
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 270
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (tdc) 413

Land

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Protection

Qty: 5 Price: $44.95
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (aer) 109
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (drc) 55
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rna) 201
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+
— Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+
— You may put up to two creature cards from your hand onto the battlefield.
+
— Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant
Smuggler's Surprise (otj) 180

Protection

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Ramp

Qty: 20 Price: $141.90
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (dmc) 177
Bloomvine Regent
Flying
Whenever this creature or another Dragon you control enters, you gain 3 life.
Creature - Dragon
Bloomvine Regent // Claim Territory (tdm) 136
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (m21) 177
Dragon's Hoard
Whenever a Dragon you control enters, put a gold counter on this artifact.
, Remove a gold counter from this artifact: Draw a card.
: Add one mana of any color.
Artifact
Dragon's Hoard (m19) 232
Dragonlord's Servant
Dragon spells you cast cost
less to cast.
Creature - Goblin Shaman
Dragonlord's Servant (ima) 126
Dragonspeaker Shaman
Dragon spells you cast cost
less to cast.
Creature - Human Shaman Barbarian
Dragonspeaker Shaman (c17) 136
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (ecc) 141
Ganax, Astral Hunter
Flying
Whenever Ganax or another Dragon you control enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Dragon
Ganax, Astral Hunter (clb) 398
Goldspan Dragon
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
Creature - Dragon
Goldspan Dragon (m3c) 212
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (m3c) 296
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (c16) 155
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Sarkhan, Soul Aflame
Dragon spells you cast cost
less to cast.
Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
Legendary Creature - Human Shaman
Sarkhan, Soul Aflame (mat) 96
Savage Ventmaw
Flying
Whenever this creature attacks, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creature - Dragon
Savage Ventmaw (fdn) 665
Sol Ring
: Add
.
Artifact
Sol Ring (woc) 149
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (mh1) 231
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181
Urza's Incubator
As this artifact enters, choose a creature type.
Creature spells of the chosen type cost
less to cast.
Artifact
Urza's Incubator (mh3) 297

Ramp

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Recursion

Qty: 1 Price: $2.49
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227

Recursion

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Removal

Qty: 13 Price: $113.33
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Counterspell
Counter target spell.
Instant
Counterspell (tmp) 57
Desolation of Smaug
Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
Sorcery
Desolation of Smaug (hob) 93
Dragon Tempest
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Enchantment
Dragon Tempest (dtk) 136
Hull Breach
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
Sorcery
Hull Breach (msc) 185
Klauth's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Breathe Flame — Klauth's Will deals X damage to each creature without flying.
• Smash Relics — Destroy up to X target artifacts and/or enchantments.
Instant
Klauth's Will (afc) 51
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (ima) 177
Parapet Thrasher
Flying
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Creature - Dragon
Parapet Thrasher (tdc) 36
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (msc) 278
Scourge of Valkas
Flying
Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
: This creature gets +1/+0 until end of turn.
Creature - Dragon
Scourge of Valkas (c17) 142
Terror of the Peaks
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Creature - Dragon
Terror of the Peaks (potj) 149p
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75
Wrathful Red Dragon
Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
Creature - Dragon
Wrathful Red Dragon (pclb) 207s

Removal

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Tokens

Qty: 2 Price: $19.78
Lathliss, Dragon Queen
Flying
Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
: Dragons you control get +1/+0 until end of turn.
Legendary Creature - Dragon
Lathliss, Dragon Queen (fdn) 627
Utvara Hellkite
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
Creature - Dragon
Utvara Hellkite (rtr) 110

Tokens

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Tutor

Qty: 1 Price: $9.99
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (mar) 76

Tutor

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Maybeboard

Qty: 3 Price: $13.97
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Goblin Anarchomancer
Each spell you cast that's red or green costs
less to cast.
Creature - Goblin Shaman
Goblin Anarchomancer (mh2) 421
Radagast of Rhosgobel
The first creature spell you cast each turn costs
less to cast and can be cast as though it had flash.
Legendary Creature - Wizard Avatar
Radagast of Rhosgobel (hob) 136

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
16 pips - 13 cards
31 mana - 27 cards
0 pips - 0 cards
0 mana - 11 cards
44 pips - 28 cards
39 mana - 33 cards
29 pips - 25 cards
39 mana - 29 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#bbbebf"},"insert":"General Strategy"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Miirym's trigger is entry into play, not casting. What matters is not casting Dragon spells, it's putting Dragon bodies onto the battlefield, whether by casting, reanimating, or dropping one straight from the top of your library (which is exactly what Ureni of the Unwritten and Bonehoard Dracosaur do). The \"nontoken\" restriction is central: Miirym never copies her own tokens, nor Dragon tokens from Lathliss, Dragon Queen or Utvara Hellkite."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"The plan: ramp hard through the green package (Cultivate, Farseek, Nature's Lore, Three Visits, the talismans and signets) until you can put a relevant Dragon into play with Miirym already on board, and from that point every Dragon that enters becomes two. Bonehoard Dracosaur, Goldspan Dragon, Terror of the Peaks and Scourge of Valkas are already strong on their own; with a free copy riding shotgun, each one immediately doubles the value it generates (ETB triggers, attack triggers, or just another 4/4-plus flying body). Panharmonicon and Roaming Throne (naming Dragon) stack on top of that, making Miirym's own copy trigger fire more than once per Dragon. Together they're the deck's two central multipliers — you never depend on just one of them to make the engine scale."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"The deck's central tension: you're building a value bomb that needs to survive to the midgame with enough mana available, against a curve of Dragons that cost 4 to 7 mana apiece. Play the first half of the game as quiet ramp and development (draw engines like Kindred Discovery, Elemental Bond, Garruk's Uprising, Rishkar's Expertise, none of which require Dragons already in play to function), and let the second half be where the deck explodes: one good Dragon becomes two, two become four once you count Deceptive Frostkite copies, and the next combat step already ends the game. Play patient early, and don't tip your hand — an opponent who forgets you have a 6/6 Wyrm on the table won't see it coming when one isolated Scourge of Valkas turns into an avalanche of damage."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"You Shouldn't Play This Deck If..."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You want heavy proactive interaction; the counterspell package here is thin (Counterspell, Three Steps Ahead) and exists more to protect your own game plan than to control the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"High curves frustrate you; the list has a relevant Dragon at practically every mana value from 4 to 7, and a slow start is common."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You prefer linear, obvious decks; here, timing when to drop each Dragon (before or after Panharmonicon, before or after Roaming Throne names the right type) matters a lot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You don't enjoy being the political target the moment the engine turns on; a Miirym unleashed with two good Dragons on board is clearly the biggest threat at the table, and everyone will notice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You SHOULD Play This Deck If..."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You like the \"snowball\" feeling, where one well-placed Dragon turns into a chain reaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You enjoy a tribal deck that in practice plays like an incremental value deck (ETBs, attack triggers, draw engines), not a pure aggro deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You don't mind playing a longer game, prioritizing ramp and patience before the turn everything comes together."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You like deciding sequencing: in what order to drop Panharmonicon, Roaming Throne and the Dragons themselves to maximize Miirym's copies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"MVP Cards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Terror of the Peaks"},{"attributes":{"color":"#bbbebf"},"insert":" ({3}{R}{R}, Creature Dragon, 5/4, Flying): \"Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.\" This ability has no \"nontoken\" restriction, so every copy Miirym creates, every Lathliss token, every Deceptive Frostkite copy also triggers it. Turns every free copy into direct damage to a specific opponent's face, with no combat required."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Scourge of Valkas"},{"attributes":{"color":"#bbbebf"},"insert":" ({2}{R}{R}{R}, Creature Dragon, 4/4, Flying): \"Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.\" No token restriction, and the damage scales with how many Dragons you already have — every new copy increases the X on the next trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Roaming Throne"},{"attributes":{"color":"#bbbebf"},"insert":" ({4}, Artifact Creature Golem, 4/4, Ward {2}): naming Dragon makes any triggered ability of a Dragon creature you control fire one additional time. Miirym is literally a Dragon type (Dragon Spirit), so her own copy trigger fires twice per nontoken Dragon that enters — two copies per relevant Dragon instead of one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Panharmonicon"},{"attributes":{"color":"#bbbebf"},"insert":" (Artifact): \"If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\" Doubles Miirym, and also doubles Terror of the Peaks, Scourge of Valkas and Dragon Tempest whenever any relevant creature enters. It's the piece that makes the whole deck scale exponentially instead of linearly, and it's redundant with Roaming Throne — losing one to removal doesn't collapse the plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Ganax, Astral Hunter"},{"attributes":{"color":"#bbbebf"},"insert":" ({4}{R}, Legendary Creature Dragon, 3/4, Flying): creates a Treasure whenever it or another Dragon you control enters, with no token restriction. Every Miirym copy also generates extra mana, which helps pay Hellkite Charger's heavy {5}{R}{R} additional cost the same turn the snowball is already rolling."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Close the game through whichever of these lines comes together first — the deck doesn't rely on just one:"},{"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Incremental chip."},{"attributes":{"color":"#bbbebf"},"insert":" Every Dragon that resolves attacks the same or next turn, snowballing off Miirym's copies until the board simply outclasses whatever life total is left. This is the default line and the one to aim for — it's the fastest and most reliable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Extra combat via Hellkite Charger."},{"attributes":{"color":"#bbbebf"},"insert":" Pay {5}{R}{R} while attacking to untap everything and get a second combat phase. With a board full of flying Dragons (originals and Miirym copies), that's often lethal on its own."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Direct reach through ETB damage."},{"attributes":{"color":"#bbbebf"},"insert":" Terror of the Peaks and Scourge of Valkas turn every free copy into direct damage with no combat required, and Twinflame Tyrant ({3}{R}{R}, Creature Dragon, 3/5, Flying — \"if a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead\") doubles all of it, combat or ETB alike."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"A completely independent 2-card infinite combo: Savage Ventmaw + Aggravated Assault."},{"attributes":{"color":"#bbbebf"},"insert":" Ventmaw taps for {R}{R}{R}{G}{G}{G} whenever it attacks (that mana doesn't empty at end of steps that turn); Aggravated Assault costs {3}{R}{R} to untap all your creatures and grant an extra combat phase. Attack, tap Ventmaw for 6, pay 5, untap and attack again — net +1 mana per loop, infinite combats, infinite damage from whatever else is attacking alongside it. This line needs neither Miirym nor Roaming Throne, so treat it as a true backup plan that survives the copy engine getting disrupted. With only 2 copies of each piece and no tutor for either, don't build around finding it — but play it immediately if you draw both."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Expect the game to close somewhere around turn 7-9 in an uncontested game; treat that as a ceiling, not a promise, once real interaction (removal on Miirym, a counterspell on a key piece, blockers) enters the picture."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"Coolest Plays"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Savage Ventmaw + Aggravated Assault going infinite mid-combat"},{"attributes":{"color":"#bbbebf"},"insert":": rare to assemble, but when it does, it doesn't care what else is happening on board — infinite combats and infinite mana out of nowhere, independent of Miirym entirely."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Deceptive Frostkite entering as a copy of a big Dragon"},{"attributes":{"color":"#bbbebf"},"insert":": Deceptive Frostkite ({U}{U}, Creature Dragon, 1/1, Flying) can enter as a copy of any creature you control with power 4 or greater, becoming an additional Dragon with flying. If you already have a Terror of the Peaks in play, casting Deceptive Frostkite copying it for two mana triggers Miirym (she's a nontoken permanent entering as a copy, not a token) and still triggers Terror of the Peaks off its own entry."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Bonehoard Dracosaur pulled by Ureni of the Unwritten"},{"attributes":{"color":"#bbbebf"},"insert":": Ureni ({4}{G}{U}{R}, Legendary Creature Spirit Dragon, 7/7, Flying, trample) looks at the top 8 cards when it enters or attacks and puts a Dragon straight onto the battlefield. Pulling Bonehoard Dracosaur that way (5/5, flying, first strike, exiles and plays the top two cards each upkeep) without paying its {3}{R}{R} cost still triggers Miirym normally, since she only cares about entering, not the method."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Scourge of Valkas chaining with Miirym and Panharmonicon"},{"attributes":{"color":"#bbbebf"},"insert":": cast Scourge of Valkas, it enters and triggers its own ability twice (Panharmonicon), dealing X damage equal to the number of Dragons you control. Miirym triggers too (also twice, if Roaming Throne named Dragon), creating up to two token copies of Scourge of Valkas. Each copy entering triggers the \"this creature or another Dragon\" ability again, now with a higher X. A growing pile of damage triggers off a single five-mana spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Dragon Tempest flipping the haste switch"},{"attributes":{"color":"#bbbebf"},"insert":": Dragon Tempest ({1}{R}, Enchantment) grants haste to any flying creature you control that enters and deals damage equal to the number of Dragons you control whenever a Dragon enters. No \"nontoken\" restriction, so Miirym's copies also trigger the damage AND get haste — a wave of freshly copied Dragons can attack the very turn they were \"born.\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Mulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"This deck runs enough mana and ramp that the biggest mistake is mulliganing too much, not too little. You're building toward a 6-CMC commander, not an aggro curve — a hand that \"just\" has mana and no early play is still doing its job."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Keep:"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"3+ real mana sources (lands, rocks, or a mix) plus at least one ramp spell (Cultivate, Farseek, Nature's Lore, Three Visits) or one early proactive play (a 2-4 CMC body)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Any hand with 4+ mana sources, even with zero action — you have enough ramp in the list to turn that into a Dragon on curve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"A hand missing turn-1/2 plays but with a clear path to 6 mana by turn 4-5. This deck's payoffs come online at 4-7 mana; a slow, mana-solid hand beats a fast, gas-less one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Mulligan:"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"0-1 mana source."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"6+ lands with zero ramp and zero action."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"All-expensive hands (everything 6+ CMC) with no way to reach that much mana on curve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"When bottoming cards on a London mulligan:"},{"attributes":{"color":"#bbbebf"},"insert":" always cut your most situational or highest-CMC dead card first (a reactive spell you can't use in the first few turns, or a Dragon you have no realistic way to cast soon). Never cut your ramp or your mana sources to \"balance\" a hand that already has enough of both — extra mana sources are not a liability in this deck, they're the engine that gets you to Miirym."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"Weak Points & What to Watch For"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Board wipes are the worst nightmare."},{"attributes":{"color":"#bbbebf"},"insert":" The deck invests a lot of value into bodies on the board (Dragons and their copies), and most of that value has already been \"spent\" the moment the creature entered. A well-timed wrath after you've dropped two or three Dragons, but before you attack, wipes out several turns of work without giving anything back."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Flooding is the real mana risk, not screw."},{"attributes":{"color":"#bbbebf"},"insert":" The deck ramps hard enough that mana screw is rare; the real risk is flooding out on lands/rocks while an opponent develops a faster clock, since the deck has no fast plan B if the game ends before turn 7."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"You're an obvious political target."},{"attributes":{"color":"#bbbebf"},"insert":" The moment Miirym resolves and a relevant Dragon enters, everyone at the table sees the copy happen. That invites removal and directed attacks at Miirym (Ward {2} helps, but doesn't stop everything) and at your draw-engine enchantments, which have zero protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Miirym has no safety net if removed."},{"attributes":{"color":"#bbbebf"},"insert":" No creature tutor, no true reanimation (that's not available in Temur colors — it's a black/white design space). Eternal Witness and Bala Ged Recovery return her to hand, saving the commander tax but not a turn of tempo. If she dies mid-game, your fastest kill lines go off the table — sequence protection (Lightning Greaves, Heroic Intervention, Hydroelectric Specimen) accordingly, and hold it up rather than attacking with her exposed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Ureni and Bonehoard depend on the top of the library."},{"attributes":{"color":"#bbbebf"},"insert":" Both have a \"look at X cards from the top\" effect, which may simply not find a relevant Dragon or land. They're upside, not guarantees."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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