Zur3t4
177 views32 days ago
Commander
Size: 152Salt sum: 55.21
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{"ops":[{"insert":"This deck is an attempt to make a fun, under $200 (R$500,00) deck.\nIt uses lots of ETBs and LTBs to abuse "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" 's copy ability and try to win by going wide.\nSome of the wincons:\n "},{"insert":{"card-link":"Combat Celebrant"}},{"insert":" copy with "},{"insert":{"card-link":"Manakin"}},{"insert":" or "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" on the board, so "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" untaps after the first combat to have infinite combats and ETBs (requires 3 cards for the infinite before any of you heathens start crying \"BRACKET 4!!1!\")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Village Bell-Ringer"}},{"insert":" copy with "},{"insert":{"card-link":"Manakin"}},{"insert":" or "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" on the board, same as above but 1 infinite creature combat instead of multiple combats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using "},{"insert":{"card-link":"Sheriff of Safe Passage"}},{"insert":" with a big enough board to blow someone up in a single swing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trying to pile as many of the burn outlets ("},{"insert":{"card-link":"Impact Tremors"}},{"insert":", "},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":", etc...) and whittle everyone at the same time with a lot of ETBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck also makes good use of some lesser known/used creatures like "},{"insert":{"card-link":"Attack-in-the-Box"}},{"insert":" to abuse the haste and flying that "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" gives for the copies to use attack triggers without worrying about having to sac the original creature. Think of the creatures themselves as your \"database\" and you want their effects to trigger from the copies so you can repeat them whenever you'd like. "},{"insert":{"card-link":"Ao, the Dawn Sky"}},{"insert":" & "},{"insert":{"card-link":"Atsushi, the Blazing Sky"}},{"insert":" are in there to get the copies immediately sac'ed so you benefit from the death triggers faster. "},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" tutors most of the creatures in the deck and, depending on the turn you play it, you're able to just blurt out a ton of creatures at once by copying it and tutoring for cheap small creatures with good ETB effects. "},{"insert":{"card-link":"Circuit Mender"}},{"insert":" is an underrated goat in this deck along with "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":", since you benefit from them both entering and leaving the battlefield. Getting 2 basic lands AND drawing a card with sad bot per turn? Please and thank you!\n"},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":" wraps things up nicely by allowing you to respond to the sacrifice trigger of specific creatures so you keep them around for longer after you copy them.\n\nHave fun creating horrific board states and traumatizing your play group with this deck :D\n"}]}
Anthem
Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer

Anthem
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Blink
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
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Burn
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Burn
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Copy
Agrus Kos, Eternal Soldier
Vigilance
Whenever Agrus Kos becomes the target of an ability that targets only it, you may pay . If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ( can be paid with either or .)
Whenever Agrus Kos becomes the target of an ability that targets only it, you may pay . If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ( can be paid with either or .)
Legendary Creature - Soldier Spirit

Delina, Wild Mage
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
Legendary Creature - Elf Shaman

Ertha Jo, Frontier Mentor
When Ertha Jo enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
Legendary Creature - Advisor Kor

Copy
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Counters
Sheriff of Safe Passage
This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Knight

Counters
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Creature
Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Creature Artifact - Robot

Village Pillagers
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
Creature - Goblin Warrior

Creature
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Draw
Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi

Ao, the Dawn Sky
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
Legendary Creature - Dragon Spirit

Draw
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Finisher
Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior

Finisher
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Land
Land
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Lifegain
Lifegain
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Protection
Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate

Ramp
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Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Overlord of the Boilerbilges
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, it deals 4 damage to any target.
Whenever this permanent enters or attacks, it deals 4 damage to any target.
Creature Enchantment - Avatar Horror

Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Unwanted Remake
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant

Removal
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Stax
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Tax Collector
When this creature enters, choose one —
• Tax — Until your next turn, spells your opponents cast cost more to cast.
• Arrest — Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
• Tax — Until your next turn, spells your opponents cast cost more to cast.
• Arrest — Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature - Human Advisor

Stax
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Theft
Theft
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Tokens
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Ironwill Forger
Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature - Artificer Orc

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


The Jolly Balloon Man
Haste
, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Clown

Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is an attempt to make a fun, under $200 (R$500,00) deck.\nIt uses lots of ETBs and LTBs to abuse "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" 's copy ability and try to win by going wide.\nSome of the wincons:\n "},{"insert":{"card-link":"Combat Celebrant"}},{"insert":" copy with "},{"insert":{"card-link":"Manakin"}},{"insert":" or "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" on the board, so "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" untaps after the first combat to have infinite combats and ETBs (requires 3 cards for the infinite before any of you heathens start crying \"BRACKET 4!!1!\")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Village Bell-Ringer"}},{"insert":" copy with "},{"insert":{"card-link":"Manakin"}},{"insert":" or "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" on the board, same as above but 1 infinite creature combat instead of multiple combats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using "},{"insert":{"card-link":"Sheriff of Safe Passage"}},{"insert":" with a big enough board to blow someone up in a single swing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trying to pile as many of the burn outlets ("},{"insert":{"card-link":"Impact Tremors"}},{"insert":", "},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":", etc...) and whittle everyone at the same time with a lot of ETBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck also makes good use of some lesser known/used creatures like "},{"insert":{"card-link":"Attack-in-the-Box"}},{"insert":" to abuse the haste and flying that "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" gives for the copies to use attack triggers without worrying about having to sac the original creature. Think of the creatures themselves as your \"database\" and you want their effects to trigger from the copies so you can repeat them whenever you'd like. "},{"insert":{"card-link":"Ao, the Dawn Sky"}},{"insert":" & "},{"insert":{"card-link":"Atsushi, the Blazing Sky"}},{"insert":" are in there to get the copies immediately sac'ed so you benefit from the death triggers faster. "},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" tutors most of the creatures in the deck and, depending on the turn you play it, you're able to just blurt out a ton of creatures at once by copying it and tutoring for cheap small creatures with good ETB effects. "},{"insert":{"card-link":"Circuit Mender"}},{"insert":" is an underrated goat in this deck along with "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":", since you benefit from them both entering and leaving the battlefield. Getting 2 basic lands AND drawing a card with sad bot per turn? Please and thank you!\n"},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":" wraps things up nicely by allowing you to respond to the sacrifice trigger of specific creatures so you keep them around for longer after you copy them.\n\nHave fun creating horrific board states and traumatizing your play group with this deck :D\n"}]}







































































































