Veshengo
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Commander
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{"ops":[{"insert":"Modular Mayhem"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis deck is built around one of my favourite mechanics in Magic: "},{"attributes":{"bold":true},"insert":"Modular"},{"insert":". Rather than being a traditional +1/+1 counter deck, the aim is to create a resilient board where counters are constantly moving, growing, and being converted into direct damage through "},{"attributes":{"bold":true},"insert":"Shalai and Hallar"},{"insert":". Every creature that enters, dies, or transfers its counters contributes towards building an increasingly dangerous board state, making the deck difficult to keep down for long.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nRamp early and establish a strong mana base."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Develop a board of Modular creatures and artifact synergies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Increase the value of every +1/+1 counter with effects such as "},{"attributes":{"bold":true},"insert":"Hardened Scales"},{"insert":", "},{"attributes":{"bold":true},"insert":"Branching Evolution"},{"insert":", "},{"attributes":{"bold":true},"insert":"Doubling Season"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cathars' Crusade"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Ozolith, the Shattered Spire"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use "},{"attributes":{"bold":true},"insert":"Shalai and Hallar"},{"insert":" to turn every counter placed into direct damage, allowing the deck to threaten wins without relying solely on combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rebuild after removal using numerous artifact recursion effects and Modular's ability to move counters when creatures die."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nModular Core"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe heart of the deck is the classic Modular package:\nZabaz, the Glimmerwasp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Ravager"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Crusher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Fiend"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Stinger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Javelineer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steel Overseer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Instead of losing value when creatures die, Modular lets those counters live on by transferring them onto another artifact creature. This means board wipes and removal often leave me with an even larger threat waiting to take over the game.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Synergies & Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck has several explosive interactions that can quickly end games.\n"},{"attributes":{"bold":true},"insert":"Shalai and Hallar"},{"insert":" turns every +1/+1 counter into damage to opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cathars' Crusade"},{"insert":" combined with token production or multiple creatures entering can generate enormous amounts of damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bright-Palm, Soul Awakener"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sovereign Okinec Ahau"},{"insert":" can multiply counters into lethal board states."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stonecoil Serpent"},{"insert":", "},{"attributes":{"bold":true},"insert":"Verdurous Gearhulk"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Mossborn Hydra"},{"insert":" become massive threats with surprisingly little setup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcbound Ravager"},{"insert":" provides a sacrifice outlet that can consolidate an entire board's worth of counters onto a single creature before Modular moves them again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nArtifact Value Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck also contains a powerful recursion package that keeps the engine running throughout longer games.\nCards like "},{"attributes":{"bold":true},"insert":"Goblin Welder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Scrap Welder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Scrap Trawler"},{"insert":", "},{"attributes":{"bold":true},"insert":"Junk Diver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Second Sunrise"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sun Titan"},{"insert":", "},{"attributes":{"bold":true},"insert":"Trading Post"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brilliant Restoration"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Daretti, Scrap Savant"},{"insert":" allow important artifacts to be recovered repeatedly, making it difficult for opponents to permanently answer the deck.\n\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nBecause the deck often commits heavily to the battlefield, protecting key pieces is essential.\nCards including "},{"attributes":{"bold":true},"insert":"Asceticism"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hammer of Nazahn"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gift of Immortality"},{"insert":", "},{"attributes":{"bold":true},"insert":"Silkguard"},{"insert":", "},{"attributes":{"bold":true},"insert":"Blacksmith's Skill"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Cloudsteel Kirin"},{"insert":" help ensure the engine survives long enough to overwhelm the table.\n\nOngoing Project"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is very much an evolving deck. My goal isn't to build the most generic Naya counters list, but to lean even harder into the "},{"attributes":{"bold":true},"insert":"Modular artifact theme"},{"insert":", continually replacing weaker standalone counter cards with stronger Modular creatures, artifact synergies, and unique interactions as new sets are released. I enjoy refining the list over time while keeping the identity of the deck centred on moving counters, resilient artifact recursion, and turning every +1/+1 counter into a potential win condition.\n"}]}
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
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Arcbound Fiend
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature.
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature.
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Horror

Blaster, Combat DJ
More Than Meets the Eye (You may cast this card converted for .)
Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)
Whenever you put one or more +1/+1 counters on Blaster, convert it.
Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)
Whenever you put one or more +1/+1 counters on Blaster, convert it.
Legendary Creature Artifact - Robot


Bright-Palm, Soul Awakener
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
Legendary Creature - Shaman Fox

Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Zabaz, the Glimmerwasp
Modular 1
If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.
: Destroy target artifact you control.
: Zabaz gains flying until end of turn.
If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.
: Destroy target artifact you control.
: Zabaz gains flying until end of turn.
Legendary Creature Artifact - Insect

Counters
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Creature
(Ctrl to add secondary)
Enchantment
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Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Cloudsteel Kirin
Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Kirin

Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Ramp
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Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Legendary Planeswalker - Daretti

Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer

Recursion
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Arcbound Javelineer
, Remove X +1/+1 counters from this creature: It deals X damage to target attacking or blocking creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Soldier

Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat

Removal
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Sac Outlet
(Ctrl to add secondary)
Sorcery
(Ctrl to add secondary)
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Tokens
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Maybeboard
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WTB Landbase
(Ctrl to add secondary)
Animation Module
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
, : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
, : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Artifact

Arcbound Reclaimer
Remove a +1/+1 counter from this creature: Put target artifact card from your graveyard on top of your library.
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Golem

Arcbound Shikari
First strike
When this creature enters, put a +1/+1 counter on each other artifact creature you control.
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
When this creature enters, put a +1/+1 counter on each other artifact creature you control.
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Soldier Cat

Arcbound Tracker
Menace
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on this creature.
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on this creature.
Creature Artifact - Dog

Dyadrine, Synthesis Amalgam
Trample
Dyadrine enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
Whenever you attack, you may remove a +1/+1 counter from each of two creatures you control. If you do, draw a card and create a 2/2 colorless Robot artifact creature token.
Dyadrine enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
Whenever you attack, you may remove a +1/+1 counter from each of two creatures you control. If you do, draw a card and create a 2/2 colorless Robot artifact creature token.
Legendary Creature Artifact - Construct

Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer

Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Lesser Masticore
As an additional cost to cast this spell, discard a card.
: This creature deals 1 damage to target creature.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
: This creature deals 1 damage to target creature.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature Artifact - Masticore

Scrapyard Recombiner
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Construct

The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

The Ooze
Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
: Exile target card from a graveyard. Create a Mutagen token.
: Exile target card from a graveyard. Create a Mutagen token.
Legendary Artifact

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Ultra Magnus, Tactician
More Than Meets the Eye (You may cast this card converted for .)
Ward
Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.
Ward
Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.
Legendary Creature Artifact - Robot


Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Legendary Creature Artifact - Villain Robot

WTB Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Modular Mayhem"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis deck is built around one of my favourite mechanics in Magic: "},{"attributes":{"bold":true},"insert":"Modular"},{"insert":". Rather than being a traditional +1/+1 counter deck, the aim is to create a resilient board where counters are constantly moving, growing, and being converted into direct damage through "},{"attributes":{"bold":true},"insert":"Shalai and Hallar"},{"insert":". Every creature that enters, dies, or transfers its counters contributes towards building an increasingly dangerous board state, making the deck difficult to keep down for long.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nRamp early and establish a strong mana base."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Develop a board of Modular creatures and artifact synergies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Increase the value of every +1/+1 counter with effects such as "},{"attributes":{"bold":true},"insert":"Hardened Scales"},{"insert":", "},{"attributes":{"bold":true},"insert":"Branching Evolution"},{"insert":", "},{"attributes":{"bold":true},"insert":"Doubling Season"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cathars' Crusade"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Ozolith, the Shattered Spire"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use "},{"attributes":{"bold":true},"insert":"Shalai and Hallar"},{"insert":" to turn every counter placed into direct damage, allowing the deck to threaten wins without relying solely on combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rebuild after removal using numerous artifact recursion effects and Modular's ability to move counters when creatures die."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nModular Core"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe heart of the deck is the classic Modular package:\nZabaz, the Glimmerwasp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Ravager"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Crusher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Fiend"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Stinger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Javelineer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steel Overseer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Instead of losing value when creatures die, Modular lets those counters live on by transferring them onto another artifact creature. This means board wipes and removal often leave me with an even larger threat waiting to take over the game.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Synergies & Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck has several explosive interactions that can quickly end games.\n"},{"attributes":{"bold":true},"insert":"Shalai and Hallar"},{"insert":" turns every +1/+1 counter into damage to opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cathars' Crusade"},{"insert":" combined with token production or multiple creatures entering can generate enormous amounts of damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bright-Palm, Soul Awakener"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sovereign Okinec Ahau"},{"insert":" can multiply counters into lethal board states."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stonecoil Serpent"},{"insert":", "},{"attributes":{"bold":true},"insert":"Verdurous Gearhulk"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Mossborn Hydra"},{"insert":" become massive threats with surprisingly little setup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcbound Ravager"},{"insert":" provides a sacrifice outlet that can consolidate an entire board's worth of counters onto a single creature before Modular moves them again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nArtifact Value Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck also contains a powerful recursion package that keeps the engine running throughout longer games.\nCards like "},{"attributes":{"bold":true},"insert":"Goblin Welder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Scrap Welder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Scrap Trawler"},{"insert":", "},{"attributes":{"bold":true},"insert":"Junk Diver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Second Sunrise"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sun Titan"},{"insert":", "},{"attributes":{"bold":true},"insert":"Trading Post"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brilliant Restoration"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Daretti, Scrap Savant"},{"insert":" allow important artifacts to be recovered repeatedly, making it difficult for opponents to permanently answer the deck.\n\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nBecause the deck often commits heavily to the battlefield, protecting key pieces is essential.\nCards including "},{"attributes":{"bold":true},"insert":"Asceticism"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hammer of Nazahn"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gift of Immortality"},{"insert":", "},{"attributes":{"bold":true},"insert":"Silkguard"},{"insert":", "},{"attributes":{"bold":true},"insert":"Blacksmith's Skill"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Cloudsteel Kirin"},{"insert":" help ensure the engine survives long enough to overwhelm the table.\n\nOngoing Project"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is very much an evolving deck. My goal isn't to build the most generic Naya counters list, but to lean even harder into the "},{"attributes":{"bold":true},"insert":"Modular artifact theme"},{"insert":", continually replacing weaker standalone counter cards with stronger Modular creatures, artifact synergies, and unique interactions as new sets are released. I enjoy refining the list over time while keeping the identity of the deck centred on moving counters, resilient artifact recursion, and turning every +1/+1 counter into a potential win condition.\n"}]}









































































































