SushiWrecker
230 views8 months ago
Commander
Size: 100Salt sum: 56.38
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CounterSpell(s) Sultai staple
CounterSpell(s) Sultai staple
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Interaction(s) Sultai staple
Interaction(s) Sultai staple
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Land(s) Sultai staple
Land(s) Sultai staple
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Mana Rock(s) Sultai Staple
Mana Rock(s) Sultai Staple
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Ramp(s) Sultai Staple
Ramp(s) Sultai Staple
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Tutor(s) Sultai Staple
Tutor(s) Sultai Staple
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Zaxara and HER pieces
Animist's Awakening
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Sorcery

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
This creature enters with X +1/+1 counters on it.
Creature - Plant Hydra

March of Wretched Sorrow
As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs less to cast for each card exiled this way.
March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
Instant

Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Protean Hydra
This creature enters with X +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from this creature, put two +1/+1 counters on it at the beginning of the next end step.
If damage would be dealt to this creature, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from this creature, put two +1/+1 counters on it at the beginning of the next end step.
Creature - Hydra

Unbound Flourishing
Whenever you cast a permanent spell with a mana cost that contains , double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
Enchantment

Zaxara and HER pieces
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is built around "},{"attributes":{"bold":true},"insert":"two main strategies"},{"insert":": a "},{"attributes":{"bold":true},"insert":"combo focus"},{"insert":" and a "},{"attributes":{"bold":true},"insert":"Stompy Hydra"},{"insert":" plan.\n\nDepending on who you’re playing against, you can adapt your approach. You can play it like a creature-based deck—ramping into big Hydras and winning through combat damage—or you can pivot into the combo line and aim to go off around turns "},{"attributes":{"bold":true},"insert":"5–6"},{"insert":".\n\nThe deck also gives you plenty of flexibility, with access to free counterspells for protection and enough tutors to consistently find the pieces you need. How you pilot it is entirely up to you.\n\nPersonally, I sometimes get bored of combo decks that do the same thing over and over again. Because of that, I decided to build this deck with "},{"attributes":{"bold":true},"insert":"two different kinds of fun"},{"insert":"—so I can switch playstyles, keep games fresh, and enjoy a more dynamic experience each time I play.\n"}]}
























































































